RedSparrows wrote:I don't let boss imbalance ruin a game so strong in so many nice ways.They shouldn't be ignored though. The lead designers should've known they'd be a dreadful fit the moment the outlining design document was finished, and should definitly be criticised for that. Basing a game around such character development choice (as well as narrative choice) but then clearly labelling one style as the 'correct' way to spec yourself is inherently flawed at a basic design level.
I'd spent far too long on some of the bosses after speccing my character for stealth and infiltration that it definitely coloured my opinion of the rest of the game, and fairly so.
#9456320, By SomaticSense Alpha Protocol
SomaticSense 14,494 posts
Seen 1 hour ago
Registered 11 years ago