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Xbox 360 vs PS3 Face-Off: Round 19 Face-off

Xbox 360 PlayStation 3 Face-off by Richard Leadbetter

1 May, 2009

Page 3 of 3. <- Page 2

The Godfather II

It's interesting to note that the conversion work for The Godfather II is a pretty close match to the quality of review the game has earned across the board, ranging from poor to not bad to quite good. EA's PlayStation 3 performance has been much improved in the last 12 months, but there's a very real sense that this particular developer has reverted to previous form.

As per the norm, actual game content is identical cross-platform, and while there are many technical differences that give the Xbox 360 version a tangible advantage, it has to be said that the pacing and style of the game is such that the PS3 version's shortcomings do not have a massive impact on the game experience - only in fast action sequences do you really notice the difference. However, the detriments to the Sony code are at the same time predictable but also rather odd.

First up is image clarity. The good news is that both versions are v-synced, but native resolution is strange. It's the standard 720p on Xbox 360, with no anti-aliasing. On PS3 however, there is a very slight reduction in resolution: what looks to be a 1200x720 resolution, resulting in a subtle blur and the occasional upscaling artefact.

Of far more impact is the frame-rate. The Xbox 360 is more consistent in achieving the target 30fps, while performance on PS3 is somewhat more variable. The game's initial escape from Cuba level, with its combination of indoor and outdoor settings, is as good a test as any to see how performance fluctuates on PS3, while by and large, the 360 version is solid.

Technically speaking, both games are actually pretty sound compared to some of the competition. Saints Row 2 is a technical disaster in comparison to what EA has achieved here. On both platforms, graphical quality is consistent, and often pleasing, if rather lacklustre compared to the standards-setting technical achievements of GTAIV. So it all comes down to the gameplay then. Kristan's review essentially wrote off this release, but I saw it as quite a decent progression of what was achieved in the previous game, if not anything like an essential buy.

Wanted: Weapons of Fate

We've heard a lot from game-makers and PRs about development 'leading' on PS3, with little in the way of actual evidence in the end product, but here's a game that clearly does show a bit of love for the Sony platform, being clearly and demonstrably the better release on PlayStation 3.

Make no mistake though, Weapons of Fate isn't exactly a technical showcase. It's running at sub-HD resolutions on both Xbox 360 and PlayStation 3 - 1120x640 to be precise, and with no anti-aliasing to smooth off the edges, combined with a rather dark and icky colour palette, things can look rather rough in places.

The usual gamma differences aside (few developers seem willing to calibrate the output of their games to be like-for-like), there are other ways to tell these games apart. Just like 50 Cent: Blood on the Sand, the PS3 game is v-locked, whereas the 360 code has an often alarming amount of screen-tear. The other major difference is the inclusion of more apparent specular maps on the PS3 version, giving a polished sheen to surfaces that isn't present in the 360 game.

So, mandatory 1.9GB install aside, it's a clear technical advantage to the Sony console here - it's literally shinier, has more coherent image quality and unlike 50 Cent, this doesn't seem to be any less responsive on PS3 than it is on the Microsoft box. Which is kind of ironic in a way, because response really is this game's biggest issue.

People complain about the analogue 'dead zone' in the control scheme of Killzone 2, but that's akin to keyboard and mouse levels of precision compared to what's going on here. It takes an absolute age to build up momentum in movement, and then suddenly it becomes ultra-fast. You can adjust the joypad sensitivity to compensate - but only to a certain extent, the change in momentum is still jarring. Even after extensive tweaking, the control system on both versions of the game just doesn't feel right. All things being equal, for a game of this ilk, I'd sooner replay Dark Sector on either platform.

Command and Conquer: Red Alert 3

EA went very public in claiming that PS3 owners would get something special from the enforced wait for their version of Command and Conquer: Red Alert 3, but at first glance this 'Ultimate Edition' doesn't seem to be hugely different from its 360 predecessor. Indeed, it's pretty clear from the synchronised video feeds that the differences are basically skin-deep: a wholly unnecessary blur filter has been removed from the 360 version, colour balance has been brightened up a touch, and shadows are slightly better defined on PS3.

Claims that the PS3 code would take advantage of 1080p prove to be somewhat off the mark. The actual in-game visuals don't benefit at all from switching your PS3 to full HD mode. Indeed, bearing in mind the level of screen-tear here (also in 360), frame-rate would most likely be completely crippled if the detail level was more than doubled. However, the game does produce an upscaled 1080p video output, and it kicks in even if 720p is enabled on your XMB - something of a rarity these days and proof that the developers would rather you play in this mode. So is there any tangible benefit at all to doing so?

