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Xbox 360 vs. PS3 Face-Off: Round 22 Face-off

Xbox 360 PlayStation 3 Face-off by Richard Leadbetter

2 November, 2009

Page 3 of 4. <- Page 2Page 4 ->

Colin McRae DiRT 2

Codemasters' reputation for quality racing games certainly hasn't been diminished with the release of Colin McRae DiRT 2. Long-term fans of the series' hardcore rallying routes won't be too chuffed with the mainstream direction DiRT has been taking of late, but I tend to see Codemasters' progression more of a case of expanding the possibilities of the game while taking advantage of the sheer processing and graphical power available to them. Maybe it's an approach the Tekken team should consider.

At a cursory glance, there is little to tell the PlayStation 3 and Xbox 360 versions apart, aside from what you might describe as a 'hazier' look to the PS3 code (more on that later). The actual gameplay experience is pretty much exactly like-for-like, and the all-important handling model that Codies has honed to this level across three console generations is just as good on both machines.

The overall achievement is made all the more impressive bearing in mind that there are a few technical and performance-related differences, as I talked about in-depth on the Digital Foundry blog when the demo was first released. In every way these differences favour the Microsoft console, perhaps most noticeable when it comes to the issue of screen-tearing. Both games make a good fist of sustaining 30FPS, but the PS3 code is far more prone to tearing.

The original blog post discussed how the tearing was there in the level chosen for the demo and easily identified with our tools, but in the process of actually playing the game the impact was mostly negligible. Tear location and (by and large) the lack of lateral movement worked nicely in combination to make the issue almost go away in many cases. So how does the full game measure up? Pretty well, actually, with only the tightest of circuits seeing a breakdown in image consistency. The London and Japan tracks in particular can tear pretty badly, but it is interesting to note that even the Xbox 360 version is affected in the many of the same places, albeit to a lesser extent.

As with the previous EGO engine game, Race Driver: GRID, there is also a different approach taken to edge-smoothing on the two versions. In the case of DiRT 2, the Xbox 360 version gets full-on 4x multi-sampling anti-aliasing (MSAA) whereas the PS3 version uses a 2x quincunx solution. Regular readers will know that the AA solution here is a close match in terms of edge smoothing up against 4x MSAA, but will also know that the downside of this is that the entire texture has detail blurred.

It can look good, but it can look pretty atrocious. With regards DiRT 2, it actually works pretty well and this is mostly down to the artistic style and the way in which the EGO engine's effects are deployed. There's an emphasis on realism here with a fine use of use of motion blur to make the game feel smoother than 30FPS. Combine that with a colour palette that naturally dampens the worst effects of edge-aliasing and the QAA solution employed here actually works pretty well.

Overall then, DiRT 2 is highly recommended on both platforms. There is still a performance advantage in playing on Xbox 360, but in the case of this game, the technical measurements aren't hugely relevant. As the same tech is almost certainly likely to power the forthcoming official Formula 1 title from Codemasters, hopefully we can look forward to an equally good game there too.

Need for Speed: SHIFT

PlayStation 3 owners haven't been particularly well-served with Electronic Arts' efforts in bringing the Black Box-originated Need for Speed titles across to their platform, and last year's NFS Undercover offering was one of the most unfortunate conversions I'd seen for quite some time. It was effectively a textbook example of how not to convert to PS3, factoring in its pared-back scenery and crippled frame-rate.

Black Box got the boot and it appears that the core NFS titles are being developed on a rotating basis within EA. Burnout legend Criterion is hotly tipped to be handling the 2010 game (so no worries for PS3 owners there) while debut studio Slightly Mad Studios is on development duties for this year's more Gotham-lite SHIFT. It's been described as the best NFS title since 2005's excellent - if technically flawed - Most Wanted, and the good news is that the welcome quality boost extends to the level of care and attention afforded to the PlayStation code.

It's interesting to note that there is much in common here with DiRT 2 in terms of the quality of the conversion. Xbox 360 commands a noticeable lead in terms of the overall image: just like the McRae game, it is rendered with full-on 4x MSAA, whereas the PS3 game uses a slightly rougher 2x MSAA solution. Where things get slightly odd is that Slighty Mad has sought to address the deficit but introducing a blur to the PS3 game to provide additional edge-smoothing. It's very rare that these work out, and SHIFT's image quality suffers a touch as a result. It's curious that the developer didn't use the more typical quincunx AA solution which would have still invoked blur, but would've at least given a more pleasing form of anti-aliasing.

