Though not without its moments, Forces is a depressing return to form for Sonic the Hedgehog after the joys of Mania.
Vicious, affecting, witty, spaced-out, crude, inventive, morbid and for the most part, a success.
Resident Evil 4 meets the Truman Show in an entertaining but unremarkable follow-up, held back by tepid stealth and warmed-over scares.
A powerfully grim, fleet-footed cyberpunk action odyssey that is caught in the spell of its own nihilism.
A scrappy, open-ended infiltrator's delight for the player who enjoys breaking levels more than beating them.
A morbid, potent epilogue for Dishonored 2 equipped with new powers, some great locations and some overdue tweaks.
A one-of-a-kind blend of blood-thumping martial arts, combo curation and grindy multiplayer set in a ravishing wasteland.
A splendid hybrid of CSI, cyberpunk and Silent Hill woven around a potent central performance, spoiled a bit by unconvincing scare tactics.
1992 is alive and well. Christian Whitehead and team turn in a beautiful rewrite of the 16-bit Sonic games with all-new stages.
A sublime blend of Metroidvania and Lovecraft with beautiful hand-drawn art, tarnished a little by the element of repetition.
A winningly nasty turn-based cult sim with beautiful monochrome art and surgical orchestral audio.
A short, sweet translation of Gone Home's cosy environmental storytelling into the realm of speculative fiction.
A trashy, overwrought psychodrama with the odd inspired touch that alternates between simple forensic puzzles and gimmicky gunplay.
An ornate and clever if slightly under-cooked System Shock successor, which makes the most of a truly magnificent space station setting.
A wobbly first-person horror whose moments of splendid unease are spoiled by clunky stealth, casual misogyny and warmed-over scares.
Media Molecule protégé Tarsier turns in a masterpiece of meat and malice, swiftly consumed but with a lingering aftertaste.
A perfectly horrid, wonderfully thought-out mixture of Majora's Mask-style time rewinding and Metroidvania exploration.
A wasteland you'll love to wander, but not a game you'll necessarily relish, The Signal from Tölva is a dark, frustrating work.
Playtonic's tribute to Banjo is a gentle, irreverent platformer let down by spotty handling and a slight shortage of genius.
The combat crackles and the worlds are lush, but mediocre writing and tepid quests add up to what is probably BioWare's worst RPG yet.
Beautiful yet callous, Wildlands is a serviceable open worlder with strong co-op that doesn't quite put the Ghosts back on the map.
A witty smalltown adventure with light puzzle-platforming elements that walks the line between nostalgia and nihilism.
For Honor is a terrific, brutal mix of Ubisoft-brand third-person game design and proven fighting game principles.
With six episodes under its belt, Hitman has proven itself to be a decadent, deadly comeback for Io Interactive.
Resident Evil goes back to its founding principles for a more cohesive and chilling breed of horror game that stops short of greatness.
A brainless, buggy open-world game that's forgotten the second you put down the pad.
Arkane manages to better the already exceptional Dishonored in nearly every way, creating a masterpiece of open-ended design.
Infinity Ward's return is a substantial, spectacular package, but it doesn't innovate enough to stick in the memory.
As clever and original as it is tedious and broken, Mafia 3 has the makings of a classic, but doesn't go the distance.
A cautious revival but a very worthwhile one, which creates a great foundation for future games.