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Xbox Live Arcade Roundup Review

Xbox 360 Review by Dan Whitehead

10 September, 2008

Page 3 of 3. <- Page 2

Samurai Shodown II

  • Developer: SNK
  • Publisher: SNK
  • Microsoft Points: 800

Arriving on Live Arcade only a few weeks after the unadorned NeoGeo ROM landed on the Wii's Virtual Console, the addition of online play and leaderboards should make this version of SNK's sword wielding battler the obvious choice - even if the price is double what we were led to believe.

Those additions certainly make this 800-Point purchase more appealing, but it still suffers from the same technical snags - namely some noticeable slowdown and ugly borders - and is held back by the 360's notoriously slippery d-pad. Pulling off the special moves is a real trial, and attempting to do so can often leave you open to fatal attacks.

The online play offers all the basic settings you'd expect, but the frame-rate suffers even more obviously and will certainly annoy the people most likely to play online the most - the hardcore fighting fans who want to test themselves against everyone else. It's certainly not enough to make it score higher than the VC version. You also get the option to enhance the graphics, but this depends on whether you find pixels off-putting. The enhanced sprites look smoother, but are clearly less detailed and have a smudgy crayon look to them. I prefer the original look, but then I'm a wizened old fart.

'Xbox Live Arcade Roundup' Screenshot samurai

Grading these sort of retro games is always tricky. Do you rate the game itself, the modern experience or compare it to every similar fighting game available? Samurai Shodown II is a really good fighting game, no question. It's tough but fair, and boasts a nicely balanced selection of fighters and a robust yet accessible combat system that makes it easy for all players to use measured attacks and blocks rather than random button-mashing. But it's also an imperfect conversion that only offers a second-best experience for those familiar with the original.

In the end it only seems fair to rate it the same as the Virtual Console version - as a solid fighting game in its own right - and leave it up to you, dear reader, to decide if the online play and minor technical compromises improve or tarnish an enjoyable core experience.

8/10

Shotest Shogi

  • Developer: AI Factory Ltd. and Rubicon Mobile Ltd
  • Publisher: Microsoft
  • Microsoft Points: 800

Shogi is the Japanese variation of chess, taking an already deep game of strategy and concentration and making it even more complicated. It takes this Live Arcade version several hours of bone-dry tutorials to explain the nuances and differences between Shogi and the chess we're used to, so clearly there's not going to be room to explain it all here.

Suffice to say, there are some different pieces alongside the familiar knights, rooks and pawns, and some very different rules. Captured pieces are not removed from play, for instance. Any pieces you take can be dropped back onto the board in pretty much any position you need. Also, pieces that reach the top three rows of the board can be promoted, giving them increased areas of movement and attack.

'Xbox Live Arcade Roundup' Screenshot shotest

It's a dense and complex game, and one that isn't particularly well explained by this version - hardly surprising, given that it was developed for Japanese players. Oh, there are the aforementioned tutorials, but somewhere around halfway through the intermediate lessons - essentially a series of captions and tests that drag on and on - my brain fogged over and I lost interest. Sorry. Unprofessional, yes, but at least I'm honest.

You can get stuck in with what you learn in the Basic Tutorial, however, and it reveals itself to be functional but mostly enjoyable as a brain-stretching distraction. Much like the conceptually similar Gin Rummy, the presentation is scrappy, the options minimal and the overall impression is of a game that will satisfy the demands of dedicated Shogi players but has little to offer anyone else. Difference is, Shotest Shogi costs twice as much.

7/10

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Comments: 1-19 of 19 in total

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pikemon
10/09/08 @ 12:44
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moar liek samurai slodown II amirite
beholdthelantern
10/09/08 @ 12:55
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Er... do you mean 'more like Samurai 'Slowdown' II, am I right?'
YoshiIsland
10/09/08 @ 12:58
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I think Pikemon might need to use his spell checker.....

Anyway, poor selection of games this week. I had the unfortunate 'pleasure' of downloading Gin Rummy. Two words - Don't bother!
sickpuppysoftware
10/09/08 @ 13:02
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I think two people need to look at shodown to see what pikemon was doing
ccfb
10/09/08 @ 13:29
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The gf plays gin rummy like crazy, but it very quickly reveals its flawed AI, particularly in cases when it gets Gin and doesn't Knock to win, leaving you to play a winning hand one turn later. Other than that, seems like a nice diversion.
Machiavellian
10/09/08 @ 13:40
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Gin AI is not that great but I picked up the game to play friends that play Gin and it works pretty good.
Shred Nebula reminds me of a game called subspace which was a lot of fun. Just like subspace, it takes a little while to get with the controls but once you do, you will be blasting your friends in no time.
ThePissartist
10/09/08 @ 15:03
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Where's Goldeneye?
spadge
10/09/08 @ 15:41
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Roll on 2009 =)
tincanrocket
10/09/08 @ 15:54
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Whassuuuuuuuuuup?

/gets coat
jonarob
10/09/08 @ 18:44
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"Grading these sort of retro games is always tricky. Do you rate the game itself, the modern experience or compare it to every similar fighting game available?"

None of the above: You tell us if it's worth paying money for.
JayScott
10/09/08 @ 23:26
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@ jonarob

Crock of shit. Of course the other things are considerations. To simplify everything down to 'you tell us if it's worth paying money for' would be awful. Just awful. What are you, a fucking accountant? (not that there's anything wrong that, of course).
NegativeZero
11/09/08 @ 02:01
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It would be nice if they'd follow up Shogi with Go. A decent Go game with a reasonable AI player, tutorials and online play would be a fantastic addition to the platform.
pikemon
11/09/08 @ 07:04
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re: samurai shodown ii

uhhh.. i heard that the netcode is good and a lot of people don't seem to be talking about the slowdown issues that much.

so probably when i get my 360 arcade stick somewhere in 2009 i'm going to try and convince my local xbox live friend to get this for online battles. even soul calibur 2 had slowdown (on ps2) so i guess it isn't that bad actually :D
Machetazo
11/09/08 @ 08:57
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Reading the PvN assessment only made me wish all the more that Midway would just get its act together and release a multiplatform, online-enabled new DEATHROW (where everybody plays as one character on the team of five - in multiplayer - and obviously, there's be no arguing who got hit with the "dodgeball", because the announcer would let everyone know!) :D
Garulon
11/09/08 @ 09:08
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If anyone buys pirates vs ninjas dodgeball I'll stab them. You know what'd be funny? Gamecock employees living in a cardbox box. That's my idea of funny.
subtlesnake
11/09/08 @ 09:15
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"None of the above: You tell us if it's worth paying money for. "

And what criteria do you use to decide if the game is worth paying money for? That's the problem.
Ryze
11/09/08 @ 09:32
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A nice surprise seeing Samurai Slodown II on XBLA last night.

I completely understand the reviewer, however, re slowdown, controls and uglyness. If enough people on my friends list get this then I'll bite. For now, the trial playing as Haoumaru against several opponents is just fine until someone offers me an online duel.
Ranger101
11/09/08 @ 09:44
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beholdthelantern & YoshIsland are suffering from a case of "senseofhumourfailure".
[eSc]Demon
12/09/08 @ 07:24
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Wow, Samurai Shodown. I must have spent literally thousands of hours with that on neo geo cd when I was like 15. For me its a must buy. I am not worried about the d-pad problems - the neo geo cd didnt even have a real d-pad, only a really shitty stick-type of thing

I love the ref by the way: "Ibumne... ZWOO" - priceless :-)

Comments: 1-19 of 19 in total

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