Jump to navigation

Table of contents

Page Previous 1 2 3 Next

Advertisement

Xbox Live Arcade Roundup Review

Xbox 360 Review by Dan Whitehead

10 September, 2008

Page 1 of 3. Page 2 ->

Shred Nebula

  • Developer: CrunchTime Games Inc
  • Publisher: CrunchTime Games Inc
  • Microsoft Points: 800

At first, it's hard to get to grips with a Live Arcade shooter that doesn't want to be Geometry Wars. Shred Nebula may feature enclosed playfields and wave upon wave of aggressive enemies, but the similarities end there. This is more like Asteroids, with the emphasis on steroids, although the comparison that seems most apt is the 1988 ZX Spectrum classic, Firefly. There are probably only a few hundred people who'll get that reference though, so let's go over the basics.

You pilot the RIP Rocket, an experimental ship exploring deadly new areas of space. Fiendish aliens don't take kindly to your curiosity and a massive space ruck ensues, spreading carnage over twenty-plus levels. You have your traditional forward-facing plasma cannon, which gets more powerful the longer you survive. And you have a "saber" attack, which sends two plasma balls arcing from your ship. Shoot these and you trigger a smart-bomb effect.

You have a selection of secondary weapons, selected with the d-pad and deployed with the right stick. These also include a scanner, which you must use to extract info from floating hyperspace jump stations and data cores. You also get a shield. Oh, and a turbo boost. The left stick steers your ship, while the left trigger accelerates and the left bumper fires the reverse thrusters. The right trigger activates your hyperspace jump out of the level, once you've collected enough crystals to power it.

'Xbox Live Arcade Roundup' Screenshot shred

Sounds like a lot? It is. In fact, the only button on the controller that doesn't seem to have anything to do is B. While it's commendable that developer CrunchTime Games has crammed in so many features, it makes the game top heavy and too fussy and complicated for what should be an instantly accessible shoot-'em-up. Simply using the left stick for movement, with no need for a separate accelerate function, would make the initial stages a lot less confusing.

The game is hard, because it throws dozens of enemies and hazards at you while you grapple with these sprawling controls, but it's also stupidly easy because there's absolutely no way you'll fail to complete it. Lose your three lives and you get infinite chances to continue, with the game simply restarting you at the exact point you died. It completely misses the point of the whole concept of "Game Over" and means that success is simply a matter of bloody minded perseverance rather than skill.

Both the unwieldy control scheme and the bafflingly forgiving nature of the game count against it, which is a shame because for the most part it's a thoroughly satisfying and meaty shooter, blessed with some stunning backdrops and a blistering frame-rate. The inclusion of a multiplayer deathmatch mode almost makes up for the shortcomings of the single-player adventure, but all things considered this is a game more in need of a refined sequel than the thrill of the frag.

7/10

Rocket Bowl

  • Developer: 21-6 Productions
  • Publisher: D3 Publisher of America
  • Microsoft Points: 800

For some people, originality is as simple as the word "meets". You just take two different things and shove "meets" in the middle. Hey presto, an exciting new concept that is easy to grasp. That seems to be the thinking behind this light-hearted ball sports mash-up, as ten pin bowling writhes in a sack with crazy golf in the hope of attracting your attention.

'Xbox Live Arcade Roundup' Screenshot rocket

The game takes place across ten open plan courses, each containing ten frames of pins. There are ramps and dips, watery bunkers and banked curves. You get three shots rather than the traditional two, and are free to fire your ball in whatever direction you want, provided you hit some pins along the way. The easy option is to aim for the frame in front of you, but those chasing big scores will soon realise that by veering off the obvious path for "wild shots" you can rack up even more points.

That's not nearly enough wacky changes though, so the game also uses rocket-powered bowling balls. Once the ball is on its merry way, you can nudge it a little with the triggers or left stick, or use the face buttons to make it belch great jets of flame and shoot off in a different direction. Sadly, it's usually not the direction you intended, since even though the game claims you can use left and right boosts, they all seemed to just send the ball skittering at odd angles whenever I tried it. You can also buy bowling balls that boost themselves into the air. If you like.

You can sort of see how the concept for Rocket Bowl must have seemed like a good idea, and for a few minutes it's certainly interesting to play around and enjoy the admittedly good physics. Getting a strike by hitting half the pins, then knocking the others over after doubling back on a ramp, is certainly amusing. It's a shallow amusement, however, and it doesn't sustain itself over ten courses.

5/10

To Page 2 ->

Advertisement

Are you excited about Samurai Shodown II on Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-19 of 19 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
pikemon
10/09/08 @ 12:44
#1
0
You buried this comment
Comment below viewing threshold
Show
moar liek samurai slodown II amirite
beholdthelantern
10/09/08 @ 12:55
#2
0
You buried this comment
Comment below viewing threshold
Show
Er... do you mean 'more like Samurai 'Slowdown' II, am I right?'
YoshiIsland
10/09/08 @ 12:58
#3
0
You buried this comment
Comment below viewing threshold
Show
I think Pikemon might need to use his spell checker.....

