Xbox Live DLC Roundup Review
Call of Duty 4, Overlord, GRAW 2, Guitar Hero III, Turok and more.
Version tested: Xbox 360
You only need to check out the Game Add-Ons tab in the Xbox Live Game Store to see that the world of downloadable content, once so feared and mistrusted, is here to stay. There's been a bunch of notable new material released just recently - and even more since we started on this instalment in our Xbox Live DLC Roundup series - and most of it has helped to prove the naysayers wrong. There's been fresh content for recent blockbusters, and older cult favourites. There have been updates for full price releases as well as Live Arcade games. And, best of all, the paid-for content has generally been reasonably priced and balanced out with a surprising amount of freebies. Here are some recent examples that you might want to check out.
- Call of Duty 4: Modern Warfare - Variety Map Pack
- Overlord - Raising Hell expansion and Challenge Pack
- Ace Combat 6 - assorted planes and missions
- Ghost Recon Advanced Warfighter 2 - Co-op Collection 2
- Guitar Hero III: Legends of Rock - various Track Packs
- Undertow - Path of the Elect expansion
- Turok - Multiplayer Map Pack
- Two Worlds - Tainted Blood and Curse of Souls Pack 2
Call of Duty 4: Modern Warfare
- Variety Map Pack - 800 points (GBP 6.80 / EUR 9.60)
Having usurped Halo 3 as the 360 gamer's shooter of choice, the arrival of Call of Duty 4's first multiplayer map pack was bound to cause a bit of a stir. Offering four maps for 800 Points, we could quibble over the exact value for money offered per hundred Points or per map, but what's important is whether these new maps provide something worthwhile once you're signed in and ready to rumble. Thankfully, they do, with a pleasing spread of new challenges and familiar layouts, all tweaked and balanced to offer loads of different ways to play.
Creek is a good example of the attention to detail at work. A surprisingly vertical map, it features a large hill, an underground cave system and - as the name suggests - a creek. All suggest different routes and tactical possibilities, and when you add in a small cluster of buildings it means that the map never gets stale. There's always a different strategy to try.
Chinatown is one for the faithful Call of Duty fans, taking the layout of Caretan from Call of Duty 2 and swapping it from rural France to claustrophobic urban rat-run. Lots of interior play here, with the narrow corridors favouring shotgun play while the upper levels of buildings beg for sniper action. Ground troops trying to make their way through the streets will need to be fast, alert and accurate if they want to survive.

We're on TV! When you go we'll jump off.
Killhouse is an aptly titled free-for-all map, set in a warehouse. It's almost entirely open-plan, with very little cover and few spots to hide. It's great fun for a brief rampage with no thought for tactics, but the featureless design ultimately makes it a short-lived treat. You'll exhaust its amusements fairly quickly.
Finally, Broadcast is this pack's single-player makeover map, set in the TV studio from the Charlie Don't Surf mission. It's a decent map, with the office cubicles making for some satisfying duck and cover shoot-outs, but this is the one map in this update that feels like it should've been in the game already. Paying for a multiplayer version of a single-player map you already have feels rather hard to swallow.
So, four maps for 200 Points apiece. Both Creek and Chinatown are the highlights - the sort of richly designed multiplayer arenas that you'll keep coming back to, changing your style of play every time. Creek is a particular favourite, although my personal preference skews to foresty outdoor maps anyway. Killhouse and Broadcast certainly aren't bad maps, but they do come with enough caveats to make the hefty price tag a little less enticing. It's enough to make it worth downloading for hopeless CoD addicts, but with Halo 3's Heroic Map Pack now free and a new Halo update due in mid-April, I was expecting something a little bit more...inventive.
7/10
Overlord
- Raising Hell expansion - 800 Points (GBP 6.80 / EUR 9.60)
- Challenge Pack - 400 Points (GBP 3.40 / EUR 4.80)
Codemasters' cheeky fantasy spoof was one of the unsung classics of last year, so while it's surprising that there's been such a long wait for the first single-player expansion, it's a good excuse for the curious out there to pick up a copy on the cheap and give it a whirl. Commanding a horde of gibbering gremlins and committing evil deeds against the inhabitants of a skewed Tolkienesque world is something everyone should try.
