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Xbox 360 vs. PS3 Face-Off: Round 21 Face-off

Xbox 360 PlayStation 3 Face-off by Richard Leadbetter

14 September, 2009

Page 1 of 4. Page 2 ->

The cross-platform console games having been gradually piling up over the summer, and it's about time the decks were cleared to best ready ourselves for the upcoming Q4 gaming tsunami. On this particular occasion, eight recent titles are put to the test, including our very first multi-format PSN/XBLA face-off.

As is the norm, the analyses are backed up with a comprehensive range of assets: full 24-bit RGB framebuffer dumps of each game (including 1080p shots where supported on PS3), embedded comparison videos using the very best in h264 compression, along with new high-definition clickthroughs in order to get the full picture. These Eurogamer Face-Off features have been gradually evolving over time, and once more the range of available data has increased: discrete frame-rate and v-sync readings have been added to the HD videos.

Onto the gaming line-up then:

Already the next roundup is taking shape, but next week, Batman: Arkham Asylum takes centre-stage with the definitive triple-format face-off.

Wolfenstein

In a console generation that has been dominated by the Unreal Engine, it's something of a novelty to see a third-party, first-person shooter that doesn't use Epic's almost ubiquitous middleware. Few games have utilised the aged idTech 4. Prior to Wolfenstein, I'm fairly sure that the only other cross-platform project we've seen using it has been Enemy Territory: Quake Wars. In the case of that particular game, two entirely different developers were deployed for each console version, resulting in two very different looking end-products.

In the case of Wolfenstein, Raven is in charge for both formats using base-level id technology that dates back to 2005, albeit spruced up significantly to take advantage of the multi-core set-ups of the current generation consoles in concert with the much stronger GPUs found in both machines. So, how does the game look?

Amid internet stories of the challenges id software has faced in bringing its new idTech 5 engine to the PlayStation 3, it is interesting to note that Raven's work with its predecessor appears to have translated fairly well to the Sony platform.

In terms of performance and image quality, there are both pros and cons. First up, the game has a better overall image consistency than the Xbox 360 version: the game is v-synced with not a torn frame in sight, in stark contrast to the 360 build. On the minus side, however, Wolfenstein on PS3 is slightly blurrier than its 360 counterpart - I doubt it's to do with texture quality, probably more to do with the pixel format employed for the framebuffer itself. It's hardly an issue compared to the frame-rate situation though. The performance is considerably jerkier and less responsive on PS3 than Xbox 360 and this is entirely down to the decisions made by the developer.

Xbox 360 aims to maintain 30FPS no matter what and where the PS3 build drops a frame when the rendering situation is challenging, the 360 game tears it instead. Lag on 360 is therefore palpably lower than it is on PS3, but at the expense of image integrity which suffers time and time again through excessive tearing. You can get an idea of just how bad it gets at times by looking at the Digital Foundry performance analysis of the game running on the Microsoft platform. However, clearly our notion in that piece that idTech 4 has had its day is erroneous: Bethesda's Brink uses an enhanced idTech 4 and it was one of the best-looking games at this year's gamescom.

With Wolfenstein, however, what we have is an average game with an average performance level on both consoles, with a small amount of pluses and minuses unique to each platform. Which one gets the nod is essentially down to personal preference: frame-rate and response versus overall image integrity.

Battlefield 1943

DICE's debut outing for its proprietary Frostbyte engine in Battlefield: Bad Company looked pretty promising. The visuals looked new, distinct and different and performance cross-platform was very close indeed, give or take the odd environment map. Where the game appeared limited was in its destruction model: while it worked fairly well in offering up an environment that could be almost totally blown apart, scenery seemed to break down into recognisable and predictable patterns which did spoil the illusion somewhat.

Battlefield 1943 appears to have solved this particular issue, and as far as 10-quid downloadable games go, it's an extremely strong title, even if both console versions fail to match the stupendously large 64-player melees that characterised the original PC games. It's also another decent example of what Frostbyte is capable of, even if the difference in performance between the Xbox 360 and PS3 versions is still rather noticeable.

While the overall look is similar, there is a clear advantage to the Xbox 360 code, specifically in the use of normal maps which add an extra layer of depth to the environments and which appear to be absent on the PS3 version of the game. The sixth shot in the comparison gallery is probably the best still we have to show the difference, and reveals how rather flat the environmental details can be. There's also a smattering of lower-resolution textures too, found only in the PS3 build. Both games run at native 720p but lack any form of anti-aliasing, and in a bright, colourful game such as this, the jaggies are hard to miss.

Both games run well though, and performance rarely deviates from the target 30FPS. When maintaining the frame-rate is an issue, Battlefield 1943 drops v-sync in order to maintain smoothness both in the way the game moves, and in the controls. In a game like this where every session is different, A-versus-B performance is almost impossible to accurately measure, but it did seem as though the 360 game was prone to more tearing.

