Though not without its moments, Forces is a depressing return to form for Sonic the Hedgehog after the joys of Mania.
Vicious, affecting, witty, spaced-out, crude, inventive, morbid and for the most part, a success.
Resident Evil 4 meets the Truman Show in an entertaining but unremarkable follow-up, held back by tepid stealth and warmed-over scares.
A powerfully grim, fleet-footed cyberpunk action odyssey that is caught in the spell of its own nihilism.
A scrappy, open-ended infiltrator's delight for the player who enjoys breaking levels more than beating them.
A morbid, potent epilogue for Dishonored 2 equipped with new powers, some great locations and some overdue tweaks.
A one-of-a-kind blend of blood-thumping martial arts, combo curation and grindy multiplayer set in a ravishing wasteland.
A splendid hybrid of CSI, cyberpunk and Silent Hill woven around a potent central performance, spoiled a bit by unconvincing scare tactics.
1992 is alive and well. Christian Whitehead and team turn in a beautiful rewrite of the 16-bit Sonic games with all-new stages.
A sublime blend of Metroidvania and Lovecraft with beautiful hand-drawn art, tarnished a little by the element of repetition.
A winningly nasty turn-based cult sim with beautiful monochrome art and surgical orchestral audio.
A short, sweet translation of Gone Home's cosy environmental storytelling into the realm of speculative fiction.
A trashy, overwrought psychodrama with the odd inspired touch that alternates between simple forensic puzzles and gimmicky gunplay.