Xbox Live Arcade Roundup Review
Elements of Destruction, Sea Life Safari, Frogger 2.
Version tested: Xbox 360
Elements of Destruction
- Developer: Frozen Codebase
- Publisher: THQ
- Microsoft Points: 800 (GBP 6.80 / EUR 9.60)
A fast-paced action-strategy game, Elements of Destruction's secret weapon is its glorious premise. You are a mad scientist, wreaking revenge on those that done you wrong using your fiendish machines that create not-so-natural disasters. Earthquakes, lightning storms and tornadoes are all at your disposal, and the prospect of being able to let rip with some fire and fury makes the game a very tempting proposition.
You direct your wrath using the left stick to guide a sparkly energy ball around the map, and select your preferred method of destruction with the right stick. Pressing A then starts the disaster, and you have a chance to power it up through stick twizzling (for tornadoes), button mashing (for earthquakes) or timed button-presses (for lightning). There are enemy forces trying to stop you, and their attacks will drain your energy, making it impossible to get busy with the mayhem. Luckily, you've had the foresight to drop charging stations around the area, and you can also nab energy from certain destroyed structures.
Each level comes with a time limit, and a shopping list of things you need to demolish. There's also a target score for the financial cost of the destruction you cause, and you need to at least attain the lowest of these to progress. Success earns you Research Points which can be cashed in for more powerful versions of your disasters.
Conceptually at least, it's a really cool idea for a game, and one that manages the not inconsiderable feat of being both original and compelling. The execution, however, lets things down a tad. Chief among the complaints would be the length of the game. With only a handful of levels, all of which last only a few minutes, there's a good chance you'll have polished off the single-player campaign within a few hours. Survival mode ekes out a little more gameplay, and the presence of both competitive and co-operative online play are fun, but they all take place on the same maps and so don't really address the game's fundamental lack of substance.

Your earthquake machine in action - now with rumble.
More ephemeral, but no less valid, are concerns that the game really isn't making the most of its engaging idea. The majority of the game sees you wreaking havoc in small towns, sprawling bases or Swiss villages and the potential for lunatic destruction is always hampered by the fact that there's just not that much to destroy. A mad scientist who restricts his evil plans to remote areas of the countryside simply isn't mad enough in my book. And, though I realise this makes me sound ghoulish, the fact that there are no people in the game rather undersells the chaos. Demolishing row after row of houses could be a whole lot more fun if there were tiny people panicking in the streets. As it is, you feel like you're trashing Toy Town.
Elements of Destruction reminded me most of games like Destroy All Humans or Stubbs the Zombie, games that also had wonderful B-movie concepts but ultimately promised more than they delivered. It's one of the few truly original games on Live Arcade, and deserves your attention for that, but it can't quite shake off the sour tang of unfulfilled potential. I sort of want to give it 7/10 on principle, but I know it's not quite there yet. A larger, beefier sequel would be most welcome, however.
6/10
Sea Life Safari
- Developer: Wanako
- Publisher: Sierra Online
- Microsoft Points: 800 (GBP 6.80 / EUR 9.60)
You know how there are certain things that you enjoy, even though you have no idea why? Kind of like how white beer tastes like liquid hedge, but is sort of quite nice because of its strangeness? That's what Sea Life Safari is like.
It's an entry in a genre so niche and so underpopulated that it doesn't even seem to have a name. Photography games? The snap-'em-up? Whatever you want to call them, they're relaxing games where you trundle along - usually on rails, as in this game - and must take interesting photos of the wildlife you spot along the way. It's a chilled-out relaxing style of game I've always secretly enjoyed, for reasons that I can't quite explain, and I was pleasantly surprised to see an example turn up on Live Arcade.
As the name so cunningly suggests, this one has an aquatic theme and finds you gently drifting through five different undersea environments in search of the perfect pics. The left stick moves your view, left trigger zooms in while right trigger takes a photo. From a tranquil coral reef to a ferocious underwater volcano, you've got 24 photos in each run (no digital cameras here, clearly) to capture a top quality image of each of the region's inhabitants. You can throw "gizmos" at them with the B button to make them react for more lively shots, which is essential for getting the highest possible ratings.