Probably the most impactful element concerns the issues people are having in the online connection. On the PS3 version especially there have been many complaints about sudden disconnections. I spent a decent amount of time playing both versions, and each of them performed impeccably, but the comments on the forums and on Twitter speak for themselves.

So long as DICE sorts out this issue, Battlefield is going to be one of those games where performance differences are not as important as opposed to where you do the majority of your online gaming, and where your friends list is strongest. Certainly in terms of the all-important playability, these games are like-for-like.

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Comments: 1-50 of 173 in total | next 50 »

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Widge
14/09/09 @ 13:09
#2
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Impending donnie supanova!
insincere_dave
14/09/09 @ 13:17
#5
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It's almost as if Sony were lying to us about the PS3 blowing away the 360 graphically once developers had got the hang of developing for the PS3...
Bertie [staff]
14/09/09 @ 13:17
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Hello! We're having tech issues so some links aren't working. We're working on it. Apologies!
TopKatt
14/09/09 @ 13:19
#8
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Interesting read actually. What differences there are seem to neglible really.
Darren
14/09/09 @ 13:24
#10
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I'm a self-confessed geek so I enjoy reading these Face Offs. I find it interesting knowing what design decisions developers have made to get their games running on the PS3 and Xbox 360. :)

Shame that G.I. Joe was covered, it would have been a decent selection of good to excellent games without it. I'm sure not many people are that interested knowing which format the game ran best on since it's a game that would have been better off not running on ANY format. ;)

Also it's a pity that DiRT 2 and Batman Arkham Asylum weren't included for completion's sake since Richard Leadbetter has already covered the performance in the demos. I guess we'll have to wait for Face-Off Round 22 for those.
Edited 1 times, most recently on 14/09/09 @ 14:29
layleeloo
14/09/09 @ 13:26
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@ Darren. Have to agree with the inclusion of GI Joe. Considering the amount of people who buy crap like that why would anyone be bothered about the tech of it. As you say, would have been decent without it but could have put the effort into a different, half decent title.
dpb135
14/09/09 @ 13:27
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If people dont like these then dont read them.

I own both consoles & I find it interesting, though bit out of date for some of the games I already own
Dave52
14/09/09 @ 13:28
#13
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I could not see the difference, as usual...
Edited 1 times, most recently on 14/09/09 @ 14:28
Dizzy
14/09/09 @ 13:31
#14
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"Spot the fanboys rating all the posts down against the 360 bias! haha. So predicable. "

So wait. Are you saying that EG *and* the whole Internet are 360 fanboys??
Bilbo_bobbins
14/09/09 @ 13:32
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faceoff number 216, year 2013......they still look very similar.

For crying out loud, pack it in. These comparisons are rubbish.
Edited 1 times, most recently on 14/09/09 @ 14:32
Widge
14/09/09 @ 13:35
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I do jest, I'm not that HORRID
El-Dev
14/09/09 @ 13:38
#18
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@Widge, very good.
Vertical Stand
14/09/09 @ 13:42
#19
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Virtua Tennis screen before you play the video is freaking me out, her leg is bent out of shape like a doll having been ripped off by an evil child *shudder*.
Mark1412
14/09/09 @ 13:44
#20
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@Bilbo_bobbins

Don't read them then? Like Darren intelligently said, some people enjoy the tech side even if it is a similar story each time. I don't think you need to be any kind of clever to stay away from something you don't like.
cianchristopher
14/09/09 @ 13:44
#21
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There's a very simple rule to follow this generation if you own both consoles, and it is.....

Buy all your cross-platform games for the Xbox 360 and use your PS3 only for exclusives. Simple as that, really!
dsmx
14/09/09 @ 13:46
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Correction buy the ps3 exclusives and all the multiplatform games for the PC.
Edited 1 times, most recently on 14/09/09 @ 14:46
b00n
14/09/09 @ 13:46
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I always love reading those, and it's interesting to see what the differences are. If not that, it's just good that at least one site in the world has the balls to put the PR spin of both console makers to the test and has a thorugh look at the cold, hard facts. Good job EG!
chubster2010
14/09/09 @ 13:46
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In the words of the Tasmanian Devil's father - Blah blah blah yackity smackity....
Dazzyman
14/09/09 @ 13:51
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Why is it you never mention loading times or that PS3 version has 7.1 audio over 5.1 on practically every game out their on the games in comparisons? UFC loads quicker for example on PS3 over 360 (own both versions). You also fail to mention on comparisons how the pads react if theirs any lag in either version or if PS3 version supports tilt (like latest Batman Arkham). As someone that owns both machines and double dips a fair bit (Batman latest) theirs nothing in em in general but favouring one over the other when you ommit things like the above shows biased. If you want to do that remember PS3 you can use a G25 wheel on both a PC and a PS3 for Dirt and NFS Shift on your next one and not the pathetic MS wheel ;)
Bazfrag
14/09/09 @ 13:51
#27
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So its V-sync vs tearing, and quincunx vs x4msaa, in a brief nutshell. Gameplay roughly the same etc etc.
BillyBrush
14/09/09 @ 13:52
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Why do people such as Layleeloo just assume bias right off the bat.

