Xbox 360 vs. PS3: Multiformat Face-off
We compare and contrast the PS3's 360 ports.
The delayed European launch has left the PlayStation 3 with something of a problem - a sizeable proportion of its debut games are already available on the Xbox 360. Indeed, the likes of Fight Night Round 3 have been maturing on the shelves for over a year, while many of the others debuted on the 360 over four months ago. Internet gossip and many online reviews also point to several of these PS3 conversions suffering in comparison to the 360 'originals', an astonishing state of affairs considering that Sony's hardware is newer technology with a price tag that dwarfs that of Microsoft's console.
Of course, it's early days for the PlayStation 3 and any new piece of gaming technology takes time for game developers to get to grips with. That said, many studios (off the record of course) are not entirely happy with the SDK that Sony provides for PlayStation 3 development. The word is that Microsoft's programming environment gives better results more quickly. There's also the question of memory - Xbox 360 gives developers a full 512MB to do with as they will. PlayStation 3 on the other hand divides its internal RAM into two 256MB portions, with one section dedicated entirely to the NVIDIA-derived graphics technology. Up until recently, 64MB of the PS3's system memory was also sectioned off for OS use only, meaning that memory becomes far more of a precious commodity when developing on the Sony platform.
Clearly the PS3 is far from technically deficient up against the 360. While the 360's triple-core PowerPC CPU is an extreme piece of technology, Cell is no slouch in itself. It may only have a single core, but its satellite SPU processors are astonishingly powerful - just one of them can decode 300 MP3s simultaneously in real-time, and there are six of them available to be used in concert while the main CPU runs the core game logic.
But how much of an impact are all of these factors having on the launch titles? We decided to take a look by directly comparing 360 and PS3 versions of the same game, capturing full 24-bit RGB shots and video from each system's best-performing AV output: HDMI from the PS3, and VGA from 360. And this in itself gave the Sony console an immediate advantage. While the difference between analogue and digital on a typical consumer display is difficult to spot, our equipment showed that colour reproduction and basic definition of the image were superior thanks to the pure digital output of the Sony console. There was also zero interference to the signal - the 360's VGA output wasn't so pure, and performance degraded a little at the 1080p top-end. Isolating the video cable as much as we could helped to keep this to a minimum. You probably wouldn't be able to tell any difference at all on the average flatscreen, but we would have definitely liked to do these tests using the much-rumoured HDMI-equipped 360 supposedly due in May.
From there we compared graphical performance and combined those with gameplay impressions. The objectives were two-fold - firstly to provide additional PS3-specific comment in addition to existing Xbox 360 reviews for the same title on the Eurogamer database. Secondly, this was an interesting exercise in seeing how the Sony console's radically different hardware handles the cross-platform development that is becoming increasingly commonplace in the games industry.
To make things more interesting, we also threw in a couple of curveballs that should work to the PS3's advantage - covering a couple of 1080p titles (which common knowledge/Sony PR suggests the PS3 should handle with more aplomb) and putting Namco's Ridge Racer games on both platforms up against one another.
So here's the initial batch of comparison featurettes - the first in an ongoing series.
- Ridge Racer 6/Ridge Racer 7
- Def Jam: Icon
- Fight Night Round 3
- Virtua Tennis 3
- NBA Homecourt
- Need for Speed Carbon
Nb: When you're poking around the comparison galleries, you can click "View Original" at the top of each for full-size images. Enjoy.
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Comments (123) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/kicks feet up
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Oh...
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Regardless nice flamebait.
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(The consoles' lifespan)
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(I don't own either)
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Being serious for a sec, the RSX is outclassed by the Xenon. PS3 games really don't have any business 'looking' better than the same game on 360. Of course the PS3 does have CELL (OMG). No escaping from cold hard specs init. Yea.
/dies
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I think I'll be going elsewhere for a few days, it's likely to get nasty round here.
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inconclusive.
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Edit: Just noticed there waas no real mention of achievements and rumble, and only a couple of references to the tilt in the sixaxis... surely these make more of a difference than some of the other comments?
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I got my PS3 this morning and thought I'd check this site while I've got some downloads on the go (GT HD and Tekken DR). I played Ridge Racer 7 this morning and thought it looked very jaggy in 720p on my Samsung HDTV, far more than the 360 version in my opinion which I loved and played for weeks last year. I haven't noticed any HDR-lighting effects either in the PS3 version on the five or so tracks I've played and, in fact, don't recall any in the 360 version either... :?
