XBLA: Happy Tree Friends and Ticket to Ride Review

Murder death cuddle.

Version tested: Xbox 360

Happy Tree Friends: False Alarm

  • Developer: Stainless Games
  • Publisher: SEGA
  • Microsoft Points: 800 (GBP 6.80 / EUR 9.60)

The idea of an ultra-violent twist on Lemmings is undeniably appealing. Tie it in with Happy Tree Friends, the gory web animation in which cheery cartoon characters get horribly dismembered, and you should have a recipe for a sick treat. Should. False Alarm, in fact, often seems to go out of its way to squander its potential, blighted as it is by sluggish controls, bland presentation and - it must be said - nothing terribly outrageous in the gore department.

You have five of the Happy Tree Friends to look after, and they start to roam inexorably from left to right (or occasionally right to left) through hazard filled environments. Sawmills. Nuclear reactors. Ramshackle funfairs. That sort of thing. You have four abilities at your disposal, conveniently mapped to the face buttons, with which to guide them to safety.

You can freeze the Happy Tree Friends to keep them still while you deal with a trap, or use your icy blast to put out fires or block vents. Explosives can be used to clear a path, remove debris or blow open doors. Fire has obvious uses, but also makes the Happy Tree Friends run away - handy for speeding them up past timed hazards. Finally there's an action button, used for activating switches, levers and valves. Should you fail to deactivate or provide a detour past perils, the Tree Friends take damage and if all five should die then you flunk the level.

The most immediately apparent problem with the game is the plodding cursor, which drags painfully slowly around the screen, coupled with some very clunky scrolling. The triggers shuttle your view left and right, but the game follows a strictly linear path and the scrolling follows this with no room to roam. You can't zoom in or out, or control the camera in anything other than horizontal motions. If the level moves upwards, then you're view automatically follows the trail. The top of the screen is cluttered with health gauges and a mostly useless power gauge with a large animated picture of Lumpy the moose, all of which can obscure the things you need to be clicking.

'XBLA: Happy Tree Friends and Ticket to Ride' Screenshot 1

Gore blimey! Etc!

Even the Tree Friends can get in the way, both of each other and your cursor. Freeze a character and you'll be unable to click on whatever is behind them - including other wandering characters. Any kind of rapid reaction to an imminent disaster is pretty much impossible, so what should be an effortless celestial viewpoint becomes a constant battle against the game engine, filled with frustration and fussy accuracy issues.

These gripes are only made worse by the game's flat-line construction. There are 30 levels in all, each of which takes a few minutes to play. So, realistically, you're looking at maybe two hours' play, at the most. There's no apparent difficulty gradient, with levels following much the same formula from the start of the game to the end. Often, the only challenge comes from the aforementioned gameplay issues and sudden and unfair difficulty spikes, such as instant-death obstacles or levels that rely on guiding the characters across moving platforms - a horrible chore using the clumsy freeze/thaw method of controlling their movements. An annoyingly tricky level can be followed by an incredibly simple one, regardless of whether you're on Level 1 or Level 20.

Despite PR boasts about physics and hilarious things to discover, the environments are almost entirely non-interactive. The only items you can affect are the ones you need to use to complete the level, and the opportunity to create a silly, sadistic sandbox has been completely missed. It's not even funny, with the little blood splatters soon losing their shock value and none of the characters ever actually do anything unique - as a use of the license, they've picked up on the violence but little else.

Even then, a Happy Tree Friends game in which you try to avoid gruesome death seems to be missing the point somewhat. Rather than elaborate Rube Goldberg death-traps, you mostly get the same predictable hazard types over and over. The basic Lemmings meets Itchy & Scratchy idea is sound, but the final product feels half-baked. There's replay value in trying to get gold medals on every stage, but the core gameplay experience just isn't entertaining enough to make such a task appealing.

4/10

Ticket to Ride

  • Developer: Next Level Games
  • Publisher: Playful Entertainment
  • Microsoft Points: 800 (GBP 6.80 / EUR 9.60)

Another popular board game makes the leap from table top to joypad and, despite an uninspiring premise, Ticket to Ride turns out to be an engaging and deceptively complex strategy game with many hidden layers to uncover.

It's a bit like Transport Tycoon crossed with Risk, as you battle against up to four other players to build rail links across America. You start by choosing a Destination Card, which tells you which cities you need to link, and then start taking Train Cards from the pile. The map is a maze of dotted, coloured lines and you can only claim a route by cashing in the appropriate number of coloured train cards. So, for example, to build a railroad between Pittsburgh and Denver, you'd need five green cards, two blue, four orange. Or you can take another route, either to make better use of your cards, or because the most direct route has been taken by another player.

'XBLA: Happy Tree Friends and Ticket to Ride' Screenshot 2

The campaign for Proper Hats In Games starts here.

You're all working to different destinations, but there are only so many routes to fill, so it becomes a battle of resources. You can put your head down, stock up on train cards and try to complete as many Destinations as possible, or watch what the other players are doing and try to spoil their plans, forcing them to use up more trains. The game ends when the trains run out, and the cost of any unfinished Destinations is deducted from your final score.

It's one of those games that can sound horribly complicated in an explanation like this, but it soon makes sense once you're playing. And the longer you play, the more you realise how many different tactics and approaches you can take. Some players take on lots of Destinations at once, others carefully complete one at a time. Some build as many routes as they can, and then find Destinations that they've already completed.

