Xbox team ruining GfW Live - Stardock
"My friends, you can't do that on the PC."
Digital publisher Stardock believes Games for Windows - Live will collapse if Microsoft continues to let the Xbox team hack away at it.
"I started out as a big Games for Windows - Live advocate. I intended for [Elemental: War of Magic] to be on Games for Windows - Live, but then as we got closer, the Xbox group took it over more and more. And they have things where, oh, if you want to use Games for Windows - Live to update your game, you have to go through [their] certification. And if you do it more than X number of times, you have to pay money," Wardell told ShackNews. "It's like, 'My friends, you can't do that on the PC.'
"On the console, I don't have to update my game because an anti-virus program got an update and is now identifying my VB scripts as viruses and I have to apply an emergency patch. That would just add insult to injury. We've had to upgrade our games plenty of times over the years, not because we found some bug, but because some third-party program, or driver, or whatever screwed it up.
"If Games for Windows Live maintains that strategy and they take over," he added, "I'm done. I'm not making PC games. I would be done."
Wardell rued how his team had to become IT experts overnight to tackle NAT port connection issues with Demigod - something he'd "get for free" if making a game for Xbox 360. He wants access to the Microsoft game servers "without all these strings attached".
Wardell isn't the first to shun Games for Windows - Live: Microsoft-favourite Epic Games ditched the service for Unreal Tournament 3.
Games for Windows - Live was once a paid-for service like Xbox Live, which it sought to emulate. But forcing PC owners, who had choice, to part from their cash proved difficult. That's why GfW turned into a free service last summer.
Elemental: War of Magic, a turn-based fantasy strategy, is next on the Stardock schedule. Head to our gamepage below to find out more.
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Comments (46) Latest comment 2 years ago
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If devs suffer extra charges for developing for Windows, I guess they will have to pass it on to gamers. PC games are generally cheaper than console equivalents, so there is a margin that can be eaten into for a little while.
Hardly ideal though. What we are seeing is a service determined by company strategy rather than customer need.
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And you had to pay to repatch etc? If I got that right then MS can kiss my ass. I got a good one too lol
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From the sounds of it though devs might be better off without it. Shame...
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Perhaps Microsoft could make more money by charging a small fee to remove GfWL from existing games - that is something I would be interested in.
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What does GfWL do that Steam doesn't?
Well, it hides saves from you and does something very bad to them. I have tried to recover savegames of GTA4 after Windows reinstallation and simply couldn't do it. Same goes for many other GFWL games (not all... yet) - recovering save data from another profile (especially offline one) is almost impossible.
Next thing - its client-server interfaces are total shit. I'm used to more or less advanced interfaces like in most multiplayer PC games (most recent one for me is ETQW), but in GFWL games lobby is awful. GTA4 doesn't even let you see the ping - just some coloured bars (how the f#ck should I know what 2 green bars mean - is that 20ms, 40ms or 100ms?). It is also very gamepad-oriented (lobby interface, I mean).
So... everything GFWL can do, Steam does - but MUCH better. And cheaper for developers. And with Steam Cloud saves are no longer a problem on multiple PCs (like desktop+notebook).
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What GFWL does that steam doesn't? It sucks
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Since MS is paying for all these servers you have to play by the rules.
>Id never pay for Windows Live games..
It is free.
DoW2 is doing pretty well with GFW... anyway... he can always use Steam if he wants the "easy" update path. Remember Stardock have a competing service
The cross platform possibilities are also pretty good but not used often. Shadow Run had this nailed.
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With the likes of Batman, Wolfenstein etc. etc. all on GFWL with no complaints. The stardock story sounds like a lot of excuses. For instance it's dead easy to tell your virus checker to ignore a certain program if it is wrongly identifying it as a virus. So why the heck would Stardock need to patch their code, unless they WERE doing something dodgy to begin with.
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Agree with DaemonSpawn, I had to rebuild my PC and lost my GTA4 saves in the process.
Anyone heard the "Steam" conversation in the new Left 4 Dead 'Crash Course' expansion? "I like Steam"
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No man, I know.. I was just making clear at first that I wouldn't pay for it ( which im aware of it being free. even said I forgot it used to be NON free along the lines quiet clear
Also since Steam is mentioned, Steam is convinient, worked on for many years now and also simple to use but if you ask me the interface of GfWL isn;t only better looking but its more flexible to be way more usefull than Steam. I already found it too simple the only couple of times I checked GfWL and userfriendly. If you dont wanna use it you just type a random profile name and you dont have to register. And the saves also are easy to find by using the search with also activated to look into invisible folders etc for those interested
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The thing is I don't really care about Achievements and even less so on the PC where only a mere handful of games are GfWL anyway. If all PC games were GfWL then we'd have standard Friends list and Achievements for all games but we're in the ridiculous situation were some games are just GfW branded despite having online features, e.g. Bionic Commando, Crysis, etc. and most aren't GfWL or GfW branded anyway so it's a bit of a mess really. Steam, in spite of its overpricing of new games, works far better than GfWL and doesn't require you to have the disc in the drive in order to play the game.
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It does require you to be online.
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There's nothing like a good conspiracy theory, right?
