Zimmer: games "absolutely" an art form
"That we can't question any more."
Immensely successful Hollywood composer Hans Zimmer considers games to be as legitimate an art form as films and theatre.
"Absolutely," he told USA Today. "That we can't question any more.
"When movies first came out, maybe they were in black and white and there wasn't any sound and people were saying the theatre is still the place to be. But now movies and theatre have found their own place in the world. They are each legitimate art forms.
"And now this new thing, it's interesting," he added. "We still call it a game. The word has a slightly sort of downmarket quality, that word. It is a trivial word."
Zimmer has provided the music to over 100 blockbuster films, most of them well-represented at prestigious awards shows: Rain Man, Thelma & Louise, The Lion King, Gladiator, The Last Samurai, Batman Begins, Pirates of the Caribbean, The Dark Knight, etc.
Call of Duty: Modern Warfare 2, however, will be his very first videogame assignment.
"This is the first time I even stuck my toe into these waters," explained the German maestro.
He has waited this long for videogame audio and visual technology to reach a "certain quality" before allowing himself to "get excited about the thing".
And excitement for Call of Duty: Modern Warfare 2, he added, is palpable.
"There is a community out there that is interested in this game: people talking about it and being excited about it coming out just like I see when I work on a big movie," said Zimmer.
"You can feel it in the air. Something new is happening. You feel it as an undercurrent in society. It is like this swell of excitement. I feel the same thing about some of these games."
Call of Duty: Modern Warfare 2 will be released on Tuesday 10th November. Yes, Tuesday.
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Comments (44) Latest comment 2 years ago
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I guess that must mean the universal "is it art?" debate must finally be over then.
Well thank christ for that, and its all down to video games.
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Don't think the industry will suffer from having him compose some scores for games, can only be a good thing surely? No denying he's very talented at what he does.
Art debate can go blow a goat, just pointless.
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Still, the acuity of his analysis fills me with confidence that he must be right:
"When movies first came out, maybe they were in black and white..."
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There are loads of big name composers who have been working in games for years (michael giacchino for one)
And lets be honest Zimmers names on the box but he's unlikely to have had more than consultation and perhaps involvement on the main theme.
He has legions of monkeys to write the score he just oversees it.
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I think artistic legitimacy will come when we stop asking for it. When we just focus on making good games, rather than constantly wondering if what we're doing is art, it tends to be considered art as a side effect of putting love into it. Art for art's sake isn't art. Or maybe it is. It's all subjective, after all.
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Pretty outstandingly amaizng'
Good to see proof reading is alive and well in major international publications.
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Personally, these big Hollywood orchestral scores have been tiring me out since 1995. Their counterpart.. the melancholic single piano notes that give it that "arthouse" feel, too. You know games have become art, when the people involved start to behave like pompous artists.
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I mean come who's gonna look at MW2 and think "that art right there"? everyone will be too busy with their kill streak and head shots!
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Whether pretentious people want to 'accept' them or not is neither here nor there. 'Acceptance' of an art form is a simple function of longevity - as it was for everything from opera to comic books.
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No, they're games. Just games. Like Monopoly, or tennis. They are not "art" in the way that I understand art - art for me is a passive experience - but, as others have said, they don't need to be.
Some games, I admit, do rise above mere visceral thrills and enjoyment to something higher. I suppose they could be classified as "interactive art", or something like that.
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Also art has alweays been a relationship between the artist and the person who looks at the art. But deciding on the meaning of a pice for yourself is in no way a passive process unless you go to an historic gallery and look at all the little notes. (Which are only there because we have mostly lost the knowlege of the symbology in the old painings, which has meant that artists no longer hide meaning but try to shout it and mostly end up chaepening it)
Also the real threat of videogames to srt is similar to the one movies posed to art they are fundamentally collective works. This is gotten past in movies by the concentration on the director and possibly the cast, but is harder to avoid for art minded people, who look at videogames who know nothing about key lead developers etc. This is because art is in its own inbred way much obsessed with the celebrity.
Then again ive always preferred Tornquist on this, games aren't art but theres a massive amount of art in games.
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Although tbh I don't give a monkeys fanny if it's deemed an art form or not for imho most art forms are wedged firmly up their own arses.
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Never! Art is never passive, unless you mean art forms that you just contemplate, as opposed to alter. Even then, I don't think so.
Games being art would help them in some ways. But a lot of people don't give a toss for a lot of art - cultural snobbery doesn't just rest on artistic status. Games are still for 'kids' in the eyes of many, artistic merit or not.
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Art can be something that has been carefully crafted to evoke emotion, idea or some other shit. The term "art" is as pompous and superfluous as "fashion," and is normally bandied about by people trying to look "sophisticated."
Also, "more" unnecessary and wrongly "used" quote marks "please. "
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When we say something is art, we imply that it has more value than if it were not art. So we often approach things from the wrong end. We call something art in order to validate it, and THEN we hunt around for evidence to prove our definition is correct.
Nobody has yet some up with a reliable set of rules that can clearly define something as art or not, so the whole debate is completely meaningless. We make up new rules everytime the subject comes up for discussion, chaging those rules at a whim based on whether we support or oppose validation of the subject at hand.
If we could just agree a fixed definition for what ART means, we could classify things as art or not at the drop of a hat. If we can't come up with a fixed definition, the entire discussion is rendered pointless. Its like two people arguing over the meaning of any word, purely because they they posess dictionaries that simply don't agree.
For me, art is anything that can make a person FEEL something. Everything that we have ever defined as art fits that definition. Plenty of other things which haver never been considered art probably fit that definition too, which is fine by me
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I think the word fashion is much more clearly defined, but I would agree that the assumed VALUE of fashion is utter nonsense.
