Xbox 360 vs. PS3 Face-Off: Round 21
Wolf, BF1943, Virtua Tennis, Juarez, GI Joe, Fight Night, UFC, Overlord II.
The cross-platform console games having been gradually piling up over the summer, and it's about time the decks were cleared to best ready ourselves for the upcoming Q4 gaming tsunami. On this particular occasion, eight recent titles are put to the test, including our very first multi-format PSN/XBLA face-off.
As is the norm, the analyses are backed up with a comprehensive range of assets: full 24-bit RGB framebuffer dumps of each game (including 1080p shots where supported on PS3), embedded comparison videos using the very best in h264 compression, along with new high-definition clickthroughs in order to get the full picture. These Eurogamer Face-Off features have been gradually evolving over time, and once more the range of available data has increased: discrete frame-rate and v-sync readings have been added to the HD videos.
Onto the gaming line-up then:
- Wolfenstein
- Battlefield 1943
- Virtua Tennis 2009
- Call of Juarez: Bound in Blood
- G.I. Joe
- Fight Night: Round 4
- UFC: Undisputed
- Overlord II
Already the next roundup is taking shape, but next week, Batman: Arkham Asylum takes centre-stage with the definitive triple-format face-off.
Wolfenstein
In a console generation that has been dominated by the Unreal Engine, it's something of a novelty to see a third-party, first-person shooter that doesn't use Epic's almost ubiquitous middleware. Few games have utilised the aged idTech 4. Prior to Wolfenstein, I'm fairly sure that the only other cross-platform project we've seen using it has been Enemy Territory: Quake Wars. In the case of that particular game, two entirely different developers were deployed for each console version, resulting in two very different looking end-products.
In the case of Wolfenstein, Raven is in charge for both formats using base-level id technology that dates back to 2005, albeit spruced up significantly to take advantage of the multi-core set-ups of the current generation consoles in concert with the much stronger GPUs found in both machines. So, how does the game look?
Amid internet stories of the challenges id software has faced in bringing its new idTech 5 engine to the PlayStation 3, it is interesting to note that Raven's work with its predecessor appears to have translated fairly well to the Sony platform.
In terms of performance and image quality, there are both pros and cons. First up, the game has a better overall image consistency than the Xbox 360 version: the game is v-synced with not a torn frame in sight, in stark contrast to the 360 build. On the minus side, however, Wolfenstein on PS3 is slightly blurrier than its 360 counterpart - I doubt it's to do with texture quality, probably more to do with the pixel format employed for the framebuffer itself. It's hardly an issue compared to the frame-rate situation though. The performance is considerably jerkier and less responsive on PS3 than Xbox 360 and this is entirely down to the decisions made by the developer.
Xbox 360 aims to maintain 30FPS no matter what and where the PS3 build drops a frame when the rendering situation is challenging, the 360 game tears it instead. Lag on 360 is therefore palpably lower than it is on PS3, but at the expense of image integrity which suffers time and time again through excessive tearing. You can get an idea of just how bad it gets at times by looking at the Digital Foundry performance analysis of the game running on the Microsoft platform. However, clearly our notion in that piece that idTech 4 has had its day is erroneous: Bethesda's Brink uses an enhanced idTech 4 and it was one of the best-looking games at this year's gamescom.
With Wolfenstein, however, what we have is an average game with an average performance level on both consoles, with a small amount of pluses and minuses unique to each platform. Which one gets the nod is essentially down to personal preference: frame-rate and response versus overall image integrity.
Battlefield 1943
DICE's debut outing for its proprietary Frostbyte engine in Battlefield: Bad Company looked pretty promising. The visuals looked new, distinct and different and performance cross-platform was very close indeed, give or take the odd environment map. Where the game appeared limited was in its destruction model: while it worked fairly well in offering up an environment that could be almost totally blown apart, scenery seemed to break down into recognisable and predictable patterns which did spoil the illusion somewhat.
Battlefield 1943 appears to have solved this particular issue, and as far as 10-quid downloadable games go, it's an extremely strong title, even if both console versions fail to match the stupendously large 64-player melees that characterised the original PC games. It's also another decent example of what Frostbyte is capable of, even if the difference in performance between the Xbox 360 and PS3 versions is still rather noticeable.
While the overall look is similar, there is a clear advantage to the Xbox 360 code, specifically in the use of normal maps which add an extra layer of depth to the environments and which appear to be absent on the PS3 version of the game. The sixth shot in the comparison gallery is probably the best still we have to show the difference, and reveals how rather flat the environmental details can be. There's also a smattering of lower-resolution textures too, found only in the PS3 build. Both games run at native 720p but lack any form of anti-aliasing, and in a bright, colourful game such as this, the jaggies are hard to miss.
Both games run well though, and performance rarely deviates from the target 30FPS. When maintaining the frame-rate is an issue, Battlefield 1943 drops v-sync in order to maintain smoothness both in the way the game moves, and in the controls. In a game like this where every session is different, A-versus-B performance is almost impossible to accurately measure, but it did seem as though the 360 game was prone to more tearing.
Probably the most impactful element concerns the issues people are having in the online connection. On the PS3 version especially there have been many complaints about sudden disconnections. I spent a decent amount of time playing both versions, and each of them performed impeccably, but the comments on the forums and on Twitter speak for themselves.
So long as DICE sorts out this issue, Battlefield is going to be one of those games where performance differences are not as important as opposed to where you do the majority of your online gaming, and where your friends list is strongest. Certainly in terms of the all-important playability, these games are like-for-like.
Virtua Tennis 2009
Based on the original Eurogamer review, some might argue that the real Face-Off here ought to be between this new 2009 edition and its immediate predecessor, the seminal Virtua Tennis 3. Kristan made a good fist of stacking up the strengths and weaknesses of the new game up against its immediate predecessor, but omitted to mention that while Virtua Tennis 3 achieved native 1080p visuals on both platforms, the new game is restricted to 720p only.
