Yakuza 2 Review

Better late than never.

Version tested: PlayStation 2

Seeing as it's already been out in Japan for nearly two years, you'd be forgiven for greeting the European release of Yakuza 2 with a shrug. The game is set one year after the events of the original but is otherwise more of the same in almost every sense. Why should we care this far into the PS2's lifespan?

On the surface, Yakuza 2 offers little more than a series of repetitive brawling encounters, stitched together with lengthy cut-scenes, convoluted flashbacks and extensive interludes of dialogue. And yet, once you become immersed in this peculiar openworld beat-'em-up/RPG hybrid, it's hard to tear yourself away.

If you played the much-loved original, you'll know exactly what to expect. It's a gritty, accessible beat-'em-up with RPG overtones, and has more than a hint of the inspiration, spirit and style that infused SEGA's revered Shenmue series. Think of it as Streets of Rage reinvented.

You'll also find the sequel doesn't deviate from the formula one iota - for better or worse. Once again, the action and the plot revolves around the stony-faced central protagonist Kiryu Kazuma. He's a former Yakuza who's permanently on a mission to Do The Right Thing, while also smashing hundreds of people's faces into the nearest wall.

Without giving too much away, the basic gist is as follows: Kazuma wants to stop Japan's various gangland factions from kicking off an all-out war. The problem is, one particular ego-freak with an irony bypass wants to be the regarded as the 'Dragon of all Japan'. So Kazuma ends up fighting a war single-handedly, and on several fronts.

'Yakuza 2' Screenshot fist

You can probably guess where that fist is going to end up.

That synopsis grossly oversimplifies what has to be one of the most complex in-game stories ever. Although you seem to spend almost as much time watching as playing with Yakuza 2, the cut-scenes rarely feel self-indulgent. Once you've got a handle on who's who, what's going on and why, the chance to kick back and watch another portion of the narrative unfold feels like a real reward after some pretty intense action.

The gameplay in Yakuza 2 is well-balanced. There's just enough variety and intrigue to stop the brawling from feeling repetitive. The beat-'em-up mechanics will probably feel a little lightweight for hardcore fans of the genre, but there's a nice mixture of depth and familiar accessibility.

Pitched somewhere around the God of War/Onimusha level of complexity, most of the punch/kick combos are focused around the square and triangle buttons, with the basics augmented by grab, dodge, block and lock-on options. It's a decent compromise, which challenges the player without crippling anyone's hands.

At first, the forgiving array of oafish opponents you'll encounter require little more than a simple, repetitive square, square, square, triangle combo. So, Lewisham on a Friday night. But once you start facing smarter, armed enemies capable of blocking and dodging, the brawling aspect of Yakuza 2 becomes much more complex.

You'll start making more use of the 'Heat' ability, which encourages you to grab enemies and smash them into nearby walls, down a flight of stairs, or even throw them in the river. But with only a small window in which to grab your assailant and press triangle, it's often harder than you think.

Other opportunities to use the super-powerful Heat move present themselves in the blink of an eye. Usually when an enemy is downed, a kick in the cobblers does the trick. On the occasions you do manage to time it just right, the way the game zooms close-up in slow motion to a shot of you pulling off acts of extreme violence is a wonderfully satisfying reward. And I'm a pacifist.

So, as in the original, you'll bumble around (slightly comedically - the slow-mo running animation is still as odd as it ever was) neon-lit cities engaging in meaningless random battles, eventually making it to an objective marker on the mini-map. Typically these help move the resolutely linear storyline along, and might simply result in a bit of meandering narrative for a few minutes before you trot off elsewhere to pummel some other bad guys.

But at various junctures, you're left to your own devices without any prompt as to where to go next. This abandonment leaves you no choice but to engage in the exploration side of the game. It'll either prove to be a massive irritation or come as a welcome distraction as you inadvertently stumble upon all manner of side quests, careers and other nuggets of time-wasting fun.

Sometimes making basic mission-based progress in Yakuza 2 can feel like a gigantic pain in the arse. Particularly when the only clue the game offers is to go and look for so-and-so, with no suggestion as to where to even begin. No mini-map marker, no dialogue clue, nothing.

