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Xbox 360 Roundup Review

Xbox 360 Review by Dan Whitehead

14 August, 2008

Page 3 of 5. <- Page 2Page 4 ->

Dragon Ball Z: Burst Limit

  • Publisher: Namco Bandai
  • Developer: Dimps

Maybe it's because of the link to the often-impenetrable TV series, but I've always been surprised that the Dragon Ball Z games have never made more of a splash with fighting fans. Burst Limit marks the series next-gen debut, and continues the trend of increasingly complicated combat married to retina-blistering anime presentation.

After the introduction of fancy new viewpoints and collecting capsules in previous games, things have been reined in for this version to make it a more traditional fighting experience. Combat is mostly on a 2D plane - though you can dodge and feint around your opponent - and the camera angle adopts a more traditional side-on view.

Livening things up are oodles of short cut-scenes stitched seamlessly into the gameplay. Each character can have up to three "drama pieces", triggered by certain in-game conditions. These can refill health, cause damage or raise stats and take the form of tiny narrative interludes, created using the game engine. It sounds distracting but it actually works incredibly well. These moments don't break the flow of the fight, but really do enhance the action. Coupled with the bold and colourful graphics and hilarious excessive punches and energy blasts it really does warrant digging out that old "it looks like you're playing a cartoon" chestnut.

Gameplay has apparently been simplified to allow inveterate button-mashers some measure of success, but I still had to play through the multi-tiered tutorials several times before I even began to retain the numerous combo types and their multiple offensive and defensive uses. It's not that the combos, counters and blocks themselves are complex - most simply involve a button and a direction - but that there are so many of them, requiring various trigger and shoulder button modifiers to work. You can progress fairly well simply by mastering the basics, but the effect can still be fairly daunting.

'Xbox 360 Roundup' Screenshot 3

"TETSUOOOOOOOOO!"

The same is true of the story, which will only make sense to those who religiously follow the series. Chopped up into bite-sized chunks of combat, and culling over twenty playable characters from throughout the cartoon's epic timeline, trying to follow the story can be a thankless task. One minute you're fighting against someone, in the next section you're playing as that character, with absolutely no explanation as to who they are or why they (or you) have switched sides. There's lots of grunting and shouting and Shatner-esque voice acting, and it's all very amusing and visually exciting for the layman, but also utterly bewildering. In a fun sort of way.

There's online play, which is okay if a little laggy at times, and the expected Survival and Timed modes. These aren't quite as streamlined as you'd hope - Survival mode really needs to speed up the transition from one fight to another, as it drags a little - but as bonus practice sessions they do the job well enough, and allow you to see some of the characters you may not have unlocked yet.

It's a comment that seems to be made every time a Dragon Ball game arrives, but despite the stinky stigma that generally - and understandably - lingers around cartoon adaptations, this is another meaty and enjoyable fighting game. Its kinetic manga style makes for a refreshing change compared to the more earthbound Tekkens and Dead or Alives of this world, and for those who are willing to invest time in the deep combo system the rewards are numerous.

7/10

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Comments: 1-26 of 26 in total

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Darren
14/08/08 @ 07:01
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Where's the review of SBK 08: Superbike World Championship, EG... it was released nearly two weeks ago?

@5haun - THQ have brought us the MotoGP series, WWE SmackDown Vs RAW!, Stuntman Ignition and Saints Row, all good games, so they're nowhere near as bad as you make out IMO. ;)
DB2k
14/08/08 @ 07:11
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@TETSUUUUUUUUUUUOOOOO!!

Quality caption :)
estoo
14/08/08 @ 07:39
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"Unlike other EA Sports updates, I suspect the 09 isn't the year but the number of European NASCAR fans eagerly awaiting this release."

:D
repairmanjack
14/08/08 @ 07:49
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The only thing I need to know about Lost Planet Colonies is if the new servers are busy enough to warrant purchasing this game or if the hardcore players (of which there are many) have stuck with the original?

Also, how many new weapons/maps for the online game, which is really what most people play it for.
Edited 1 times, most recently on 14/08/08 @ 08:49
Stuz359
14/08/08 @ 08:16
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I actually played the NASCAR demo as I am a bit of a racing fan. Graphics thats look worse than last gen and handles worse than a shopping trolley. Terrible.
muscleblade
14/08/08 @ 08:33
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@repairmanjack

I think its 21 maps. And many hardcore fans of the origininal should have bought this and play it a lot. I Bought Unreal 3 instead though. Even though Unreal 3 is good i think i bought the wrong game tbh. Dont have time for Colonies now.
DcP729UK
14/08/08 @ 08:37
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@repairmanjack,
i told you all that stuff in the lost planet colonies thread. ^_^
http://www.eurogamer.net/forum_thread_po...

its fair to rate the game at 7 tho, but i'm a little biased, i would have said an 8 or 9 (just for the Akrid Hunter mode)
xAx
14/08/08 @ 08:40
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KANEDA!!!!!!
andromeda
14/08/08 @ 09:07
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monsterjamtruckshadowslol
andromeda
14/08/08 @ 09:09
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the monster jam review reads like a 1/10 , surely 4 is a bit generous?
chronom4n
14/08/08 @ 09:14
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"Forget what you've seen in such famous documentaries as Days of Thunder and Talladega Nights -" nice one made me LOL.
FooAtari
14/08/08 @ 09:42
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I've always had an interest Nascar/Stockcar racing, was hard to watch it here though until the introduction of torrents, and in the last year SkySports showing the races. I really enjoy it. It's definitely a skill in it's own right (Montya has had limited success only) and pretty interesting, and the pit stops are the best of any motorsport.

