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Xbox 360 Roundup Review

Xbox 360 Review by Dan Whitehead

14 August, 2008

Page 4 of 5. <- Page 3Page 5 ->

Monster Jam

  • Publisher: Activision
  • Developer: Torus Games

From the makers of Dracula Marmalade! Sadly this isn't a game about turning creatures of the night into fruity preserves, but yet another attempt to translate the adolescent allure of trucks with enormous wheels into something worth playing on a console.

It fails.

Apparently based on what passes for a sporting event in America, you must take part in a series of leagues, competing in outdoors races and arena showcases in order to earn the required points to take home a shiny gold-plated Budweiser baseball cap. Or something equally inbred.

In theory, it should be an absolute hoot. All the thrills of a destruction derby, beefed up with the power of mechanical testosterone! These trucks were made for smashing, and that's just what they'll do. But one of these days these trucks are gonna rise up and crush the fragile human bones of the slippery-fingered fool that programmed their handling.

Yes, the trucks handle like remote-controlled cars on a soapy kitchen floor. The slightest twitch on the stick is almost enough to turn the truck through ninety degrees, and there's absolutely no sense of weight behind their manoeuvres. Seeing these supposedly vast powerful machines fidget and jerk past each other would be hilarious, if it weren't so pathetic.

'Xbox 360 Roundup' Screenshot 4

Oh look, I've gone upside down again. FOR NO REASON.

Making matters worse is a bewildering physics model that makes almost any collision potentially disastrous. You can plough through giant iron water towers and trailers loaded with tree trunks and suffer absolutely no negative effect to your speed or direction whatsoever, but then you can hit an invisible acorn buried under a leaf and be flung twenty feet in the air, facing the opposite way when you land. This would be enough to lose many a race, if your opponents weren't simple-minded idiot drones. Provided you can escape the scrum at the start of the race without becoming hopelessly snagged on another vehicle, you can easily cruise through the laps without ever using your boost and still not see another truck.

And if the outdoor levels are bad, the arena sections are worse. Divided between short one-on-one races and freestyle smashing events, the twitchy controls become even more of an issue in this enclosed space. The races, which generally last less than a minute, simply become a question of memorising the twists and turns of the route and repeating it until you win. The freestyle simply involves driving around and around, hitting the same obstacles in different combinations, trying to keep your score multiplier from dropping.

Monster Jam is a terrible racing game, and a laughable attempt at recreating the hefty impact of monster trucks to boot. With zero challenge and aggravating control, I don't think MotorStorm 2 has much to worry about.

4/10

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Comments: 1-26 of 26 in total

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Darren
14/08/08 @ 07:01
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Where's the review of SBK 08: Superbike World Championship, EG... it was released nearly two weeks ago?

@5haun - THQ have brought us the MotoGP series, WWE SmackDown Vs RAW!, Stuntman Ignition and Saints Row, all good games, so they're nowhere near as bad as you make out IMO. ;)
DB2k
14/08/08 @ 07:11
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@TETSUUUUUUUUUUUOOOOO!!

Quality caption :)
estoo
14/08/08 @ 07:39
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"Unlike other EA Sports updates, I suspect the 09 isn't the year but the number of European NASCAR fans eagerly awaiting this release."

:D
repairmanjack
14/08/08 @ 07:49
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The only thing I need to know about Lost Planet Colonies is if the new servers are busy enough to warrant purchasing this game or if the hardcore players (of which there are many) have stuck with the original?

Also, how many new weapons/maps for the online game, which is really what most people play it for.
Edited 1 times, most recently on 14/08/08 @ 08:49
Stuz359
14/08/08 @ 08:16
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I actually played the NASCAR demo as I am a bit of a racing fan. Graphics thats look worse than last gen and handles worse than a shopping trolley. Terrible.
muscleblade
14/08/08 @ 08:33
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@repairmanjack

I think its 21 maps. And many hardcore fans of the origininal should have bought this and play it a lot. I Bought Unreal 3 instead though. Even though Unreal 3 is good i think i bought the wrong game tbh. Dont have time for Colonies now.
DcP729UK
14/08/08 @ 08:37
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@repairmanjack,
i told you all that stuff in the lost planet colonies thread. ^_^
http://www.eurogamer.net/forum_thread_po...

its fair to rate the game at 7 tho, but i'm a little biased, i would have said an 8 or 9 (just for the Akrid Hunter mode)
xAx
14/08/08 @ 08:40
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KANEDA!!!!!!
andromeda
14/08/08 @ 09:07
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monsterjamtruckshadowslol
andromeda
14/08/08 @ 09:09
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the monster jam review reads like a 1/10 , surely 4 is a bit generous?
chronom4n
14/08/08 @ 09:14
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"Forget what you've seen in such famous documentaries as Days of Thunder and Talladega Nights -" nice one made me LOL.
FooAtari
14/08/08 @ 09:42
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I've always had an interest Nascar/Stockcar racing, was hard to watch it here though until the introduction of torrents, and in the last year SkySports showing the races. I really enjoy it. It's definitely a skill in it's own right (Montya has had limited success only) and pretty interesting, and the pit stops are the best of any motorsport.