'Yakuza 2' Screenshot puffy

In Japan, puffy jackets are still legal.

So, unless you like reading FAQs, the only option is to pace up and down the streets instigating conversations with anyone and everyone, until you bump into someone who can help. Sometimes walking past a specific area triggers a pre-scripted event that moves the story on, but at other times it's just a case of tediously trudging around until you find the right person in the right place.

On other occasions it's even more mind-numbing, requiring you to visit a specific shop or bar and talk to one person simply to get the main plot moving again. You can waste an awful lot of time doing this in Yakuza 2. There's no justifiable reason for such arcane design decisions.

That said, such forced exploration does have positive side effects which, if time isn't an issue, make the game more enjoyable overall. When you're stuck it's tedious to find yourself trudging around, but you end up wandering into the many bars, restaurants, supermarkets, Club SEGA arcades, bowling alleys, DVD viewing booths and driving ranges. There's a ton of incidental fun to be had if you adopt a slightly less rushed mindset.

If you're not rather pointlessly trying out new drinks and obscure Japanese cuisine, you can always help out that loon in the arcade to win the Robot Manager in the UFO Catcher machine, or play some Mahjong. At times like these, you're reminded of the way you'd lose an entire evening doing similar things in Shenmue - 'wasting' hours simply talking to randoms and shopping for useless artifacts. Just because. It seems like a waste of time, but in fact it makes the game all that more charming.

Talking to people also reaps rewards. Not for the sake of their mindless chit-chat (some of the nonsense they come out with is priceless), but because some of them give you little missions, or even mini-careers - like becoming a successful 'host' at a club for bored, rich businesswomen. By smooth-talking your way to the top you can earn a decent wedge on the side, and enjoy being a chisel-faced love machine. It's all completely superfluous to the main story, but it's highly enjoyable.

Rather than simply offering a series of linear beat-'em-up missions, Yakuza 2 offers a diverse range of distractions. Admittedly, few of them are fleshed out enough to draw you away from the main game for too long - but the more you play, the more you're compelled to seek out new secrets. Even picking up collectibles (like those bloody locker keys) becomes strangely compelling. It's just a shame the way the game almost gives you no choice but to experience this side of the game - as if we're naughty children and mustn't be allowed to decide for ourselves.

But again, I'm tempted to give Amusement Vision the benefit of the doubt. Once you do gain that sense of place from hours of wandering around, your overall appreciation for the game grows and grows. In a masochistic way, I'm grateful for having been properly exposed to the somewhat 'pointless' side of Yakuza 2. It's a better game for its quirkier features.

Part of what draws you in is the high level of technical accomplishment. For a PS2 game it's an incredible achievement, and the developer deserves credit for making each of the cities feel so vibrant, ambient and lived-in. Whether you're in a bustling main thoroughfare or dingy back alley, each and every nook and cranny you stumble upon has been designed with real attention to detail. In addition, non-repeating buildings and individually rendered shops make it easier to get your bearings.

The general hubbub ebbs and flows and you stride along, with individual speech (and thought) bubbles giving you an insight into everyone's mundane reality. The in-game cut-scenes are seriously impressive in their own right, never mind the fact they're in a humble PS2 game.

'Yakuza 2' Screenshot kiryu

Kiryu tries manfully to extract his fist from the thug's face.

Each has been thoughtfully shot, expertly cut and generally well-animated, while stylish and detailed characters convey a convincing level of emotion. You can see why the Yakuza games cost so much to make. Thankfully, this time SEGA didn't bother wasting any more time, money and effort in dubbing the original voice-overs. It's subtitles all the way, which are far more preferable to the lamentable attempts blighting the original.

Inevitably for a last-gen title, there are a few technical quibbles which look a tad wince-worthy these days, like pedestrians popping in at the last moment, some camera-related niggles and minor clipping issues. It's also tiresome to have to juggle inventory items between a magic 'storage box' and your limited carrying capacity. In most other senses Amusement Vision tries to keep the game fun, with regular save points, the ability to retry a boss fight and temporary reductions in the difficulty level. Such features go a long way to keep you going, so it's possible to forgive Yakuza 2 when it lets you down.

