Pirates! designer Sid Meier explains why Firaxis decided to produce an Xbox version.
In the second part of the developer diary series, designer Chris Degnan at Relic Entertainment ruminates on "The Creative Process of Gameplay".
Lead designer Jay Wilson on how the project came to be, how Relic developed the idea, and how he feels it'll go down with fans.
Dev Diary - Warhammer producer Matt Sansam updates us on the MMRPG's progress