These new Raising Hell missions only kick in once you've completed the game, which is just as well since they're fairly tough both in terms of enemies and puzzles. With the WHOOPS SPOILER defeated, you're informed that a new source of evil energy has appeared in your realm. Your subjugated subjects are being lured into strange portals, not unlike the Oblivion Gates of a certain other fantasy game, and it's up to you to delve into the mystery with your mischievous minions.

Overlord: Raising Hell: the best DLC ever named after a Run DMC album.
Building considerably on the size of the original game, with a new infernal level inserted into each of the existing areas of your realm, Raising Hell's netherworlds are warped mockeries of the land they inhabit. Familiar scenery items and characters are often mangled, twisted or otherwise corrupted by their new hellish home, while the layouts (which, sadly, are as confusing as ever) thankfully offer entirely new challenges rather than rehashing the old maps. You'll also be reunited with the heroes you dispatched during the rest of the game, as you find them being tormented by their demonic captors and must face them anew in gruesomely ironic ways. There are also new forge items to be found, as well as some clever new ways of using your minions. As a way of continuing the story, it's all very witty and economical and precisely how this sort of game should be expanded.
For half that price, you can also get the Challenge Pack, which offers seven new maps for the multiplayer games. Even when the game was fresh on the shelves, this side of the Overlord experience always felt under-populated and a little undercooked, so you'd be forgiven for skipping this update. It does offer the new Legendary game mode, as well as more Gamerpoints, but there's enough amusement to be had in the generous folds of Raising Hell that this can be an optional extra.
8/10
Ace Combat 6
- Mirage2000-5 and Su-33 skins - 200 Points each (GBP 1.70 / EUR 2.40)
- New Idolmaster plane - 400 Points (GBP 3.40 / EUR 4.80)
- Razgriz Set - 400 Points (GBP 3.40 / EUR 4.80)
- Ace of Aces Mission - 350 Points (GBP 2.98 / EUR 4.20)
- Siege Battle & Co-Op Battle missions - 300 Points each (GBP 2.55 / EUR 3.60)
- Battle Royale download - 100 Points (GBP 0.85 / EUR 1.20)
After receiving a drubbing in the last DLC roundup for some stupidly expensive and utterly pointless new content - charging a combined 2900 Points, or 24 quid, for some new planes, skins and one multiplayer map - it's nice to be able to report that Ace Combat has almost got its act together.

We're not paying for wonky planes, Namco.
The skins and planes are still overpriced for what they are - the expensive Idolmaster is just a reskinned F-15E - but for those who feel absolutely compelled to spend their MS Points on such things the Razgriz pack at least offers decent value, with four skins (easy now) for 400 Points.
It's in the new gameplay additions that Ace Combat redeems itself this time around. The Ace of Aces single-player mission is a welcome expansion to a game most players will have drained dry, though the super-tough nature may put some off. The online missions, meanwhile, beef up that area of the game nicely - offering eight-player siege matches and four-player co-op fun. I've yet to be convinced that a game set in the sky actually benefits massively from multiplayer maps, but at just 100 Points the Battle Royale download supports 16 players and is worth using those annoying leftover Points on.
6/10
Tom Clancy's Ghost Recon Advanced Warfighter 2
- Co-op Collection 2 - 400 Points (GBP 3.40 / EUR 4.80)
The second half of the new Ghost Recon co-op campaign has arrived, bringing with it five new campaign missions, completing your assault against rebel leader Manuel Suazo Azcona, and nine new maps - seven from previous Ghost Recon games, two that are totally new. All culled from expansion packs previously released for the PC in 2003, Bridges, Stronghold and Island are lifted from Ghost Recon: Island Thunder while Depot, Riverbed, Ghost Town and Roadblock should be familiar to anyone who played Ghost Recon: Desert Siege. Your two new maps are Treatment Plant and Mining Camp, which absolutely shouldn't be confused with Mein Kampf under any circumstances. This isn't Medal of Honor, you know.
All the maps can be used for multiplayer frolics, and you also get the second chunk of bonus Gamerpoints, with 125 of the little blighters up for grabs. That brings the total of new Gamerpoints to 250, the maximum allowed for DLC, which suggests this may be the last collection the game will receive. The great news is that this pack contains the exact same amount of new material as the previous Co-op Collection, but at just half the price. Lovely.