In many ways, Yakuza 2 is a fitting swansong - not only for PlayStation 2, but for what SEGA managed to achieve on the platform. It's likely to be the last true big-budget epic to hit the console, and the fact that it's ended up being one of the finest action RPGs on it is gratifying for anyone who's stuck with the machine throughout its history.

Sadly, this late in the day, it'll be tough for SEGA to tempt many next-gen gamers to experience a 'last-gen' title. But those savvy enough to see beyond Yakuza 2's slightly dated visuals will enjoy a richly rewarding openworld brawler - one that's every bit as immersive and entertaining as the original. Now go out there, buy it, and convince SEGA it's also worth releasing Yakuza 3 in the West...

8 / 10

Read the Eurogamer.net scoring policy

Comments (57) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Quint2020 #1 3 years ago

    You guys NEED to sort out the image viewer, it's absolute balls.
  • Godz_Mercenary #2 3 years ago

    Image viewers fine, stop moaning.

    Nice review, I want this game so bad.
  • dr_faulk #3 3 years ago

    This gen's Shenmue 2?
  • McBradders #4 3 years ago

    1. Image viewer IS balls.

    2. Can we have Shenmue 3 if this and Yakuza 3 sell? Please?
  • krudster #5 3 years ago

    Shenmue 2 was in the same gen :)
  • krudster #6 3 years ago

    What don't you like about the image viewer?
  • Widge #7 3 years ago

    Considering thats PS2, it looks pretty nice!
  • miiiguel #8 3 years ago

    on image viewer: it's clumbsy. When you select a picture it seems like the whole screen messed up. Then one ends up not knowing which one he picked. For a start, the selected picture should be display on top, not bellow. IMO...
    Edited by 1 at 19/09/08 @ 11:58
  • Loser #9 3 years ago

    So will this work on my BC PAL PS3?
  • Retroid #10 3 years ago

    Nice review! :)

    So.... how does this work on 60gb PS3s, then?

    /Hopes, since he loaned his PS2 out

    edit: DAMN YOU, LOSER
    Edited by 1 at 19/09/08 @ 11:59
  • yupyup #11 3 years ago

    Tempted to have a look at this, best to start on the first one then? Is there driving?
  • Setaro #12 3 years ago

    Japanese Language Audio with Eng Subtitles?

    Insta-Buy. Off to Zavvi I go to get it for about £20 new if they charge their usual amount for new PS2 releases.
  • andywilkie35 #13 3 years ago

    I bought the first one off ebay a few weeks ago, haven't had the chance to play it yet but I'll give that a whirl, then maybe pick this up if the first one is any good
  • krudster #14 3 years ago

    No driving. A couple of guns on VERY rare occasions. Other than that, it's fists of FURY. And chairs, katanas, tables, fans, knives, bats and bottles. When you can find 'em ;)
  • Beek4257 #15 3 years ago

    Darn. My PS3 isn't BC and my PS2 died of old age. Tsk.
  • CordableTuna #16 3 years ago

    About that image viewer.
    When you click on a picture, the current viewer displays a marginally larger picture off-screen. Then you have to scroll down, check the picture and go back. This is clumsy and unnecessary. Still, it's better than the previous version that used to display a completely different picture.

    Have you guys considered a function where clicking a picture just displays a bigger version of the same picture? This used to be possible in the Web1.0 era, so it might be considered passé these days. Still, it was magnificent. The precisely same picture you clicked on, except at the top of the screen and in full resolution! A bit like magic, actually.
  • McBradders #17 3 years ago

    RE: Image viewer

    As the newer shots are positioned low on the page, clicking on the review images brings up the image page, greyed out, and I have to scroll down to view my selected magnified image. Kinda irritating. Also if you browse the images using the pointers on the enlarged viewer, when it goes up a "tier" then the larger shot moves up there too so you're constantly chasing your selected view around.
  • RyuKazama #18 3 years ago

    Umm, you do realise Yakuza 3 you linked to isn't Yakuza 3, right? That's Kenzan the prequel. Third game but not THE Yakuza 3 (which was recently announced).