While the lack of 'full HD' graphics may be initially puzzling, the decision was perhaps inevitable. The technological underpinnings of VT2009 have much in common with SEGA Superstars Tennis, and just like the mascot-driven homage, both PS3 and Xbox 360 versions of the game were developed by Sheffield-based Sumo Digital. In SST, Sumo opted to up detail levels and eschew 1080p, and the same decision has been made here... it's just that the visual boost isn't quite so obvious.
For the record though, the polygon budget has been expended on a full 3D audience as opposed to the entirely flat audience members seen in the last game. The tennis courts themselves also feature a visual upgrade: the grass is no longer an entirely flat surface, and has some 3D depth to it. It's an interesting trade-off, but it certainly looks to me as though the player models are not quite so attractive as they were in the last game, and maybe it's the downgrade from 1080p to standard HD that is the principle culprit. Alternatively, it may be the seemingly randomised camera angles, which rarely seem to offer the most flattering view of the players.
As you might expect from a tennis game, there isn't a huge amount to tell the PlayStation 3 and Xbox 360 versions apart, although there was more than I expected. If you're spotting frame-rate differences in the movie above, it's well worth checking out the HD clickthrough for the overlaid FPS counters. There is quite a bit of difference between the two versions (usually, but not always in favour of PS3), although thankfully the variance calms down after the pre-game warm-up sequences and is fairly steady at 60FPS on both games.
You'll notice that the bloom effects found in the Xbox 360 game (which sometimes appear a touch overdone) are completely absent on PS3 - a curious state of affairs since it was the other way around in Virtua Tennis 3. Shadows seem to be resolved more pleasingly on PS3, it's just that there are fewer of them! PS3 also makes use of Quincunx anti-aliasing, which blurs some of the fine detail. Again, a similar system was in play during SEGA Superstars Tennis, but the bright, more cartoon-esque presentation ensured that it was less of an issue there.
In all though, the conversion work here isn't bad, and once again, Sumo Digital proves that it knows SEGA and it knows Virtua Tennis... even if the ongoing direction of the franchise appears to be somewhat less clear.
Call of Juarez: Bound in Blood
Techland's latest outing for its proprietary Chrome engine certainly is intriguing from a pure performance perspective. In common with the PC enthusiast mentality which seeks to eke out as many frames-per-second no matter what the cost, this new Call of Juarez prequel has the distinction of being the game with the most impactful screen-tearing I think I've seen since the Xbox 360 launch period.
On console at least, the vast majority of games that lack v-sync are at least capped at 30FPS. This means that every torn frame will be followed by a non-torn one. Image quality is impacted but at least a torn frame is only seen on screen for around 16 milliseconds before it is replaced by a whole one. Call of Juarez: Bound in Blood, on the other hand tries its hardest to coax out as many frames as possible, and if the game tears as a consequence, Techland doesn't really care. That being the case, you can see raw frame-rates above 30FPS, but you can get many torn frames in a row, making for a very inconsistent-looking game.
There are a lot of very odd differences between the two versions of the game. Probably the most obvious one you'll see in the HD comparison video is that the Xbox 360 version runs in a letterbox, yielding an effective 1280x672 resolution. Why there is a 48-line deficit isn't exactly clear, but as you'll see from the composite elements of the video, the 360 game is also being squeezed vertically meaning it's quite running at the same aspect ratio. The PS3 build lacks the squeeze-o-vision letterboxing but sees native resolution drop significantly to 1152x648, resulting in an overall more blurry experience. Screen tear is lessened though, but this is purely down to a significantly lower frame-rate, as opposed to any technical wizardry from Techland.
What makes Call of Juarez: Bound in Blood again quite interesting is the anti-aliasing technique it uses to smooth off its edges. It's custom-built for the Chrome engine; we've not seen it anywhere else and it works pretty well. On Xbox 360 a 4x2 pixel smoothing solution is employed but this is pared down on the PS3 to 2x2, which combined with the upscaling blur isn't so attractive.
G.I. Joe
Dan Pearson wasn't particularly enthralled by this ball-achingly bad movie tie-in when he wrote the Eurogamer review, and indeed, one journalist I barely know took it upon himself to contact me telling me that it is the one of the worst games he's played in the last 20 years (a claim that fell on deaf ears here, having played Dark Castle on Mega Drive and Road Fighter on NES).
Regardless, the absolutely awful nature of the game was enough to intrigue me and sure enough, G.I. Joe manages to be live up (or down) to expectations in terms of its worth as a cross-platform console project. While there have been worse PS3 conversions dotted throughout the previous score of Face-Off features, there haven't been that many of them, and certainly not many of them in the reasonably recent past.
It's another situation where the HD clickthrough video does a better job at highlighting the differences, but for the record, the PS3 work done here is of an exceptionally low quality. While the developer has managed to retain 720p resolution, it has done so at the expense of texture quality and more v-sync drop-outs. The paring-back of textures is profoundly impactful to the image (even the character textures are pared back), and when combined with the Quincunx anti-aliasing it results in a game that looks significantly backward up against its 360 sibling.
I won't dwell on this one, as I'm sure the people that have played it won't thank me for reminding them of it, but suffice to say that while G.I. Joe conforms exactly to the perception of the quality of the average movie tie-in, it's surprising to see a company like Electronic Arts pump out this kind of dross these days.
Fight Night Round 4
From the ridiculous to the sublime. EA's abject failure with G.I. Joe is in stark contrast with the majority of its latter-day output, where the company has raised the bar both in terms of the quality of its games and also in the proficiency of its conversion work.
Fight Night Round 4 doesn't disappoint in just about any way, and that situation holds true whether you own an Xbox 360 or PlayStation 3. Yes, on a purely analytical level there are technical advantages to playing the game on the Microsoft console, but there's really nothing in it that favours one version over the other in terms of the actual gameplay experience. The similarities and, indeed, the subtleties of the differences can be seen in the videos, particularly the HD clickthrough.
The crucial factors in the success of the conversion work have been covered in Digital Foundry's prior assessments of the Xbox demo and its PS3 counterpart. During the actual gameplay, frame-rate is locked to a v-synced 60FPS, and in that regard there is no difference whatsoever between the two games.