This guy explains pretty clearly what tools he's using, and what he's analysing.

He goes tbh over the top in being pretty kind to each platform holder & not blaming their tech choices but the developers (i wonder why he does this? pressure from a certain audience perhaps).

And provides pictures and videos to demonstrate what he's talking about, so if you have working eyes, you can see too.

And yet, people still scream bias like a bunch of 5yr olds..
_LarZen_
14/09/09 @ 13:57
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As a owner of both PS3 and X360 and PS3 beeing my main gaming console im now at the point where I wil only buy exclusive games for the PS3. The X360 just delivers better gfx and as a gamer I want the best....X360 is now my main console.
ps3owner
14/09/09 @ 13:57
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triple-format face-off

what's the point?

1. PC
2. Xbox/PS3
JahB
14/09/09 @ 13:58
#33
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I'll say it again 2011 will be there that ps3 really hits its stride

Deja vu. I could swear i heard this last year and the year before
udat
14/09/09 @ 13:59
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What does the tilt do in Batman? I finished it on the 360 and the only thing I can see it being used for would be the remote control batarang... not really a major gameplay element. I only used them about two times, and one of those was to get an achievement!
GulGnu
14/09/09 @ 14:00
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It should be mentioned that voice communication support in BF1943 on PS3 is completely and utterly broken. Which can be quite important in a team based game. One can only hope it gets patch, because it is very, very annoying.
Red_Bool
14/09/09 @ 14:02
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Do we really need to know which console displays something like GI f*cking Joe the best ?!?!?!?!
Anthony_Daniels
14/09/09 @ 14:03
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PC ftw then
Calgon
14/09/09 @ 14:13
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I really can't see how anyone who isn't a PS3 fanboy, can say these articles have ever been biased at any point, since they were introduced to the site.

He just reports the findings(the facts!) and gives his analysis and opinion based on those, he seems increasingly apologetic to the PS3(he seems to blame the devs more than the hardware even at this late point in the generation) and he does seem to have a soft spot for Sony exclusives(I bet you these same people don't complain when he's praising something on the PS3).

It's not the articles you dont like... because if that were true, you would just ignore them and stick to the articles that *do* grab your attention, it's the *facts* and final verdicts you don't want to hear or perhaps for some of the more hardcore fanboys, *anyone else* to hear unless it's good news.

It's amazing how often I read the people getting so worked up about these articles saying; "None of this matters! It's pointless", well then pay no attention if thats how you really feel, instead of getting all angry and calling everyone else 360 fanboys, you hypocrites.
Edited 2 times, most recently on 14/09/09 @ 15:18
lord
14/09/09 @ 14:14
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the wrestling image is a little on the fruity side
spudsbuckley
14/09/09 @ 14:17
#41
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The 360 is definitely better in most cases but it's by so little that it just doesn't matter.
M_of_the_sys
14/09/09 @ 14:18
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@Calgon

Sounds like fanboy talk to me. :P
Calgon
14/09/09 @ 14:22
#43
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Haha very good. ;)

Seriously though I really get the feeling Richard is a PS3 fan more than anything sometimes and I can't see how anyone can say these articles have ever been biased.

If you think it's unnecessary then that's more understandable but if it's not important to you don't read it, is it really worth the high blood pressure over something thats apparently not important?
hammerhead666
14/09/09 @ 14:28
#45
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The 360 wins again.

Can the ps3 ever win one of these faceoff's outright?

I would love to see naughty dog get offered the chance of a 360 uncharted 2, it would shut the silly sony fanboys up once and for all when they see the identicle port ;)
Forget killzone 2 though, gears of war 2 owned that big styleeeee.
Calgon
14/09/09 @ 14:32
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Hahaha yeah sorry mr cool... errm, I mean Rodchenko!

Yeah! :D I didnt see it before, this thread is like soooooo laid back man, I can feel the good vibes now, thanks for setting me straight man! ;)
Edited 1 times, most recently on 14/09/09 @ 15:33
Beek4257
14/09/09 @ 14:41
#47
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@lord: the wrestling image is a little on the fruity side

That video almost looks ... erm ... romantic?
GamerG
14/09/09 @ 14:45
#48
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Excellent article, its good to see that the PS3 is catching up to the 360 although I guess we will never see 360 level quality of AA.
notmyrealname
14/09/09 @ 14:54
#49
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lol, overlord II looks pretty crappy on both consoles. PC version FTW!

(disclaimer: not saying the consoles can't do pretty graphics, just saying OVERLORD II looks relatively bad on them)
Gaol
14/09/09 @ 14:57
#50
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I never had any issues disconnecting with Battlefield on PS3.. did anyone else? Seems a bit anecdotal, I remember hearing more complaints on 360 at launch.

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