Xbox 360 Wireless Steering Wheel with Force Feedback Review
Peripheral visionary.
Version tested: Xbox 360
Console steering wheels are prima donnas. Awkward buggers, they park their clunky bottoms on tabletops where they immediately demand pampering: cables snaked all over the room, clamps tightened, options selected and then all of that done in reverse whenever they're to be put back in the cupboard. Because you can't leave them out, or they constantly get in the way, and probably teach your budgie rude words when you leave the room.
Microsoft's effort starts ticking these boxes before you've even taken it out of its own. It's called the "Xbox 360 Wireless Steering Wheel with Force Feedback". Try scrawling that across your website without breaking anything (note to admins: try scrawling that across the website without breaking anything). And, as everybody will delight in pointing out, it's not even wireless in the traditional sense of, you know, not having wires. The "wireless" bit of the name, you see, refers to the lack of direct connection between console and peripheral, not the unit overall. So if you want the "with Force Feedback" bit, you'll still need to have it plugged into the wall socket at all times, and if you want to use it at all then you will need to run a little cable between the ports on the wheel and foot pedal units, so that they can talk to one another (sample dialogue: "Vrrrooom?" "Vrrrooom.")
But then of course the other characteristic of prima donnas, besides their egotism and irritability, is that you can't really be doing without them, and with this Wireless Steering Wheel, Microsoft's hardware designers have done all they can to ensure that the set-up rituals - while slightly more complicated than simply picking a pad up off the coffee table - are still more worth than they're trouble.

Even as you're setting it up, you're enjoying the sense that care and attention went into every aspect. Most steering wheels screw themselves to your surface with as much thought and gusto as a jaded prostitute, and come loose the minute you start getting into a rhythm. Not so the Wireless Steering Wheel, whose clamp design is a marvel of engineering. The bit that comes into actual contact with the table can be angled, the screw mechanism is firm, and there's a separate flip-clamp bit on the front that helps lever a bit more grip out of the device once you've tightened it. It's definitely not coming loose, and it's quite liberating to realise just how much you can yank the wheel around without worrying. What's more, if you have no tabletop, you can simply remove the top section and park the Wheel on your lap. Force Feedback is diminished, but it's nice to have the option.
Meanwhile, the steering wheel itself is rubberised around most of its circumference with a slick square bottom (a nod to the restrictions of the average race car - or perhaps a nod to the tummy of the average gamer), and all the Xbox pad buttons are located within easy reach of your thumbs and fingers as you grip the wheel. The d-pad and face buttons fall within easy thumbing distance, while the bumper buttons translate to a pair of paddles that make for easy gear changes with the fingers. The back, start and Guide buttons sit in the centre of the wheel. You'll also find a little port down to the right of the wheel for attaching your headset mechanism, next to a button for synching the Wheel with the console, while the battery compartment is hidden behind a removable grey panel on the right side. As for the pedals - the accelerator has a nice metallic appearance and a healthy surface area, while the brake requires a bit more force to depress, just as you'd expect.

Describing it all in this much detail is a bit of an indulgence, you might be thinking, especially with all the photos dotted around the page. Then again, I'd counter that this is an expensive piece of kit - I thought it would be nice to note that it actually looks and feels like one. Dive into the bundled copy of Project Gotham Racing 3, and you'll discover that it behaves like one, too.
When the Wireless Steering Wheel was announced last year, of course, it was originally aiming to launch alongside Forza Motorsport 2 - a racing game of supreme depth and one that's designed to showcase the Wheel's capabilities. That didn't happen, what with one delay and another, but as it turns out PGR3 is a worthy substitute - at least in technical terms. The bundled copy is ostensibly the same as the normal one, except the disc also includes the requisite drivers for the Wheel. Don't worry though, because the install procedure is invisible - the only reason we know of it at all is that they point it out on the disc label, so you don't forget. Indeed, the only loading snag comes if you activate the Wheel having already turned on your console using a regular controller. The Wheel is nobody's sidekick, so it needs to be considered "controller one", and hooked up to your onboard profile in the usual Guide-button-tapping way.

It's a good thing I wrote all of this down when I was getting it set up, really, because once you're in the game you might as well be in another world. Immediately you feel the slight tug of the road pulling your tyres around, as the excellent Force Feedback replicates the changes in surface incredibly well. Even so, the initial races are a horror-show of under-steer, over-correction and spinning Ferraris. What's going on? What's going on is that it's actually a lot like driving. Moving over from the analogue stick is jarring enough to floor even the best driver (and I am our best driver, what with my all-platinums PGR3 record), and it takes a good hour or so to start realising just how brutally exacting a subtle, well-engineered steering wheel can be. You certainly won't be driving one-handed, put it that way. More likely you'll be gripping the wheel tightly, laughing into every corner and slamming your feet into the pedals with real vigour. PGR3's a new game again. A harder, more exhilarating one, where driving is suddenly driving. That's not even hyperbole, really.
