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Xbox Live DLC Roundup Review

Xbox 360 Review by Rob Fahey

29 January, 2008

Page 1 of 4. Page 2 ->

Every now and then, someone pops out of the woodwork to complain that the games industry isn't innovative any more. This is clearly nonsense. Certainly, publishers might have an ongoing love affair with barely distinguishable sequels and a herd mentality that makes sheep look strong-willed, but consider this - year after year, the industry invents new and previously unheard-of ways to make you part with your cash. If that's not innovation, what is?

Download Content (DLC) is a new arrival in the exciting field of wallet-stripping, and the Xbox 360 is on the vanguard. Many Xbox 360 games have content available for download sometime after launch, allowing you to hand over a few measly Microsoft points for access to new maps, models, missions and the likes. It's a great idea in theory, obviously - who doesn't want to extend the life of their favourite game a bit? In practice, though, there's some suspicion about it. Nobody wants to find themselves paying extra money for content that should have been in the game in the first place.

Hence these DLC roundup features, where we'll be looking at the bits and bobs that have made their way onto Xbox Live - and, soon, PSN - in the past few months, and checking out what's worth whipping your card out for, and what deserves to sit, dusty and unloved, in the digital dustbins out the back of the Marketplace.

Halo 3

  • Heroic Map Pack (800 Microsoft Points / GBP 6.80 / EUR 9.60)

Halo 3 may have been unseated, at long last, by Call of Duty 4 at the top of the Xbox Live most-played list in recent weeks - but don't doubt for a second that Bungie's opus is going to hang around the top of that chart for years to come. It definitely helps that the team seems totally committed to DLC, and, even as we write this, there are rumblings about a second map pack for the game appearing in the near future.

So what do you get for your almost-seven-quid? It buys you three multiplayer maps, in essence. You're paying a bit over two quid each for the maps, in fact, so you'd rather hope that they're good. Thankfully, they're better than good. They're absolutely fantastic, demonstrating Bungie's unrivalled ability to craft multiplayer maps that are perfectly honed and tuned, with every weapon placement, every piece of cover and every chokepoint carefully considered, tested and polished.

Standoff is the undoubted star of the trio, a relatively compact but very open map which features two bases at close quarters in an outdoor setting. It's a symmetrical map, and perfect for team games - with plenty of room for vehicle play around the edges and in the central corridor, while the base entrances themselves become a playground for fierce, messy melee and grenade combat. Moreover, it's beautiful, its vast radio telescopes standing solemnly in the early morning haze on the horizon being one of the most dramatic backdrops to any Halo multiplayer map.

'Xbox Live DLC Roundup' Screenshot halo

Rat's Nest - Mother Shipton's Cave with dropships.

The other two maps are interesting because they add something totally new to the Halo 3 experience, and hint at a willingness on Bungie's part to really innovate and explore new ideas with DLC. Rat's Nest is heavily modelled on the giant base in the second area of Halo 3's single-player, and is a vast indoor experience that's perfect for vehicular mayhem. If careening around indoors on vehicles is new to Halo, though, the final map offers something even more unusual.

Foundry, as the name hints, is really designed as a Forge map. While in its basic configuration (in which it appears in the ranked playlists) it's a solid, enclosed, Quake-style map, full of ramps and giant crates, it really comes to life in Forge. Bungie has changed the way it makes maps for Foundry - whereas previously all of the levels were static, with only vehicles and weapons being editable in Forge, in Foundry every crate, ramp, tunnel or wall is an editable object. This allows players, for the first time, to actually move around and play with the layout of the level - and is a tantalising glance at the true potential of Forge.

Worth a couple of quid each, then? Absolutely - it's a small map pack, but manages to pack a startling level of diversity and quality into its three levels. If you're feeling miserly, though, take comfort. Bungie will be making the Heroic pack available for free to everyone just ahead of the launch of its next map pack, sometime this spring.