As for Virtua Tennis 3, I can see from the 1080p comparison shots that the bottom PS3 ones looks a tad more jaggy than the 360 version but maybe that's only obvious in a static screenshot and not on an HDTV.
Which brings me onto that... most HDTVs do a certain amount of image processing to the picture before it's displayed, they rarely display them "raw" like on a PC monitor, so it's almost impossible to use a static screenshot grabbed from a framebuffer as a 100% accurate representation. And if you take photos of the game on the TVs then they're can be distorted by different angles and lighting.
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Don't you think you're being a bit harsh!? If you don't find it interesting, the please move along, but personally (as someone who is yet to buy either a PS3 or 360 - or a HDTV for that matter) it is definitely something I'm interested in, even if it won't necessarily dictate my eventual buying choices.
Both Sony and MS have hyped up the hi-def capabilities of their respective machines and it's surely relevant to us gamers whether they've delivered on them. And given the multitude of cross-platform games, if eye-candy, online services and a tilt-sensitive controller is all that sets them apart, then I for one definitely welcome any analysis of this in the reviews I read.
Well done EG.
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PS3 fans can be happy that some games look better and 360 fans can go away pleased that year old games dont look much better on a new system.
Only a complete retard could start an argument about this piece.
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It's called 'self-ownage' heh
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The Snes and the Megadrive were similar but the Snes had the mode 7 advantage.
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Surely folk want to know what differences (if any) there are.
Tell you what, if someone says something looks nicer on the PS3 than your 360 (or vice versa), get over it. If you feel the need to whine about it, then you are a very insecure individual indeed.
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Wii
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How many 360-wii-PS3 ports are you aware of?
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Still, you got me on that port, forgot about it
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For me it is 360 based on:
1. I do not need neither a new Blue Ray nor HDDVD, so it does not weight on my decission. In 4-5 years I will probably need one, but not now.
2. Xbox live is a winner over the PS3 Home.
3. The 360 is easy to hook up with a Vista/ Media Center computer and external memory drive. So I can manage all my audio /video from the 360 without having to use the memory drive or the DVD player on it. That is a winner for me, a fully integrated media hub I can easily manage. If I can get 360 support for DIVX in the near future I am all set.
4. 360 is cheaper
5. Cross platform games are looking very similar. I am aware each platform will have their own quality exclusive games. I have a blast playing Gears of War and some other players also will have fun playing Resistance. I am fine with it. Both systems have quality games and will continue doing so.
Having said so, the 360 works out for me just fine.
For different people with different needs, it may be the other way around
Diversity is good to have.
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I use TVersity http://www.tversity.com< /a> This will work on all codecs you have on your PC and allow your media hub/360/PSP to view any files you set up.
Problems are you can't fast forward or rewind and you need a fast PC if you don't want to pause it at the begining.
If you have MCE XP or Vista (or Ultimate Vista) I think transcode 360 is better.
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Um, PC games?
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As a gamer Im delighted to see mothers queueing up to pay 750 euro for the kids because it means the choice and variety and quality of games available for me increases.
All things considered I think spending the money on 360 has been the smart choice for anybody during the last year or so and the PS3 will hopefully come into its own in a year or so.
If you had neither I'd say its pretty equal footing for which to purchase right now. Wait 12 months and PS3 may become a slightly better choice.
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So EG, how do the play through SCART?
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Actually, PS1 was really nice to code for. It was just a CPU, a coprocessor for doing fixed-point matrix maths and a graphics trip that draws triangles. Much nicer than the early directsX/OpenGL/3DFX hardware mess that was the PC at the time, and legendarily much easier to program than the godawful (from a hardware perspective) Saturn.
It's just with PS2 that they lost the plot. The simple processor-and-graphics-chip combo of PS1 was more similar to the way Xbox worked in my experience.
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Even RGB SCART does a maximum of 576i though. I played my 360 through an RGB SCART for six or so months until my telly broke, and it looks really really REALLY nice.
HDTV is absolutely bloody amazing though.
Really fair article EG. Recommended.
