What can we learn from comparing The Last of Us with State of Decay?
When there's no incentive for big name creators to do their best work for a publisher, we all suffer.
Why it's time to stop chasing the myth of the good Star Wars game.
How the changing industry has created a perfect storm of indie development.
How gaming's obsession with empowering fantasy is making us lose the human touch.
What the furore over Tomb Raider's "attempted rape" says about the state of story in games.
Double Fine's success story could be one that's unlikely to be repeated.
What does 'retro' even mean these days?