A morbid, potent epilogue for Dishonored 2 equipped with new powers, some great locations and some overdue tweaks.
A one-of-a-kind blend of blood-thumping martial arts, combo curation and grindy multiplayer set in a ravishing wasteland.
A splendid hybrid of CSI, cyberpunk and Silent Hill woven around a potent central performance, spoiled a bit by unconvincing scare tactics.
1992 is alive and well. Christian Whitehead and team turn in a beautiful rewrite of the 16-bit Sonic games with all-new stages.
A sublime blend of Metroidvania and Lovecraft with beautiful hand-drawn art, tarnished a little by the element of repetition.
A winningly nasty turn-based cult sim with beautiful monochrome art and surgical orchestral audio.
A short, sweet translation of Gone Home's cosy environmental storytelling into the realm of speculative fiction.
A trashy, overwrought psychodrama with the odd inspired touch that alternates between simple forensic puzzles and gimmicky gunplay.
An ornate and clever if slightly under-cooked System Shock successor, which makes the most of a truly magnificent space station setting.
A wobbly first-person horror whose moments of splendid unease are spoiled by clunky stealth, casual misogyny and warmed-over scares.
Media Molecule protégé Tarsier turns in a masterpiece of meat and malice, swiftly consumed but with a lingering aftertaste.