Yu Suzuki retires from SEGA R&D
Continues to manage one arcade division.
According to GameSpot, SEGA Sammy has announced that legendary designer and producer Yu Suzuki has retired from active, creative development work.
The creator of Virtua Fighter and Shenmue, who oversaw a string of early arcade classics at SEGA - Space Harrier, Afterburner and OutRun among them - will no longer be an R&D "creative officer". He will remain with the company as manager of the Research & Development department for one of SEGA's arcade divisions, AM Plus.
AM Plus has so far released two games in Japan, Psy Phi and SEGA Race TV. Suzuki has had such a low profile within SEGA recently that Simon Jeffrey, president of the company's American arm, wasn't sure if he was still an employee when Gamasutra asked him last year.
Although his early games will forever be associated with SEGA, Yu Suzuki's work took on a different colour from the Dreamcast era in the late 1990s. He became preoccupied with intense realism in the F355 Challenge racing simulator and the languid adventure series Shenmue, games that had hardcore followings, but never justified their huge development costs.
The Shenmue project was close to Suzuki's heart, but a third game never saw the light of day, and a planned massively multiplayer spin-off, Shenmue Online, was also shelved.
Suzuki's spirit lives on, however, in the evergreen Virtua Fighter and OutRun. OutRun Online Arcade is released on Xbox Live Arcade next week.
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Comments (17) Latest comment 3 years ago
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/applauds
Daytona USA and Afterburner Climax next on Xbox Live Arcade please.
Cheers!
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As for this news about Suzuki, it's incredibly sad that Sega's last great designer is quitting, I really badly wanted Shenmue 3.
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I guess that means all hopes for Shenmue to continue are being put to pasture too...
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/bows as low as he can
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Sad day.
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The experience at the time of play may have had plenty of niggling faults, but as a lesson in good nostalgia, it can't be touched.
Sometimes I forget that I actually wasn't in Japan!
* Everyone's entitled to their opinion here, but there's only one right one.
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Young Hazuki shall never have his revenge, it would seem.... :0(
I applaude the work of Suzuki over the years, and he was one of the holy trinity back in the SEGA glory days (Suzuki, Naka, and Mizuguchi).
Edd
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He's created some astounding games. All respect to the man.
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: D
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They can drop the 'USA' and remove the official logos before converting both Daytona games and including CCE, 2001, Scud Race and VR tracks.
Where there's a will, there's a way.
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What I, as a huge fan of the games, am desperate for though, is some closure on what the story was actually about. All we got was a very teasing first chunk, left with more questions at the end of the second game than answers.
Why oh why can't Sega, or Suzuki issue a press release letting the fans know how that story would have panned out. Surely now that its been decided that Shenmue is an entirely unprofitable franchise, there is little reason to continue guarding its middle chapter and conclusion in such secrecy... What is it all about? What do the mirrors do?
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Oh well, back to Halo 3
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The pursue of realism was the reason he never made a 2D game even in the 80s so no different colour there. The difference is not a change in his mindset but a change in what was possible and what he was allowed to do.