Author Dan Whitehead

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  • Alien Isolation: "I didn't expect smiling and laughing"

    Creative Assembly's Al Hope on what Rezzed visitors can expect when they face the xenomorph.

    Interview 28/03/2014 84

  • Code Britannia: Raffaele Cecco

    The last 8-bit superstar on the limits of the Spectrum, developer diaries and the refreshing nature of boring stuff.

    Interview 03/03/2014 46

  • Code Britannia: Tim Follin

    The pioneer of 8-bit music talks about the challenge of chip tunes, and why he's (sort of) coming back to gaming.

    Interview 02/01/2014 22

  • Code Britannia: The Pickford Brothers

    Meet the most prolific British developers you've never heard of.

    Interview 17/04/2013 39

  • Architect of the Apocalypse

    MotorStorm Apocalypse designer Simon Barlow on balancing gameplay with blockbuster bombast.

    Interview 07/03/2011 20

  • The Dream Machine

    "This industry really enjoys beating things to a pulp."

    Interview 20/09/2010 13

  • Mommy's Best Games' Nathan Fouts

    Weapon of Choice dev talks Grapple Buggy, Shoot 1UP and Xbox Indie Games.

    Interview 06/01/2010 19

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