8/10
Guitar Hero III: Legends of Rock
- Modern Metal Track Pack - 500 Points (GBP 4.25 / EUR 6.00)
- No Doubt Track Pack - 500 Points (GBP 4.25 / EUR 6.00)
- Classic Rock Track Pack - 500 Points (GBP 4.25 / EUR 6.00)
- Dropkick Murphys Track Pack - FREE
Since the last DLC roundup, four new Guitar Hero track packs have slid across the Xbox Live stage on their knees before throwing their guitars into the amps and diving into the crowd. Most recently, a trio of pub stompers from Irish American celt-punks Dropkick Murphys staggered into view for St Patrick's Day. At the princely sum of no pence, there's no excuse not to give them a try - especially as their rattling rhythms are enormous fun to play, regardless of your musical taste. As always, the price for the premium track packs is rather hard to swallow but there are still some that justify the expense. The Classic Rock selection arguably fits the Guitar Hero ethos best, boasting Peace of Mind by Boston, Juke Box Hero by Foreigner, and Any Way You Want It by Journey. Big bombastic rock anthems all, they'll make you feel like an American teenager in 1981.

A poor man's More Than A Feeling. There you go - review over.
For those wearing black hooded tops with angry swirly band logos on them and a timid amount of black eyeliner that can be easily wiped off if you see some hard lads, Modern Metal is where your virtu-cash should go. Almost Easy by Avenged Sevenfold, The Arsonist by Thrice and Hole In The Earth by Deftones are all thrashing about inside, tormented by the bottomless ennui of being young and comfortably off. The ideal soundtrack, then, for hating your parents and sulking outside suburban supermarkets and not doing your A-Level revision because - God! - what's the point of anything?
And finally there's perhaps the most useless Track Pack yet, featuring three tracks from No Doubt, a band more famous for its over-exposed lead singer than for any memorable fretwork. Yes, the one you remember that was in the charts is there, along with two others you won't have heard of. If this news makes you excited, feel free to rush off and download. Then insert rusty skewers into your ears.
6/10
Undertow
- Path of the Elect expansion - 400 Points (GBP 3.40 / EUR 4.80)
With the full game having been given away for free as a reward for everyone loving Xbox Live to pieces, and emphatically not as an apology for poor service because Nicky Campbell is terrifying, there's something to be said for this expansion.

Ground. Get it?
Offering an additional five-level campaign, playable solo or co-op, this increases the amount of game for less than you would have paid for the full game in the first place assuming you got it for free and didn't pay for it already. The expansion introduces a new enemy race to the game, the Elect of the title, a typical world-conquering bunch of aliens who need to be slapped silly. The Elect now add themselves to the multiplayer roster, along with four new multiplayer maps.
It's more of the same, basically, making this a very meat-and-potatoes addition to the game. That's not a bad thing, of course, but when you look at the variety of material offered by other Live Arcade games for a similar price, it does mean this is strictly for dedicated fans of the game.
7/10
Turok
- Multiplayer Map Pack - 400 Points (GBP 3.40 / EUR 4.80)
Apparently this limp shooter has sold over a million copies worldwide. Assuming most of those didn't find their way into the pre-owned bin within a week, that means there's a sizable audience out there for this generous selection of five multiplayer maps.
Or at least it looks generous...
Of the five maps, only three are actually new. The co-op map takes place in a dinosaur holding pen, and sets the Whiskey Company team the task of escaping from captivity to a waiting helicopter before Wolf Pack troops unleash the dinos. It's actually quite good, provided you can get enough players to make it interesting, and at least a little different to the usual co-op missions.
Desolation and Sentinel are two more traditional multiplayer maps, neither of which hold up particularly well against similar offerings in other shooters, but are decent enough by Turok standards. Sentinel is probably the better of the two, simply because its mountain-top location offers more variety and there are some larger dinos roaming around to keep things busy.

Dinosaur jokes are great. What do you call an FPS with crap controls? A Doyouthinktheytestedit.