While gameplay can be handicapped by opting for native 1080p, there's no reason why the video sequences couldn't have been remastered for the Ultimate Edition. In producing these features I'm constantly amazed at how generally poor video sequences tend to be on PS3, bearing in mind the machine's incredible storage potential and the fact that it is the one of the best Blu-ray players money can buy. Often, they're only just as good - sometimes worse - than they are on 360, but very rarely do you actually see the gigabytes of spare space on the BD being used for superior-quality video.

1080p resolution video then? It doesn't look like it. In like-for-like tests, PS3 actually ends up looking slightly worse - edge detail is smooth on 360, but rougher on PS3. It's especially obvious where the characters have been blue-screened onto the backgrounds. Compression artefacting is again equally obvious on both versions, though colour balance looks marginally nicer and brighter on PS3. If the video sequences are 1080p, a bloody awful job has been done in gaining any extra detail from the increased resolution. A closer look at the picture quality reveals that the same distinctive upscaling algorithm as used in-game is being used on the video sequences. It does the job, but Xenos' scaler does it better on 360.

Mitigating this disappointment somewhat is an embarrassment of riches added for PS3 owners in terms of additional content - videos of the girlie photoshoots, behind-the-scenes featurettes, trailers, 'bloopers', tactics and strategy videos, tons of artwork and even the original soundtrack. Obviously good stuff, but still not quite enough to justify 'Ultimate Edition' billing, especially when, in terms of actual game content, there's barely anything here of value that wasn't in the original release. It's basically exactly the same, barring the addition of a handful of new multiplayer maps. Even the bizarre limitation of only playing co-op with people on your friends list has made it into the PS3 code, despite everyone complaining about it the first time around.

EA deserves some kudos for actually making use of the Blu-ray space by at least tossing together a goodly amount of extras (though the 3.7GB mandatory install isn't quite so welcome), but calling the PS3 version 'Ultimate' in any respect is stretching credibility when game performance is basically identical.

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Comments: 1-50 of 77 in total | next 50 »

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stepneg
01/05/09 @ 13:56
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Makes a change from reading how poor the PS3 is doing all the time in these comparisons.
uglygamer
01/05/09 @ 13:57
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Second
swede
01/05/09 @ 13:58
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Regardless of the mediocre reviews, I am drawn to Hawx. Anyone got the PC version?

Somebody, please talk me out of it!
Moonprince
01/05/09 @ 13:59
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Eurogamer: 'maybe, just maybe, the balance of quality is starting to shift...'

Reeves: '...for the loser now will be later to win, for the times they are a changin'
uglygamer
01/05/09 @ 14:06
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These face offs are now just boring. Time for next generation.
Petulant_Radish
01/05/09 @ 14:06
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Star Trek?
doragor
01/05/09 @ 14:11
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ugly gamer... 'second'... 'just boring'
you're quite a cretin
sizusizu
01/05/09 @ 14:13
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I would be interested in knowing why EG continuously put out these comparison articles.

Lowest form of videogame journalism. I would imagine that the majority of the adult readers of the site own multiple formats, yet the site continues to create content for the insecure teen fanboy out there.

Not interested.
swede
01/05/09 @ 14:18
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sizusizu - I think you're missing the point. It is aimed at gamers with multiple platforms. That's the point! It gives them an idea of which version would be the one to choose, OR to reassure them that it does not matter which one to choose.

It is a sad side-effect that it incites rampant fan-boyism on these threads.
Edited 2 times, most recently on 01/05/09 @ 15:20
Windypops
01/05/09 @ 14:20
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Hmm. Must say I always skip the article and cut straight to the comments so that I can spend even more of my life despairing about mankind and cultivating my nascent stomach ulcer. That can't be good, can it?
Collymilad
01/05/09 @ 14:20
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Sorry am I tripping here?

Reading through this, it's pretty obvious the 360 versions were the best?
swede
01/05/09 @ 14:22
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Yes, I dont know what the point of comparing ultra-crap games is TBH.

Pac-man ate my wife
01/05/09 @ 14:23
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@ sizusizu

I'd be interested why there are people that feel the need to complain about these comparisons when we're on the 19th iteration of them. Surely you know to avoid them? And if not, surely you must realise that EG get lots of clicks on these articles (meaning more ad revenue) hence their continued presence?
M_of_the_sys
01/05/09 @ 14:25
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Dog poo +1
Widge
01/05/09 @ 14:27
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RA3 had possibly some of the most horrific tearing I've ever seen when I downloaded the demo off US PSN. Quite glad I cancelled my pre-order. Controls were cack anyway, something I'd rather play on a PC.