Over and above that, the quality of the artwork in the game is like-for-like. The only real difference comes from the anti-aliasing techniques deployed in each version and in this area, Xbox 360 commands a marginal advantage with its top-of-the-line (for console) 4x multi-sampling anti-aliasing. Similar to EA's last fighting game, PS3 employs 2x quincunx AA. This gives very close edge smoothing to the Xbox solution with the minus point that the entire texture is blurred. The difference is noticeable, but it's not a massive issue bearing in mind the sheer intricacy of the base visuals.
Any other performance advantages the Xbox 360 version has are limited to superior frame-rates in the sequences outside of the core action: a solid 30FPS on the Microsoft console with mild fluctuations under that on PS3 (still retaining v-sync). Hardly monumental stuff, and where it matters - in the gameplay - nobody is likely to be disappointed.
UFC 2009: Undisputed
There's not a lot of love for UFC/WWE developer Yukes in the Digital Foundry lair. There has always been a sense that both gameplay and technology in the SmackDown vs. Raw games haven't really progressed since the PS2 era, and for a long while the PS3 entrants in the series have boasted pretty awful visuals. Yukes combine two 640x720 anti-aliasing buffers in an attempt to simulate proper 720p, and the result doesn't work, being both blocky and blurry in equal measure while Xbox 360 owners get the real deal. Hardly the sign of impressive conversion work.
So, plenty to prove then with UFC 2009: Undisputed, and the good news is that the technology behind the game is hugely, massively improved over what we've seen from previous Yukes efforts. Similar to Fight Night Round 4, the game is v-locked at 60FPS, with no sign of any drops in frame-rate at all. While the quality of the fighters isn't quite in the same league as EA's efforts, the UFC brawlers still look fantastic, with the close-ups in particular possessing uncanny levels of detail.
The differences, as they are, are fairly minute, but notable nonetheless. Xbox 360 benefits from a custom anti-aliasing solution throughout (something similar to Call of Juarez, where two mid-colour pixels are applied to the edges), whereas the PS3 version is somewhat different. There's no anti-aliasing at all in action during gameplay, while the impressive cinematics that top and tail the bouts see the introduction of smooth 4x multisampling anti-aliasing, producing an extremely clean presentation.
On both Xbox 360 and PlayStation 3, the cinematics follow a similar formula to that used by Fight Night: Round 4. The frame-rate drops to 30FPS in order to accommodate what are presumably higher-resolution models. There's no difference in performance here - both are rock solid. Over and above that, it's a case of very minor plus and minus points for each platform. It's obvious that the background and ring decals are of a much lower resolution on the PlayStation 3, but for its part the Xbox 360 version appears to have lower-quality texture filtering.
So, overall then, it's effectively a score draw with perhaps a slither-like advantage for 360 with its smoother image and higher-resolution background textures, but the big relief here is that Yukes has seemingly overcome its cross-platform deficiencies on PS3 while at the same time addressing the somewhat ancient elements of its existing SmackDown engine. Fingers crossed we'll see this particular tech deployed in the developers' future WWE games.
Overlord II
In a market dominated by shooters, fighting games and sports sims, Codemasters' Overlord was a breath of fresh air: an intriguing action-strategy title that combined innovative concepts with a great script and wonderful artistic direction. Many of the minor gameplay annoyances in the original Xbox 360 release were sorted out with the subsequent Raising Hell edition on PS3, which also added new levels at the expense of a slightly lower performance level up against its pre-existing sibling.
Overlord's sequel is a true cross-platform project, with both Xbox 360 and PS3 versions developed and released simultaneously, and similar to the original game there are performance issues with both renditions of Triumph Studios' work. However, crucially, they don't seem quite so important in this particular style of game: smoother movement and crisper responses from the controls would be nice, but the lack of them doesn't get in the way of you having a great time.
For the developer, it is clear that the integrity of the image is of more importance than the frame-rate. Bearing in mind the phenomenal amount of work that has gone into the artistic style of the game, the team has opted to engage v-sync and take the hit in frame-rate. However, the result of this is that on both Xbox 360 and PS3 performance essentially switches between 20FPS and 30FPS at any given point, according to load. As you can see on the HD clickthrough above, both can suffer badly, with the PS3 version more prone to locking down to the lower frame-rate with a jerkier update and consequently less responsive controls.
Otherwise the differences are slight and once again come down to edge-smoothing. Overlord II on the Xbox 360 appears to be using a custom anti-aliasing solution similar, but not quite as refined as that in Call of Juarez. Just as in the Techland game, the outer edges only are targeted for smoothing, but instead using an MSAA-style smoothing method, a subtle blur is used instead on the edges alone. On the PS3 there is no such evidence of any kind of AA at all.
In all, this is a recommended release for both platforms, simply because the sense that you're playing something fresh, new and appealing is still there, despite the fact that it's a sequel. That intrinsic appeal is essentially the same on both versions to the point where the technical differences are an irrelevance.
You may also like...
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: The Darkness 2
-
EA evaluating FIFA Street features for FIFA 13
-
Who Killed Rare?
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Gotham City Impostors Review
-
Kingdoms of Amalur: Reckoning Review
-
Sony admits "dropping the ball" with Demon's Souls
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
The Darkness 2 Review
-
Grand Slam Tennis 2 Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Skyrim patch 1.4 now live for Xbox 360
-
One Piece: Unlimited Cruise SP Review
-
Skyrim patch 1.4 performance tip: make a new manual save
-
King Arthur 2 Review
-
Metal Gear Solid: The "Lost" HD Remasters
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Samsung Galaxy Note Review
-
Mass Effect 3 FemShep trailer debuts
-
Next Xbox has tablet-like touch-screen controller - rumour
-
App of the Day: Superman
-
Double Fine Adventure passes Day of the Tentacle budget
-
Valve admits hackers accessed Steam transaction log









Comments (143) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Shame that G.I. Joe was covered, it would have been a decent selection of good to excellent games without it. I'm sure not many people are that interested knowing which format the game ran best on since it's a game that would have been better off not running on ANY format.