Finally, we have Inconclusive Tests and A Rivalry Continues. These are what the blurb coyly describes as "re-lit" maps - in other words, these are maps you already have, but they've turned the lights off. Both Testing Ground and A Heated Rivalry are reused, but now they're played at night. While this does make a difference to how you play, it's rather disingenuous to claim they add two to the map total.
Of course, even three maps for 400 Points compares favourably with yer Halos and Calls of Duty, until you remember that those games are vastly superior to Turok in the first place. These could be the best multiplayer maps in the world, but they'd still be hamstrung by the fact that you have to play them using the still-clunky Turok engine.
5/10
Two Worlds
- Tainted Blood Pack - 600 Points (GBP 5.10 / EUR 7.20)
- Curse of Souls Pack 2 - 600 Points (GBP 5.10 / EUR 7.20)
And talking of games that probably can't be saved no matter how plentiful or generous the downloadable content is, here's Oblivion's mutant cousin.
That the game looks "like a sack of rotten crabs" was one of the nicer things Rob had to say about it, and so having failed to win over the solo adventurer Two Worlds is focusing on its lightweight MMORPG trimmings for downloadable entertainment.
Two new packs have appeared in the Game Store over the last few weeks - Tainted Blood and Curse of Souls. At a wallet-pinching 600 Points each, you get four new maps per pack, containing between 35 and 50 new co-op quests, along with a new PvP team game. Sadly, the co-op maps still suffer from the same problems as the online elements of the packaged game - namely poor design, sparsely populated lobbies and unacceptable frame rate issues.

Yes. He looks very scared.
The PvP game is simply a matter of stomping around four additional maps, collecting more orbs than the other team. "There is more strategy to winning than you think," declares the pre-download text. No, there really isn't. It's a mindless collect-'em-up with no depth whatsoever.
These half-baked offerings may placate those with no concept of what online role-playing is capable of in 2008, but even then 600 Points is far too much to ask. With a file size smaller than many Xbox Live Arcade games, it's clear that these are not the sort of expansions that a high-definition RPG requires. Really, how many worthwhile maps and quests can you fit into 46MB? There's precious little chance of these flimsy selections redeeming a very sloppy game.
2/10
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Comments (39) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Heheheheh.
Talking of DLC, I hear DiCE are now making the DLC weapons in Bad Company free. Is this true? And if so, what's the point of keeping them DLC?
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There has been a lot of talk about the value of DLC recently, and I can't think of anyone better suited to talk about it than a game reviewing site that has all the updates and has the company credit card bill to prove it.
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They get sent the games to review, why should it be different for DLC?
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http://uk.xbox360.ign.com/articles/865/865549p1.html
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@ DK_rare,
well do you count XBLA games in that? because they are certainly worth the money - Ikaruga, doom for less than £4.00, all well worth the money.
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Hasn't stopped me from buying them and absolutely loving them and getting addicted to it all over again !!
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i'm really missing the variety pack playlists, now the new maps have been folded into the existing modes. back to the slog of downpour and bog. i especially liked the objective playlist, nice to have a mix of sabotage, search and destroy, headquarters and domination.
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One of the dumbest things I've read on this site for a long time.
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They get sent the games to review, why should it be different for DLC?"
Because quite often EG tells us that the download content for a lot of games isn't worth paying for. Why would the publishers want EG to review the DLC when they are just going to tell people not to buy it after they have reviewed it? It would be nice to know how DLC works for gaming media anyway.
And if EG had to pay for them, couldn't they claim it on tax as a work expense =P
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That makes no sense - why would ANY publisher give ANYTHING to ANY review board if it might get a bad score?
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Whilst some DLC is amazing (Oblivion's extra dungeons/bases/quest threads, or the entire Shivering Isles for 1200 points) spending half that amount on 3 multiplayer maps or guitar tracks is frankly quite silly when viewed alongside.
Disguising how much you're actually paying by dressing it up as cute "Microsoft Points" doesn't get away from the fact that in Guitar Hero's case you've paid seventy quid for a game with guitar and about 70 tracks, and *then* you're paying several quid for a single track/3 tracks that you've never heard of before, and might be crap...
Liking the Classic Rock and Dropkick Murphys ones though. More free packs please. Surely this is a good way for lesser known bands to publicise themselves to an audience that otherwise might not listen to them? we can pay big money for big master recording tracks by well known artists.