And so the question becomes whether it's worth buying a Wheel to play a 15-month-old racing game that was already a bit like the one from 24 months prior to that. (And believe me, it does become that question - the other alternatives are Need For Speed Carbon, which I refuse to play on principle, and Test Drive Unlimited, which doesn't support Force Feedback and has a big fat steering dead zone blighting the experience.) Well, hard for me to say, depending as it does on a number of factors - whether you intend to buy Forza 2, whether you've played PGR3 before, whether you'll have to keep putting it away because your girlfriend's a frightful nag or your budgie keeps saying "Waaaark, cocking sandtrap". For me, I went into the experience with an irrational downer on console Steering Wheels, and having really seen as much of PGR3 as I was ever going to, and I left it - when I eventually left it - wondering how long I'd have to wait for Forza review code. You can work out for yourself if you want a steering wheel - just know that this is a good one.
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Comments (57) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Edit: I don't really care about the force feedback. Although I can imagine the game feeling a bit awkward without it. Then again it's probably ten times better than with a pad anyway.
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I mean I'm sure 90% of console owners use their consoles sitting on the floor or on a sofa, with no suitable table even in sight. I just don't know how it can really work on your lap if every time you try and use the pedals with your feet the wheel moves around on your legs, since moving your feet will move your knees, which moves your lap. I also imagine that the force feedback is troublesome.
I really want a good force feedback wheel for my 360, I was just hoping they would have come up with an elegant solution for using the thing on your lap. What it needs is something like a T shaped bar that goes under your legs holding the wheel firmly held above them.
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I would say any serious console race driver needs one. I am not so I don't
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I was hoping the whole "chav"-phobia thing was from kids that are scared of a hooded top, not grown adults? Please tell me that's not the reason...
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This will be compatible with the wireless PC adaptor right?
/is also in the all-Platinum club
/High fives Mugs
Playing GT4 with the FF wheel made a completely different game, a better game. A game where smooth driving and manual gears would ensure success. I wish I had the pennies for this.
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/reads review
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And for those without a suitable table handy (my "coffee table was way too low) use the ironing board. Its just right for clamping to, and its height adjustable!
I cannot wait for Forza 2. Its gonna be brilliant fun with a wheel!
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It IS a good wheel, and getting it out of the box is almost as difficult as those roll the ballbearings around and get them in the hole type puzzles.
It's no DFP, but I'm hoping that Forza 2 will really make the wheel shine at it's brightest.
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Also, those of you waiting to pick this up with Forza 2 be careful, they'll be rare as hens teeth around that time.
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I mean I'm sure 90% of console owners use their consoles sitting on the floor or on a sofa, with no suitable table even in sight. I just don't know how it can really work on your lap if every time you try and use the pedals with your feet the wheel moves around on your legs, since moving your feet will move your knees, which moves your lap. I also imagine that the force feedback is troublesome.
I really want a good force feedback wheel for my 360, I was just hoping they would have come up with an elegant solution for using the thing on your lap. What it needs is something like a T shaped bar that goes under your legs holding the wheel firmly held above them."
That T-Bar idea is a really good one. I dont have a table and play 99% from the bed or bean bag. Love the idea of using this wheel but hate the idea of having to move everything in the room to accomodate its use.
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Hey? You did turn the wheel support on in the options menu didn't you?
I certainly don't have any dead zone problems with mine.
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Think I gonna get one of these to solve the problem:
Adjustable Table
The mrs wants to find a nicer lookin one though
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Available from Robert Dyas and all good homeware stockists... etc etc
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streuth. That just may be the table i'm looking for.
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"the Wireless Steering Wheel, whose clamp design is a marvel of engineering."
What? It's essentially the same clamp that was on my Sidewinder FFB nearly 10 years ago!
"I'd counter that this is an expensive piece of kit"
It isnt really, as far as FFB wheels go this is budget. And even then its not that great. The Logitech DFP that I use on the PC is a better wheel in every way, and is around 20 notes cheaper. Being the only option on the 360 isn't an excuse, it still gets compared to what else is out there. Added to that that it's a noisy bastard and the column is very loose (both of the wheels I have had have had several mm of play). I was not filled with any confidance of it's durability, it feels very fragile.
