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Xbox 360 Roundup Review

Xbox 360 Review by Dan Whitehead

14 August, 2008

Page 5 of 5. <- Page 4

NASCAR 09

  • Publisher: EA
  • Developer: EA Tiburon

Aah, the noble art of driving really fast in a circle in order to appease sponsors like Billy Joe Bob Buckwheat's Discount Ammunition Store. I always forget that EA sometimes releases NASCAR games in Europe, presumably in order to make their NHL games look more popular. Unlike other EA Sports updates, I suspect the 09 isn't the year but the number of European NASCAR fans eagerly awaiting this release.

As with every other EA Sports franchise, the presentation is buffed to a luminous shine with options galore and extra fancy interactive doodads out the wazoo. Jeff Gordon is the obligatory named star, gently introducing you to the world of professional stock car racing via filmed segments integrated into the game using green screen. It's a neat concept, and his agreeable chatty style certainly helps to ease you into the game. Once he buggers off and lets you find your own way, however, the opaque menu system becomes a problem. After choosing the wrong sponsor, for example, I found myself taking part in truck races with no obvious means of switching back to the car I'd just painstakingly designed.

Yes, you can design your own car, using a Paint Booth feature clearly inspired by Forza's suite of decoration tools. You can download a template to your PC, do whatever you like to it in Photoshop or whatever paint package you prefer, and then port it back to the game. Other familiar features include a web of linked challenges, much like that found in the Tiger Woods games, to earn additional respect and points with which to upgrade your car. The upgrades themselves are a fairly broad series of sliding scales, so anyone who enjoys really tinkering under the hood would best look elsewhere. There are no licensed car manufacturers either, which seems extremely odd considering EA is usually so hot for licensing everything right down to the gloves their virtual sportspeople wear.

Despite my immature jibes at the "going round in circles" nature of NASCAR races, it's not quite the problem you'd think once you're actually on the track. It's a different style of racing, putting the emphasis almost entirely on overtaking and blocking rather than cornering, but that's no bad thing. Holding a thumbstick never quite conveys the enormous concentration and stamina needed to hold a speeding vehicle steady against the camber of the track for the long haul, but the game wisely defaults to the steering wheel viewpoint which is exciting and atmospheric.

'Xbox 360 Roundup' Screenshot 5

Shake and bake, baby.

Where the nature of NASCAR does let the game down is in the stop-start pace of the action and the annoyingly fussy rules. Forget what you've seen in such famous documentaries as Days of Thunder and Talladega Nights - spectacular crashes are all but absent from this game, replaced by tame spin-outs, and every time this happens the race is halted and then resumes from a slow rolling start. Even though stock car racing is best known for its rough and tumble, aggressive driving is severely punished and you're forced to drive sensibly, which rather goes against the natural instinct to shunt and grind your way to the front. A position, incidentally, that pretty much guarantees victory provided you use your mirrors to prevent overtakers sneaking up the inside.

There are moments as you roar around the tracks when NASCAR 09 is vastly more entertaining than you'd expect. Sadly these brief thrills are almost always muted by the typically sensible EA Sports corporate sheen, which ultimately reduces the game to another technically minded racer of limited scope rather than the over-the-top metal-shredding redneck rumble of the real thing.

6/10

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Comments: 1-26 of 26 in total

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Darren
14/08/08 @ 07:01
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Where's the review of SBK 08: Superbike World Championship, EG... it was released nearly two weeks ago?

@5haun - THQ have brought us the MotoGP series, WWE SmackDown Vs RAW!, Stuntman Ignition and Saints Row, all good games, so they're nowhere near as bad as you make out IMO. ;)
DB2k
14/08/08 @ 07:11
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@TETSUUUUUUUUUUUOOOOO!!

Quality caption :)
estoo
14/08/08 @ 07:39
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"Unlike other EA Sports updates, I suspect the 09 isn't the year but the number of European NASCAR fans eagerly awaiting this release."

:D
repairmanjack
14/08/08 @ 07:49
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The only thing I need to know about Lost Planet Colonies is if the new servers are busy enough to warrant purchasing this game or if the hardcore players (of which there are many) have stuck with the original?

Also, how many new weapons/maps for the online game, which is really what most people play it for.
Edited 1 times, most recently on 14/08/08 @ 08:49
Stuz359
14/08/08 @ 08:16
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I actually played the NASCAR demo as I am a bit of a racing fan. Graphics thats look worse than last gen and handles worse than a shopping trolley. Terrible.
muscleblade
14/08/08 @ 08:33
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@repairmanjack

I think its 21 maps. And many hardcore fans of the origininal should have bought this and play it a lot. I Bought Unreal 3 instead though. Even though Unreal 3 is good i think i bought the wrong game tbh. Dont have time for Colonies now.
DcP729UK
14/08/08 @ 08:37
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@repairmanjack,
i told you all that stuff in the lost planet colonies thread. ^_^
http://www.eurogamer.net/forum_thread_po...

its fair to rate the game at 7 tho, but i'm a little biased, i would have said an 8 or 9 (just for the Akrid Hunter mode)
xAx
14/08/08 @ 08:40
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KANEDA!!!!!!
andromeda
14/08/08 @ 09:07
#9
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monsterjamtruckshadowslol
andromeda
14/08/08 @ 09:09
#10
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the monster jam review reads like a 1/10 , surely 4 is a bit generous?
chronom4n
14/08/08 @ 09:14
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"Forget what you've seen in such famous documentaries as Days of Thunder and Talladega Nights -" nice one made me LOL.
FooAtari
14/08/08 @ 09:42
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I've always had an interest Nascar/Stockcar racing, was hard to watch it here though until the introduction of torrents, and in the last year SkySports showing the races. I really enjoy it. It's definitely a skill in it's own right (Montya has had limited success only) and pretty interesting, and the pit stops are the best of any motorsport.

