It's a common problem really. When you get a narrative about some character's growth which ignores the fact they've killed several hundred people by the end of the story. Far Cry 3 has to deal with the same issue. |
The solution is to have fewer killings, more reluctance, or give opportunities to proceed without so much killing. Or reflect that much slaughter in the character's emotional journey.
I don't think it's something the industry as a whole has got to grips with yet and is cropping up more due to the more cinematic stories that games are attempting to tell. Being the little gun turret is space invaders is one thing, then telling its story with detailed facial features and close-ups without reference to the effect of killing thousands of enemies is another thing entirely.
Can you think of any games where there's an attempt to tackle this issue?
Edited by Maturin at 18:55:25 10-03-2013
#9430666, By Maturin Tomb Raider 9 / reboot
Maturin 2,487 posts
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