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The weapons are not DLC at all any longer. Ive heard that you unlock them when you "reach the highest rank", and that they are free from the start in Gold Edition.
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"I find 8-- points for 4 maps just horrible, noth halo and COD are way too expensive, considering how many tyhey know they are going to sell, why not just charge 400?"
Read that back to yourself - I think you answered your own question.
The CoD4 maps are good. In fact they offer a lot of variety in the full set so I was surprised they managed to bring in something new with these. I find any map you pick in CoD4 multiplayer has some genuine distinguishing features to make them worthwhile. Not all of the new maps suit my style or are to my taste, but with a little adjustment I can get some good value and enjoyment out of each of them.
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Can't help but feel that there will be far too much money to be made by releasing DLC to not do it. For me I just feel like the developers are trying to cheat me out of my money for something I have already paid. It's a bit like GT5 prologue but in reverse. If the developers want to benefit from an early release, to avoid a similar game or a known blockbuster fair enough, but don't then charge me for things that should have been in the game anyway (looks at Crackdown).
There have been a few pieces of DLC that truly warrant their existence i.e. Shivering Isles, but mostly they feel like tacky rip-offs.
If developers kept releasing new free content then obviously you'd keep your original disc to play the new stuff and introduce new people to it for another sale, but if they over charge for it - obviously some people will simply trade in the game and the developer will loose as they pick up no revenue from second hand sales (but obviously hope that said gamer will buy the DLC - which is much less likely (which does not mean impossible to all you argumentative types) if their the type of buyer who waits for secondhand games.
Obviously it begs the question of how much money the developers make directly by cutting out the retail chain - which I suspect is considerable and thus allows them to overcome their moral obligation to gamers whilst satisfying the abacus suits.
Like I say, some are genuine but most should have shipped with the game or be free. IMO DLC, sucks but I guess it is here to stay.
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@BadBoyBonner
Couple of points.
1) I don't think you can argue CoD4 was short of content on release - it shipped with more online modes/maps than some dedicated online shooters.
2) If the content is good we can't continue to begrudge devs making money this way. Its almost like we feel we have a right to this stuff when you see good devs going to the wall all the time. If you don't value the content enough to pay for it then don't buy it. No one is forcing you. Think back a fair few years and see what your £50-£70 got you then in terms of game content and how much development costs have rocketed since then.
We really need to wise up that if we want this hobby to continue with the depth and diversity we currently enjoy then we have to pay for it and not continue to expect the moon on a stick all the time.
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Agreed. I have never been an avid PC gamer so I wasn't even aware that traditionally DLC on PCs was free until recently. But to be honest, if I like a game enough to want to keep playing it then I am more than happy to pay for the extra content. Obviously you need to weigh up the quality of the content and the price that is being charged for it before making the purchase, but it's exactly the same when buying a new game.
Free DLC is NEVER going to happen on consoles, no matter how much you whinge about it. And PC games will probably start charging for it eventually. I am afraid this is a sad truth but one everyone needs to come to terms with.
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But I still fondly remember paying 40 quid for a game and knowing that I had paid for the entire finished game. These days it is 50 quid for a game plus another 20+ pounds for DLC. And without DLC you are not getting the complete game, you own an incomplete product.
And there is nothing wrong with wanting everything in a game. Collectionism has been a part of gaming since forever. It's just now that you have to keep paying a fee to get everything in the game. Which is just wrong. Publishers could ask that maps and content be taken out of the already finished game before it goes gold, just so they can sell it back to us later on. And of course we are already aware of the concept of online gamers being punished or at a disadvantage for not buying certain updates.
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I think with paid-for content, there's a distinction between stuff that was created but held back deliberately (like Katamari Damacy, the Bad Company guns), and stuff that's been developed after the game was released.
The former is effectively a way of raising the retail price of the game, and is pretty cynical. The latter, well, in COD4's case there's been a significant investment of development and testing resource put into the new maps. That investment isn't justified if there's no return to be made on it. Although I think the idea of making them free after 3 months is a good compromise, as you've probably already sold it to most of the people who'd consider paying for it, by then.
I suppose 800 pts is a little pricey, considering that Killhouse is team-tactical/ffa/cage match only, that's about £2 per map. But I'm going to get a lot more out of it than I would from most of the 800 pt XBLA games that are on the Marketplace.