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Not only are Stardock looking for an excuse to go console only and ditch teh PC, but they are sneaking viruses into patches and worried that GfWL might get them found out.
Seems daft to make devs pay for supporting their product.
What's even dafter is that Microsoft should have the right to reject or approve a dev's patch. It should have nothing to do with them!
Frankly, developers are mad to even think about giving Microsoft that power over them, and I can't understand why so many have already handed those rights over.
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Using VB script files for a game = stoopid. And dangerous.
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My point was that there are many Windows Services that "get in the way" and "steal processor cycles" just as much as Steam, StarDock, etc.
Steam is practically trivial in its memory usage and processor requirements, so to complain about it one might as well be playing a console instead of using a PC.
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This is where I missed out on GTA4 saves, the general data for the game is saved in 'Documents' folder but the actual save files are inside the hidden Local/Apps folder.
Darren, it's not just Microsoft's fault, take EA: Mirrors Edge saves files under ..\Documents\EA Games\ and Dead Spaces saves its files under ..\Documents\Electronic Arts\
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Stardock are a PC software company that dabbles, mark you DABBLES in games. Most of what they do is in fact PC customisation software and other bitty non-game software. When they do dabble in games though, the results are usually awesome, at least for the niche community they are designed for.
PC gaming is NOT the same as console gaming. It lacks the unified hardware specifications and it lacks the same cohesion from the community. Getting the XBL team to manage it in exactly the same way as they manage the XBL service is NOT a good move.
I can agree with Brad, mostly because I've spoken to him online before (he actually frequents the company's IRC channel on occasion) and he's been utterly committed to creating good products; GFWL wanting to have control over DLC, servers etc is one thing (that a company may even be willing to pay for) but if you find a gamebreaking bug in your game and you have to jump through hoops to get it released (and pay for it if it happens again) rather than, say, just immediately release a hotfix using your own distributution software, then you begin to understand where Stardock are coming from.
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It's a logical place for game saves since it is very easy to backup the My Documents folder. Whoever at Microsoft thought it was a good idea to store save games in a hidden folder on the C: drive too wants sacking IMO. Where's the logic in storing save games in such a complicated way that users don't know where they are? Would someone care to enlighten me on that?
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It's the lowest common denominator problem I think. MS would rather hide the savegames away rather than see a few idiots delete or otherwise modify those files.
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edit
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I'm not saying it doesn't work most of the time, but it's extra stuff to worry about. And the last time I used GFWL, it was quite alot to worry about.
Penhalion: Maybe not defending that point, but that doesn't mean their whole argument is moot.
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It must do something as Dawn of War 2 required them both. And you got updates though Steam too, so I'm not sure why he's moaning about updating through GfWL if he can do it through Steam.
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I guess they still have to go through the Microsoft certification process if it's a GfW game, even if the updates are eventually distributed over Steam.
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Yeah, that's the real problem, and that's why Stardock are pointing out the issue now even though at the moment there are other options for patch delivery etc.
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Guess I am pretty lucky as I don't get any connectivity outages (fingers crossed) so "online" is not an issue for me.
To be fair to GfWL, don't you only have to log in once to enter the serial number of game (that Steam gives you); that's certainly been the case with Batman AA for me.
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Get it sorted, or Steam will take over. Not that that's a bad thing, mind you.
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Here is to hoping their strategy fails!
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"So how can any software house be using GFWL as an excuse for not wanting to make windows games?"
The whole article is about the evolution of GFWL, from a service that devs might want to use to a service that some of them don't want to use anymore. Stardock are just voicing the general opinion that making profitable games for Windows is tough enough as it is, and stuff like GFWL (specifically the direction it is heading) is amking it harder.
I'm sure they don't have some fanboy agenda, and certainly no motive to lie about this stuff. You suggest they are using it as excuse to pull out of PC game development, but seriously... since when did any dev need an excuse? They don't need our permission or blessing you know.
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We all wants PC games to be as bug free and stable as possible and if GFWL put that on the developer to do then I see no problem with the service. Maybe Stardock should worry about producing a solid product then they would not have to wine about the cert.
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Do MS or Sony charge devs to release game updates via XBL or PSN?
The answer seems pivotal to this discussion imo.
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Not sure why that matters? They are completely different platforms.
edit: I googled it anyway and found this: "When asked if he thought Capcom would support the game post release with patches, Sirlin replied: "It was very hard to get Puzzle Fighter patched at all. There's a lot of difficulty in patching console games. First of all you have to pay the console makers for each of these patches and second you have to do QA and bug testing on these patches." [link url=http://www.videogamer.c om/news/street_fighter_hd_designer_reveals_patch_frustration s.html
]http://ww w.videogamer.com/news/street_fi...[/link]
So it sounds like MS at least do charge to devs to release patches.
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It was a reference to the comment "The fact that you have to pay for cert after 3 tries pretty much mean that maybe you should pay more attention to getting things done right."
Stardock are saying that having to pay each time they want to release an update is making PC development less attractive. I was thinking that if the same charges apply to console development then suggestions that these charges are driving devs from PC development hold less water (though Stardock never really talked about bailing to console development - it was posters here that made that part of the picture).
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I guess it'll evolve into something nice given time.
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it works for console gamers since multiplayer is brand new to them, just don't expect the same for pc ones.