Author Eurogamer staff

  • Page

    of 2

    Previous
  • Valve's Chet Faliszek

    On how Left 4 Dead 2 works and why.

    Interview 07/09/2009 15

  • Overlord's Overlord

    Triumph Studios on Overlord II, Blackadder and evil-doing.

    Interview 14/08/2008 11

  • Call of Duty 4: Variety Map Pack

    Infinity Ward talks maps and beating Halo.

    Interview 31/03/2008 44

  • World of Warcraft: Wrath of the Lich King

    Blizzard on what to expect from its new expansion.

    Interview 08/10/2007 27

  • E3: Peter Moore

    On conferences, prices, defects, money hats, Japan, and beyond 2007.

    Interview 12/07/2007 106

  • Assassin's Creed

    Jade Raymond spreads the good word.

    Interview 14/06/2007 187

  • David Doak talks Haze

    Free Radical on PS3, FPS design and competing with Halo.

    Interview 11/06/2007 55

  • Mercenaries 2: World in Flames

    Blow more stuff up.

    Interview 31/05/2007 25

  • Guitar Hero III's Rock 'N' Roll Star

    Kai Huang on features, downloads, more.

    Interview 17/04/2007 42

  • Shock Tactics

    Ken Levine talks to us about BioShock.

    Interview 20/03/2007 38

  • Facts from Frictional

    The Penumbra: Overture team reveals all.

    Interview 13/03/2007 10

  • Halo 3

    On Snowbound, spike grenades and Cats.

    Interview 12/02/2007 76

  • Richard Garriott talks Tabula Rasa

    News on how it's progressing and the E3 demo.

    Interview 02/05/2006 8

  • Josh Lewsey on Rugby Challenge 2006

    Ubisoft corners Josh Lewsey of London Wasps and England.

    Interview 19/01/2006 11

  • King Kong's Michel Ancel

    On making the game, film adaptations and other topics.

    Interview 03/01/2006 33

  • Man In The Shadow

    Fumito Ueda on Shadow of the Colossus.

    Interview 20/09/2005 81

  • Michel Ancel: Beyond Good

    King Kong creator talks exclusively about his latest epic.

    Interview 31/08/2005 25

  • Mizuguchi on Lumines

    Hear what he had to say in this publisher-supplied Q&A.

    Interview 02/08/2005 18

  • Ghost Recon Advanced Warfighter Q&A, trailer

    The new face of Ghost Recon 3 PC.

    Interview 28/06/2005 14

  • Call of Duty 2's advisors on Toujane

    A brief Q&A and screenshot provided by publisher Activision.

    Interview 11/05/2005 16

  • NCsoft on the divergence of RPGs

    NCsoft's Stephen Reid considers the growth of MMOs in relation to their single-player equivalents, and how the genre's shaping up overall.

    Interview 15/04/2005 25

  • Interview With A Black Mage

    We talk to one of the games industry's foremost composers, Nobuo Uematsu, whose work extends far beyond the Final Fantasy series that made his name.

    Interview 25/02/2005 47

  • Jakking It All In

    We talk to Jak 3 director Evan Wells about the final game in the Precursor Legacy trilogy, the series' appeal, what it does differently, and why you should be interested.

    Interview 12/11/2004 10

  • TRON 2.0: Killer App?

    Kevin Hendrickson, game director on the Live-enabled Xbox port of TRON 2.0, talks about the various differences between the PC original and the Climax-developed port due out next month.

    Interview 11/10/2004 21

  • Alex Ward on Burnout PSP, Black and the future

    Criterion's main man answers our questions.

    Interview 27/07/2004 19

  • Been Stalking Jak

    Naughty Dog's creative director Daniel Arey discusses the structure, narrative, vehicles and weapons, amongst other things, of Jak & Daxter's latest and perhaps final adventure.

    Interview 26/07/2004 10

  • Ratchet Ups His Arsenal

    Learn about Ratchet & Clank 3's story, enemies, environments, online play and more in this broad chat with various members of the development team.

    Interview 26/07/2004 9

  • Ageing Gracefully

    Turn-based RPG based on the world's biggest movies for Xbox, PS2 and Cube? Yes, Mr Frodo. We talk to Steve Gray, EA's executive producer of The Lord of the Rings: The Third Age team at Redwood shores. Download the movie of the interview right here.

    Interview 23/07/2004 12

  • To The Maaaaax!

    Datel technical director Alex Edge makes the case for Action Replay MAX, which not only encompasses all the usual cheating tomfoolery, but also allows you to play DivX movies, MP3s and even Mega Drive ROMs on your PS2...

    Interview 11/06/2004 26

  • Pandora-ing to the masses

    We chat to Julien Bares, producer of Splinter Cell: Pandora Tomorrow, about the process of bringing the game to PS2.

    Interview 07/06/2004 4

  • Page

    of 2

    Previous