Also it's a pity that DiRT 2 and Batman Arkham Asylum weren't included for completion's sake since Richard Leadbetter has already covered the performance in the demos. I guess we'll have to wait for Face-Off Round 22 for those.
Comment below viewing threshold Show
Comment below viewing threshold Show
I own both consoles & I find it interesting, though bit out of date for some of the games I already own
Comment below viewing threshold Show
Comment below viewing threshold Show
So wait. Are you saying that EG *and* the whole Internet are 360 fanboys??
Comment below viewing threshold Show
For crying out loud, pack it in. These comparisons are rubbish.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Don't read them then? Like Darren intelligently said, some people enjoy the tech side even if it is a similar story each time. I don't think you need to be any kind of clever to stay away from something you don't like.
Comment below viewing threshold Show
Buy all your cross-platform games for the Xbox 360 and use your PS3 only for exclusives. Simple as that, really!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
This guy explains pretty clearly what tools he's using, and what he's analysing.
He goes tbh over the top in being pretty kind to each platform holder & not blaming their tech choices but the developers (i wonder why he does this? pressure from a certain audience perhaps).
And provides pictures and videos to demonstrate what he's talking about, so if you have working eyes, you can see too.
And yet, people still scream bias like a bunch of 5yr olds..
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
what's the point?
1. PC
2. Xbox/PS3
Comment below viewing threshold Show
Deja vu. I could swear i heard this last year and the year before
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The only difference i see between the machines is that i'm on my second 360 but i'm still using my launch 20gb Jap PS3.
Comment below viewing threshold Show
He just reports the findings(the facts!) and gives his analysis and opinion based on those, he seems increasingly apologetic to the PS3(he seems to blame the devs more than the hardware even at this late point in the generation) and he does seem to have a soft spot for Sony exclusives(I bet you these same people don't complain when he's praising something on the PS3).
It's not the articles you dont like... because if that were true, you would just ignore them and stick to the articles that *do* grab your attention, it's the *facts* and final verdicts you don't want to hear or perhaps for some of the more hardcore fanboys, *anyone else* to hear unless it's good news.
It's amazing how often I read the people getting so worked up about these articles saying; "None of this matters! It's pointless", well then pay no attention if thats how you really feel, instead of getting all angry and calling everyone else 360 fanboys, you hypocrites.
Comment below viewing threshold Show
Comment below viewing threshold Show
Sounds like fanboy talk to me.
Comment below viewing threshold Show
Seriously though I really get the feeling Richard is a PS3 fan more than anything sometimes and I can't see how anyone can say these articles have ever been biased.
If you think it's unnecessary then that's more understandable but if it's not important to you don't read it, is it really worth the high blood pressure over something thats apparently not important?
Comment below viewing threshold Show
Comment below viewing threshold Show
Yeah!
Comment below viewing threshold Show
That video almost looks ... erm ... romantic?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Yes I get disconnected every 27mins. I time it and it happens everytime. Told EA and DICE, and they both ignore the problem.
@ Mark1412 #20
I don't read them, I go straight to the comment page to give my opinion on the fact there is no techno talk in this, it's just comparing pictures. The only difference in every video is the contrast, plus the PS3 has better shadows/light physics. Role on number 1 million and it wont be any different.
Comment below viewing threshold Show
That will highlight the major differences between the consoles and show a clear choice for perspective purchasers.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
What a surprise for you to say the PS3 version worked better for you!
Comment below viewing threshold Show
Its the stuff that isn't particularly good on the 360 (*cough* G.I. Joe) that tends to stink on the PS3.
Comment below viewing threshold Show
Comment below viewing threshold Show
If articles like this help badger the industry/developers into reaching parity on multiplatform titles then good on 'em.
:-D
Comment below viewing threshold Show
I would rather listen to these 'experts' than someone who's every post has some kind of anti MS/360 comment.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The way this is presented seems to suggest a flaw that one console has over another when we know exclusive software designers from both platforms make better looking and technically superior products than the diluted and processed multi platform titles that are cut, snipped and tidied on minimal budgets to get the product out the door and earn it's keep.
Which of the two platforms works in the most similar way to the PC using the least amount of work to get running well? 21 rounds tell that tale.
Comment below viewing threshold Show
In a nutshell, that's it.
Comment below viewing threshold Show
Single-format owners have always missed out.
Comment below viewing threshold Show
I do agree though, that perhaps multiplatform titles should have parity when the consoles are so evenly matched, but to blame devs for absolutely every shortcoming than admit the hardware does have its disadvantages too is just naive. Also perhaps Sony should learn from this gen and finally listen to what the devs have been telling them, rather than making excuses up for themselves or blame the devs. In the end there was no reason it had to be so difficult to program for when you put both consoles up against each other.
Coding for the Xbox360 without the PC approach(i.e. not making design and coding decisions that are based on making as much of it as recyclable as possible to save time, rather than making it as optimal as possible) should be the way to go on that platform, to get the best performance too. So while its easier to get good performance out of the Xbox360, that doesn't mean they've been getting the most out of it either, I doubt you'll get that on a multi-platform engine for either console.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Single-format owners have always missed out.
Consoles are so cheap now it's purely idiotic fanboyism that stops people from enjoying everything on offer.
If you're the least bit serious about gaming as a hobby you can't be a single-console gamer.
Comment below viewing threshold Show
Just because someone owns different consoles dosent mean that they are the voice of reason and can't be biased towards one over the other.
Regardless if you may or may not own a 360, doesn't change the fact that the only time you mention MS/360 is to say something negative. Give it a break, it's boring.
Comment below viewing threshold Show
The bad part of this multiplatform equality is that face-offs are getting less interesting to read as there is little to be said.
The good is that Richard can now do fewer VS articles and more technical analysis and developer interviews (much more interesting to me, and usually end up with good threads from which we all learn).
Comment below viewing threshold Show
Comment below viewing threshold Show
"It's almost as if Sony were lying to us about the PS3 blowing away the 360 graphically once developers had got the hang of developing for the PS3..."
Lets make one thing clear. Sony are not liars. They aren't responsible for the quality of multi platformed titles!