It's not a perfect adaptation of the German game it's based on, since the map can sometimes get cluttered while the nuances of the game aren't always terribly well explained, but compared to the rather flaccid likes of Lost Cities this is one of those games that hides a devilishly addictive experience under a rather bland exterior. It puts up a good fight in solo play, but the option for five-player online matches - and additional DLC packs which introduce new maps and rules - are enough to guarantee longevity.

7/10

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Comments (22) Latest comment 4 years ago

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  • convercide #1 4 years ago

    "Even then, a Happy Tree Friends game in which you try to avoid gruesome death seems to be missing the point somewhat."

    Amen to that.
  • pingu #2 4 years ago

    Um... why a page & a half for a 4/10 and only half a page for a 7/10?
  • convercide #3 4 years ago

    I'm guessing Dan likes Happy Tree Friends and it's a bit of a rant. I'd do the same to be honest. Not that I'm a sadist and want to kill the fluffy blighters.

    Or so I tell my shrink.
    Edited by 1 at 30/06/08 @ 08:32
  • DanWhitehead #4 4 years ago

    Sometimes it takes longer to explain why something doesn't work than to explain why something does.
  • menage #5 4 years ago

    I didn't even get to the bad parts. The game had me annoyed from the title screen and first few seconds.
  • CreepinJesus #6 4 years ago

    "If the level moves upwards, then you're view automatically follows the trail."

    Watch it.
  • Triggerhappytel #7 4 years ago

    Sega seem to be going to way of Midway and Atari.
  • mcmonkeyplc #8 4 years ago

    After the poker smash review I take these with a pinch of salt.
  • mikeck #9 4 years ago

    I tired the trial for Happy Tree Friends and whilst the tutorial was passable, I got stuck on the first bit of the actual demo...I think I may be a bit crap. Anyway, that doesn't change the fact it was pretty darn pants!
  • Kafeen #10 4 years ago

    @mikeck

    I was stuck on the same part for ages. I ended up quitting back, playing the tutorial then going back to it. It still took me a while to find the thing to press, it was over the other side of the wall. Poor level design if you ask me. The whole game was very disappointing.
  • Toothball #11 4 years ago

    Oh, Ticket to Ride uses the US map by default. My sister introduced me to the board game with the Europe map, so I'd forgotten that they'd made other editions. Quite an entertaining game.
  • barchetta #12 4 years ago

    Was pleasantly surprised by Ticket to Ride. Having not played a board game for years in either real or virtual form I found myself engrossed in the demo. I guess the CPU goes easy on you in order to break you in but having won it left me wanting to try out other stategies etc - this in itself is unusual as most demos, once completed (often on a 1st time run thorough) get deleted immediately.
  • chrisjm #13 4 years ago

    ticket to ride is great, but online some people are SO SLOW to take their moves. i had a tedious game with 4 people, most moves can be thought out while your waiting... it also seems to reward you far more to get a long route than to complete journeys which seems odd. i completed 6 but someone who had just 2 won as his route was longer.
    there is a europe add on map coming out soon too, the achievements are already posted online, im hoping its free.
  • DanWhitehead #14 4 years ago

    The DLC for Ticket to Ride is 200 points for each new map, unfortunately. Europe and 1908 are both ready to go.
  • menage #15 4 years ago

    @Triggerhappy

    If they didn't license 4 Platinumgames games I would have agreed. But in my book they just bought pure gold!

    And they still have the Total war thing.
    Edited by 1 at 30/06/08 @ 10:22
  • muscleblade #16 4 years ago

  • Mr_V #17 4 years ago

    Somewhat pedantic comment on the last paragraph: I'm not sure that Ticket to Ride really qualifies as a "German" game. Its designer, Alan R. Moon, is a British-born American, and the board game was published by the US/French company Days of Wonder.

    That said, it's very clearly a "German-style" board game, and I would guess it racked up the majority of its sales in Germany (as "Zug um Zug";). Some of the sequels (e.g. the Märklin Edition) very specifically target a German audience.
  • mikeck #18 4 years ago

    @Kafeen and Muscleblade...

    Glad I wasn't the only one then, such frustrating level design!
  • Tiger_Walts #19 4 years ago

    Rube Goldberg?

    This is Eurogamer, not USGamer. Please use 'Heath Robinson' or 'Pythagoras Machine' instead.

    -Roger English
  • brooza #20 4 years ago

    I enjoyed HTF (having never seen the cartoon) and bought it.

    Also found Ticket To Ride surprisingly good. Not bought it yet, but seriously considering it.
  • Triggerhappytel #21 4 years ago

    @ menage

    I agree on the Total War front. Empires looks bloody awesome, and buying The Creative Assembley was probably the best decision Sega have ever made - from a critical perspective, at least. However, as much as I love Okami (and, to a lesser extent, Viewtiful Joe), I wasn't particularly impressed by the first look at Platinumgames' new titles, so it shall definitely be a wait and see on that front.
    Edited by 1 at 30/06/08 @ 23:59
  • Liggur #22 4 years ago

    The map colours in Ticket to Ride are terrible, its difficult to tell the difference between orange and red routes on the map.

    They should give an option to re-skin it to match the boardgame map.