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Xbox Live Arcade Roundup Review

Xbox 360 Review by Dan Whitehead

10 September, 2008

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Gin Rummy

  • Developer: Sierra Online Shanghai Studios
  • Publisher: Sierra Online
  • Microsoft Points: 400

I always feel sorry for games like Gin Rummy. There seems to be a glass ceiling for their critical reception, based on nothing more than the fact that it's a card game, and who plays card games on their console? Fact is, Gin Rummy is a pretty good card game, with its only drawback being the generally drab presentation.

For those who have never played Gin Rummy (presumably because you're not an old lady) each player is dealt ten cards. You score by forming "runs" made up of three or more sequential cards from the same suit, or "sets" of cards of the same face value. Any cards in your hand that don't fit into your score are called "deadwood", and only when your non-scoring cards value less than ten can you "knock" and force the other player to put their cards on the table. Any of their cards that enhance your hand can then be stolen, but if their deadwood cards total less than yours, they win the hand.

'Xbox Live Arcade Roundup' Screenshot gin

There are other wrinkles to the game, but that's the overall gist of it. And it works surprisingly well on the 360. It's closer to Uno than Poker, and games can go on just as long, with the default goal being 500 points from a series of 100-point games. There are numerous tweaked rule-sets to play with, or you can define your own, and as well as the rather repetitive solo play there's an obligatory online mode with camera support.

It's a solid adaptation of a fun card game, and at 400 Microsoft Points it's priced just right. As I mentioned earlier the only major grumble is that the presentation is functional and, despite a tutorial mode, the rules aren't particularly well explained for newcomers. There are several better card games on Live Arcade, but if you've got the points to spare this is a more than adequate timewaster.

7/10

Pirates vs. Ninjas Dodgeball

  • Developer: Blazing Lizard
  • Publisher: Gamecock
  • Microsoft Points: 800

Pirates! God, they're funny, aren't they? They say "Arrrrr!" And ninjas! They can totally flip out and kill people! I read it on the internet! Wouldn't it be hilarious if these two classic comedic lifestyles could collide in an irreverent sports game?

No. No, it wouldn't.

There are many reasons to be wearily disappointed in this game, but first and foremost is the lazy way it falls back on the long-since-exhausted comedy potential of pirates, ninjas and also zombies and robots. There's no reason for this thematic conceit, beyond appealing to the worst sort of zany mindset. Comedically speaking, it's a game for people who still think it's funny to say "Wassuuuuuup?"

'Xbox Live Arcade Roundup' Screenshot pirates

You'd hope the gameplay could save the day, but you'd be wrong. The basic rules of dodgeball - "throw ball, hit other players" - remains but being hit no longer means instant dismissal from the field. Players now have health bars which must be whittled down, and you're able to throw homing shots and power balls to speed up this process. You can also hit opposing players to stun them, and use special attacks.

There are three modes of play, but there's not a vast amount of difference. There's normal dodgeball, where the teams are restricted to their side of the court. There's enhanced dodgeball, where you can cross the centre line for three seconds. And there's combat dodgeball, which is basically a free-for-all. You get four courts and four teams with what they laughably call "story modes" for each team. All can be played through in about ten minutes.

The graphics are nice, in a stylised cartoony way, but the game moves painfully slowly, with characters trudging around like they've got wellies full of sand, and then annoyingly goes into slow motion for every power throw. The courts are full of blind corners, while the camera often leaves big chunks of gameplay off-screen. Any attempts at teamwork soon give way to mindless ball-lobbing.

With a frustrating yet easy single-player mode that can be exhausted in less than an hour, it falls to multiplayer to improve the score - and it's true that playing with other people does liven things up a tad. You do have to wonder, though, what sort of person would opt to play this dreary effort when there are dozens of superior online games available instead.