This is only down to the game dev team and the fact that the development is marginally different for developing ps3 titles
Comment below viewing threshold Show
This is purely subjective stuff for the most part (the odd game, like The Orange Box or Ghostbusters, clearly are a different matter), and I don't see the point in bothering with a face-off at all if they are always going to go 'well, Xbox has the slight edge cos you know..the PS3 method of smoothing we don't like'.
Comment below viewing threshold Show
but owning them does not suddenly make you impartial, it does not make your views correct, and in your case Mr Foxhound it does not make you any less of a Sony blinded retard
That to me, is one of the most annoying things that people looove to spout, that because they own both of these their views are correct & impartial...i've owned plenty of consoles in my time, from BBC micros to Amigas, Dreamcasts, PSones and Twos, and i know...know, that the Xbox i own is a bloody good games console...so...i won't rip into the PS3 (it's probably fantastic), but if someone wants to talk complete and utter bollocks about how bad they think the 360 is, and they think they're correct because they managed the amazing feat of spending their income on both...well...let's just say that doesn't go that far with myself..
DF's analysis does go a bit further, because he's using some you know, actual kit, that he's bought/EG have bought, to do some actual analysis, where his favourite toy discussion is pretty much kept out because...he actually has something analysed...to talk about.
Comment below viewing threshold Show
There are some games that are worse on PC than consoles believe it or not. Quite a few actually. Obviously a game that is built using a PC based engine such as Unreal or id4 is going to be better on PC.
A game built from the ground up on consoles and ported over to PC with a slapdash attitude will perform worse on PC no matter how hard it is for some people to comprehend that. It's already happened time and time again. Have any of you ever played FIFA on PC recently? Clearly not.
Comment below viewing threshold Show
If i had no consoles i would still look at your posts and think you were a cock
Comment below viewing threshold Show
You a 360 fanboy then!?!
Comment below viewing threshold Show
What i'd suggest, is in future, just come along to articles and say
'Personally i like playing on my PS3 the best, it's my favourite, regardles of little technical differences here & there'
Because, that's what you really mean, and no one's going to have a problem with that...we ALL have our favourites. At the moment i'd say 0 people have not worked that out already (or maybe the one, being yourself).
...Imo you're not going to get that far by 'testing' both versions yourself and thinking anyone's going to rate that above DF's stuff...but hey well done buying BF1943 twice, i'm sure EA are happy with that.
Comment below viewing threshold Show
Comment below viewing threshold Show
Facts are the 360 graphics, hardware, & multiplats are much better than the PS3's, & it has been proven time & time again. It's funny how the PS3 fanboys keep talking about things like "Eurogamer must be 360 fanboys;" "They must be paid by Microsoft;" "There's no point to these articles;" "They're very biased", etc., & all of this other rubbish when things don't go their way. Should FFXIII somehow comes out running & looking better on the 360, they will cower in fear & go back to their usual nonsense rants.
"But, but, but...teh cell!"
LOL.
Comment below viewing threshold Show
Really?
You must only read the face offs from DF, or is this the "non-existant" MSDF or AFXG(according to donnie) coming out in force.
Comment below viewing threshold Show
Comment below viewing threshold Show
I think you missed the point of that post, it wasn't to goad PS3 fanboys it was just to say stop bloody moaning about the articles being pointless(i.e. not interested? don't read it) and claiming bias where there hasn't been any(unless they think the equipment is lying to him).
Comment below viewing threshold Show
none of us can prove which machine has better hardware...teh cell is clearly a more powerful CPU, and the Xb may well just pip the RSX in the GPU dept. (who cares if they both have shedloads of good games which they do)
But either way, 99% of us with a heartbeat have our 'favourite'...mine is the 360 over my Wii and i can't really comment on the one i don't own.
...to me though, anyone shouting bias for no reason, and anyone thinking they 'know best' because they own 2 consoles and a shitload less kit than Richard Leadbetter, can take a long walk off a short peir
Comment below viewing threshold Show
Comment below viewing threshold Show
You ARE a fanboy! Dont delude yourself into thinking you can convince anyone you aren't, you lose.
Comment below viewing threshold Show
Yes, seriously. It has been proven for about nearly 3 years ever since the PS3 first arrived. If the cell was truly more powerful, then why doesn't it show it in the majority of multiplats, besides exclusives? Plus most of the multiplats on PS3 (& some on PSN) happens to suffer from one or more of these things below.
1.) Games running in 30Hz instead of 60Hz.
2.) Laggy Online.
3.) Screen tearing.
4.) Framerate Drops.
5.) Awful texturing, shadowing, or lighting.
I can go on & on. Plus any exclusive that the PS3 has, the 360 can do them as well, as well as push out the same kind of graphics (or even better) in less development time & money.
You must only read the face offs from DF, or is this the "non-existant" MSDF or AFXG (according to donnie) coming out in force.
I don't just read face-offs from DF, but for all others (except for IGN). Lens Of Truth was being pretty biased in giving out the vote to the PS3 version of Batman: Arkham Asylum, because they forgot that the 360 version has AA, better shadowing, less jaggies, etc., & they probably did it because of the Joker exclusive content & that they felt sorry for the PS3 version of the game being gimped.
[link url=http://misterslimm.wor dpress.com/360-vs-ps3/xbox-360-vs-ps3-head-to-head-face-off- results/
]http://mi sterslimm.wordpress.com/360-vs-...[/link]
Just scroll down.
No one is coming out in force here.
Comment below viewing threshold Show
''Just because I prefer PS3 games and don't like many 360 exclusives, does not make me a fanboy. It's just personal taste. ''
Now you're getting somewhere...we can work with this...
It's Ok to have favourites, as stated...we all do, the only peice of the puzzle is...just be upfront about it...see myself, i clearly like my 360, and i do not mind anyone knowing at all, or indeed labelling me as such...and if i have a go at their playstations, then they are pretty well entitled to put me straight
..Soo...less trying to play 'mr impartial' whilst making biased posts (because 'impartial' and 'bias' make bad bedfellowes), and from now on, you can hopefully happily be letterboxed as....someone who likes his PS3 the bestest.
