Yamauchi: GT5 3D finished for two years
Move now the sole reason for delays?
Sony might be banging the 3D drum now, but Kazunori Yamauchi has revealed that Gran Turismo 5 supported 3D two years ago.
"The 3D feature was almost complete two years ago, actually," Yamauchi told the US PlayStation blog. "We could see that it was in that natural flow of technology and where things were heading."
"Discussions with Sony regarding 3D technology began more than three years ago. More recently we have spoken with Evolution Studios, who have put a lot of work into stereoscopic 3D, about things like video formats.
"Because Gran Turismo 5 is built to run at 60 frames per second," he added, "it was easy for us to implement 3D. It's quite difficult to convert a game that runs at 30 frames per second to 3D.”
3D was reported to be one of the features causing the delay to Gran Turismo 5's public release; PlayStation Move was the other. Sony, however, has maintained that Polyphony's perfectionism was the reason the game missed its March 2010 Japan release.
Gran Turismo 5 now finally has a solid 2nd November release date for North America.
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Comments (42) Latest comment 2 years ago
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And of course, PD has quite a track-record of being perfectionist.
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Am just glad its finally coming out.
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Still, if it meets people's expectations...
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Nobody is keeping you from.
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From voicing your opinion?
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You might as well have ran with a sub-headline of "rutting hippos now the sole reason for delays?". In the interview that you linked to, the question of Move was not raised. Indeed the subject didn't raise its head at all.
Maybe someone misunderstood the purpose of a sub-headline.
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Like, you get half the pixels in one frame for one eye, and the other half for the other eye? I am suprised the visual fidelity hardcore at Polyphony are cool with that.
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The 3D on PS3 works by given each eye 30 of the 60 frames per second, so you are getting a full resolution picture but one eye at a time
The 3DS on the other hand works similar to how you said, the image is constant for both eyes but half the horizontal resolution is used for each eye
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"Doesn't the 3D implementation effectively half the resolution?"
No, you render twice as many pixels but half as often.
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How are they going to do this? Do you need to wear a Stig like crash helmet accessory that the move controller plugs into, thus giving you a big glowing bulb on your forehead?
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"How are they going to do this? Do you need to wear a Stig like crash helmet accessory that the move controller plugs into, thus giving you a big glowing bulb on your forehead?
No. The Move APIs contain face-tracking algorithms, based on Sony's camera technology (used for smile detection). I recall reading an article somewhere that Sony's divisions are now starting to share technologies (at long last).
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What Jefranklin18 said, although I honestly thought I'd got my wires crossed with Move and Kinect before I read that. All this bloody motion control faddage is starting to get the better of me.
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Lets face it, we haven't had a decent, gimmick free racer since GT4 launched.
I can't wait for this gens first full installment of the only driving sim on the market.
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Although I still think my Stig headgear accessory is winner, especially for the Top Gear track in GT5. I am the Stig!
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I lolled. Seriously,....what???
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Will that have any bearing at all once GT5 is out? I can't picture the Sony execs shaking their heads saying "damn, Xbox are up to Forza 3, let's get PD to shell GT5".
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I do agree that PS3 only owners finally will have their Forza like game then, so they won't care ... much
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I'm not Craig David mate, i don't need a rewind.
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Rewind to what?
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Fucking load of total bullshit. Jesus Christ, the cheek of the man! Still, people seem to believe it, I guess he's used to folk only taking a moment to blink as they process the latest reason given for its delay before they resuming with the sucking.
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GT5 might have stood a chance of interesting more than just a few loyalists if it was launched 2 years ago. This release gets more pointless day by day.
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If you aren't worried about it why troll a PS3 thread?
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80% of the cars are from GT4...lol,amazing
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Perfect car models/tracks, day/night transitions, weather, head tracking, damage, online, track editor etc.?
If Forza 3 and such are good enough for some people thats fair enough.
That doesn't mean others aren't interested in a driving simulation that aims a little higher.
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