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It must be painful trying to play games for a lot of folk. "Which cable should I use? How do I shield it? That pixel is the wrong shade of turquoise. This only runs at 53.5 frames per second"
This whole technology willy waving nonsense is pathetic.
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Also, it is a MAJOR problem when there are sailboats MISSING from the Playstation 3 version, because the Playstation 3 can only display 275,000,000 polygons per second compared to 500,000,000 polygons per second for the Xbox 360. That is the whole reason why the Playstation 3 version does not have the ability to maintain a steady framerate at 60 frames per second when the resolution is 1080p.
The Xbox 360 upscales the resolution to 1080p and maintains the resolution at 60 frames per second fine.
Also, this article fails to mention that Ridge Racer 6 was developed on Pre-Alpha development kits for the Xbox 360, which only gave developers access to one of the three CPU cores on the Xbox 360. This means the developers at Namco only had access to one-sixth of the General Purpose CPU power for the Xbox 360 while making Ridge Racer 6.
On the other hand, the Playstation 3 was delayed, which means that Ridge Racer 7 was released after the developers at Namco had access to the Final Development kit for the PS3 for over SIX MONTHS, which allowed the developers to have access to 100% of the power of the PS3.
In the stages that appear on both systems, the Xbox 360 version had more detail, better lighting, smoother framerates, and faster load times.
In this first picture comparison, it appears "brighter" on the PS3 and "darker" on the Xbox 360, just like the person comparing the games points out. But what he fails to mention is that Ridge Racer 6 has a wide variety of times of day that you can race. The Xbox 360 looks GREAT in those night stages because of the vastly superior lighting of the Xbox 360. Take a look at that tower on the light with the green lighting for proof of that.
Read the review for both games. The Xbox 360 version is rated higher, and the review for Ridge Racer 7 makes it clear that the Xbox 360 version has smoother graphics.
Also, the article here fails to mention that the Playstation 3 version of Ridge Racer does NOT allow you to use a headset to talk online to the people you are playing online with, like the Xbox 360 version of the game does.
Ridge Racer 7 is just like all of the games from EA Sports, and 2K Sports, and Call of Duty 3, and just about every third-party game for the Playstation 3; it does NOT allow you to talk online with the people you are playing with while you are actually playing the game. The Xbox 360 version of Ridge Racer, and all of the EA Sports games, and all of the 2K Sports games, and Call of Duty 3, and just about every third-party Xbox 360 game lets you talk online with the people you are playing online with.
The reason for this is because the Xbox 360 comes with an online headset, which includes a headphone and a microphone. The Playstation 3 does not come with anything like that at all. As a result, third parties are not motivated to include voice-chat features like that in the games, since Sony doesn’t support the feature themselves.
Ridge Racer is much more fun on the Xbox 360, simply because you can talk with the people you are racing with online, and it adds UNLIMITED replay value!
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Its a fairly split decision. Some people say its sharper (some say to the point of producing jaggies) others prefer component as the colour reproduction is warmer.
You can also upscale DVDs with the VGA cable, not that it makes much difference.
You can get third party VGA cables from Virgin for a tenner, so its worth a punt to see for yourself. Bare in mind that some people have problems connecting audio with a VGA cable. Some TVs have just a 3.5mm jack in for audio as the input is designed for a PC, so you may need to connect it via an amp.
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EG should acknowledge rumble and live if they talk about PS3's tilt, however so far there is a very little differences. Call of Duty 3 and Tony Hawk supposed to be more stuttering noticeably on PS3 compared to X360 but that more likely due to getting to grip with more complicated hardware on PS3.
I will get PS3 when price drops (may be a while but I will wait Sony out) but would confess that my thinking is that I would prefer getting X360 over PS3 for multi-platform for achievement and rumble. Keep PS3 for that exclusive-must-have games that we cant do without.
Re cable, I use VGA as with my HDTV it is much sharper and better colours being displayed
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I have always wondered why mutli format mags seldom compare like for like. Games TM had a stab but might as well not bother as it usually boiled down to Xbox crisper graphics PS2 better suited controller (Which I never understood as the dual shock was and still is useless when using both analogue sticks. Swap the D pad for the left analogue and I would be chuffed...oh and put proper triggers on.)
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I am in no rush to buy the PS3 yet, but will probably get it during the next month. As has been pointed out it's not exactly flying off the shelves anywhere...