Then, everyone's happy
How you ever thought anyone would take you as a down the middle commenter whilst using the mantle 'foxhound' is beyond me though...it's there in big bold letters, statement of intent...and finally, after all these posts, all these years, all these arguments, admittance of having favourites...liberating stuff.
*i am just ripping the piss now kiddo, you will of course have spotted the heavy dose of irony delivered above*
Comment below viewing threshold Show
:/ Yeah sure. Im far from worked up, I'm pretty sure everyone else has you down as a PS3 fanboy too, so it's amusing seeing you carrying this out like it will get you anywhere.
Listen the point is, the concept of owning both consoles means you get the best of both world is right(if you have the time and what not)... what isn't right is that owning more than one console means that you're any less biased than someone that owns just a single console. This is flawed logic, thats what people are telling you, there was absolutely no irony in it because it was true. You can still be mad about Sony and own a 360, you can still have anti-xbox/ms sentiment if you own a 360 too and vice versa for the PS3... you are just playing games on it you aren't sleeping with it. I hope!
Bias can be seen without even knowing which consoles a person owns more often than not(if it's strong enough), its all in your behaviour, not what you own.
Comment below viewing threshold Show
The problem with your position is that there are several exclusive titles that clearly stand out as performing significantly better graphically than any multi-platform title on the PS3.
If the PS3's hardware is so lack-luster, explain the fancy stuff that Killzone2 or Uncharted2 does ?
The best PS3 titles graphically hold their own against the best 360 titles. The situation isn't that black and white.
Comment below viewing threshold Show
Comment below viewing threshold Show
I m multi platform owner but have always been more favourable of green than blue, I dont pretends to be full on rainbow! I did love purple but it gone by the wayside and orange was great but killed far too early in its infancy by the upstart blue!
Red is more for kids but loving the Ms Aran's epic trilogy at present!
Green is a good colour and its speak to you of Earthness and Blue try to drown the world in the rising tide of Blueness but it doesnt compare to living on the Good Green Earth!
Rainbow pretenders...... you may deny.. but you are sometimes seen by others to be more visibly blue, green or red, dont hide it but flaunt your favourite! Instead just try to convince people why one colour is more fun than other but respect them for their choice all the same!
UP the Forza 3 its the game that makes me drolls more than GT5 BUT having said that I m getting so wet thinking about PSP GT!
Comment below viewing threshold Show
We've been had... it was all a trick to show us we're wrong and he's right. Wow what a great guy this fox fella is for showing us mere "xbots" the way.
Comment below viewing threshold Show
Glass houses eh?
Listen the "EG has 360 bias" "these articles are shit" milarky is what is getting old, much more so than the articles themselves and Evilfox really doesnt have any place speaking on bias. I really am sick of PS3 trolls showing up in 360 threads so thats why I comment on "fanboys" so much, it is sadly part of the whole gaming scene and it will probably always be something that you have to put up with on gaming sites such as this.
You dont have to like it though and you can point them out for the trolls they are to shut them up momentarily(till the next time). If thats being guilty of far worse fanboyism then you have some strange values IMO. I've no problems at all with most PS3 fans who just enjoy their gaming and the site and let others do the same.
Comment below viewing threshold Show
This stuff...is basically akin to saying 'i'm not a fan of anyone, but Chelsea are much better than Arsenal'
Any football fan would tell you, that's a rather girly state of affairs.
What we should do...is arrange a big meeting via text and email...let's say outside CEX rathbone street, and conduct a massive PS3 Vs 360 running battle in the street..
Think how much fun that'd be...now that's living
Comment below viewing threshold Show
Just post any pathetic, over-zealous pro PS3 or anti 360 comments I've ever made and I'll be on my way. If you can find any.
You're being a collosal, defensive cock, plain and simple and I'm merely pointing it out, not that it needs pointing out mind.
Comment below viewing threshold Show
edit: A quick glance at your post history(I'm not going to spend too much time on it) and I can see a few examples of you arguing with what you'd deem to be 360 trolls on PS3 topics, so you agree trolls are annoying fools but only when they are trolling the PS3 threads? Interesting!
Also in closing all of this has been a waste of time really because it can be summed as:
* The articles arent biased nor are EG(anyone saying that has bias themselves IMO).
* If they aren't interesting or important to you don't read them.
* Evilfoxhound is far from impartial, owning both consoles doesn't mean there's no bias.
Comment below viewing threshold Show
"What would I gain from lying? Christ, the paranoia of the users here is sad."
Yes, I'm paranoid that it might be true someone had more issue with a 360 version of a game, over the PS3 version. Because I'm 12 years old.
No, my point was that you almost never have anything even moderately good to say about the 360 or its games, so to see you -- of all people -- claim they had more problems with a 360 version of a game (when it's hard to believe you even own one), is something I'm sure all of us could have guessed would have happened. It's likely the reason why almost all of your comments have some sort of negative rating.
Comment below viewing threshold Show
Don't be so hard on him, he's admitting he likes one the most, and that's the most important step to true enlightenment, not as the misguided fox beleived, merely owning more things..
Oh & MGS coming to 360 story...Mc evidence
Goodfella
14/05/09 @ 10:01
ignore poster | #31
0
^^ MGS4 came out last June, where did you get 2 years from?
Anyway, about time there was a decent game on the 360, if it's true.
...anyways, nothing wrong with that really, you like you're PS3 the bestest...and 360 got in on the MGS action going forward...bonus all round!
Comment below viewing threshold Show
Comment below viewing threshold Show
As for the comments thread, disappointing. Lots of willy waving fanboy ranting without any funny moments. 3/10
Comment below viewing threshold Show
Should we not compare the performance of cameras because they are both 12MP or anything else for that matter?
It's clear the PS3 often has issues with cross platform games. Without articles like this I would have no idea and therefore couldn't pass that information on to friends who are considering one console or the other.
Comment below viewing threshold Show
I also believe this is rubbish. 3rd party games make up probably around 95% of the software available on consoles. Why would I use the 1 or 2 offshoots to determine the overall quality of a piece of hardware? "Oh, it's "capable" of something better, but rarely delivers on that." That's going to do me a lot of good.
