Darksiders -The Horseman's Road
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20th 2009
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Speaking to Japanese magazine Famitsu - as reported by 1up - Shigeru Miyamoto has revealed his sadness at the lack of popularity and creative-dead end Nintendo experienced during the GameCube era.
"This is a job where you have a plan and you polish it endlessly while getting help from others. If Nintendo's games fail to stand out as games that aren't made that way proliferate, then it shows that the creation process is for nothing, which made me very sad," the designer told Famitsu.
"That was especially obvious during the GameCube era; Nintendo titles were hardly even discussed by the general public back then," he continued. Read more...
Article by Keza MacDonald 48 comments
Did you read parts one and two? Shame on you! Whatever your answer. In our final selection of Cult Classics for GameCube, Keza touches on all the most influential genres: real-time pinball strategy, asymmetrical team-based '80s arcade games, rhythm shooters, and duck-based top-down aviation puzzling.
These two, like Baten Kaitos, are card-battling games, but they don't bring as much polish and aesthetic flair to the genre as Namco's effort. Their world is neither as gorgeous nor as distinctive as Baten Kaitos', but the card battling is probably very slightly better, and certainly more accessible. If you're into your Magic or card-battling in general, you'll probably force your way through this game's faults to enjoy it now that it's not GBP 40 of your money, and the multiplayer card-battling actually tips these two games into the realm of 'recommended' instead of leaving it to lurk with the rest of the losers in the 'average' zone.
What we said: "Entertaining though Lost Kingdoms can be when it's raising two fingers to RPG convention, it's still blighted by conventional RPG problems." Read more...
Article by Keza MacDonald 42 comments
Following on from part one, Keza stops understanding the alphabet and starts hugging everything vaguely chronologically. We've also done a quick check and she doesn't claim anything was released in "1005" in this one.
Apparently even Ikaruga and Skies of Arcadia outsold this, which is pretty unbelievable considering that snowboarding games have always been popular. SSX is a better all-around snowboarding game, but as far as actually racing on a snowboard goes, 1080 Avalanche is about the best there is. It goes a lot faster than any other in its genre, and as a result it's more intense, with no nonsense endless-combo tricking or flawless landings - doing any tricks at all puts you at a huge risk of falling over. It's probably been superseded by more recent snowboarding games, all things considered, but as a pure racer 1080 is still exciting.
What we said: "1080 is easily the best snowboard racing game I've played." Read more...
Article by Keza MacDonald 68 comments
It's often tough to say goodbye. But when only eight games come out for a system in a whole year, it's probably time to bid our farewells. The last GameCube release - the last one ever, I think it's safe to say - was Ratatouille, and God knows where the shops put that. Hidden amongst the three pre-owned copies of Luigi's Mansion at the back of the shelf, probably.
It's a super little thing, though, the GameCube; oddly schizophrenic, it's a console that breaches the gap between the strict, inflexible, Yamauchi-led Nintendo of old and the friendly, progressive, casually successful Nintendo of today. And thanks to the Wii's backwards-compatibility (which, unlike either the PS3's or the 360's, is hardware-based, and works perfectly), its classics need not sit in the back of the cupboard like that enormous pile of Megadrive, N64 and SNES cartridges, ignored until you can be arsed to go through the tangle of old cables to find that peculiar N64 power supply.
It has a lot of fans, the Cube, and pioneered a few really interesting things like Game Boy Advance connectivity, the WaveBird and the Game Boy Player. You often see it painted as a poor, underachieving wee soul, but the reality was always far from that image. It was an experimental console despite its conservative business model, and even though it ended up about five million-odd sales behind its nearest competition and more than 90 million behind the market leader, it turned a good profit (the original Xbox, meanwhile, lost Microsoft around four billion dollars). It never challenged the PlayStation 2, eeither in terms of sales nor in the breadth and variety of its games, but it had an awful lot worth playing, including some of the best games ever made, and quite a few mad and brilliant titles that never made it over to Europe. Read more...
Diff'rent Strokes star Gary Coleman is selling his US GameCube on eBay, and he has signed it with a pen.
His signature is also sprawled across the inclusive games Mario Kart Double Dash, Super Smash Bros. Melee, Robots, Mortal Kombat Deception, Sonic 2 Adventure Battle and Sonic Gems Collection.
According to the listing the GameCube has only been "gently used" in the past, and if "you love Gary Coleman!!!!!" you will stump up more than current highest bid USD 510 to win it. Read more...
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