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But if I look at the next gen game displays in the stores the disappointment that is next gen really begins to dawn. With 360 being around well over a year, this is quite concerning.
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Plus thats colour pallets which are chosen by the devs themselves, they tinker with them for "realism"... anyway 360 will be better suited to richer colours with its GPU and memory setup.
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Here it is again"
The comparisons of Ridge Racer 6 vs 7 seem to leave out the fact that there are waves under bridges that MOVE in the Xbox 360 version, while the waves don't move at all in the Playstation 3 version--they just remain still, like a cutout picture...and that SUCKS.
Also, it is a MAJOR problem when there are sailboats MISSING from the Playstation 3 version, because the Playstation 3 can only display 275,000,000 polygons per second compared to 500,000,000 polygons per second for the Xbox 360. That is the whole reason why the Playstation 3 version does not have the ability to maintain a steady framerate at 60 frames per second when the resolution is 1080p.
The Xbox 360 upscales the resolution to 1080p and maintains the resolution at 60 frames per second fine.
Also, this article fails to mention that Ridge Racer 6 was developed on Pre-Alpha development kits for the Xbox 360, which only gave developers access to one of the three CPU cores on the Xbox 360. This means the developers at Namco only had access to one-sixth of the General Purpose CPU power for the Xbox 360 while making Ridge Racer 6.
On the other hand, the Playstation 3 was delayed, which means that Ridge Racer 7 was released after the developers at Namco had access to the Final Development kit for the PS3 for over SIX MONTHS, which allowed the developers to have access to 100% of the power of the PS3.
In the stages that appear on both systems, the Xbox 360 version had more detail, better lighting, smoother framerates, and faster load times.
In this first picture comparison, it appears "brighter" on the PS3 and "darker" on the Xbox 360, just like the person comparing the games points out. But what he fails to mention is that Ridge Racer 6 has a wide variety of times of day that you can race. The Xbox 360 looks GREAT in those night stages because of the vastly superior lighting of the Xbox 360. Take a look at that tower on the light with the green lighting for proof of that.
Read the review for both games. The Xbox 360 version is rated higher, and the review for Ridge Racer 7 makes it clear that the Xbox 360 version has smoother graphics.
Also, the article here fails to mention that the Playstation 3 version of Ridge Racer does NOT allow you to use a headset to talk online to the people you are playing online with, like the Xbox 360 version of the game does.
Ridge Racer 7 is just like all of the games from EA Sports, and 2K Sports, and Call of Duty 3, and just about every third-party game for the Playstation 3; it does NOT allow you to talk online with the people you are playing with while you are actually playing the game. The Xbox 360 version of Ridge Racer, and all of the EA Sports games, and all of the 2K Sports games, and Call of Duty 3, and just about every third-party Xbox 360 game lets you talk online with the people you are playing online with.
The reason for this is because the Xbox 360 comes with an online headset, which includes a headphone and a microphone. The Playstation 3 does not come with anything like that at all. As a result, third parties are not motivated to include voice-chat features like that in the games, since Sony doesn’t support the feature themselves.
Ridge Racer is much more fun on the Xbox 360, simply because you can talk with the people you are racing with online, and it adds UNLIMITED replay value!
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You are of course right. It's a valid point in a direct comparison though. Sony has been touting about 1080p being _THE_ HD experience we all need and it seems it's coming at a cost. It's really irrelevant in a racing game but I wonder how much detail has to step back for the higher resolution - which definetly comes to play in other genres.
Not talking as a fanboy now but I guess the idea of rendering at 720p with an outstanding ANA upscaler seems the better choice.
Time will tell if this statements holds true but if the PS3 was indeed so much more powerful than the 360 than it surely would also show at least somewhat in the early stages too?
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Price
Games
There are no other criteria, in the grand scheme of things.
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By seeing these pictures, people (common joes) will *for sure* come to the conclusion that PS3 is better, because brighter is always better. It happens the same with LCD an plama screens.
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]http://uk .gamespot.com/features/6162742/...[/link]
It seems the 360 for gaming is better in price, quality, multiformat games, game exclusives, and online gaming, with PC/360 gaming soon. and not forgetting the excellent Xb360tv.
Personally i think the PS3 has much to prove for gaming: at present it's being out done by system half it's price. In the amjor ex PS3 exclusives: Virtua Fighter 5, Devil May Cry 4, Assassins Creed, GTA 4, now heading to the 360, it seems to be a better choice.