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I used to think like that but why should *when* content is developed have anything to do with your right to it? If a game is good value then buy but otherwise don't. The idea of releasing DLC which was developed during the main game production should not be an inherently bad one. It's a cost saving exercise, but you have to remember that this content *did* have a cost.
Value is the issue not DLC.
I think the root of the problem is the idea that almost all games warrant a £50 price tag when there is clearly a lot of difference between the amount of effort & cost which goes into the games themselves. There should be more flexible pricing schemes, more publishers brave enough to use them and more punters savvy enough to buy properly.
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Games have a cost, and that cost is already very high. How would you feel if you bought Kill Bill Ultimate Edition on DVD at full price, except you find out that the fight scene between Lucy Lui and Uma Therman was cut out, and that you would have to pay 8 pounds to add that scene to your movie? You would feel cheated, you would feel that your "Ultimate Edition" wasn't so ultimate anymore, as it was missing key parts that you are forced to buy seperately.
DLC can offer "more" on top of a complete game. But the general feeling is that it hasn't been. Instead DLC is selling us stuff that should have been in the game to begin with, should have been free to download or things that you wouldn't have wanted to begin with (but people still buy them anyway).
I would gladly pay for extra missions, extra multiplayer modes and extra fleshed out characters. But I feel cheated when I have to pay 10 quid on top of the 50 I already paid for a game, just to get multiplayer maps that are uninspiring but necessary to continue your complete online experience.
When I am asked to pay for more maps and such I feel like a message has come up in the game saying "GAME OVER, please insert more coins to continue playing".
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Like what, oh:
LIVE Activity for week of 3/31
Xbox 360 Top Live Titles (based on UU’s)
1 Call of Duty 4
2 Halo 3
3 Tom Clancy's Rainbow Six Vegas 2
4 Guitar Hero III
5 Gears of War
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It should be a requirement of DLC that it does not alter the way a game is experienced, if the person decides not to buy it.
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Your movie analogy doesn't exactly work. If they left out an integral section of the game then maybe.
They already do a form of DLC this with special edition DVDs. Buy the regular film and it is a complete experience. Pay a bit more and we'll give you a DVD we have spent extra time putting delete scenes and blooper on. Do you feel cheated buying the regular DVD?
How the feck does not having these extra maps in CoD4 make the online experience less complete than it already was. It shipped with tonnes of content.
As gamers we have to wake up and smell the coffee. Unless devs have a better chance of making money we will continue to see consolidation of the businesses and the only people makin games will be EA. It costs a hell of a lot of money to make games, we don't have a right to this stuff. DLC is in its infancy still and we will continue to get water testers like Horse Armor and Buyable Guns. Shoot these stupid ideas down for the poor value they offer, but don't deny devs money for content they have worked hard on.
If its not good value to you don't buy it, that goes for the original games and the DLC which comes after it.
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Disguising how much you're actually paying by dressing it up as cute "Microsoft Points" doesn't get away from the fact that in Guitar Hero's case you've paid seventy quid for a game with guitar and about 70 tracks, and *then* you're paying several quid for a single track/3 tracks that you've never heard of before, and might be crap...
I went to the pub for an hour last night. 2 pints of beer cost me a fiver. I suspect you'd get a lot more than an hours entertainment out of the GHIII song packs priced at £4.25. Therefore I think as entertainment goes they are good value.
Also you can preview the track packs via a video so you know exactly what you are getting before forking out your hard earned.
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They must be losing quite a lot of sales due to the weird way they package these songs, surely?
Also, My God, that Turok screenshot looks like shit
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Personally I'd prefer two pints than three songs on Guitar Hero.
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How about 100 or 50 points a map depending on size and modes it can be used for? Sounds a much better soloution to me allowing more choice and varying levels of commitment. Why when we are dealing with a non-boxed item are we still expected to accept chunks being lumped together?
Surely the downloadable sales model could allow greater choice and flexibility while offering minimal technical problems. Profits could be easily split allowing percentages resolution down to 1% (100pts) or 2%(50pts) increments.
It isn't just the price that is sometimes very disappointing, but the way the whole process is being managed.
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