Author Rob Fahey

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  • Phil Harrison: The Real Next Generation

    Microsoft's new dev boss has taken a circuitous route to the role. What will he bring to the job?

    Article 10/04/2012 50

  • Tough Road Ahead

    Naysayers are speaking too soon on the 3DS - but that's not to say it's all looking rosy for the system.

    Article 16/04/2011 105

  • Curate or Filter?

    Separating the wheat from the chafe.

    Article 01/04/2011 33

  • Political Milestone

    Videogames are no longer a soft target for conservative polemic.

    Article 28/08/2010 43

  • Game Changers

    Move, Natal, 3D, Blu-ray, Live - which technologies will define the console battlefield in the coming years?

    Article 29/05/2010 87

  • Toll Booth

    EA's Project Ten Dollar was a good idea, but it has launched us down a slippery slope.

    Article 15/05/2010 102

  • Gaming the Vote

    Whatever the election outcome, there will be much to do if British development is to remain world-class.

    Article 08/05/2010 31

  • Triumph of the Small

    Ramming through the Digital Economy Bill makes no difference - the future of media still won't favour existing players.

    Article 09/04/2010 30

  • Parallax Dreams

    It's not just the 3D bit that's odd about the 3DS - the announcement timing is also curious.

    Article 27/03/2010 64

  • Beyond Infinity

    The Infinity Ward spat is a symptom of a wider power struggle between top studios and publishers.

    Article 05/03/2010 48

  • Third Party Puzzle

    The idea that third parties can't do well on the Wii is firmly rooted and completely wrong.

    Article 27/02/2010 83

  • 150,000's a Crowd

    Developers may wring their hands over visibility, but you can never have too much content.

    Article 20/02/2010 26

  • Making it Special

    Life is only going to get harder for companies who don't specialise.

    Article 16/01/2010 22

  • ScamVille

    How underhanded dealing could spell disaster for the growth of social gaming.

    Article 28/11/2009 44

  • Disorderly Queue

    Queues and overcrowded servers are no way to welcome new customers to your game.

    Article 10/10/2009 39

  • PSPgone

    After the fireworks of the PS3 Slim launch, the PSPgo is a disappointment.

    Article 03/10/2009 90

  • Bodies In Motion

    Controllers are the talk of TGS, with the Sony and Microsoft divide increasingly clear.

    Article 26/09/2009 54

  • Untethered Melodies

    Robert Kotick rattles Sony and Microsoft's cages again - but is this just chest-beating from the world's top publisher?

    Article 18/09/2009 46

  • Definition Transition

    The HD transition is still a work in progress - and it's happening more slowly than expected.

    Article 05/09/2009 115

  • End of the Land Grab

    The battle for market share at any cost is overshadowed by cold, hard, financial reality.

    Article 22/08/2009 72

  • Pricing On Demand

    If digital distribution is going to work, publishers need to snap out of the pricing fantasy.

    Article 15/08/2009 92

  • Flash in the pan

    The excitement around netbooks needs to be taken with a large pinch of salt.

    Article 01/08/2009 73

  • The Free Trade

    Free-to-play is a concept that's either exciting, terrifying or both.

    Article 18/07/2009 21

  • Depth Charges

    3D displays promise an exciting future, but the present is more sobering.

    Article 04/07/2009 28

  • Social Animals

    Social networking promises huge changes to how we play games.

    Article 20/06/2009 48

  • Making MMOs Massive

    The demand matches the challenge.

    Article 29/05/2009 23

  • Portable Positioning

    Sony's new PSP will need to dazzle.

    Article 23/05/2009 65

  • Mobile Revolution

    iPhone's success has changed the landscape forever.

    Article 16/05/2009 29

  • Shake, Rattle, Roll

    If more motion controllers show at E3, all eyes should be on the software.

    Article 09/05/2009 38

  • Duke Nukem Forever

    End of an error.

    Article 07/05/2009 105

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