Otherwise, it's a very sound conversion with just a few oddities that separate the pair. First up there's the rather exaggerated bloom that has been added to the PS3 version. Quite why this has been dialled up is any one's guess; it doesn't really add anything to the game. It certainly doesn't disguise the fact that the PS3 game tears more, and drops to lower frame-rates than its 360 equivalent when the engine is under load. Finally, the Sony platform undeniably enjoys a significant loading advantage over the non-NXE installed Xbox 360 version, but this is mostly down to the 15-minute 3GB mandatory install.

This is probably one of the most annoying installs of recent times, mostly down to the fact that the progress indicator seems to be based on the some kind of arbitrary calculation that has nothing in common with the amount of time you can expect to be waiting for the file copying to be complete. All looks good until you get to the 90 per cent mark, then progress slows to a crawl as you wait for it to finish. It's at times like this that having the option to install becomes far more valuable.

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Comments: 1-50 of 187 in total | next 50 »

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Retroid [mod]
02/11/09 @ 13:25
#1
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Marquess of Queensberry rules, please, people.

:)
klem578
02/11/09 @ 13:30
#4
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@ Captain scarlet : So, remind us why you're here exactly?
Don't like 'em ? Don't read 'em , simple as that mate...

For multi-platform owners these articles are pretty nice and informative regarding on which version you're going to spend your moolah.
gilroyneil
02/11/09 @ 13:32
#5
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So non PS3 exclusives suck? Who knew? ;-)
mingster
02/11/09 @ 13:36
#6
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We want faceoffs for Dragon Age Origins and MW2 including PC version as it will probably be the winner.
Hypercube
02/11/09 @ 13:36
#7
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@klem578 - I find there's two types of people who read these face-off articles. Those who want to read about platform differences and perhaps use the information to make a choice, and then there's the other type where it's all about making themselves look big (and, mostly, a bit stupid) on the internet.

It's usually self-evident which ones are which! ;)
Shinetop
02/11/09 @ 13:44
#9
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So, Brütal Legend is Double Fine's first game? I wonder who made Psychonauts, then.
Moonprince
02/11/09 @ 13:46
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Would be an idea to get pc in these too as given the choice between 360 and pc I'd like some reference...
siro
02/11/09 @ 13:50
#11
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Moonprince: That doesn't make much sense, as on PC, it depends on the hardware provided and in game settings. Also, it will always look much better with the right hardware.
bad09
02/11/09 @ 13:52
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I'm with Moonprince, now PC is my first choice on Multiplatform I'd really like to see how it shapes up against the console versions.

Although I suspect that might be difficult as there are so many different hardware options and varying performance results for PC.

Edit - Siro beat me to it!
Edited 1 times, most recently on 02/11/09 @ 13:53
Geordiemp
02/11/09 @ 13:55
#14
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Only Brutal Legend is of any interest here for me, so toss a coin for xbox or ps3..

Nothing really AAA or interesting....

Note if GT can do 1080 P and 2 x MSAA at 60 FPS using SPU's, then its obvious the 2 other racing games here are optimised for PC. You would think EA and codemasters would be optimising for Xbox and Ps3 by now...
Edited 1 times, most recently on 02/11/09 @ 14:09
scorpius45
02/11/09 @ 14:00
#15
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They should bring sound quality into these comparisons.
cianchristopher
02/11/09 @ 14:07
#16
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Very nice DF, very nice. Keep up the good work!

I've got OF:DR on PC, and I'll be buying most of my multiplatform games on PC from now on.

Looking forward to the Borderlands triple-face-off (hopefully Modern Warfare 2 will get one too!)
sparkymark75
02/11/09 @ 14:10
#17
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Bit weird why they would lower the quality of the 360 image on Il-2 Sturmovik: Birds of Prey to match the PS3.
Whizzo
02/11/09 @ 14:15
#19
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the self-same champions of hardcore PC gaming are unlikely to find much to fault with in this particular first-person shooter

/splutters in amazement

Flashpoint is true to its roots

Ok now you're taking the piss, you are joking I assume?
Vertical Stand
02/11/09 @ 14:17
#20
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Whilst I've tried to overlook the faults of this largely below par HD generation of hardware (I'm increasingly of the belief that this cycle will age badly in the same way the first 3D consoles did) and the additional problems caused by Sony with the PS3, from the demo the tearing and frame rate issues in IL2 were off putting to the extent I'd rather wait and pick it up on PC at a later date.
Edited 1 times, most recently on 02/11/09 @ 14:18
Dr_Strange
02/11/09 @ 14:20
#21
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Maybe if developers started to write a PS3 engine from the ground up i.e. Heavy Rain, Uncharted, Killzone 2, etc then they would benefit from the system.

