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Xbox Live Arcade Roundup Review

Xbox 360 Review by Simon Parkin

13 February, 2008

Page 1 of 4. Page 2 ->

Boogie Bunnies

  • Microsoft Points: 800
  • In Real Money: GBP 6.80 / EUR 9.60

Colour-matching puzzle games have always been a regular feature on the videogame release schedules but, in recent times, with the advent of Xbox Live Arcade and the success of the DS, Puzzle Quest and Bejeweled, a perennial trickle's become a torrent. Cheap to make and easy to execute, they require just a couple of tweaks to the formula, a cutesy re-skin and Puzzle Bob's your uncle. Boogie Bunnies is no different in that it boats a couple of headline inventions to mark it out from being a straightforward Puzzle Bobble clone but, perhaps inevitably, these detract from rather than add to the wining formula.

The layout of the screen is similar to Taito's classic, albeit it with the upper part filled by a group of variously coloured rabbits rather than bubbles, all neatly divided into rows and columns. Over time they advance toward the lake at the bottom of the screen and it's your job to stop them falling into the water. This is achieved by shooting new rabbits, one by one, into the furry throng.

Form a group of three or more like-coloured rabbits (either in a horizontal line, vertical line or L-shape cluster) and they'll explode, slowing the rest of the group's advancement toward the bottom of the screen. As the lines of remaining rabbits rearrange themselves in accordance with reverse gravity, filling in the spaces left by their exploded comrades, any resulting three-or-more colour groupings result in a further chain reaction, ballooning your high-score in step with the rodent explosions.

'Xbox Live Arcade Roundup' Screenshot bb

The first and most obvious novelty is that you can move the firing cannon up the sides of the play area as well as along the bottom. By continuing to press left or right your cannon will flip from the bottom onto the side of the screen, allowing you to fire a new rabbit into their number from the sides. This has several ramifications. Now it is possible to destroy groups of three like-coloured animals at the top of the mass (albeit to one side) as well as at the bottom. In a sense this increases the possible number of chains you're able to make at any one point as you're not limited to the X-axis. However it also removes any necessity to carefully aim your missile. Can't make the difficult shot? Simply run it up the sides and slot it into place from close proximity.

The second change to the formula is that the rabbits advance towards the bottom of the screen automatically (i.e. their progress isn't tied to the number of shots you've made like it is in Puzzle Bobble) and that on their way they periodically dance, a feature presumably introduced to justify the alliterative title. While the bunnies are boogying they're worth double points. That's all.

The biggest problem with the game is that it's simple but devoid of real depth. Without the challenge of precision-aiming, it becomes easy to blunder through levels without much planning and the experience is shallow and repetitive for it. Arcade, Classic, Endless and Co-op modes fail to expand the idea enough to warrant the 800 Microsoft Points price-tag because, put simply, there's an abundance of better examples of the genre.

6/10

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Comments: 1-16 of 16 in total

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DB2k
13/02/08 @ 11:21
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nice one thanks.. Glad I didnt bother getting Commandos and that rabbit game last night now. Tron - 5/10 looks generous.
Skeptopotamus
13/02/08 @ 11:23
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But where is N+? :(
Edited 1 times, most recently on 13/02/08 @ 11:23
haowan
13/02/08 @ 11:25
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xbla continues to fail

did you know they cut self-published developer royalites in half?

don't expect to see any decent indie stuff on there from now on :)

publisher content only from here on in folks - get your advergames here! get your advergames here!
miiiguel
13/02/08 @ 11:26
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It's funny that we (yeah, me too) look at these games as some litle funny things that no one buys or cares, but I read yesterday that most of them sell > 400K units, with TMNT Arcade on top with 700K units sold.
I should get out more... of EG, I mean.
Stoatboy
13/02/08 @ 11:28
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"put simply, there's an abundance of better examples of the genre." (Edit: regarding Boogie Bunnies, obviously)

Yeah, with Poker Smash being one of them, and yet also scoring 6... :P
Edited 1 times, most recently on 13/02/08 @ 12:09
Rev. Stuart Campbell
13/02/08 @ 11:34
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That's a picture of ordinary Tron, of course.
systems
13/02/08 @ 11:37
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No mention at all of how annoying "message chess" is with no ability to find your friends with it. It needs an update.
mingster
13/02/08 @ 11:42
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tron screenshot isn't Discs of Tron..
muscleblade
13/02/08 @ 12:11
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@DB2k Tip: Read other reviews for Commandos - and Poker Smash for that matter.

@miiiguel : you are missing out of some of the best Xbox 360 games - and the best and most original achievements.
miiiguel
13/02/08 @ 12:15
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muscleblade, yeah... I've been told. I bought Rez though, haven't played it yet but will soon. I have to get out of this "hardcore" little box I got myself into.
BBIAJ
13/02/08 @ 13:06
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I quite enjoyed the demo for Commanders actually, more so than that Band Of Bugs bollocks.
siro
13/02/08 @ 13:11
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I bet Xbox Live "Arcade" is the first arcade with a chess game in it.
neuroniky
13/02/08 @ 14:40
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Battle chess... oh the memories...
ScarOnTheSky
13/02/08 @ 15:22
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Regarding Commanders: Do you need an extra controller for every person who wants to participate in offline multiplayer games as you do in Carcassonne? Thanks!
Waldo
16/02/08 @ 22:13
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DoT was a great game in the arcades; the cabinet was a work of art.
dryden555
25/03/08 @ 16:38
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Have to strongly disagree with this review -- if you like turn-based games this is easily an 8 out of 10 game. I've finished the campaign and also the 10 battle maps and it was a blast. The game offers a decent challenge and the AI doesnt seem to cheat which is better than most games out there. The story in the campaign is crud but who cares. The 3D graphics are quite strong for the genre.

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