Anyway, poor selection of games this week. I had the unfortunate 'pleasure' of downloading Gin Rummy. Two words - Don't bother!
sickpuppysoftware
10/09/08 @ 13:02
#4
0
You buried this comment
Comment below viewing threshold
Show
I think two people need to look at shodown to see what pikemon was doing
ccfb
10/09/08 @ 13:29
#5
0
You buried this comment
Comment below viewing threshold
Show
The gf plays gin rummy like crazy, but it very quickly reveals its flawed AI, particularly in cases when it gets Gin and doesn't Knock to win, leaving you to play a winning hand one turn later. Other than that, seems like a nice diversion.
Machiavellian
10/09/08 @ 13:40
#6
0
You buried this comment
Comment below viewing threshold
Show
Gin AI is not that great but I picked up the game to play friends that play Gin and it works pretty good.
Shred Nebula reminds me of a game called subspace which was a lot of fun. Just like subspace, it takes a little while to get with the controls but once you do, you will be blasting your friends in no time.
ThePissartist
10/09/08 @ 15:03
#7
0
You buried this comment
Comment below viewing threshold
Show
Where's Goldeneye?
spadge
10/09/08 @ 15:41
#8
0
You buried this comment
Comment below viewing threshold
Show
Roll on 2009 =)
tincanrocket
10/09/08 @ 15:54
#9
0
You buried this comment
Comment below viewing threshold
Show
Whassuuuuuuuuuup?

/gets coat
jonarob
10/09/08 @ 18:44
#10
0
You buried this comment
Comment below viewing threshold
Show
"Grading these sort of retro games is always tricky. Do you rate the game itself, the modern experience or compare it to every similar fighting game available?"

None of the above: You tell us if it's worth paying money for.
JayScott
10/09/08 @ 23:26
#11
0
You buried this comment
Comment below viewing threshold
Show
@ jonarob

Crock of shit. Of course the other things are considerations. To simplify everything down to 'you tell us if it's worth paying money for' would be awful. Just awful. What are you, a fucking accountant? (not that there's anything wrong that, of course).
NegativeZero
11/09/08 @ 02:01
#12
0
You buried this comment
Comment below viewing threshold
Show
It would be nice if they'd follow up Shogi with Go. A decent Go game with a reasonable AI player, tutorials and online play would be a fantastic addition to the platform.
pikemon
11/09/08 @ 07:04
#13
0
You buried this comment
Comment below viewing threshold
Show
re: samurai shodown ii

uhhh.. i heard that the netcode is good and a lot of people don't seem to be talking about the slowdown issues that much.

so probably when i get my 360 arcade stick somewhere in 2009 i'm going to try and convince my local xbox live friend to get this for online battles. even soul calibur 2 had slowdown (on ps2) so i guess it isn't that bad actually :D
Machetazo
11/09/08 @ 08:57
#14
0
You buried this comment
Comment below viewing threshold
Show
Reading the PvN assessment only made me wish all the more that Midway would just get its act together and release a multiplatform, online-enabled new DEATHROW (where everybody plays as one character on the team of five - in multiplayer - and obviously, there's be no arguing who got hit with the "dodgeball", because the announcer would let everyone know!) :D
Garulon
11/09/08 @ 09:08
#15
0
You buried this comment
Comment below viewing threshold
Show
If anyone buys pirates vs ninjas dodgeball I'll stab them. You know what'd be funny? Gamecock employees living in a cardbox box. That's my idea of funny.
subtlesnake
11/09/08 @ 09:15
#16
0
You buried this comment
Comment below viewing threshold
Show
"None of the above: You tell us if it's worth paying money for. "

And what criteria do you use to decide if the game is worth paying money for? That's the problem.
Ryze
11/09/08 @ 09:32
#17
0
You buried this comment
Comment below viewing threshold
Show
A nice surprise seeing Samurai Slodown II on XBLA last night.

I completely understand the reviewer, however, re slowdown, controls and uglyness. If enough people on my friends list get this then I'll bite. For now, the trial playing as Haoumaru against several opponents is just fine until someone offers me an online duel.
Ranger101
11/09/08 @ 09:44
#18
0
You buried this comment
Comment below viewing threshold
Show
beholdthelantern & YoshIsland are suffering from a case of "senseofhumourfailure".
[eSc]Demon
12/09/08 @ 07:24
#19
0
You buried this comment
Comment below viewing threshold
Show
Wow, Samurai Shodown. I must have spent literally thousands of hours with that on neo geo cd when I was like 15. For me its a must buy. I am not worried about the d-pad problems - the neo geo cd didnt even have a real d-pad, only a really shitty stick-type of thing

I love the ref by the way: "Ibumne... ZWOO" - priceless :-)

Comments: 1-19 of 19 in total

Want to comment on this article? Log in, or register!

X View gallery