Porting game code to the PS3 doesn't work well, as we've seen all this gen. Developers should get off their lazy arse, after all, gamers are paying good money for these average games.
Gazza_UK
02/11/09 @ 14:21
#22
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Really annoying as a ps3 (only) owner, when developers just don’t cut it when porting. I know the 360 will always have a slight advantage on the best of ports, but OP is just stupid, similar to the Orange Box a while back I guess.

Plus, you guys, who either take the piss, or overly protect the ps3, are just embarrassing. Everyone knows what ps3 exclusive titles can do, enjoy them rather than bitch about them.
GamerG
02/11/09 @ 14:22
#23
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Once again proving if you want to see the best on multiplatform releases generally you need to go with the 360

Well done to MS for coming out with a console a whole year ahead of Sony and still matching it and even bettering it in terms of performance
Dr_Strange
02/11/09 @ 14:27
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GamerG
02/11/09 @ 14:22
Once again proving if you want to see the best on multiplatform releases generally you need to go with the 360

__________

No, you go with the PC. My PC versions of Mass Effect, Grid, Bioshock, L4D, FEAR 1/2, Dead Space, Orange Box, Pure, Burnout Paradise, Oblivion, etc, eat n' shit the 360's.
Dave52
02/11/09 @ 14:29
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So, kinda same old same old... I can't tell the difference between any of them with the exception of OF-DR. Conclusions to draw: PS3 is a bitch to code, but most developers are getting better at it.
SeesThroughAll
02/11/09 @ 14:31
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It's also "borrowed" the multi-level stages from Dead or Alive

While I agree that Tekken is not famous for innovation, this is factually wrong. Multi-level stages actually are coming back from Tekken 4. Nothing to do with Dead or Alive.
Tyrell
02/11/09 @ 14:32
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Here's my take on it: I only buy console exclusives, for everthing else i buy on the PC.

I've got more titles for my PC, than my consoles.
Ashen-Shugar
02/11/09 @ 14:33
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"Maybe if developers started to write a PS3 engine from the ground up i.e. Heavy Rain, Uncharted, Killzone 2, etc then they would benefit from the system. "

Most developers do not have the budget, timescales, manpower, or insider hardware knowledge to extract decent performance from the PS3. In most cases it's simply not financially justifiable.
GamerG
02/11/09 @ 14:39
#29
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@Dr_Strange

yer, if you dont want to put up with the hassle that is PC gaming
rare uk
02/11/09 @ 14:42
#30
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Was that Michael Jackson in Tekken? Looked like him
Dr_Strange
02/11/09 @ 14:43
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Ashen-Shugar
02/11/09 @ 14:33
Most developers do not have the budget, timescales, manpower, or insider hardware knowledge to extract decent performance from the PS3. In most cases it's simply not financially justifiable.

_________

OK, wait a minute, these developers are creating multiplatform games, therefore they would benefit in the long run of creating an engine (which they can upgrade, like Source) specifically for the PS3.

Yeah, it'll take money, but that's why they are creating multiplatform games in the first place.

UE 3, Source engine, etc, all suck on the PS3 because they weren't created with the PS3 in mind. They are specifically PC orientated, hence why games port to the 360 better.
Dr_Strange
02/11/09 @ 14:45
#32
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GamerG
02/11/09 @ 14:39
yer, if you dont want to put up with the hassle that is PC gaming

____

That's such a cliche reply, PC gaming has never been easier to set up. Your referring to the old 486 PC DOS days!
Moonprince
02/11/09 @ 14:49
#33
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siro - Yeah, crossed my mind as I wrote it but having said that, majority people have a PC in some form and it wouldn't take much effort for Eurogamer to fix up a comparable PC to PS3 / 360 (surely the average cheap PC from shops meet / exceed that standard)??

Not that big a deal for me really, just a passing comment as given the choice, I usually go PC.
360_RROD
02/11/09 @ 14:50
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Most developers do not have the budget, timescales, manpower, or insider hardware knowledge to extract decent performance from the PS3. In most cases it's simply not financially justifiable.


Naughty Dog have a workforce of 85 and have built their own engine. PS3 development is seriously over-exaggerated.
Geordiemp
02/11/09 @ 14:53
#36
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"Most developers do not have the budget"

Chicken and egg, maybe if they put more effort into the titles, they would get more wolrd wide sales, and hence a bigger budget
jimboton
02/11/09 @ 14:54
#37
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I agree with posters above, this face offs should really be 360 vs PS3 vs Pc whenever possible.