4/10

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Comments: 1-19 of 19 in total

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pikemon
10/09/08 @ 12:44
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moar liek samurai slodown II amirite
beholdthelantern
10/09/08 @ 12:55
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Er... do you mean 'more like Samurai 'Slowdown' II, am I right?'
YoshiIsland
10/09/08 @ 12:58
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I think Pikemon might need to use his spell checker.....

Anyway, poor selection of games this week. I had the unfortunate 'pleasure' of downloading Gin Rummy. Two words - Don't bother!
sickpuppysoftware
10/09/08 @ 13:02
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I think two people need to look at shodown to see what pikemon was doing
ccfb
10/09/08 @ 13:29
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The gf plays gin rummy like crazy, but it very quickly reveals its flawed AI, particularly in cases when it gets Gin and doesn't Knock to win, leaving you to play a winning hand one turn later. Other than that, seems like a nice diversion.
Machiavellian
10/09/08 @ 13:40
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Gin AI is not that great but I picked up the game to play friends that play Gin and it works pretty good.
Shred Nebula reminds me of a game called subspace which was a lot of fun. Just like subspace, it takes a little while to get with the controls but once you do, you will be blasting your friends in no time.
ThePissartist
10/09/08 @ 15:03
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Where's Goldeneye?
spadge
10/09/08 @ 15:41
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Roll on 2009 =)
tincanrocket
10/09/08 @ 15:54
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Whassuuuuuuuuuup?

/gets coat
jonarob
10/09/08 @ 18:44
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"Grading these sort of retro games is always tricky. Do you rate the game itself, the modern experience or compare it to every similar fighting game available?"

None of the above: You tell us if it's worth paying money for.
JayScott
10/09/08 @ 23:26
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@ jonarob

Crock of shit. Of course the other things are considerations. To simplify everything down to 'you tell us if it's worth paying money for' would be awful. Just awful. What are you, a fucking accountant? (not that there's anything wrong that, of course).
NegativeZero
11/09/08 @ 02:01
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It would be nice if they'd follow up Shogi with Go. A decent Go game with a reasonable AI player, tutorials and online play would be a fantastic addition to the platform.
pikemon
11/09/08 @ 07:04
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re: samurai shodown ii

uhhh.. i heard that the netcode is good and a lot of people don't seem to be talking about the slowdown issues that much.

so probably when i get my 360 arcade stick somewhere in 2009 i'm going to try and convince my local xbox live friend to get this for online battles. even soul calibur 2 had slowdown (on ps2) so i guess it isn't that bad actually :D
Machetazo
11/09/08 @ 08:57
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Reading the PvN assessment only made me wish all the more that Midway would just get its act together and release a multiplatform, online-enabled new DEATHROW (where everybody plays as one character on the team of five - in multiplayer - and obviously, there's be no arguing who got hit with the "dodgeball", because the announcer would let everyone know!) :D
Garulon
11/09/08 @ 09:08
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If anyone buys pirates vs ninjas dodgeball I'll stab them. You know what'd be funny? Gamecock employees living in a cardbox box. That's my idea of funny.
subtlesnake
11/09/08 @ 09:15
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"None of the above: You tell us if it's worth paying money for. "

And what criteria do you use to decide if the game is worth paying money for? That's the problem.
Ryze
11/09/08 @ 09:32
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A nice surprise seeing Samurai Slodown II on XBLA last night.

I completely understand the reviewer, however, re slowdown, controls and uglyness. If enough people on my friends list get this then I'll bite. For now, the trial playing as Haoumaru against several opponents is just fine until someone offers me an online duel.
Ranger101
11/09/08 @ 09:44
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beholdthelantern & YoshIsland are suffering from a case of "senseofhumourfailure".
[eSc]Demon
12/09/08 @ 07:24
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Wow, Samurai Shodown. I must have spent literally thousands of hours with that on neo geo cd when I was like 15. For me its a must buy. I am not worried about the d-pad problems - the neo geo cd didnt even have a real d-pad, only a really shitty stick-type of thing

I love the ref by the way: "Ibumne... ZWOO" - priceless :-)

Comments: 1-19 of 19 in total

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