9/10

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Comments: 1-38 of 38 in total

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wayn3h^!
29/01/08 @ 13:10
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lol good ol' EA. Wouldn't expect any less from em.xxx
sabreman [mod]
29/01/08 @ 13:10
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And now all we need is some new CoD4 maps.....
Toothball
29/01/08 @ 13:11
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Phantasy Star coverage always makes me happy.
DFawkes
29/01/08 @ 13:17
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You can use the Forza cars immediately in Arcade mode. No one likes arcade mode though.

Why didn't they feature the biggest bargain of all time - Oblivion Horse Armour?
shinyshirthero
29/01/08 @ 13:29
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i have something that i would love you to investigate - as bizarre were bought out - has the downloadable content for project gotham 4 now been canned - i would really love some new vehicles to race with but its all quiet on the western front
shido
29/01/08 @ 13:31
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Great idea to do an article like this EG.

Bravo!
muscleblade
29/01/08 @ 13:32
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The Stranglehold DLC is worth it for the new "testikill achievement" alone.

Testikill:In multiplayer, kill an opponent with a precision aim crotch shot
Hamflank
29/01/08 @ 13:34
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Pay 14 euro to unlock in-game content you already paid 60 euro for in the first place.

Pure marketing genius from EA.
Squire
29/01/08 @ 13:35
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3 new characters for Naruto btw, one of which is free.
Slim
29/01/08 @ 13:38
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Handy feature, I approve!
rhinoxious
29/01/08 @ 13:40
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- And now all we need is some new CoD4 maps.....

Agreed,

They must be coming soon, it'll be like printing money for the developers - whatever the price, a lot of people will pay up.

A few new guns to unlock as well, and maybe a few extra perks, or even new gameplay modes . . . . .

/gets overexcited, goes for cold shower.
Shinji [mod]
29/01/08 @ 13:43
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Squire - not sure I follow you. There are two packs on Live, one with Choji and Temari in it, one with Jiraiya and the San-daime Hokage bloke in it. Each one is 500 points, and I didn't spot a freebie character in either, although I'll grant you I didn't actually look too hard. Can you clarify a bit?
MrChigurh
29/01/08 @ 14:00
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I wouldn't really rate the Bioshock DLC 9/10 seeing as the plasmids are crap...yes it's free but adds nothing to the game imo. No reason to replay it unless you're a achievement whore.

Add some new enemies or original plasmids that add to the game and charge for it, this free stuff sucks ass.
Arganoid
29/01/08 @ 14:16
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There is also DLC for Thrillville: Off the Rails.
Loser
29/01/08 @ 14:26
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rhinoxious,

I assume they are waiting till usage figures drop off before they bring people in with more maps?

I'm with you , more of everything would be great.


malteaserhead
29/01/08 @ 14:28
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Hamflank
29-Jan-08 13:34:52

Pay 14 euro to unlock in-game content you already paid 60 euro for in the first place.

Pure marketing genius from EA.

_________________________

Aye.
I seem to remember codemasters doing a similar trick on the ps2/xbox:
individual codes in manuals that you had to repeat over the telephone to get specific unlock cheats.
Bloodkult
29/01/08 @ 14:28
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I agree the Bioshock DLC is absolutely rubbish.
Even for free.
miiiguel
29/01/08 @ 14:32
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Anyone knows how Blue Dragon's DLC fit into the game? I mean, can I use a save game near the end, where I have my characters around level 80, in order to play it (are they new side-quests?) ?
JediMasterMalik
29/01/08 @ 14:35
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That's new, reviewing DLC that is. I like it. I hope there's a PSN one.
miiiguel
29/01/08 @ 14:39
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"I seem to remember codemasters doing a similar trick on the ps2/xbox:
individual codes in manuals that you had to repeat over the telephone to get specific unlock cheats."
They did it again, in Jericho.
Altrezia
29/01/08 @ 14:49
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agree totally with the need for speed carp.

did anyone actually buy the game anyway?
welshben23
29/01/08 @ 15:01
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Do you get the 100-point Bioshock achievement for not using the vita chambers even if you complete the game on EASY?
skillian
29/01/08 @ 15:15
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Dude, linking to pirate downloads on a commercial gaming website is pretty bad form. Why not encourage people to download the game too?
miiiguel
29/01/08 @ 15:32
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on Need for Speed: "did anyone actually buy the game anyway? "
You're kidding, right? Not dissing you (I sometimes think the same) but the world doesn't ask us what we like or don't.