Besides, it's not like the 1st party games are head and shoulders above the competition. Some "arguably" look a "little" better, and that's about the extent of it.
Comment below viewing threshold Show
Comment below viewing threshold Show
It really is debatable if killzone/uncharted etc could be done on the 360, with enough time and money put in you could get very similar results, likewise I am sure you couldn't get gears 2 works on a PS3. Basically in both consoles exclusives play to that platforms strengths and it would be hard for the other console.
Lets just face it, neither console is going to leave the other in the dust they are pretty much the same, most things past that come down to personal opinions which will vary, if they didn't life would be dull.
Comment below viewing threshold Show
Yes, but if you want that to be true for more than a few months at a time, you'll spend so much on video cards that you can own both a PS3 and an XBox 360. PC gaming is for masochists - I know this because I am one. But I'm in recovery right now.
That said, Overlord II on the 360 was just about unplayable IMO. I can't believe how the reviews completely glossed over the lurching framerate.
Comment below viewing threshold Show
I love Microsoft for fixing my 360 at no charge .EVERY.SINGLE.F'ING.TIME. it RROD's on me.
I love Nintendo for all the cool devices I've got stashed ... somewhere.
I love face-offs for the inevitable console-lovefest in the comments sections.
Comment below viewing threshold Show
GT 5 - no proper damage, the Ai still seems to suck, and now almost 5+ years in developement - this is the best PS3 can do!...Also Uncharted - again what is so special in the graphics ? ... It's a decent game, but not the way PS3 owners keep blowing there own trumpet about it (I bought this hoping to surpass anything 360 could do - I was fairly disappointed about the fact that the graphics were nothing beyond already ou there (on 360 Assassin creed looks better) and also that it was fairly liner with hardly much exploration. The game sagged towards the end to - a good game, but again over hyped by Sony.
Comment below viewing threshold Show
What matters are the big games like GTAs, CODs, Tomb Raiders, FIFAs etc. Going by those, the PS3 more than holds its own. Add in games like LBP, Killzone, Uncharted, GT5, Ratchet & Clank, Wipeout etc. the PS3 clearly has enough quality and variety to easily match the Xbox 360 even though it was released an year later.
What's the point of caring about how great Madden looks if you're never going to play it. It's like watching someone else in a threesome and then banging on about how amazing it was.
Comment below viewing threshold Show
Comment below viewing threshold Show
You should probably stop saying that.
Infamous and Resistance? Seriously? I can see how you may think the others are great looking, but I don't think you've ever seen a 360 game if you honestly believe it has no games as good looking as Resistance and Infamous.
And looks really aren't everything, nor do they mean much towards the quality of a piece of hardware. It's really a very shallow way of trying to determine quality. Where there are good looks, other corners were probably cut - such as in Uncharted you have a limited FoV or the fact that some of the textures are very blurry. No game is perfect top to bottom and it's in Sony's interests -- with all the talking they did -- to make their games look as good as possible, so my guess would be that they'd ask their developers to focus on looks moreso than MS might do with their devs. If the PS3 were really and truly more powerful than the 360, I would think 3rd parties would be exploiting that power by now, like they did with the original xbox over the PS2. The "PS3 is hard to code for" excuse just isn't going to fly for much longer. It's been 3 years already.
Comment below viewing threshold Show
Comment below viewing threshold Show
By the way, I did not mention GOW. But imagining things can always happen to those who want to jizz over their games console. However, you did miss LBP. There is definitely nothing like that on Xbox 360. That I know.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The default software scaling from 720 to 1080p blurs everything badly.
At 720p, everything looks much crisper even when your TV scales it back to 1080p
Comment below viewing threshold Show
Comment below viewing threshold Show
A/ Poor multi platform games generally look far better on the 360.
B/ Good multi platform games generally look similar on both consoles.
C/ Exclusive games generally look better on the PS3, i.e GT5 vs Forza 3.
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm scared that a lot of people who purport to have some insight on the industry don't understand this most
basic of concepts
Comment below viewing threshold Show
And semitope, your opinion remains your opinion. There is no sense in trying to beat your own opinion into the (mostly unwilling) masses of the internet. Might as well go teach a cow how to talk Old English. Probably be faster too.
Comment below viewing threshold Show
Comment below viewing threshold Show
lolwut?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
First of all, Resistance is not a graphically good-looking series of games. It's fuctional at best! And considerably worse looking than Gears of War.
Killzone 2, though, *is* the best looking shooter on consoles to date. That is true. Gears of War 2 comes close, but Killzone does edge it.
MGS4 is absolutely not one of the best looking games on either platform. It's not even at a HD resolution, 1024x768 upscaled is what it is. That means its not as good looking as a game which runs well and looks great at 1280x720 (like Killzone 2 or Gears of War 2).
The best looking PS3 exclusives are Killzone 2, Uncharted, WipEout HD and Gran Turismo 5 Prologue. They all look great!
The best looking 360 exclusives are Gears of War 2, (erm) Gears of War 1 and (I dunno, uh) PGR4?
I guess the bottom line is.... yes the PS3 does exclusives better. But, the fact is the 99 out of 100 multi-platform games look and perform better on Xbox 360. That's not just shit games like GI Joe, but quality ones like:
GTA 4
GRID
BioShock
Orange Box
Street Fighter IV
Fallout 3
Dead Space
Skate
Resident Evil 5
Assassin's Creed
The Darkness
even simple games like Guitar Hero fer chrissakes
Even today, 3 years after it's launch, PS3 owners are still a bit worried that their versions are cut down compared to the 360 versions. Over in the forums, the thread marked Need for Speed SHIFT, you see people asking questions like "any word on how this runs on PS3?" etc.
This wouldn't happen the other way around. It just wouldn't happen. You won't see people on the Modern Warfare 2 thread asking "how does this run on Xbox 360?"..."is it as good as the PS3 version?" etc.
