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XBLA: Happy Tree Friends and Ticket to Ride

Murder death cuddle.

Despite PR boasts about physics and hilarious things to discover, the environments are almost entirely non-interactive. The only items you can affect are the ones you need to use to complete the level, and the opportunity to create a silly, sadistic sandbox has been completely missed. It's not even funny, with the little blood splatters soon losing their shock value and none of the characters ever actually do anything unique - as a use of the license, they've picked up on the violence but little else.

Even then, a Happy Tree Friends game in which you try to avoid gruesome death seems to be missing the point somewhat. Rather than elaborate Rube Goldberg death-traps, you mostly get the same predictable hazard types over and over. The basic Lemmings meets Itchy & Scratchy idea is sound, but the final product feels half-baked. There's replay value in trying to get gold medals on every stage, but the core gameplay experience just isn't entertaining enough to make such a task appealing.

4/10

Ticket to Ride

  • Developer: Next Level Games
  • Publisher: Playful Entertainment
  • Microsoft Points: 800 (GBP 6.80 / EUR 9.60)

Another popular board game makes the leap from table top to joypad and, despite an uninspiring premise, Ticket to Ride turns out to be an engaging and deceptively complex strategy game with many hidden layers to uncover.

It's a bit like Transport Tycoon crossed with Risk, as you battle against up to four other players to build rail links across America. You start by choosing a Destination Card, which tells you which cities you need to link, and then start taking Train Cards from the pile. The map is a maze of dotted, coloured lines and you can only claim a route by cashing in the appropriate number of coloured train cards. So, for example, to build a railroad between Pittsburgh and Denver, you'd need five green cards, two blue, four orange. Or you can take another route, either to make better use of your cards, or because the most direct route has been taken by another player.

The campaign for Proper Hats In Games starts here.

You're all working to different destinations, but there are only so many routes to fill, so it becomes a battle of resources. You can put your head down, stock up on train cards and try to complete as many Destinations as possible, or watch what the other players are doing and try to spoil their plans, forcing them to use up more trains. The game ends when the trains run out, and the cost of any unfinished Destinations is deducted from your final score.

It's one of those games that can sound horribly complicated in an explanation like this, but it soon makes sense once you're playing. And the longer you play, the more you realise how many different tactics and approaches you can take. Some players take on lots of Destinations at once, others carefully complete one at a time. Some build as many routes as they can, and then find Destinations that they've already completed.

It's not a perfect adaptation of the German game it's based on, since the map can sometimes get cluttered while the nuances of the game aren't always terribly well explained, but compared to the rather flaccid likes of Lost Cities this is one of those games that hides a devilishly addictive experience under a rather bland exterior. It puts up a good fight in solo play, but the option for five-player online matches - and additional DLC packs which introduce new maps and rules - are enough to guarantee longevity.

7/10

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