Author Martin Robinson

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  • The cult of Swery

    Deadly Premonition's creator has become the focus of a phenomenal cult. How did Swery get here, and where is he heading next?

    Interview 25/02/2013 11

  • Rebooting Tomb Raider

    Crystal Dynamics has now been working with Lara longer than the original team at Core - and it's about to make its boldest step.

    Interview 22/02/2013 55

  • The Naughty Dog difference

    Evan Wells and Christophe Balestra on going darker, new methods of development and moving on to the next generation of hardware.

    Interview 15/02/2013 43

  • "Free-to-play will change everything."

    Hawken's publisher Mark Long on the free-to-play future, and his game's part in it.

    Interview 14/12/2012 85

  • Inside The Creative Assembly

    As the studio celebrates 25 years in business and another BAFTA, it speaks about its successes and its future.

    Interview 30/03/2012 17

  • GameCity Discussions: Indie Kids

    thatgamecompany's Hunicke and Retro City Rampage on life as an indie.

    Interview 23/11/2011 5

  • Feature: Generation Sonic

    Sonic Team reflects on twenty years of speed.

    Interview 04/11/2011 17

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