/succumbs to consolertslol cliche
miufs
01/05/09 @ 14:27
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Cat poo +1

It´s gonna be a close call!
M_of_the_sys
01/05/09 @ 14:28
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Cat poo fan boy! You must feel really insecure about your pet platform to come into a dog poo forum mouthing off about cat poo!
Darren
01/05/09 @ 14:30
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Not the greatest selection of games there so the article doesn't make for very interesting reading this time round.

How come some multiformat games such as Resident Evil 5, 50 Cent: Blood on the Sand and Wanted: Weapons of Fate run without screen tearing on the PS3 but not the Xbox 360? I always assumed that the Xbox 360 had the stronger GPU so why is v-sync often left off in its games? I bought 50 Cent: Blood on the Sand on the PS3 and not the 360 because I knew it didn't tear. I'd be interested to hear why that is from a multiformat developer, if any read these articles.

Oh and good point about the poor quality of video footage on the PS3 in some games, there's really no excuse for it when the disc has 25 GB of usuable space.

DFawkes
01/05/09 @ 14:31
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I always check, hoping it's not still Richard Leadbetter doing them. It is though.
TriggerHippie
01/05/09 @ 14:32
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If EG wanted to inform gamers which version of a given game was the better in order to help the gamer make a more informed choice, they'd include the information in the review. Instead we get to read about it months after release in these bloody face off articles where they serve little practical purpose at all.
migasUK
01/05/09 @ 14:44
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@TriggerHippie

then buy 360 games, cuz since the beginning of this face-offs multi-plat on ps3 sucks!
Edited 1 times, most recently on 01/05/09 @ 15:44
Xerx3s
01/05/09 @ 14:45
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"sizusizu - I think you're missing the point. It is aimed at gamers with multiple platforms. That's the point! It gives them an idea of which version would be the one to choose, OR to reassure them that it does not matter which one to choose. "

Surely, if you own both systems, you would be showering yourself in all the awesome exclusives and not waste money on the shite games that are in this comparison?
Widge
01/05/09 @ 14:52
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more like PS3 blurry, 360 teary, game content mediocre-y
Vanmunt
01/05/09 @ 14:52
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white dog poo, ahh happy days.
Widge
01/05/09 @ 14:56
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What a dire Friday. Not even a Face-Off is raising effort from anyone!
George Roper
01/05/09 @ 14:57
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Well, for those who have all platforms (inc PC) these articles are absolutely worthwhile.

If anything, I wish they'd do them for each and every multi-platform release, alongside the review itself, so I can be sure i'm buying the very best version of the game I want.
farticusmaximus
01/05/09 @ 14:59
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@Collymilad

"Reading through this, it's pretty obvious the 360 versions were the best?"

Yup, as always. It's nothing to do with 'getting to grips with the hardware', it's simply a fact that the PS3 hardware is less capable. The GPU and split memory are the PS3's achilles heels and will be so for the life of the console.
Darren
01/05/09 @ 15:12
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@swede - The PC version of H.A.W.X. looks a bit nicer than the console versions as it has better lighting in the form of ambient occlusion and DX10 effects otherwise it appears to be exactly the same in terms of contents and graphics from the demos I tried of all three versions. There is a PC demo you can download though so you check it out for yourself.
peterfll
01/05/09 @ 15:24
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I still like this articles. What was more depressing was the dire lack of decent mulit-platform releases over the past couple of months, as evidenced by the article.
BillyBrush
01/05/09 @ 15:25
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4.7 gigs on your harddrive to play wheelman?

if you have a massive hard drive wapped in your machine i'm sure this is fine, but i've gone through about 200 games on a 20gig 360....unbeleivable stuff but at this point i guess people are just used to it.
Darren
01/05/09 @ 15:38
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Mandatory installs on the PS3 should be abolished IMO so people have the *option* of playing them straight from the disc with slightly longer loading times. Killzone 2 and Uncharted are two of the best games on the PS3 yet neither require an HDD install so, on that basis, neither should any other game. Forcing them on people who only have small capacity HDDs like 40 GB and 60 GB is just downright stupid IMO but then it's not the only stupid thing Sony have done this generation.
Widge
01/05/09 @ 15:40
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Valkyria is also optional.
El-Dev
01/05/09 @ 15:46
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I can see these articles being important if the only content this year for your console of choice was multi-platform titles, fortunately I have a PS3 so won't be buying any of this tripe.
Xerx3s
01/05/09 @ 15:49
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Darren: It's very crude to assume just because Killzone 2 can do something, others must be able to do it as well. It just doesn't work like that. For one, most dev's won't be able to tweak their game for 5 years with a custom engine that was build from the ground up with sony tech support deeply integrated. There are just so many reasons why a game could need an install. The 360 cheats it's way out of it because it has some technical advantages but that's about it.
sizusizu
01/05/09 @ 15:59
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@pacman

I see your point, but the reason I posted was becoming tired and jaded with these comparisons.