"Ask me if I've seen Nemo and I'll bite your lips off."
You see, there's a crusty old sea dog who judges your snaps at the end of each run. Once you've supplied him with enough pics that meet with his approval, he'll allow you to move on to the next area. Thankfully, the game mixes things up for each run through with different routes through each area and different secrets to find along the way. There are ancient artefacts lurking in the scenery, golden seashells to find and special comic moments waiting to be triggered.
The graphics are cartoony, but not distractingly so, while a burbling ambient soundtrack accompanies you as you move among the seaweed and ruins on the seabed. The scrolling could be smoother - a particularly strange problem, given how linear the paths are - but it's nothing that will concern the game's intended audience. This is clearly a game designed for light-hearted communal family play, with everyone chipping in with suggestions of what to photograph. And, on those terms, Sea Life Safari is a sweet, amusing and enjoyable little experience.
6/10
Frogger 2
- Developer: Voltex
- Publisher: Konami
- Microsoft Points: 800 (GBP 6.80 / EUR 9.60)
Somewhat confusingly, this is actually the third Frogger 2. Parker Bros produced the brilliantly named Frogger II: Threeedeep! for the Atari 5200 in 1981, while 2000 brought us a rather wretched 3D platformer for the Dreamcast, also claiming to be the one true heir to the throne of Frogger.
This latest stab at the prize takes it back to the old school - you control a cute little green frog and guide him through fifteen levels of maze-like action. Avoiding enemies and picking up the obligatory coins and 1Ups along the way, the mazes are bisected by rivers and its here that the old Frogger gameplay is stirred into the mix.

This isn't a conversion of an old arcade cabinet, so what's with the huge empty borders, hmm?
With its perky music and bright cartoon graphics, Frogger 2 would be ideal for little kids - a huge casual market currently poorly served by Live Arcade - were it not for the absolutely horrible execution. Games like Frogger rely almost entirely on precision and predictability. You know that Frogger is this size, and that he hops forward this much. You then gauge the speed of the logs, leaves, cars, whatever, and make your move accordingly. Except in this modernised version that precision is lost. The collision detection is wayward, and it's not always clear if Frogger is going to land on the edge of a floating platform or fall through it.
The game also gets too hard too soon, assuming it is meant for younger players, with loads of enemies moving around their fixed paths leaving only tiny gaps through which to successfully slip. It requires phenomenal timing, and the twitchy controls and misleading graphics conspire to make that a deeply frustrating task.
You do get a couple of multiplayer modes for online, where you race against other players, but the fundamental design flaws remain. If you want to play a classic arcade game updated the right way, stick with Pac-Man: Championship Edition. Leave Frogger 2 to sink back into the swamp.
4/10
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Comments (22) Latest comment 4 years ago
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6/10
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This. It was completely devoid of... anything. I did not find it compelling in the least. I spent quite a long time wondering what the actual gameplay was and if I was just meant to be indiscriminately destroying stuff for the sake of it, just stick twizzling and button mashing over and over again. oh, that building's destroyed? Right, time to go to that next building *mashes buttons* Repeat. It was just arse basically. It was certainly no Blast Corps!
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Anyway, I'm inclined to go with GameSpot's 8/10 score for that game rather than the 6 EG gave it (sorry EG). Also I've seen a review of Sea Safari that gave the game 4/10. Again I concur with that because beyond the pretty visuals, there isn't actually much game there at all and it quickly becomes dull to "play". Elements of Destruction is just plain dull I'm afraid. And Frogger 2 is just... well Frogger 2! I'm sure Jeff Minter will be ecstatic at its release!
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Yeah. I mean, where was the game? It was just hover, push button, on to the next. Where's the freaking game in that? It looked lousy, music was even less aparant than my local elevator and the whole motivation just wasn't there. A game about destroying things at least should have more impact than seeing a 40x40 pixel shed colapse in a 3 frame animation on the most bland background ever. I know it's a arcade title, but this was just less interesting than my windows screensaver.
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/laughs
shame its not published by Gamecock
/laughs more
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Try it when stoned.
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I'm sure Christmas will bring an untold truck load as always...
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What?
WHAT?!
IT'S THE WORST GAME I'VE PLAYED IN FUCKING YEARS
What's worse is that it's 800 bloody points! O_o
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Tried the other 2 and tend to agree with both reviews. Might buy Elements of Destruction, wont buy Frogger 2.
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