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Its the kind of art that's made from civilian's brains painted on an airport wall.
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I've seen a lot of definitions of art, but 'must be passive' is a new one for me.
No, games are art. The latest in a long line of sources of popular entertainment to go from 'not art' to 'art', by way of 'possible catalyst for the end of society', through nothing more than the passage of time. Other famous examples being novels, films and absolutely any sort of new music including, but not limited to, Stravinsky's 'The Rite Of Spring'.
The word 'games' will become increasingly irrelevent; just as most 'novels' aren't novel, many 'films' aren't recorded on film, and a lot of 'comics' are anything but.
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Good points. One of the definitions of "not art" that I have never subscribed to is that something is not art if it is a commercial venture. In fact that I think is a great example of people making up their mind first, and then supporting that belief with selective evidence.
For example, would we consider than the Mona Lisa was not art simply because Leonardo only painted it to cover his gas (candle?) bill?
"The word 'games' will become increasingly irrelevent; just as most 'novels' aren't novel, many 'films' aren't recorded on film, and a lot of 'comics' are anything but."
I've never considered that before, and it is quite briliant.
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This is sometimes (though by no means necessarily) connected with how commercial something is (i.e. how designed it is to make money) - that is, things which are designed purely to make money for the creators, tend not to invoke those deeper emotions (in me).
To put this into context (and provide a counter-argument to the fact that commercial == not art), I would say that an FPS like Serious Sam is not art - it's just a fun game where you run around shooting stuff. But playing the first Modern Warfare game made me think more deeply about the nature of warfare, and so I'd argue that it's more of a work of art than S.Sam (which is to say nothing at all about their relative merits as games).
Also, I have little time for the argument that art == pretentious, but I accept that people in the art-games community have said enough pretentious things on the subject to be guilty of inviting such responses.
Luckily, none of these subtleties are necessary to dismiss Zimmer's argument as rubbish. Even if you take games out of it, he seems to be saying that early movies weren't art, but at a certain point in time, they became art. Nonsense!
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You're being a little too positive, Hans.
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Oh, and art is what you think it is. Your definition may be reinforced by others thinking along the same lines, which may lead you to a statistically "acceptable" definition, but do realise that that's just a smoke screen. Art goes as far as your brain, and it ends there. Like any observation, it's all relative.
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That's exactly what I mean. If you go to a gallery and look at the paintings, everyone looking at them sees the same painting. They just interpret it differently, have different opinions about it. It's the same with a movie or a book. The pictures and words look the same to everyone, but they read them differently. They don't need to have a certain level of "reading skill" or "watching movie skill" to be able to get to the next bit. Art is democratic, egalitarian.
Games, however, are games. You play them, enjoy them, win or lose them. Everyone playing a game will have a different experience, and so I don't think that there is that level playing field which characterises the other art forms I talked about. They are not art in that sense.
Also, let's be honest: games - even as a possible new art form - are not yet at the sophistication level of paintings or cinema. You shoot people, hit baddies with swords, jump around platforms. For every game that might claim to be artistic, there are a dozen more that - while heaps of fun - are pandering to the 15-year-old boy inside most of us. Film is a bit like that too, but I'd argue that there is quite a bit more variety. If we care about whether others take our hobby seriously, we first need to take it seriously ourselves.
I'm sorry if you all disagree and mark this comment down to -50, but that's what I think. *shrugs*
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But what if the person observing the "art" doesn't know its history, and doesn't know that there in money involved? They think they are enjoying art, but then you leap out from the shadows and say "HA! Actually, regardless of what you think, its NOT art because money changed hands durings its creation".
I just don't see how that stands up. Or to put it another way, that definition of what is and isn't art is just as wooly and personal and subjective as any other definition you might care to offer up.
Knowing what sells is really just the same as knowing what your customer likes. Does an artist painting a picture as a gift for a friend make it "not art" if he/she changes the way it is painted so that it will apeal more to the intended recipient
You think ICO wasn't made with "what sells" in mind? You seem to be suggesting that if the artist takes input from external sources, their work is no longer art. By that definition, ICO isn't art, and indeed NO game can be art. As games (good onces anyway, like ICO) most certainly aren't made with no regard for the experience of the gamers that will eventually play them.
Edit:
"There was a great Gamasutra article a while back about comparing game development to music creation, and how most development teams in the games industry resemble a Classical Orchestra - tons of artists highly skilled respected artists basically told to play the same tune over and over because it's "what people want" but everyone knows the real innovation and art comes from the small bands that are completely free to express and break tradition. "
If that is truly what the article said, then I would suggest it wasn't such a great article. The suggestion that orchestral composition is hollow and free of artistic creation, just because an orchestra plays the result, is absurd. Besides which, whoever says that an orchestra of skilled musicians each play "the way they are told" without any personal colouring of the result simply knows nothing about musicianship.
It would be good if you could link the article here. I'd be interested to read it.
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Depends on your definition of art. Creating a game that said anything personal on the Atari 2600 would have been pretty bloody difficult.
But hey, you can't please everyone. I've had peopel tell me comics aren't art, despite the fact that they're words and pictures. You could bring them a comic written by Shakespeare and drawn by DaVinci and they'd still dismiss it. To be fair, it'd probably have Wolverine in it.
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Orchestral scores may add some atmosphere or emotion to the game in places, but it’s not as memorable as those 8-bit or 16-bit tunes I grew up with. Maybe this is partly because in many games now there is no BGM until you get to a certain bit and then it is added for effect, as they do in the movies. Iin a lot of cases they are right to do things this way as continuous music would ruin the atmosphere, but it does mean great game music is rarely heard.