"Forza Motorsport 2 - a racing game of supreme depth"
Forza is a great game, but supreme depth? Go and play the decade old Grand Prix Legends, or rFactor, or Live for Speed or GTR than we can talk about supreme depth.
"because once you're in the game you might as well be in another world."
The poor FFB implementation in PGR 3 and the racket the wheel makes removes any immersion. Again, the DFP, with the right game, provides are far more immersive experience. The subtle effects found in other games make PGR feel rather primitive. This might be remedied slightly with Forza, but I feel mechanically the wheel can not provide a good range of FFB effects. I also fear the the wheel will be comprimised when they also account for pad users.
"Need For Speed Carbon, which I refuse to play on principle"
Well at least you got something right
Im sorry but I just find this review too gushing, it's far from faultless. Admitadly it's not a bad wheel, but for £90 I expected something of better build quality and robustness.
Where is the 900 degree steering mode? On Richard Burns Rally on the PS2 I could customize how far the wheel turned from the default 180 degree all the way to 900. Using logitechs drivers on the PC there are even more options to fine tune the wheel.
Perhaps this is desgined for the mainstream, well it must be, which might explain why I was far from satisfied, I wish now I had given it a miss and got the Logitech G25 instead. But, that doesnt excuse what is, when compared to the competition an average and overpriced wheel at best.
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Getting all plats in PGR3 is pretty easy man
Still, High Fives and ass slaps all round for the plat crew
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Respect.
Personally, the cone challenges leave me cold and I just do what I need to get past them. I've got every Gold medal, but Platinum is just too much.
I'm going to wait until I see how Forza 2 compares with the next version of GT before I decide on a game, platform and wheel to use. I know this'll be a long wait, and it's not looking good for GT at the moment as it seems it won't support any force feedback. But the hours I've spent playing GT4 with the Logitech FF wheel make me want to ensure I back the right horse. So to speak.
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Ah, you *crease* me up
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Thanks FooAtari; You just saved me the bother of pretty much saying everything you said in your post.
I also used to be a sim racer; I tried most of the best affordable kit including ACT Labs FF wheel (which was a beast of a wheel but I didnt like the 10 past 10 spoke layout), DFPro, ACT shifter; BDR RaceFrame Pro, BDR Speed7 Pedals with Clutch etc you get the idea; I actually learned to HeelNToe with this kit in GPL and had many hours of great racing in GPL, LFS and GTR.
The MS wheel is RUBBISH with PGR3 (the wheel suffers from horrendous lag, I'm hoping this is a software issue and not the Wireless) It's kind of bearable once your brain has learned to compensate for the lag but it's not right for sure; and Test Drive Unlimited is quite simply unplayable; Unless they've actually patched TDU again since I last played it about a month ago.
The best affordable FF wheel on the market atm is probably either the G25 or the DFPro; neither of which will work with the 360
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How can a wheel desinged with the hardcore in mind (within context of the consoles) not incorporate a gear stick! When I play driving games i sometimes like to drive with one hand and still change the gears using a combination of gearstick and paddle shifting. As for putting the wheel on my lap that is not an issue with me as i drive using the gamepod.
As much as i would love to get the 360 and forza2, I am going to stick with PS2/GT4/DFP.
I cant afford to spend my money on a wheel that i feel doesn't justify £90 and a game that claims to be the ultimate racing game when not even 900 degrees is not even implemented.
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You say you worked on GTR360? Can you tell us a bit more about it? How's it shaping up? When is it set for release?
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For the record, I love mine, The only problem for me being the perennial moving of tables and such, as lap-wise it's not so hot.
Oh, and my 360 ring-of-deathed at the weekend, so that's two problems. hey-ho.
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Though it does require live-in wife/girlfriend/mother for availability of ironing board.
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Respect indeed!
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Traded in Tiger 2006, PGR 3 so got it for 60 notes.
In PGR 3 the feedback seems a bit strange @ times ( i.e. heavy resistance to slight movement when going in a straight line at speed - think I have only had that with a knackered knuckle joint to the steering shaft on a car.)
In fact PGR3 seems better without the feedback if your going for a time (although I just beat my best with feedback on). Obviously anyone who read the recently linked article by the developer of Forza, will be expecting great things from Forza2.
SHARKVLION - having played on my mates Samsung LCD - it was like a different game with lag - where anyone who hasn't played PGR3 on a different setup would wonder WTF are you going on about - but to me it was like playing a different game. Probably only talking milliseconds and may very well be a setting on his TV doing some king of processing? As on mine with the wheel 3 foot from the 50" plasma on the ironing board going in car you can see a 100% positive realtime correlation between real and virtual wheel movement.
