Zeno Clash: Ultimate Edition Review

Final Fright.

Version tested: Xbox 360

Yesterday, I saw a goose reading a newspaper on a train.

Okay, maybe I didn't. Maybe yesterday I stayed indoors and played Zeno Clash on Xbox Live Arcade. Whatever. It was almost as peculiar.

Yes, Zeno Clash is a self-consciously weird game - and, as is frequently the way with self-consciously weird things, it's often strangely conservative as well - but it's the context that makes it really stand out.

Alongside Peggle and Shadow Complex and Final Fight you can now tackle the evil hermaphrodite Father-Mother, explore the deeply horrible world of the wilful and obsessive Corwids of the Free, and blast chicken-people to pieces with exploding skulls.

The whole thing kind of fits, though, and not just because the new conversion adds Live standards like co-op challenges and leaderboards. It fits because, even before the shift from breathily deconstructed Steam oddball to Microsoft Release of the Week territory, Zeno Clash was the kind of game where co-op and leaderboards would already make sense - if you were prepared to squint a little.

ACE Team's debut offering is a very familiar kind of game dressed in some very, very odd clothes. Look past the driftwood set dressings, the artful hideousness of almost everyone you meet, and the psych class primitivism, and you'll see some pretty traditional ideas at work.

'Zeno Clash: Ultimate Edition' Screenshot 1

Combat is thrillingly nasty, like an unexpected kiss from Bob Hoskins perhaps.

It's a reach to call first-person brawlers traditional, perhaps, but Zeno Clash at least makes them feel natural. Punching is handled with the triggers, there is a singular sense of impact as your fists bounce off flesh, and while collision detection isn't perfect all the time - it's particularly wonky whenever you're trying to give a downed enemy a truly terminal shoeing - it's been calibrated with a necessary leniency in mind.

Unusual perspective aside, Zeno Clash is a very competent fighter. There's something old-fashioned about the way that the game shuffles you from one closed-off area and into the next between brawls, but the cludgy rhythm of the levels gets under your skin.

Combos are basic, yet ripe with simple tactical potential, as you switch between a flurry of light punches and a heavy finisher, or block, dodge, and then retaliate with a swinging kick, and the encounters pit you against multiple enemies in a way that's entertaining rather than irritating.

This is one of those games where you'll find yourself getting kicked in the back quite a lot, but only before you learn how to play properly. After that, you'll realise that using space and separating foes from one another is just as important as timing a guard-breaking lunge or knowing when to take a risk on a roundhouse.

'Zeno Clash: Ultimate Edition' Screenshot 2

The story is simple but messy: Ghat has gone and blown up his creepy hermaphrodite parent, and now everybody's angry with him. Possibly.

Weapons add another element to proceedings, but they tend to be the kind of things you'll use for a few minutes before discarding: a palate-cleanser between heavy lampings. Clubs do increased damaged but make you rather sluggish, while guns are useful against the occasional flocks of distant beasts but have shallow clips and lengthy reloads.

As with something like Chronicles of Riddick or Mirror's Edge - other first-person games with more on their minds than target reticules - these are tools to make you think about the game's space in different ways, rather than treats to give you a feeling of being lavishly overpowered. They hardly matter anyway, given how worryingly visceral the basic pummelling can be.

Combos, weapons, crowd control - that's the traditional aspects of the game out of the way. What makes Zeno Clash more than just a competent brawler, however, is the world to which it transports you. Colourful and oppressive, ACE Team's Zenozoik is grim and brutish in an entirely distinct way.

This is a place where everything looks scavenged, abused or partially digested. Bright chunks of pottery glint from the plastered walls of the bottle-shaped houses you pass, and people are dank and riddled with feathers, or blended unpredictably with pigs and ostriches.

The weapons you wield appear to have been recently regurgitated by a seagull or discovered, alarmingly, in the moist centre of a chicken nugget, and, when you escape into the countryside, the landscape you'll be moving through resembles Postman Pat's Greendale during the Hieronymus Bosch years: gently rounded hills and cartoon trees competing for your attention with a gooseberry-skinned man in a teapot mask who really likes to eat other people.

Difficult art colliding with children's television: Gaudi's touched this place, but so has Sesame Street, by the looks of it. That's why the looming monsters you face off against often have something disconcertingly lovable about the flap of their upper lips, and why it's not uncommon to look down on the spindle-legged and splay-footed corpse of a beaten foe and think to yourself, “Cripes, did I just kick Big Bird's head in?”

Somehow, it never seems strange that, given this fascinating environment you're moving through, all you're ever asked to do is punch its inhabitants in the face. Zeno Clash has a looping, psychotherapy-charged fable of exile running through the middle of it, but it's utterly willing to keep its various parts separate.

That's probably smart, and this convergence of traditional game mechanic ideas and bizarre storytelling ambitions makes for a likeable - and entirely serviceable - muddle, coming off as if Final Fight had been intercut with passages from Summa Theologica and bits from that black and white film where the lady gets her eye sliced open by a barber. Somebody should really make that game, actually.