Also, it would be great if you started taking input lag into account, that article DF did a while back on the subject was very promising..
muscleblade
02/11/09 @ 14:57
#38
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Tekken 6 and Brutal Legend isnt even availaible for PC.

I wouldnt dream of playing them on one even if they was.



GamerG
02/11/09 @ 15:00
#39
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@Dr_Strange

No I am not, I'm talking about keeping on top of the latest hardware and having to play around with settings to get thrings running at a decent clip.

I have a dual core PC with a 4850 graphics card and I expected the performance to be in excess of my 3 year old 360 which i'm not entirley sure it is because games stutter and I see more screen tearing than I do on my 360. I reckon if he played around with the huge amount of settings on the games i'm sure I can make it better but I always end up powering the 360.

Tyrell
02/11/09 @ 15:01
#40
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Tekken 6 and Brutal Legend isnt even availaible for PC.

I wouldnt dream of playing them on one even if they was.


Ever heard of plugging a 360/PS3 pad or Arcade Stick into the PC. Nah, didn't think you have...
donnie080208
02/11/09 @ 15:12
#41
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Thankgod i didnt take a chance and buy operation flashpoint on the ps3,what is strange is that it uses the EGO engine which performed well on sonys system in the dirt2 comparrison. Tekken6 is about equal with both having good and bad sides BUT that face off does prove that BR is of little advantage this gen to INGAME visuals when a title based on ps3 arcade archeitecture is still sub HD.
Dr_Strange
02/11/09 @ 15:15
#42
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GamerG
02/11/09 @ 15:00
@Dr_Strange

No I am not, I'm talking about keeping on top of the latest hardware and having to play around with settings to get thrings running at a decent clip.

I have a dual core PC with a 4850 graphics card and I expected the performance to be in excess of my 3 year old 360 which i'm not entirley sure it is because games stutter and I see more screen tearing than I do on my 360. I reckon if he played around with the huge amount of settings on the games i'm sure I can make it better but I always end up powering the 360.

_____________

You're lying! I''ve got a Q6600 cpu, with 4gb ram, and an 8800GT gpu, a modest card to say the least and running all my games at 1680x1050 with 60+ fps (with the exception of Crysis)

Yet, you're running a 4850 gpu (with a decent cpu, i don't know about your ram) far better card than mine, yet you say your struggling to get the same performance as your 360.

Man, you must think we were all born yesterday. I don't buy it mate. You've just made up a lot of bullshit and for those that know better will acknowledge it.
j-bo
02/11/09 @ 15:16
#43
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Geeez, what a dull and uninspiring bunch of games - it's amazing how given all the top notch games I am excited about, not even one of em featured here.
donnie080208
02/11/09 @ 15:18
#44
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"Bit weird why they would lower the quality of the 360 image on Il-2 Sturmovik: Birds of Prey to match the PS3. " Sorry to say it, but it seems that it is the ps3 holding back the dev friendly xbox360 in multiplat games not the other way round as many foretold. How many other games has the 360 been slightly"downgraded" to make the ps3 look as equal? none?,loads? who knows,as it would be very bad publicity indeed
chessboxer
02/11/09 @ 15:21
#45
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@ GamerG

Maybe the problem you're having is to do with Catalyst drivers rather than an actual hardware problem. Catalyst drivers are notoriously shit.
Tyrell
02/11/09 @ 15:21
#46
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@donnie080208

Didn't i tell you in a thread last week to get back to school!
farticusmaximus
02/11/09 @ 15:22
#47
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This is not a PC game thread, it's a 360/PS3 faceoff.

If you want to discuss PC gaming take it to a PC gaming thread.
donnie080208
02/11/09 @ 15:25
#48
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@drstrange "Porting game code to the PS3 doesn't work well, as we've seen all this gen. Developers should get off their lazy arse, after all, gamers are paying good money for these average games. " Rubbish maybe sony should have made a console these "lazy" devs can program for, rather than throwing bits together that sound good on paper. Slightly mad,codemasters,valve etc.. have been responsinble for some of the best games going and because of sonys design arrogance ps3 owners are getting the short end of the stick. In the real world publishers want to make money and dont have infinite time and budgets. Its like making the fastest aeroplane in the world BUT no pilots in the world can fly it.(i.e. a waste of time)
Edited 1 times, most recently on 02/11/09 @ 17:45
Tyrell
02/11/09 @ 15:25
#49
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This is not a PC game thread, it's a 360/PS3 faceoff.

If you want to discuss PC gaming take it to a PC gaming thread.


This is a videogame site...don't start!
360_RROD
02/11/09 @ 15:27
#50
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@donnie080208

Yer as bright as a blackout! Sigh...

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