"Do you get the 100-point Bioshock achievement for not using the vita chambers even if you complete the game on EASY?"
I think it must be on HARD, but perhaps another EGamer knows for sure...
Edited 1 times, most recently on 29/01/08 @ 15:33
Shinji [mod]
29/01/08 @ 15:41
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Anyone knows how Blue Dragon's DLC fit into the game? I mean, can I use a save game near the end, where I have my characters around level 80, in order to play it (are they new side-quests?) ?

It's a new optional dungeon, basically. You can use it with any savegame where the characters are above level 50.

I don't actually know whether the Vita-chamber achievement on Bioshock applies on Easy mode or not. I confess that I haven't been man enough to try and get it just yet. I did really like the new Sonic Boom plasmid though, and the new tonics add a nice bit of variety - surprised at the hate for the pack here, actually!
Edited 1 times, most recently on 29/01/08 @ 15:41
mkreku
29/01/08 @ 15:54
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The Audi R8 looks good.
miiiguel
29/01/08 @ 16:02
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"Do you get the 100-point Bioshock achievement for not using the vita chambers even if you complete the game on EASY?"
Confirmed, it must be on HARD. Sounds... hard.
Retroid [mod]
29/01/08 @ 16:28
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I'm sorry, but what?

How on earth is the map pack for Stranglehold in any way good value for the price of two standalone XBLA games?

O_o
doragor
29/01/08 @ 16:36
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@ Bloodkult
I wouldn't say that. The Sonic Boom plasmid is good fun, and effective.
Kujata
29/01/08 @ 17:49
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If you are stupid enough to buy NFS Pro Street in the first place...

And yeah, good article EG. Make this a regular thing!
Feanor
29/01/08 @ 18:16
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"They're absolutely fantastic, demonstrating Bungie's unrivalled ability to craft multiplayer maps that are perfectly honed and tuned, with every weapon placement, every piece of cover and every chokepoint carefully considered, tested and polished."

This statement is simply incorrect. Valve are clearly strong rivals to Bungie when it comes to making multiplayer maps.
JackB
29/01/08 @ 18:53
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Terrific article. I hope to see more DLC reviews. Good stuff. I need to pick up Road America. Love that track from the original Forza.
Dodgymat
29/01/08 @ 20:50
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If EG thinks "Need For Cash : Pro Street" is 2/10 value, they obviously haven't seen the DLC available for "Need For More Cash : Carbon"

Content - 48 Items

Size - 5.24 MB

Price - GBP £81.43 - EUR €111.42 - USD $119.70

Source - http://www.achieve360points.com/live/nee...

Twice the original cost of the game, for 5MB of DLC. Ouch !
symmetry
30/01/08 @ 09:59
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Excellent article!

Forza DLC will be mine when I get home.
Toothball
30/01/08 @ 10:21
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@TruSmiles:

Some good points there, although while there are a lot of things advertised that haven't appeared yet, I'm not sure PSO levels were amongst them? They're due as an event in the coming months. Also, good to see someone else who plays it round here. Was beginning to think I was the only one.
BobsUncle
30/01/08 @ 13:16
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"Audi you do"

lololololol
neuroniky
31/01/08 @ 09:03
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You forgot two of the best DLC ever released... the free and the verrrrry lowly priced tables for Pinball FX. Which are great, both of them. Go and get them. ARRRRRRR!!!
sanctusmortis
31/01/08 @ 09:42
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IIRC, most of Carbon's DLC was basically cheats. Hell, if people are stupid enought o buy a crap game AND pay to cheat at it, let them. They're only losing their money.

Comments: 1-38 of 38 in total

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