A thrilling and creative multiplayer horror, Friday the 13th's compelling emergent play is hindered by a half-baked launch.
A gleefully gory throwback to 90s shooters wrapped in a rogue-like shell, Strafe is let down by uneven pacing and underwhelming guns.
Swathed in atmosphere and crammed with detail, Take on Mars is let down by frequent bugs and some enormously frustrating design decisions.
Shallow simulation and lingering bugs make Rollercoaster Tycoon World a poor alternative to Planet Coaster.
Tyranny's depiction of evil is fascinating and thought-provoking, albeit somewhat obscured by convoluted quest-lines and repetitive combat.
Shadow Warrior's surprising new direction makes the sequel a riotous blast, though it can't quite live up to its predecessor.
Visually stunning, Adr1ft is hindered by shallow core mechanics and a serious lack of interactivity.
An impressive work from a single dev, but fans looking for further stories in the Half-Life universe should temper their expectations.
After Dark makes some big changes to the visual variety of Cities: Skylines, but does little to alter the underlying simulation.
Trine 3's vibrant world and creative physics puzzles are as appealing as ever, but the transition to 3D is a painful one.