But the game is utter pants. It doesn't get anywhere close to Nascar Racing 2003 season, or ARCA Sim Racing. I know it's not supposed to be a sim, which is fair enough. But if it's going to be arcade it needs to be a bit OTT. More large crashes and less caution laps.
Zomoniac
14/08/08 @ 09:51
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Why do people cite the Lego games as well-designed childrens games? When a lot of long-time-gaming adults get frustrated by the worst camera in a game ever (even worse than Sonic 360), why would children enjoy repeatedly falling to their death through no fault of their own? I still stand by my claim that Meet The Robinsons is the best licensed kids game ever.
barchetta
14/08/08 @ 10:17
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Dan is right y'know - with Ratatouille and Wall-E Pixar have overseen (surely they had some input/control?) two of the poorest games I have ever played.

Maybe there is some kind of subtext to their quality-control: "hey kids, video-games are bad (take a look at these!!) go and watch movies instead".

Played thorugh the Wall-E demo to see if my kids would get on with it. Suffice to say after much foul and abusive language (mine) and a utterly mundane set of levels (the game) it was deleted before they'd had chance to see it.
repairmanjack
14/08/08 @ 11:16
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@muscleblade - thanks for that

@DcP...numbers...UK - you did. But I also think it's the job of someone being paid to review the thing to mention it. Is the online community thriving or not?
oerhört
14/08/08 @ 11:26
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I found Ratatouille perfectly acceptable, although it has to be said I only saw the two first levels. The part where you're escaping from a threat running into the camera may have been broken, but the rest I found sympathetic and charmy.

Furthermore, the fact that the monster trucks in that Monster Jam game don't behave like real trucks is more or less irrelevant. They didn't in Excite Truck either, and that was one of the best games of 2007. So, to my mind, it would have been better if the writer instead chose to go straight to the heart of the matter here: are the mechanics rewarding or not?

Example of unnecessary and unfunny text:

"These trucks were made for smashing, and that's just what they'll do. But one of these days these trucks are gonna rise up and crush the fragile human bones of the slippery-fingered fool that programmed their handling."

Example of what seems to be an argument, but isn't really:

"Making matters worse is a bewildering physics model that makes almost any collision potentially disastrous. You can plough through giant iron water towers and trailers loaded with tree trunks and suffer absolutely no negative effect to your speed or direction whatsoever."

Question here is: Are those items marked as destructible or not? Whether or not the rules of the game don't adhere to our real world's rules aren't particularly interesting when discussing arcade games.

I can see that page 4 gets is point across somewhat successfully, I'd just wish you got to the point and were able to elaborate a bit more on the mechanics and core, instead of "hilariously" proclaiming that something is shit in creative ways. Take your readers seriously. I was interested in this game, and the more in-depth you are about it, the easier is it for me to take you seriously.
Edited 1 times, most recently on 14/08/08 @ 12:27
andromeda
14/08/08 @ 11:47
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@oerhört

is it hard being a twat?

DanWhitehead
14/08/08 @ 12:04
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"Making matters worse is a bewildering physics model that makes almost any collision potentially disastrous. You can plough through giant iron water towers and trailers loaded with tree trunks and suffer absolutely no negative effect to your speed or direction whatsoever."

Question here is: Are those items marked as destructible or not? Whether or not the rules of the game don't adhere to our real world's rules aren't particularly interesting when discussing arcade games.


You missed out the rest of that section. The criticism isn't that you can drive through giant items without losing speed, but that you can then be flipped upside down in the air by tiny debris. It's not the realism, it's the consistency.
N@
14/08/08 @ 12:31
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Nice to have some reviews. More games need to be released. Annual summer games drought making me cross.


/cross
oerhört
14/08/08 @ 12:42
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andromeda: Just trying to be constructive.

Edit: Although it may have been overly negative, I'll give you that much. Just frustrated by the way some games seem to be taken less seriously than others, and instead become object to a tiring and boring kind of look-how-bad-it-is-haha-humour.
Edited 1 times, most recently on 14/08/08 @ 13:43
loopholezero
14/08/08 @ 13:13
#21
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@oerhört: shit games: serious business!
PotajiTo
14/08/08 @ 15:18
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This games have been out for more than a month (at least wall-e, lost planet and dbz), and you review them now?
konnsky
14/08/08 @ 16:20
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Example of unnecessary and unfunny text:

"These trucks were made for smashing, and that's just what they'll do. But one of these days these trucks are gonna rise up and crush the fragile human bones of the slippery-fingered fool that programmed their handling."


how is this not funny? i really liked the tongue-in-cheek style of those mini-reviews.
Ryze
14/08/08 @ 22:45
#24
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I also played the NASCAR demo - they'd be better off turning it into a casual crap dodgems game for the EU.

It'd be more fun that way anyway.
BBIAJ
15/08/08 @ 02:43
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"...fancy interactive doodads out the wazoo."

Daffy Duck, right? Class!
convercide
15/08/08 @ 04:01
#26
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Burst Limit is NOT a 7/10.

It's a 4/10 easily.

Less playable characters than the Budokai/Tenkaichi series and shitter move sets.

Comments: 1-26 of 26 in total

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