Author • Martin Robinson
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The cult of Swery
Deadly Premonition's creator has become the focus of a phenomenal cult. How did Swery get here, and where is he heading next?
Interview 25/02/2013 11
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Rebooting Tomb Raider
Crystal Dynamics has now been working with Lara longer than the original team at Core - and it's about to make its boldest step.
Interview 22/02/2013 55
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The Naughty Dog difference
Evan Wells and Christophe Balestra on going darker, new methods of development and moving on to the next generation of hardware.
Interview 15/02/2013 43
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"Free-to-play will change everything."
Hawken's publisher Mark Long on the free-to-play future, and his game's part in it.
Interview 14/12/2012 85
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Inside The Creative Assembly
As the studio celebrates 25 years in business and another BAFTA, it speaks about its successes and its future.
Interview 30/03/2012 17
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GameCity Discussions: Indie Kids
thatgamecompany's Hunicke and Retro City Rampage on life as an indie.
Interview 23/11/2011 5
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