But the game is utter pants. It doesn't get anywhere close to Nascar Racing 2003 season, or ARCA Sim Racing. I know it's not supposed to be a sim, which is fair enough. But if it's going to be arcade it needs to be a bit OTT. More large crashes and less caution laps.
Zomoniac
14/08/08 @ 09:51
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Why do people cite the Lego games as well-designed childrens games? When a lot of long-time-gaming adults get frustrated by the worst camera in a game ever (even worse than Sonic 360), why would children enjoy repeatedly falling to their death through no fault of their own? I still stand by my claim that Meet The Robinsons is the best licensed kids game ever.
barchetta
14/08/08 @ 10:17
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Dan is right y'know - with Ratatouille and Wall-E Pixar have overseen (surely they had some input/control?) two of the poorest games I have ever played.

Maybe there is some kind of subtext to their quality-control: "hey kids, video-games are bad (take a look at these!!) go and watch movies instead".

Played thorugh the Wall-E demo to see if my kids would get on with it. Suffice to say after much foul and abusive language (mine) and a utterly mundane set of levels (the game) it was deleted before they'd had chance to see it.
repairmanjack
14/08/08 @ 11:16
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@muscleblade - thanks for that

@DcP...numbers...UK - you did. But I also think it's the job of someone being paid to review the thing to mention it. Is the online community thriving or not?
oerhört
14/08/08 @ 11:26
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I found Ratatouille perfectly acceptable, although it has to be said I only saw the two first levels. The part where you're escaping from a threat running into the camera may have been broken, but the rest I found sympathetic and charmy.

Furthermore, the fact that the monster trucks in that Monster Jam game don't behave like real trucks is more or less irrelevant. They didn't in Excite Truck either, and that was one of the best games of 2007. So, to my mind, it would have been better if the writer instead chose to go straight to the heart of the matter here: are the mechanics rewarding or not?

Example of unnecessary and unfunny text:

"These trucks were made for smashing, and that's just what they'll do. But one of these days these trucks are gonna rise up and crush the fragile human bones of the slippery-fingered fool that programmed their handling."

Example of what seems to be an argument, but isn't really:

"Making matters worse is a bewildering physics model that makes almost any collision potentially disastrous. You can plough through giant iron water towers and trailers loaded with tree trunks and suffer absolutely no negative effect to your speed or direction whatsoever."

Question here is: Are those items marked as destructible or not? Whether or not the rules of the game don't adhere to our real world's rules aren't particularly interesting when discussing arcade games.

I can see that page 4 gets is point across somewhat successfully, I'd just wish you got to the point and were able to elaborate a bit more on the mechanics and core, instead of "hilariously" proclaiming that something is shit in creative ways. Take your readers seriously. I was interested in this game, and the more in-depth you are about it, the easier is it for me to take you seriously.
Edited 1 times, most recently on 14/08/08 @ 12:27
andromeda
14/08/08 @ 11:47
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@oerhört

is it hard being a twat?

DanWhitehead
14/08/08 @ 12:04
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"Making matters worse is a bewildering physics model that makes almost any collision potentially disastrous. You can plough through giant iron water towers and trailers loaded with tree trunks and suffer absolutely no negative effect to your speed or direction whatsoever."

Question here is: Are those items marked as destructible or not? Whether or not the rules of the game don't adhere to our real world's rules aren't particularly interesting when discussing arcade games.


You missed out the rest of that section. The criticism isn't that you can drive through giant items without losing speed, but that you can then be flipped upside down in the air by tiny debris. It's not the realism, it's the consistency.
N@
14/08/08 @ 12:31
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Nice to have some reviews. More games need to be released. Annual summer games drought making me cross.


/cross
oerhört
14/08/08 @ 12:42
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andromeda: Just trying to be constructive.

Edit: Although it may have been overly negative, I'll give you that much. Just frustrated by the way some games seem to be taken less seriously than others, and instead become object to a tiring and boring kind of look-how-bad-it-is-haha-humour.
Edited 1 times, most recently on 14/08/08 @ 13:43
loopholezero
14/08/08 @ 13:13
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@oerhört: shit games: serious business!
PotajiTo
14/08/08 @ 15:18
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This games have been out for more than a month (at least wall-e, lost planet and dbz), and you review them now?
konnsky
14/08/08 @ 16:20
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Example of unnecessary and unfunny text:

"These trucks were made for smashing, and that's just what they'll do. But one of these days these trucks are gonna rise up and crush the fragile human bones of the slippery-fingered fool that programmed their handling."


how is this not funny? i really liked the tongue-in-cheek style of those mini-reviews.
Ryze
14/08/08 @ 22:45
#24
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I also played the NASCAR demo - they'd be better off turning it into a casual crap dodgems game for the EU.

It'd be more fun that way anyway.
BBIAJ
15/08/08 @ 02:43
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"...fancy interactive doodads out the wazoo."

Daffy Duck, right? Class!
convercide
15/08/08 @ 04:01
#26
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Burst Limit is NOT a 7/10.

It's a 4/10 easily.

Less playable characters than the Budokai/Tenkaichi series and shitter move sets.

Comments: 1-26 of 26 in total

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