But the game is utter pants. It doesn't get anywhere close to Nascar Racing 2003 season, or ARCA Sim Racing. I know it's not supposed to be a sim, which is fair enough. But if it's going to be arcade it needs to be a bit OTT. More large crashes and less caution laps.
Zomoniac
14/08/08 @ 09:51
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Why do people cite the Lego games as well-designed childrens games? When a lot of long-time-gaming adults get frustrated by the worst camera in a game ever (even worse than Sonic 360), why would children enjoy repeatedly falling to their death through no fault of their own? I still stand by my claim that Meet The Robinsons is the best licensed kids game ever.
barchetta
14/08/08 @ 10:17
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Dan is right y'know - with Ratatouille and Wall-E Pixar have overseen (surely they had some input/control?) two of the poorest games I have ever played.

Maybe there is some kind of subtext to their quality-control: "hey kids, video-games are bad (take a look at these!!) go and watch movies instead".

Played thorugh the Wall-E demo to see if my kids would get on with it. Suffice to say after much foul and abusive language (mine) and a utterly mundane set of levels (the game) it was deleted before they'd had chance to see it.
repairmanjack
14/08/08 @ 11:16
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@muscleblade - thanks for that

@DcP...numbers...UK - you did. But I also think it's the job of someone being paid to review the thing to mention it. Is the online community thriving or not?
oerhört
14/08/08 @ 11:26
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I found Ratatouille perfectly acceptable, although it has to be said I only saw the two first levels. The part where you're escaping from a threat running into the camera may have been broken, but the rest I found sympathetic and charmy.

Furthermore, the fact that the monster trucks in that Monster Jam game don't behave like real trucks is more or less irrelevant. They didn't in Excite Truck either, and that was one of the best games of 2007. So, to my mind, it would have been better if the writer instead chose to go straight to the heart of the matter here: are the mechanics rewarding or not?

Example of unnecessary and unfunny text:

"These trucks were made for smashing, and that's just what they'll do. But one of these days these trucks are gonna rise up and crush the fragile human bones of the slippery-fingered fool that programmed their handling."

Example of what seems to be an argument, but isn't really:

"Making matters worse is a bewildering physics model that makes almost any collision potentially disastrous. You can plough through giant iron water towers and trailers loaded with tree trunks and suffer absolutely no negative effect to your speed or direction whatsoever."

Question here is: Are those items marked as destructible or not? Whether or not the rules of the game don't adhere to our real world's rules aren't particularly interesting when discussing arcade games.

I can see that page 4 gets is point across somewhat successfully, I'd just wish you got to the point and were able to elaborate a bit more on the mechanics and core, instead of "hilariously" proclaiming that something is shit in creative ways. Take your readers seriously. I was interested in this game, and the more in-depth you are about it, the easier is it for me to take you seriously.
Edited 1 times, most recently on 14/08/08 @ 12:27
andromeda
14/08/08 @ 11:47
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@oerhört

is it hard being a twat?

DanWhitehead
14/08/08 @ 12:04
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"Making matters worse is a bewildering physics model that makes almost any collision potentially disastrous. You can plough through giant iron water towers and trailers loaded with tree trunks and suffer absolutely no negative effect to your speed or direction whatsoever."

Question here is: Are those items marked as destructible or not? Whether or not the rules of the game don't adhere to our real world's rules aren't particularly interesting when discussing arcade games.


You missed out the rest of that section. The criticism isn't that you can drive through giant items without losing speed, but that you can then be flipped upside down in the air by tiny debris. It's not the realism, it's the consistency.
N@
14/08/08 @ 12:31
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Nice to have some reviews. More games need to be released. Annual summer games drought making me cross.


/cross
oerhört
14/08/08 @ 12:42
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andromeda: Just trying to be constructive.

Edit: Although it may have been overly negative, I'll give you that much. Just frustrated by the way some games seem to be taken less seriously than others, and instead become object to a tiring and boring kind of look-how-bad-it-is-haha-humour.
Edited 1 times, most recently on 14/08/08 @ 13:43
loopholezero
14/08/08 @ 13:13
#21
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@oerhört: shit games: serious business!
PotajiTo
14/08/08 @ 15:18
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This games have been out for more than a month (at least wall-e, lost planet and dbz), and you review them now?
konnsky
14/08/08 @ 16:20
#23
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Example of unnecessary and unfunny text:

"These trucks were made for smashing, and that's just what they'll do. But one of these days these trucks are gonna rise up and crush the fragile human bones of the slippery-fingered fool that programmed their handling."


how is this not funny? i really liked the tongue-in-cheek style of those mini-reviews.
Ryze
14/08/08 @ 22:45
#24
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I also played the NASCAR demo - they'd be better off turning it into a casual crap dodgems game for the EU.

It'd be more fun that way anyway.
BBIAJ
15/08/08 @ 02:43
#25
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"...fancy interactive doodads out the wazoo."

Daffy Duck, right? Class!
convercide
15/08/08 @ 04:01
#26
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Burst Limit is NOT a 7/10.

It's a 4/10 easily.

Less playable characters than the Budokai/Tenkaichi series and shitter move sets.

Comments: 1-26 of 26 in total

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