I always like to think that EG targets the more mature gamer, but these articles are hoovered up by the fanboys out there. Not to aid in making a purchase but to satisfy their need to justify their system and take uneducated pops at alternative formats.

I am sure that the collective brains behind EG could come up with something of more value to the site than lazy comparisons of medicore games. They even have included Battle Fantasia. Scraping the barrel time.

Some original and interesting content would do a fine job at increasing clicks and their ad-revenue.
Edited 1 times, most recently on 01/05/09 @ 16:59
George Roper
01/05/09 @ 16:11
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You might be tired of them but I am not.

I find them informative and useful when making decisions on which version of a game to buy, if I don't make a day 1 purchase.

As Pac says, if you don't like them and the ensuing comments, just don't read them. Leave them to people like me who get some benefit out of the analysis.
Chalee
01/05/09 @ 16:22
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Dinosaur poo...err....POOS all over your puny cat and dog poos

Effin' emo kids with their arty farty cat and dog poo love.
TheBrow
01/05/09 @ 16:38
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Windypops: I do this too. To be fair though the current thread is quite civil, as these things go.

Obviously everyone's on their best behaviour when discussing pet poo.
Ashen-Shugar
01/05/09 @ 16:48
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Camel dung, now that's where it's at! It's extremely efficient and frequently feeds the rockinest of all the beetles - the scarab!
MightyMouse
01/05/09 @ 16:48
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Has a decent game ever popped up on one of these?
Malek86
01/05/09 @ 17:15
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1.2Gbs for Battle Fantasia? I thought no 360 game was under 3.4Gbs. Unless someone tells me that duping to a debug 360 takes less space than dumping the ISO to a normal 360, in which case it means MS is screwing us once again.
GamesConnoisseur
01/05/09 @ 17:16
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Wheelman: "Both games run at 30fps, but neither version is v-synced, resulting in some pretty ugly tearing. By looking at the like-for-like clips, we can see that the PS3 version of the game tears much more often, impacting its visual consistency more than the 360 release"

So how come X360 more often have v-sync off? Are the devs playing to the lowest common denominator ie 720p as the perceived ceiling of most gamers and 1080p being in a minority and thus screen tearings issues ignored? But then why PS3 nearly always employs v-sync?

This is why I always leave consoles set at 720p as much preferable to view games with as little tearings as possible thank you!

Agree that we ll wait until next gen for a more realsitic 1080p 30 fs, no tearings and with neat AA as a standard.

Chufty
01/05/09 @ 17:17
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These face offs aren't for people who own multiple plaform, stop kidding yourselves. They're here because they generate hits.

Otherwise, they would pit GOOD games against each other, ie those that people reading this site will actually buy.
Windypops
01/05/09 @ 17:22
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TheBrow: I know! Civility be damned! Basically, when even the trolls don't bother to turn up, it's time to stop.

And having been steeped in dog poo over the past few weeks, I'd say it knocks cat poo into a cocked litter tray. Cat poo is consistent. With dog poo, you have to expect the unexpected. Now, if we were comparing sick, then it's cats, no contest.
makeamazing
01/05/09 @ 17:34
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As usual i didnt see any difference in the videos... must be my age and my eyesight. Seems like fanbait, smells like fanbait, is fanbait!
dominalien
01/05/09 @ 17:53
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@sizusizu
I always like to think that EG targets the more mature gamer(...)

Funny, when I started reading EG I liked its casual approach to articles and reviews (as opposed to the serious and professional Gamespot, which I used to read exclusively at the time), where writers are not afraid to make (sometimes crude) jokes, give hugely subjective opinions and speak in very colloquial terms. Clearly, a site with a young demographic in mind.

@GamesConnoisseur
So how come X360 more often have v-sync off?

Perhaps because the devs compare the tearing on both consoles and decide that the X360 one is still acceptable, whereas it's so bad on PS3 that they absolutely have to enable v-lock?
StooMonster
01/05/09 @ 17:54
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sizusizu: personally I find the technical comparisons interesting, quantitative analysis is much better than subjective "it just looks better" commentary one gets elsewhere.
mrmrc84
01/05/09 @ 17:54
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I never see much of any difference to be honest, it's another batch of games (with the possible acception of HAWX) that I've no real desire to ever play.
Rodchenko
01/05/09 @ 18:07
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I wish there was an 'ignore article' function which would allow me to make these features disappear from the EG home page while at the same time signal Leadbetter and his crew to stick these face-offs were they belong.
swede
01/05/09 @ 18:12
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/ignored thanks for reminding me

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