With exclusives like: Bioshock, Mass Effect, Alan Wake, Halo 3, Too Human, Enternal Darkness 2, Fable 2, and three 360 Rpg's exclusives by Final Fantasy creator: Blue Dragon, Lost Oddysee, Cry-on, on the way and already rumors of Final Fantasy and Metal Gear 4 (Konami hinted this already!), what is the point PS3
claiming to be the ultimate gaming machine - Oh! PS3 has GT, but 360 has Forza Racing.
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Bioshock
Forza Motorsport 2
Halo 3
Mass Effect
Alone in the Dark
Assassin's Creed
Blue Dragon
Brothers in Arms: Hell's Highway
Bullet Witch
Burnout 5
Crackdown
Eternal Sonata
Ghost Recon Advanced Warfighter 2
Grand Theft Auto IV
Haze
Lost Planet
Medal of Honor Airborne
Resident Evil 5
Shadowrun
The Darkness
Too Human
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Funny how some games have their framerates affected at the higher resolutions (heh, like that wouldn't happen). Kind of makes games which aren't specifically coded and optimized for 1080p output at 60 frames per second, a complete waste of time.
I wish EG did these during the last gen, but I guess there was actually more stuff of interest going on then, eh?
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The point is Sony have tried to force the blu-ray on you, you have to pay the price - no choice. At least the 360 you have a choice, and when you want. It's main priority is GAMES. Yet the textures, framerate, modes, online seem to be better on the 360 on games that should have been sufficiently better on console that Sony claim is the most powerful. Games that have over a year are still in a majority looking worse, or just very slightly improved - A YEARS EXTRA TIME!
Look at Gears Of War, Lost Planet, Crackdown, Dead Rising - these don't even use the 360's full use of Core/thread technology and yet PS3's games like Motorstorm, Resistance; ehich have been esp developed for PS3 by special input by Sony, for 2yrs + don't even threaten the explosions, textures, screen display, framerate the 360 is throwing around. And these 360 games have been in development for 1+ years; that's less then Motorstorm, Resistance (2005 1st ever preview)- remember PS3 was available to game developers at the same time as 360, due to manufacturing components the PS3 was delayed to hit the shops. EA wrote/worked on Fight Night 3 both at the same time - though PS3 had a extra 9months development, due to delayed PS3 release. Oh! F.E.A.R plays better on 360 to. To me Ps3 seems to have more development time but can't quite surpass a system half it's price.
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Alan Wake
Bioshock
Forza Motorsport 2
Halo 3
Mass Effect
Alone in the Dark
Assassin's Creed
Blue Dragon
Brothers in Arms: Hell's Highway
Bullet Witch
Burnout 5
Crackdown
Eternal Sonata
Ghost Recon Advanced Warfighter 2
Grand Theft Auto IV
Haze
Lost Planet
Medal of Honor Airborne
Resident Evil 5
Shadowrun
The Darkness
Too Human
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Signed,
An old-time Sega Magazine fan.
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"Also, it is a MAJOR problem when there are sailboats MISSING from the Playstation 3 version"
Oh man, that's the funniest thing I've read all day.
Yes those MISSING sailboats are a MAJOR problem. Imagine the SHAME when you're showing off your new Playstation 3 to SOME friends when you drive over the bridge and there's no SAILBOATS to be seen. No boats! Your console is POO! It is inferior in every WAY to the Xbox 360 because there ARE no sailboats.
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"Only a complete retard could start an argument about this piece."
Ooh sounds like a challenge!
Good article by the way. As 3rd party exclusives get less, developers will start to add in different content for different consoles, so I think a side by side comparison of games is a really good idea!
@TRUTH
"Gears Of War, Lost Planet, Dead Rising all were developed in approx 1+ years"
Where did you hear that? If the new FIFA takes a year development, and it builds on a previous game (and is made by EA with humongous teams), then I would expect a new IP to take much longer...
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I wouldn't expect to see MAJOR graphical differences between the two formats during this generation. The main difference on-screen will be number of enemies, frame-rate etc.
There's a hell of a lot more to this comparison than graphics though!
Online play, 'features' like rumble and achievements and Arcade etc and of course price(!) must be taken into account too.