Oh, yes, and as an "Ultimate Edition" (although I suspect the ultimate Ultimate Edition for a game like Zeno Clash is delivered to your door lodged in the hollowed-out ribcage of a sinister albino crocodile wearing clown face-paint) this has a few extras thrown in that weren't in the original PC version.

'Zeno Clash: Ultimate Edition' Screenshot 3

The Timed Challenge mode is new, but lacks the focus - and the delightful wobbly staircase animations - of the returning Tower Challenge.

There are a brace of new weapons, including a peppy shotgun and a couple of unpleasant new cudgels, a handful of additional attack moves, and co-op options, supporting both local and Live set-ups, allowing you to play through the original release's Tower Challenge with a friend.

Although split screen first-person brawling turns out to be a bit like trying to take part in a cheerleader pyramid while someone gives you electro-shock therapy - limbs flail all over the place, and the whole thing quickly becomes very distressing - the online option is a blast, taking the PC game's series of floor-by-floor gauntlets and making them considerably more hilarious. On top of all that, there's an entirely new mode (I think it's new anyway) that turns the game's single-player levels into yet more timed challenges.

New trinkets aside, what you make of Zeno Clash is ultimately going to come down to how much time you want to spend in its rotting and rather queasy world. For many, the six hours it will take to polish off the main campaign will be more than enough exposure to this pained motley of freaks, undersized elephants, and things that might once have been babies.

Others, though, may become utterly infatuated with ACE Team's art-school horror, pulled in by its punkish collages of textures and ideas, its hideous, strangely huggable monsters, and its truly brutal combat.

What can't be doubted is that, as a brawler, Zeno Clash delivers each punch in a way that can make other, more complex games look a little toothless, and as an XBLA title it's both a bold and an unlikely prospect. You'll need a hot bath and some strange dreams to get over this one, but then the same is true of Peggle.

8 / 10

Read the Eurogamer.net scoring policy

Comments (44) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • uglygamer #1 2 years ago

    Better than Alan Wake!

    Yeah its getting a bit old now
    Edited by 1 at 06/05/10 @ 11:20
  • MiniAmin #2 2 years ago

    Seems like an intriguing title. I love the art design so all I needed to know was whether the combat was fluid and seamless. Good review.

    Sold!

    btw EG, really wish you'd include the price (in points or pounds) when you review XBLA games.
    Edited by 1 at 06/05/10 @ 11:23
  • DaveLev #3 2 years ago

    Loved this game on the PC! I would recommend it.
  • sfp_noodle #4 2 years ago

    Who would have thought out of Alan Wake, Modnation Racers and Lost Planet 2, a quirky arcade game called Zeno Clash would end up being better?
  • Monkey_Puncher #5 2 years ago

    I'm definitely going to get this, right now though I don't have time for it.
  • Dylbot #6 2 years ago

    Played this on the PC and loved the hell out of it. The added co-op and challenges might make it worth a double-dip if the XBLA price isn't too steep.
  • GamesConnoisseur #7 2 years ago

    Downloaded this last night and certainly worth it and was immediately assualted with it's quirkness and surrealism but loving it!!
  • cozeny #8 2 years ago

    One good exclusive, you've only one good exclusive, one good excluuuuuuuuuusive...
  • Chris Gardiner #9 2 years ago

    "Although split screen first-person brawling turns out to be a bit like trying to take part in a cheerleader pyramid while someone gives you electro-shock therapy - limbs flail all over the place, and the whole thing quickly becomes *very distressing*"

    Probably the greatest analogy ever fermented in a human brain.
  • ParanoidZombie #10 2 years ago

    FYI, it's 1200 MSP and a hefty 1.5g download (biggest XBLA game ever, methinks).
  • Spanky #11 2 years ago

  • muscleblade #12 2 years ago

    I bought it right away. didnt look at any reviews. Love the consept and its huge for a xbla game. 1200 seems like a very good deal imo.
  • Shakey_Jake33 #13 2 years ago

    1200msp is a steal when some companies charge that for map packs.

    The PC version really opened up my eyes to indie developers. In a market where games are becoming more expensive to produce, thus budgets are getting bigger and less risks are taken, it is refreshing to play a game where a developer doesn't have to take such issues into consideration. There is where we find some of the most interesting games.
  • rosshuts #14 2 years ago

    I was so looking forward to Alan Wake after all the delays, but now like others, I shall give this a go for sure over the big releases. Oddly, IGN have given Alan Wake 9 out of 10 so I am some what confussed. Anyway, back to Xeno Clash. I will be getting this for sure!!!
  • roz123 #15 2 years ago

    @sfp_noodle: ME! I have already played zeno clash on the PC and its completly unique in almost every way. The character design alone makes it worth playing.
  • Dizzy #16 2 years ago

  • TeaFiend #17 2 years ago

    And another game on the "does want" list. Stupid good games making me poor.
  • LR100 #18 2 years ago

    I cancelled my orders for Modnation, AW and Lost Planet 2 and I am now buying this, purely because of the review scores.
  • Big-Swiss #19 2 years ago

