Xbox 360 nearing limits of capability - Epic
Plus: Gears 2 further along than expected.
Rod Fergusson, manager of the Gears of War franchise at Epic Games, believes developers will soon be at the upper end of what the Xbox 360 can technically achieve.
He said Gears of War 2 had come surprisingly far during the two to three years since development wound down on the original.
"We're certainly approaching the upper end of what developers are able to do with it, but just looking at all the demos we saw today - ours and others - it's clear that all the games just keep improving, and keep pushing that bar," Fergusson told Gamasutra.
"It's a slow cycle; you only get a kick at it every couple years, and so it takes a while for people to see that progress. There will be games in development that won't ship until 2010, and I'm sure they'll look killer, just because, again, they'll have more time with [the console] and learn from mistakes and optimisations of others.
"So, I don't know; I think we're getting up there, but I still think there's room to grow," said Fergusson.
Gears of War 2 will be released exclusively for Xbox 360 on 7th November. Among the many improvements will be expanded online pursuits for two teams of five, plus loads more weapons, characters, abilities and even a more in-depth storyline.
Head over to our hands-on impressions of Gears of War 2 from E3 2008.
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Comments (55) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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This is where natural selection failed.
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This is where natural selection failed."
Heehee, +1
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All hype imho - "OUR GAME IS THE BEST YOU IS EVA GUNNA GET!"
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Yep, that's why my first post pointed out that he was talking about graphics and not the machines potential to do new things.
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"So, I don't know; I think we're getting up there, but I still think there's room to grow"
= XBOX 360 ALMOST DEAD, TECHNICALLY AS SHIT AS A COMMODORE 64 HOLY FUCK
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Perhaps now we can see some more innovations in the way games play rather than just upgrades in shiny magpie-pleasing graphics.
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EG editor 2: "worry not, I´ll cook up something..., it´s not realy that hard. Watch it!"
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It would seem this time round it maybe quite the opposite where the 360 keeps getting pushed and the PS3 never sees its full potential, people do seem to love the potential of the cell etc but to me I just want results, I don't care which has the most potential, I care which is producing the best results.
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"We're certainly approaching the upper end of what developers are able to do with it"
Later:-
"There will be games in development that won't ship until 2010, and I'm sure they'll look killer, just because, again, they'll have more time with [the console] and learn from mistakes and optimisations of others."
So, the 360 is all bit done but will have even better stuff still coming out until around 2010.
Yep, it's the sound of a dev who really doesn't know what he thinks and proves this with supreme ease.
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UE3 isnt a native 360 engine dont forget, I really doubt theres even much VMX code in there... let alone heavily optimised 360 VMX code. Having said all that if we are just talking visual fidelity rather than capability on this generation of consoles then something like GOW2 is a good benchmark... but Im pretty sure we'll still see even better out of the 360, like he basically admitted himself. Rare rarely dissapoint with their engines, it'd be nice if MS took notice and invested a little in this area like Sony have been desperately trying to do since the launch of the PS3("its got super awesome Cell power its just untapped come back in 5 years and what you see on PS3 hardware today will have improved \0/... cool huh?"
Sounds like they are giving themselves a pat on the back a little also, for what they've acheived, should be interesting to see fully just what that is in the final product.
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When I read 'Gears 2' I thought it was a driving game, allbeit a limited one, with just forward and reverse.
Still, better than GT5 Prologue.
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I've got a bit of a bone to pick with Epic anyway: I recently bought Unreal 3 for the 360, I personally find it to be a fairly bogstandard shooter. Maybe at the turn of the century it was great (and it really was), but it just doesn't cut the mustard anymore. I don't even think the graphics are as good as CoD4 - cut scenes are good, but am I playing cut scenes??
I was genuinely disappointed with it. I'd love to sit down with the devs and let them know how much of a let-down it was for me.
GoW is good though. I'm sure GoW2 will be too.
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Doesn't the last paragraph in the article say: "So, I don't know; I think we're getting up there, but I still think there's room to grow," said Fergusson."?
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I think the answer is yes.
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So what is he telling us? that 360 will hit it's limit in 2010? oO And even if that's true.. Wtf is wrong with u and the cell processor already? lol. So you wanna wait another 2 -3 years to prove your money didn't go to waste with PS3? I mean focus on the fucking articles before you start the comments ffs.
Anyhow. Facts:
A) Better and better games are already in development ( He only said that he thinks they are getting close which means that their projects havent even reached it yetr which means even after the games that will be released from them in 2 years from now)
B) There will have been by then at least 4 years of amazing gaming and investment of my money on my console..
Now what seems to be the problem? lol And personally I hope a next gen console will be out to replace my xbox. 4-5 years are enough of it if I can move to something with significant changes. Ofc that's just a personal opinion. Still better to pay a total of 800Euros for 8-10 years of gaming with the best gaming experience from consoles. You go ahead and wait for 360 to reach it's limit if that makes you happy for some reason.
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Possibly alongside Halo 4?
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To suggest that your multi-format game engine is the best possible solution ever is a little big-headed.
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Hog-wash and poppy cock....and fucking bollocks...
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I think you are sadly mistaken, Killzone 2, Guerilla Games have said they are only using 3 out of the 6 available SPU's of the PS3, Resistence 2 I think is about the same and Kojima has never said anything remotely technical about how they use the SPU's in MGS4 as far as I know.
Typical Xbot - Knows Nothing.
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You would think that after 3 years these devs would have the skill to use all SPUs. Kindergarden programmers? Or is there a mysterious reason why they can't/won't use them? Please inform us since you seem to be an expert.
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Well except pretty much every other game on the 360 that is actually fun to play rather than being a collection of browns and greys in high definition to distract from a broken game mechanic and brain-dead plot.
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"I think you are sadly mistaken, Killzone 2, Guerilla Games have said they are only using 3 out of the 6 available SPU's of the PS3"
I think I'm going to have to agree with Dizzy on this. Wtf?
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I think the answer is yes."
Ooh, I think I hit a nerve...
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Actually, for KZ2, it's currently said to be 4.5 SPUs;
[link url=http://www.kil lzoneunit.com/kz/?p=1321
]http://www.kil lzoneunit.com/kz/?p=1321
[/link]
"The magazine features 12 pages of Killzone 2 goodness, some of which mentions that four-and-a-half of the six cores of the PS3’s Cell chip are being used by Killzone 2 at the moment"
Which actually means 5 SPUs, since you're either using an SPU or you're not.
Resistance used 5 SPUs and Resistance 2 wil use all 6 SPUs;
[link url=http://www.insomniacgames.com/t ech/articles/0108/files/RFOM_Debriefing_public.pdf
]http://ww w.insomniacgames.com/tech/artic...[/link]
(Page 31 onwards for SPU usage)
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And yeah, the headline is about as misleading as they come. Good work EG.
I think I'm more excited about Fable 2 and Banjo 3 than I am GOW2, I'm sure it'll be great and all, but the feeling of immense deja-vu when looking at any videos of it can't go ignored.