Thought GF might like having a bash on it (PGR3 obviously), but she still thinks it’s shit, in reality its no doubt a good indication of how crap she'd be in a DBR9 so I must remember to not let her near the keys should I ever get one. She loves Excite Truck instead. Seems Nintendo have cross sectional appeal nailed.
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19-Feb-07 10:02:49
And for those without a suitable table handy (my "coffee table was way too low) use the ironing board. Its just right for clamping to, and its height adjustable!
>> Great idea Valver ! Kudos to you for sharing that, my "coffee table height" problem is now solved.
Just wondering how I'll explain this alternative use of the ironing board to my wife... I think I'll have to iron a few shirts myself as a compensation, but it's worth it !
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http://to olmonger.com/2006/06/15/how-to-...
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Fancy replacing your official pad with one of those awful third party pads in Game? Didnt think so.
It's not being a snob Lovemoose, it's simply that the MS wheel is not that great. Have you used other FFB wheels before such as those SharkVLion mentioned, or played any of the sims he and I mentioned? It's just not that good, especailly when it doesnt perform as well as cheaper wheels
I forgot about the lag this wheel suffers from that SharkVLion also mentioned, but that may be down to PGR3. I have been impressed by most of what MS has offered with the 360, but this well has not impressed me in the slightest. I shall wait for Forza 2 and GTR 360 before I make final judgement, but to be honest im not expecting drastic improvements.
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Yes if you are trying to simulate driving a standard road going car, but not a track racing vehicle.
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:'(
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Comments thread of the day
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Now, back to the ironing!
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If you play long enough the creases fall out of your clothes naturally
Anyone got any info on these lil things? [link url=http://www.ebgames.com/product.asp?cookie% 5Ftest=1&product%5Fid=802337
]http://ww w.ebgames.com/product.asp?cooki...[/link]
While maybe not a pro standard wheel, I'd be happy to get one of those to save me having to buy another wheel and then could use wireless pads on PC too.
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I was sitting next too one on the bus. Being cool with his speakers and all. I'm happy that I'm a 'kid' and can just comment on how sad he looks with his need for attention. Yes, I am one of those kid's who prefer classical over afro American's who hang out in the gym all day, cook up one penny names and keep going on about how tough they are. Silly me.
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I'm so demanding when it comes to technology.
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Yes if you are trying to simulate driving a standard road going car, but not a track racing vehicle."
First of all, I've also never seen a race car with only 270 degrees either. You never seen F1 drivers crossing their arms in Monaco? Even more so back in day, like 1979 (a most excellent mod for rfactor by the way). Or how about, um, amature(cant think of a better word) rally cars. They are not professionaly prepared, many are slightly modified road cars. Some games, such Forza, Live for Speed and GT4 simulate road cars and race. The 900 degrees in games like Live for Speed is very impressive. And even more appealing is all the ranges in between....
AtomicBanana "Sadly I'm kinda stuck. I know there a better wheels for the PC, and I want to get into the GTR/GPL/LFS etc games, but also I want to play forza and co on my 360. So of course, the xbox 360 wheel works out nice in that regard..."
Forza is a great game, im sure 2 will be as well. But if you have a PC id take anyone of those game you mentioned over Forza any day, even better all three, very cheaply too.
As for the ironing board, I have one just for using the DFP on PS2 and used it for the 360 wheel too. It's ideal solution as having it on your lap is useless. Low cost, adjustable and folds away!! The DFP is permantly hooked up to the PC now, but was very stable on the ironing board...
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If you dont like driving games.. why own a 360?
(sorry, couldnt resist)
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I like both
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By definition it will provide more resistance the more you press it as the resistance is created by a spring on the 360 pedals (but does not feel very realistic). It feels good, quite a firm spring (the trouble being it needs to be reasonably soft enough to allow children to use it without an RSI claim being launched), obviously depends how much left foot braking you do yourself. You can do heel and toe accelerator and brake but will change to left foot braking am sure - which is faster for getting you out of trouble with your left foot hovering above the brake as opposed to shifting from the accelerator.
To begin with I was underwhelmed, an average of 3 seconds slower (around Half F1 circuit), but after having beaten my pad time by a tenth of a second now (after one days play) with the wheel am hooked. Seems silly to play it with a pad now - that just isn't driving is it?
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So im not wondering about the earlier comments on you being a "wheel snob"
Anyway to stop the offtopic, liking the Forza 2 quite a bit so I think I have to buy this one too.