The 360 seems to have the PS3 beaten in all or most of those areas with the biggest difference being the price of course. You can play these same games with a 'tard Core pack 360 for less than half the price of a PS3 with the, older, games costing less than half the price too.
Bloody hard to argue against that ...
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Come on MS, hurry up with that HDMI port!
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Eh? Where was that confirmed? Did I miss something?
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1. It costs too much, when it's core abilities are about the same as the 360's.
2. I'm not interested in the things it 'potentially' does better than 360.
But Mike, seriously mate - give it a rest. You make us all feel like pushing your face down a soiled toilet pan with this constant OTT trolling. Xbox 360 owners know how good the system is already, and PS3 types don't care anyway. Move on.
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The 360 was already delivering or exceeding PS3 quality nearly a year and a half before the PS3 launched here in the UK. Any more than 6 months is risky, over 12 is leaning towards a market share suicide, even for the leader.
Most people simply want the best as soon as possible. If the consoles had been released at opposite times I would be a PS3 owner - I am a technical "FanBoy". I do not look upon manufactures as Pseudo football teams, to be worshipped through thick and thin - mearly at who has got the product that appeals to me the most at the right time.
Microsoft would have been ridiculed had they brought the 360 out now, if the PS3 had launched when the 360 did.
I still can not quite believe Sony have got off as lightly as they seem to have. Anyone else would have been crushed, releasing (as Sony have IMO) something with no discernable advantages to the competition so late to the party. Indeed only the strongest of market leaders could attempt such a feat, and they have, but at what cost? We will probably only know for sure in a generations time, but if Sony expect their revenues of the PS3 to be propping up the rest of the company they could be in for a rocky ride compared to the last generation.
Sony seem to have a great fondness for leaving 5 years between console launches - can any of us really envisage Microsoft waiting over 6 years from the launch the 360 to bring a new console out? Highly unlikely I am sure we all agree.
So with Microsoft probably on course to secure as much market share as Sony in this one - if they (MS) can release the 360 successor, with full backward compatibility (IMO-highly likely as MS now own their Own GPU even though ATI engineered it unlike with the previous Xbox and Nvidia) it feels as if Microsoft are on target to dominate another sector; which I hasten to add leaves me with mixed feelings.
Personally only 2 things matter to me, 1) I want the best experience, 2) at the earliest possible time - and the worry for Sony is, that the PS3 is not satisfying either criteria.
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Perhaps its my HDTV? I use the Samsung, made in conjunction with the xbox 360 in mind, surely if im going to use VGA, there isnt another TV better equiped? Or is there? But upon my comparison, there is none compared to the vibrant colour from Component, and the clarity.
EG, come back with a Component vs HDMI thread, then ill take on board the results.
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Component is not digital either.
It highly depends on the TV wether VGA or component looks better.
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+1
"Microsoft would have been ridiculed had they brought the 360 out now, if the PS3 had launched when the 360 did. "
+1
"I still can not quite believe Sony have got off as lightly as they seem to have. "
They haven't got away with it yet!
"Sony seem to have a great fondness for leaving 5 years between console launches - can any of us really envisage Microsoft waiting over 6 years from the launch the 360 to bring a new console out? Highly unlikely I am sure we all agree.
So with Microsoft probably on course to secure as much market share as Sony in this one - if they (MS) can release the 360 successor, with full backward compatibility (IMO-highly likely as MS now own their Own GPU even though ATI engineered it unlike with the previous Xbox and Nvidia) it feels as if Microsoft are on target to dominate another sector; which I hasten to add leaves me with mixed feelings. "
Yeah I've said previously that I think the next Xbox will be out at the end of 2009. Similar architecture, double the cores, twice the RAM, dual-format HD-DVD/Blu-ray drive, wi-fi, 250GB hd, 100% h/w bc.
Sony are talking about a 10 year lifespan for the PS3 and while that may be accurate, I think at least 5 years of that will be as the old-gen as MS will undoubtedly raise the bar another mile higher in 2-3 years time ...
Well I think it's great that MS have raised the bar so high this time around, as long as they keep doing that then it's good news for all of us. The problem of course is if they crush the competition along the way ...
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reminds me of a bad-taste comeback of the Toy-Story graphics bs. sad is that lots of people ate it...
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I swear that Ridge Racer shot was at sunset while the other was at daytime.
