Author • Rob Fahey
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Bizarre Situations
The boxed game market is a tougher place than ever to survive, even for studios with a proven track record.
Article 20/11/2010 62
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Back to Black
The media cares more for COD's sales figures than its violence, which marks the end of a very different war.
Article 13/11/2010 34
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Waving and Shouting
Kinect is MS' biggest launch since 360, but its confidence can't hide the challenges it faces.
Article 06/11/2010 63
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Phone Home
Marrying a PlayStation with a Phone has never made more sense, but remains a tough proposition.
Article 30/10/2010 46
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Hard Numbers
NPD's redaction of sales figures is a symptom of a wider truth - industry statistics are no longer meaningful.
Article 23/10/2010 34
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When Small Means Big
The price on ngmoco may have shocked some but the company's track record justifies it.
Article 16/10/2010 32
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Breaking Up
Splitting the Xbox division from Microsoft is a controversial idea, but some of the reasoning behind it is sound.
Article 09/10/2010 62
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Legacy of Joy
PlayStation's legacy was more than games - it created a new generation of gamers.
Article 02/10/2010 50
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Featherweight Champion
The lowly tech specs of the 3DS won't be a problem, but replicating the DS' success will be difficult.
Article 25/09/2010 118
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Setting Sun?
This year's TGS suggests that the Japanese industry is far from "finished", but still has a lot to learn.
Article 18/09/2010 44
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The Boys' Treehouse
If women really are choosing to leave the core games industry, who could blame them?
Article 11/09/2010 82
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Job's Game
Steve Jobs has finally embraced gaming as a key part of Apple's business. Nintendo and Sony should be seriously worried.
Article 04/09/2010 89
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Realtime Crisis
The collapse of Realtime Worlds will impact UK development for years to come.
Article 20/08/2010 58
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Google's Got Game
The inevitable showdown between Facebook and Google looms - and games may well be the battlefield.
Article 14/08/2010 19
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Game of Life
Social and casual gaming are one facet of wider change as people embrace games in new ways.
Article 07/08/2010 35
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Magic Playdom
Disney's expensive social gaming acquisition speaks of a company desperate not to be left behind.
Article 31/07/2010 18
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Conflicting Goals
Kinect's pricing speaks of a company torn between market expansion and monetisation.
Article 24/07/2010 76
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The Ivory Tower
While game developers worry about next week's deadline, are academics building gaming's long-term future?
Article 20/07/2010 31
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Head in the Cloud
Questions about how to entice gamers to use cloud gaming remain unanswered.
Article 17/07/2010 48
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Community Chest
Blizzard's Real ID may be a misstep, but at least it's thinking about community, when many rivals aren't.
Article 09/07/2010 119
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Dark Glasses
The post-E3 war of words over 3D glasses reveals the true weakness of Sony's position.
Article 03/07/2010 87
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Bridge Games
E3 had plenty of core games and casual games - but where are the titles to span that gap?
Article 19/06/2010 38
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Feedback loop
Emerging platforms aren't just new ways to make money - they're also changing the way games are developed.
Article 05/06/2010 42
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Facebook's Triumph
Zynga's commitment to Facebook clears the path to the next stage in the platform's evolution.
Article 22/05/2010 37
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Passed Around
Publishers hate the second-hand market, but it may be the only thing propping up high street retailers.
Article 01/05/2010 71
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