Microsoft's new dev boss has taken a circuitous route to the role. What will he bring to the job?
Naysayers are speaking too soon on the 3DS - but that's not to say it's all looking rosy for the system.
Separating the wheat from the chafe.
Videogames are no longer a soft target for conservative polemic.
Move, Natal, 3D, Blu-ray, Live - which technologies will define the console battlefield in the coming years?
EA's Project Ten Dollar was a good idea, but it has launched us down a slippery slope.
Whatever the election outcome, there will be much to do if British development is to remain world-class.
Ramming through the Digital Economy Bill makes no difference - the future of media still won't favour existing players.
It's not just the 3D bit that's odd about the 3DS - the announcement timing is also curious.
The Infinity Ward spat is a symptom of a wider power struggle between top studios and publishers.
The idea that third parties can't do well on the Wii is firmly rooted and completely wrong.
Developers may wring their hands over visibility, but you can never have too much content.
Life is only going to get harder for companies who don't specialise.
Mild chaos, turning heavier with a risk of thunder.
How underhanded dealing could spell disaster for the growth of social gaming.
Queues and overcrowded servers are no way to welcome new customers to your game.
After the fireworks of the PS3 Slim launch, the PSPgo is a disappointment.
Controllers are the talk of TGS, with the Sony and Microsoft divide increasingly clear.
Robert Kotick rattles Sony and Microsoft's cages again - but is this just chest-beating from the world's top publisher?
The HD transition is still a work in progress - and it's happening more slowly than expected.
The battle for market share at any cost is overshadowed by cold, hard, financial reality.
If digital distribution is going to work, publishers need to snap out of the pricing fantasy.
The excitement around netbooks needs to be taken with a large pinch of salt.
Free-to-play is a concept that's either exciting, terrifying or both.
Age of Conan - one year later.
3D displays promise an exciting future, but the present is more sobering.
Pardo explains SCII's long gestation.
Terran up the competition: the beta, previewed
Social networking promises huge changes to how we play games.