    @bulkpack

    pretty big mouth for a little annoying troll!
    so if they should ever clean up this place, you are one of the first to go boy!
  • muscleblade #20 2 years ago

    "Can't you see your post is just as annoying as the ones you are complaining about? "

    Only if he put it in a thread for an exclusive PS3 game it would, but even then it would be more true than conzenys totally false statement.
  • MiniAmin #21 2 years ago

    @ Bulkpack

    You do realise that it's you who comes across as the idiot here? Cozeny trolls harmlessly and says silly things which make me laugh. Whereas you moan, request a ban, say EG has gone rubbish, and then proclaim that you're gonna start trolling yourself. Two wrongs...
  • Big-Swiss #22 2 years ago

    @muscleblade

    he just did.....................
  • speedofthepuma #23 2 years ago

    Wow, it's true what they say about the comments section..

    I don't understand people who are saying: "I was intersted in a survival horror, or a FPS, or a kart game, but because of a point difference Im going for the quirky brawler".
  • ParanoidZombie #24 2 years ago

    I really think that EG should tell us why the fuck they got rid of the "ignore poster" option.
  • Gearskin #25 2 years ago

  • cozeny #26 2 years ago

    ParanoidZombie, you can ignore posters by going to the main forum and doing it one of their posts. Not sure if it carries over into the comments section, however.

    Anyway - the 360's one good exclusive isn't this game, it's Tales of Vesperia... and even then that's only exclusive in NA and Europe.
    Edited by 1 at 06/05/10 @ 13:56
  • Waffleaber #27 2 years ago

    Damn, I was hoping to get in here before the thread got derailed.

    Hopefully this release means a special offer on Steam is in the pipeline. I did enjoy the demo just not *quite* enough for a purchase.
  • UsernamePending #28 2 years ago

    Downloaded this last night - Its 1.5 Gigs! The review is spot on - I love the crazy looks of this game.

    Whatever happened to "don't feed the trolls"?
  • A-Trak #29 2 years ago

    Brilliant review btw,
  • muscleblade #30 2 years ago

    "Obviously neither statement has any truth to it"

    Thats true. More or less.

    Lets make this comment section be about the great game reviewed shall we.
    Edited by 1 at 06/05/10 @ 14:04
  • Pacman8MyGhostkart #31 2 years ago

    Great review, will seriously consider a download. Btw it's "cledgy" not "cludgy"- *sets self up for a serious crushing if wrong* :)
    Edited by 1 at 06/05/10 @ 14:39
  • monkeywithnoeyes #32 2 years ago

    @rosshuts. What are you confused for? Alan Wakes been getting some great reviews..i think 7 from eurogamer has been it's lowest..its been mostly getting over 8's, 4/5. Kotaku did a great wright up of it..claiming it will be a game hard to beat this year. And as you say, IGN gave it a 9..rating it higher than Uncharted when that was a new ip. Reviews are just simply opinions..Eurogamer also scored Dead space a 7...which i would of definatly kicked myself for missing out on if i didnt give it a chance as it's was easily a 9 for me. You may like Alan wake, you may not. You dont know till you try.

    As for this...played the demo last night and loved it. The visuals are really nice, great character models...although the training levels could of been abit more polished
    Edited by 2 at 06/05/10 @ 20:52
  • Machiavellian #33 2 years ago

    Who would have thought out of Alan Wake, Modnation Racers and Lost Planet 2, a quirky arcade game called Zeno Clash would end up being better?

    All totally different games and reviewed by different people not to mention that only on this site is Zeno Clash is better scored, doesn't mean its a better game.
  • bumgut #34 2 years ago

    SSF4, halo reach... god too many games!!
  • Verwandlung #35 2 years ago

    The game was great fun on the pc. A bit short and very 'small levels' but those are not necessarily bad things .
    The developers clearly drew inspiration from the work of Hieronymus Bosch and Pieter Bruegel the Elder and blended them with a fair amount of surrealism which is a great recipe in my book.:)
  • DoctorFouad #36 2 years ago

  • mjhoward #37 2 years ago

    The PC version got very difficult in places, and health items were in short supply. I hope they've balance that a bit in this version.
  • Golgo #38 2 years ago

    what does 'breathily deconstructed' mean?
  • Verwandlung #39 2 years ago

    no one knows for sure..
  • the_mtfr #40 2 years ago

    I was gonna buy this for Windows since I missed the initial release. But, it seems this edition is only on XBLA? That's too bad...
  • antasari #41 2 years ago

    A pungent and rather wonderful little game. My only complaint on PC was that I found the keyboard controls to be a bit rubbish for controlling punching and dodging. Which probably means I need to buy it again.
  • JediMasterMalik #42 2 years ago

    Really good game, definitely go out and buy it.
  • OllyJ #43 2 years ago

    The tutorial guy has the most bizzare voice i've ever heard! COOKIE!!
  • DoKtoR #44 2 years ago

    I love games that combine solid gameplay with quirky artwork (ICO, Katamari, Okami, etc...), and this sounds like one of those games- it's on my 'to buy' list!