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]http://ww w.destructoid.com/ridge-racer-6...[/link]
Here's a better link (above) that shows Ridge Racer. I have a Pioneer 43ich plasma(i worked my butt off to get this), having a HDMI connected to the PS3, and the 360 with the MS HD connection lead. The 360 seems to have sharper colors, brightness is the right contrast, textures, framerates when playing Call Of Duty 3. I just hired Ridge for both consoles, again the 360 does seem sharper. As for people saying give more time to PS3 to get the best; remeber the PS3 was games were already being developed at the same time as 1st gen 360 games. Though Motorstorm & Resistance had the extra time for development due to the delay in releasing PS3. So i belive to compare 1st gen games it's a bit unfair - as Ps3 had quite a longer development period. Pgr still looks great but was rushed, as was crappy Perfect Dark as well all the other games. This was due to 360 being in the shops early then expected, as decided by MS.
If you look at Project Gothem 4, Halo 3, Gears Of War - where developers are having the extra time to get into 360 properly; you then understand that though the PS3 came late, it had a extra amount of time to push the system, thanks to the delay; 360 did not - the 1st bunch of games were rushed for the system & Christmas.
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What's really bad is Call of Duty 3. This game is the absolute worst when it comes to brightness/contrast/lightning. I have to turn the brightness up nearly to the max just to see the darkest activision logo as the calibration suggests. The result is the greyest picture I have ever seen with the day levels looking exactly as the night levels. Absolutely horrible brightness, it is indeed unplayable on the default settings and looks shit when the brightness is turned up.
Other than that I only had problems with Splinter Cell which was a tad too dark too. All the other 360 games are fine for me regarding the brightness. Viva Pinata is also an example that it's not the 360 but the developers with their shaders and everything that cause the darker image.
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You have fair point on the whole, but i'd argue that the price isn't that much higher. For starter paying for XBL for 5 years costs you the £150 you've saved.
And if you want WiFi that's another £50.
So again when you look at it, it really is down to the first party games, as price and graphics aren't of significant difference.
I now have both system and think they are both amazing pieces of kit.
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I still haven’t seen a playstation 3 plugged into the same tv as I've got so I cant really make any assumptions/accusations, but if I counted all the 1st year xbox live demo's that I've deleted within 10 minutes (PDZ,DOA,Kameo.. shudder) I'm prepared to wait a little longer before I start writing off the PS3.
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This would be a bad thing!!!!!! A 4 year turnaround on consoles is a very bad thing as it leaves developers always having to catch up with whats new. Also if MS does bring out a new system in 2009 they will destroy Sony which would meen they would have no compatition. Which if Windows is anything to go by would meen that the 4th XBox would come out 2+ years late, be twice the price and only offer a small improvment over the 3rd XBox.
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i think more realisticly we will see the new xbox at christmas 2010. that would still be well before PS4, and would give xbox a nice 5/6 year lifespan
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Looking forward to more face off but wanna see EG do Call of Duty 3, Tony Hawk and other upcoming games.
I think PS3 will come off better with some games but X360 seem to be mostly pulling ahead thanks to texture handling AND ease of programming compared to PS3.
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]http://uk .gamespot.com/features/6162742/...[/link]
Call Of Duty 3 - 360 wins! oh 360 has better frame rate too.
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..a far less differences than I was led to believe from some posts here and elsewhere! Loading speed difference is nearly nowt and graphically almost the same except for some quite minor differences!
PC had the best platform for Oblivion due to all the variety of mods and so forth in my opinion but nothing solid to choose one over other in my view.
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OMFG!
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/drum roll
The PC !
/runs
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That wasn't the conclusion from the guys that made the footage, but whatever. Game looks boring to me.
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Note I said 'shows' as my own eyeballs detect little differences also you can compare the video clip of the loading speed and graphically.
Another recent Head to Head on IGN re MLB 07 state similar graphics but less jerky on X360 and better loading. But the difference is not that great really. If you own PS3 you would not be aware of loading being an issue but compare side by side you will notice.
The face off flame war will continues, but I still state my view not that large difference in majority of multi-platform games with odd exceptions so why get het up about it all?!
It is bloody fault of Sony for overhyping PS3 as being so much more powerful, and for the gamers to hardly see the differences, that is the issue.
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