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Zeno Clash's ACE Team Interview

PC Interview by Robert Purchese

16 June, 2009

Page 1 of 4. Page 2 ->

Innovation sparkles as brightly as diamonds in the games industry, and is lusted after in equal measure. For every polished gem promising a safe return - every Assassin's Creed 2, every BioShock 2, every FIFA 10 - there's a raw stone with exciting potential. These, more often than not, are mined from independent sources before big corporations trample over the top with their metaphorical tractors of industry [let's wind it up - Ed]. Zeno Clash, made by Chilean developer ACE Team, is one such source. Flawed, but brilliant; a unique world of bird people, father-mothers, brutality and Gaudi-like constructions.

ACE Team bet big and the gamble paid off, as sales have allowed for a sequel, which was announced recently. This promises greater exploration, more RPG elements and an expansive, open-ended world. But ACE Team hasn't finished with Zeno Clash 1, with extra content set to arrive soon and the possibility of an enhanced Xbox Live Arcade port. At least, that's what Carlos Bordeu - one of three founding brothers of ACE Team - told Eurogamer. And he had much more to say, covering wild, disregarded Zeno Clash concepts, humble beginnings and the state of the industry.

Eurogamer: Zeno Clash is done, finished, out there. What's your reaction to what was eventually turned out?

Carlos Bordeu: Well, we're very happy with the reception the game has gotten. We really thought at several moments during the development that it was going to be the sort of game you either loved or hated. And we're really happy because it seems to be getting a lot more love than hate! In the media, the press, the people it has had a very good reception. We would have maybe liked to get to a bigger audience - I think a lot of people are wary about it; the game is kind of strange... I'm not sure. But we still have to do more work in terms of getting more media press and notes about the game so that more people try it out. But overall we're pretty happy with how the game was received.

'Zeno Clash's ACE Team' Screenshot happy

He looks happy. Punch him.

Eurogamer: Did you have a backup plan in case it all went awry?

Carlos Bordeu: You mean like if we have some sort of plan in case the game was not successful? To be honest: not really. I mean this was a very big bet on our side. How we will move forward as a company and what we do next depended a lot on how successful Zeno Clash was, and I still think there's more we can do with it: we're currently trying to get it ported to a console, although we're still not ready to announce anything about that yet.

The truth is we didn't have a backup plan or anything.

Eurogamer: Consoles! All of them?

Carlos Bordeu: Xbox 360, because Source engine is properly ported for it. I think the only game that has been developed for PlayStation 3 was The Orange Box, and that was Electronic Arts internally. Source comes with compatibility for PC and Xbox 360, so that's our main goal.

'Zeno Clash's ACE Team' Screenshot zenozoik

The world of Zenozoik: a hallucinated fairytale.

Eurogamer: How far along is the Xbox 360 port? Have you had a chit-chat with Microsoft?

Carlos Bordeu: We've been having conversations about a possible XBLA version of the game and we're currently talking with a publisher, but we still haven't closed that yet. But it's something we'd really like to do.

Eurogamer: Would you have to alter Zeno Clash much for Xbox 360?

Carlos Bordeu: Yes we would, probably. Usually when you port there is a lot of interest in adding new features and content so the console port is interesting and people who have the PC version will say, "Oh cool, the console version has these features added." I can't tell you what it would be right now, but yes, we are looking at adding a little bit of extra content.

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Comments: 1-12 of 12 in total

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Gnort
16/06/09 @ 07:11
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He seems like a good guy, very humble, unlike certain indie developers who seem to develop a massive ego and are unable to go through an interview without slagging off "mainstream" games. It's also nice to hear them state they want to remain a creative, offbeat studio. Best of luck to ACE Team in the future.
Captain_Caprivi
16/06/09 @ 08:08
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What a strange coincidence. One of dieubussy's blogs had this post published yesterday:

Pixels at an Exhibition: From Barcelona to Santiago

Even private blog owners are one step ahead of EG! lawl :P
Edited 1 times, most recently on 16/06/09 @ 09:09
Mdk7 [staff]
16/06/09 @ 09:06
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amazing, amazing game.
Can't wait for the sequel. :D
Go Carlos!!
Farfarer
16/06/09 @ 09:29
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A great interview, you can clearly tell they're a good lot. It's nice to see developers so open and friendly rather than being clearly silenced by marketing or NDAs.
UncleLou
16/06/09 @ 09:32
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Loved the game. All the best for the team, I hope we see a lot more of them.
Wastelander
16/06/09 @ 09:47
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Mdk7 [staff]

Rare mod spot for you to tick off in your EG eye-spy book! :O
Metalfish
16/06/09 @ 10:12
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Seems like a happy chap.

Played the demo. Swore a bit because of my own ineptitude rather than any fault with the game.
Meho
16/06/09 @ 11:11
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Good game, good company, good people. Best of luck.
beatwolf
16/06/09 @ 11:44
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good interview, seems like a friendly person. Just finished Zeno Clash yesterday, great game!!! more of this kind of stuff please!
best of luck to the company and looking forward to the sequel.
Edited 2 times, most recently on 16/06/09 @ 12:45
peak_performance
16/06/09 @ 12:32
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Good interview. Lookin' forward to seeing Zeno Clash 2, the first one certainly was worth its cost.
mizcicz
16/06/09 @ 18:37
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i was hoping for a xbl port since i saw the first screenshots and gameplay videos of this game...hope it wont take them too long...
Royal Fool
17/06/09 @ 01:25
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Loved the game. The story is pretty wacky but is open to interpretation, and the gameplay was pretty solid.

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