    Can't wait to get this, though. Trust Play.com to not deliver by release day, pft.
  • Altrezia #19 3 years ago

    Another vote for 'sort the image viewer'
  • Zanuah #20 3 years ago

    Sweet! I am so getting this! :D
  • WiseNail #21 3 years ago

    £15 from Play.com. Loved the first one, although the random battles got a bit much after a while. This is the first PS2 game that I've been interested in for a long time.
  • Ornithophobe #22 3 years ago

    @Krudster if it's like the original don't forget bicycles,giant traffic cones...

    It's in my car waiting for me, tempted to skip gym after work.....


  • Xerx3s #23 3 years ago

    "What don't you like about the image viewer? "

    What is there to like? The old one was better and didn't have tons of bugs.
  • BrokenSymmetry #24 3 years ago

    The image viewer is terrible for me as well (on IE7): When I click on an image in the review, I see a dark page, with the selected image completely on the bottom, and half obscured by the bottom menu.
  • krudster #25 3 years ago

    There's a known bug with the image viewer I'm told. Sorry folks - they're aware of the problem.
  • space_ace #26 3 years ago

    image viewer:

    document.getElementById('container').scrollTop = document.getElementById('slider').offsetTop;

    yakuza:

    the film by takashi miike was seriously cool!
  • Nithron #27 3 years ago

    Image viewer aint fine, it's terrible.

    Just add an extra little link for every thumbnail in the gallery that just loads the full size image straight away in a new window, by itself, with none of the borders or javascript bollocks.

    That way anyone that likes the gallery can use it, and anyone that doesn't want to can just use that button, and everyone'll stop complaining. Like me.
  • samaran #28 3 years ago

    this should be coming through the post today, good stuff. i need to finish the first one first, but it's one of the best JRPGs on PS2 so that's no drag.
  • FabricatedLunatic #29 3 years ago

    That's a great review. Given that nobody cares about the PS2 any more, I was expecting little more than a one-page synopsis.

    I'm pleased to hear that the story is good. Even GameCentral, the miserable hard-to-please bastards, heaped praise upon it.
  • Loser #30 3 years ago

    @ Retroid

    too slow chicken marengo!!
  • sonsonate #31 3 years ago

    I knew I recognized that face somewhere! Lol!

    Decent film, that's for sure.

    The image viewer is a pain in the ass. Can't the images just be opened in a new tab or window? Jeezus. I thought I was the only one moaning about the damn thing.
  • The_Inquisitor #32 3 years ago

    My copy only got sent out yesterday so I didn't get it today, but I've waited this long, a few more days won't hurt.
  • Chufty #33 3 years ago

    I dont normally look at screenshots but I thought I'd give it a whirl to see what all the fuss is about.

    LOL. The image viewer is pathetic.
  • GuitarWolf #34 3 years ago

    nooooooo, just looked up and it's on a DVD9. My old PS2 refuses to play DVD9 >=(
    I waited so long for this.
  • Rash' #35 3 years ago

    Agree with the majority here: the image viewer is shit. Buggy as hell. At first I thought there was something wrong with my set up, but clearly not. Needs fixing. Main culprit: image gets block behind the copywrite bar at the bottom of the page.
  • jellyhead #36 3 years ago

    I'm hoping that this is sat on my doorstep right now waiting for me to get home.
    Come on 4:30, hurry up and get here. I've got Yakuza 2 to play!
  • Les #37 3 years ago

    Man, at this rate I won't be finished with PS2 till PS4 comes out... :)
  • jellyhead #38 3 years ago

    I said that too. By the time i get a 360 or PS3 they'll be retro! :)
  • eddiep #39 3 years ago

    Good. With this, Witcher v2.0 and Mass Effect, my free time slot is allotted until 2012, at least.
  • mkreku #40 3 years ago

    "It's a gritty, accessible beat ‘em up with RPG overtones.."

    What RPG overtones? I don't think the review mentioned anywhere what that means? Do you get to develop your character? Character customization? Do I get new moves when I have enough experience points to gain the next level? WHAT'SITALLMEAN??
  • Cappy #41 3 years ago

    Not quite the PS2 Swansong. There are still big games coming, Persona 4 up next in a couple of months for instance,
  • FabricatedLunatic #42 3 years ago

    "What RPG overtones?"