One last thing, I gotta say fair play to the guys at Criterion for Burnout Paradise. The game looks stunning on both platforms (with the very slightest edge to PS3) and it runs at a full 1280x720 with anti-aliasing at 60FPS. An astonishing achievement and hands-down the greatest example of cross-platform parity I've ever seen.
Comment below viewing threshold Show
Yes, but if you want that to be true for more than a few months at a time, you'll spend so much on video cards that you can own both a PS3 and an XBox 360. PC gaming is for masochists - I know this because I am one. But I'm in recovery right now. "
As I pointed out to a mate who wanted 1080p gaming but wasn't sure due to this same arguement.
In basic terms if you build a PC which is better than the 360/PS3 now it will remain better, you don't have to keep upgrading or buy top end parts. The thing is if you are playing games on very high now it might be high a year from now and medium 2 years from now, but with that that game running on medium will still be better than the 360/PS3 just not as good as a top end PC.
For the budget of both consoles you can easily build one which is better than them both, another arguement is how much did the non-gaming PC your are sitting at cost? basically instead of a basic PC and console(s) you can have a very good PC.
Comment below viewing threshold Show
Personally I think it's a good thing. Console games don't exactly look ugly anyway but they do suffer from irritating (IMO) issues like sub-HD resolutions, screen tearing, weak anti-aliasing, poor texture filtering and low framerates (depending on the game) so it's nice to have the extra breathing room on the PC to make up for those deficiencies.
Comment below viewing threshold Show
Took a quick look at the comments... Just as predictable. Carry on, gentlemen.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Assassins Creed - though a average (spoilt by game samey gameplay) on PS3/360; it did look a lot better then Uncharted (very Liner and with poor close up textures). Even the animation in AC was better, with the world being alot more open and cluttered with things. This esp shown on the 360 version: better coloring depth - distance draw - textures - framerate - all looking better on 360, and the game graphics are better then Uncharted. Even Ghost Recon II on 360 (PS3 played and looked worse) looks ahead then Uncharted.
Also PS3 go on about GT5 - by playing GT Prolong (I downloaded it!) - Dirt 2, NFS Shift (from what I've seen), Forza 3; seem to look just as good if not better then GT5 - also doing alot more onscreeb too (Physics, car AI, car model damage, game content etc); and these games did not take 5yrs to develop - imagine if they did!!!!
Some of the best games: Bioshock, Half Life 2, CoD 4(I hated this personally!), Street Fighter IV, Resident Evil 5, GTA, Dead Space, Fallout 3 (after the graphics upgrade free patch on 360), Fight Night 4 (I playing right now - PS3 version borrowed), UFC...etc etc all look and play better then PS3. And even though they are multiformat, they do surpass PS3 exclusives, such as the way overrarted graphically and very basic fps Killzone 2 (read my previous comment why this game is an trick on the eye). And with Assassins Creed II, Bioshock II, the new Ghost Recon all pusing graphical capabilities further - if PS3 surpass 360, then I'll admit PS3 has a better graphical capability - so far nothing has proved this.
Comment below viewing threshold Show
Gears 2 isnt even the best looking 3rd person game on the 360..let alone the best looking game out full stop. Resident Evil 5 is a visually more impressive game than Gears 2 in my opinion.. especially on the 360 which once again holds the sharper version at a more rock solid frame rate.
Comment below viewing threshold Show
Comment below viewing threshold Show
These Face-Offs are also just comparing developer programming decisions with each console - so they aren't really comparing the consoles, much rather comparing the tools the multiplatform developers had/have within their grasp or knowledge.
And that's the purpose of the Face-Offs, to see the diffirences of the same game on each console. The purpose of comparing mutually exclusive titles is therefore void.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
KZ2 was sooooo scripted, had shitty explosions, no more then a few characters onscreen (re-spawn only when one dies), Ai was nothing compared to Halo's & even FEAR's free tactical thinking, vehicles were just crap and silly minigames sections, it was simply follow the path/corridor into next square room, AI if you play only really hide or retreat - no risk taking, jumping over things to get to higher points, or individual thinking/panicking/weapon changing/forming attack/jumping in-out of vehicles out choices made by Ai decision making (it's mainly all scripted in KZ)...and when you consider that event only happen when you reach certain points & are a scripted set piece (the bridge blowing up in 1st level, the 8th or 9th on corridior on left etc etc)with hardly interaction, you see how most of the game is an illusion and looks good, but, is not as advanced as PS3 fans make it out...It's a very liner box/corridor game with a nice lick of paint. After playing GoW 2, CoD 4(360 version lokked better), Halo 3 (may not have better graphics - but is throwing around alot more onscreen, in realtime, with more damage, vehicles and characters onscreen + effects, not forgetting bigger battles etc); plus others - KZ 2 is nothing special.
Comment below viewing threshold Show
Comment below viewing threshold Show
Even Uncharted: Drake's Fortune looks better than anything released on X360 so far. Games like Killzone 2, Uncharted 2, Gran Turismo 5, God of War 3, Metal Gear Solid 4 look better than anything on X360. Yeah, X360 often has better AA, but AA doesn't make a game, it's all the other stuff with physics, lighting, praticles, the amount of stuff going on on the screen, and last but not least the gameplay the make a great game.
AA only helps make the game look a bit smoother, but the SPU's and the Cell allow for more gameplay enhancing features, and effects that involve the player more. Just look at Killzone 2, no console game comes even close, except for Uncharted 2.
Comment below viewing threshold Show
You might actually be featured on Penn and Teller's show, you know. Especially when listing unreleased games.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Nothing on the 360 comes close to killzone 2 graphics (even exclusives) so I am inclined to believe him.
Whatever you say there, pal. Plus about MGS 4 not optimizing the Blu-Ray's space, I think that it did for umcompressed sound. Not to mention that MGS 4 isn’t even ran in Real HD, it was only ran in 1024 x 768 (with temporal 2xAA).
[link url=http ://forum.beyond3d.com/showthread.php?t=46241
]http://fo rum.beyond3d.com/showthread.php...[/link]
There are also many multiplats that are in Native 720p on the 360 much more than the PS3.