    Experience points are used to upgrade health, defence, moves, etc.
  • krudster #43 3 years ago

    Exactly, it's a simple system leveling-up process. You earn points invisibly as you fight, and can spend them on three main areas to unlock new moves and boost maximum health and so on.
  • samaran #44 3 years ago

    yakuza is essentially a straight-up JRPG with a brawler for the battle system. it features:

    random battles
    levelling up
    enemies that drop potions
    sidequests to an essentially linear storyline
    excessively overwrought and complex plot
    a lot of cutscenes
    minigames
    characters that you can shoot, stab and curbstomp in battle yet will stay alive as long as they don't die in a cutscene
    japanese people

    no argument.
  • BillyBrush #45 3 years ago

    Loved the first one..going into stores and hearing 'yoshuntsei' (i know that's totally wrong, sue me), reading the nuddy mags, and beating up people with a bike - combat was ace slo mo stamping on someones balls, love it...and the cool name and rank bit that would come up whenever a badass showed up..

    the stores even had those lucky cat things in...it was like a trip to Japan

    this one...may buy it actually, but it's shockingly late
  • BillyBrush #46 3 years ago

    who didn't like Michael Madsen making a kung fu master sound like he was a mobster? i loved it!
  • Krelle #47 3 years ago

    @krudster:

    Bug or not, the viewer is just not very good at all. Must be a better system out there. This is so clumsy ;E
  • konnsky #48 3 years ago

    thank god they've kept the original japanese audio track and just added english subtitles. a game like this shouldn't have luke skywalker doing voiceovers.

    that said i'm really looking forward to playing this after pay day.

    /rubs hands.

    EDIT: Les & jellyhead: +1 to the oldschool gamers
    Edited by 1 at 19/09/08 @ 17:20
  • Pulsar_t #49 3 years ago

    I'm also shocked to find it to be a DVD9 product, but FreeVast should take care of that.
  • TheJuriel #50 3 years ago

    Well, I'm interested in this now...
  • sirtacos #51 3 years ago

    I'm genuinely tempted to get this, even though 5 minutes ago I didn't know the PS2 still existed.
  • Carroceiro #52 3 years ago

    Just got this yesterday and I'm absolutely loving it so far.
    I loved the first one (though it did have quite a few problems), but I can't believe how much improved Yakuza 2 is. The whole game just feels a lot more polished, besides the new features.

    Also, just like I expected, the Japanese voice acting alone makes the game that much better. It really does. I'd say this game's cut-scenes are some of the best I've seen... Probably on the same level as those from the MGS games.

    I truly can't wait for the next games, which will be for the PS3. I really do hope they do come out in the West, and that they do the right thing and keep the original voice acting, like they did with this one. Going with dubs would be such a step backwards.

    Everyone should buy this game. If you don't, you're part of the problem.
    Edited by 3 at 20/09/08 @ 21:28
  • konnsky #53 3 years ago

    Carroceiro: I'm really glad that somebody enjoys it more with the original audio track included. i think for games like this it really adds to the overall immersion in the game. albeit some attempts being almost perfect in the delivery (dragon quest xviii anyone?) but mostly they feel like a cheap tack-on. if only more games coming from japan would have the japanese audio kept (persona 3 for example).

    although said that i'm yet to play the game.. roll on pay day!

    /hibernates till...
  • dudefella #54 3 years ago

    Image viewer is balls, check out giantbomb.com for how to do it right.

    And, I love this game. to bits.
  • dudefella #55 3 years ago

    also this game works on software BC PS3s, playing it that way myself., acceptable, if rough around the edges, literally: lots of jaggies. But very playable. Text looks like ass, but it's that way with all PS2 games upscaled.
  • oreillymj #56 3 years ago

    @krudster

    +1 vote for getting rid of the crappy image viewer. A definite step backwards from the old one.

    Why not just use Lightbox2. I made some minor changes to it for keyboard navigation, but apart from that, it's dead easy to setup and nice to use.

    http://ww w.huddletogether.com/projects/l...
  • jonsaan #57 3 years ago

    Does anyone know where I can find the MAD ANGELS?