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XBLA: Happy Tree Friends and Ticket to Ride Review

Xbox 360 Review by Dan Whitehead

30 June, 2008

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Happy Tree Friends: False Alarm

  • Developer: Stainless Games
  • Publisher: SEGA
  • Microsoft Points: 800 (GBP 6.80 / EUR 9.60)

The idea of an ultra-violent twist on Lemmings is undeniably appealing. Tie it in with Happy Tree Friends, the gory web animation in which cheery cartoon characters get horribly dismembered, and you should have a recipe for a sick treat. Should. False Alarm, in fact, often seems to go out of its way to squander its potential, blighted as it is by sluggish controls, bland presentation and - it must be said - nothing terribly outrageous in the gore department.

You have five of the Happy Tree Friends to look after, and they start to roam inexorably from left to right (or occasionally right to left) through hazard filled environments. Sawmills. Nuclear reactors. Ramshackle funfairs. That sort of thing. You have four abilities at your disposal, conveniently mapped to the face buttons, with which to guide them to safety.

You can freeze the Happy Tree Friends to keep them still while you deal with a trap, or use your icy blast to put out fires or block vents. Explosives can be used to clear a path, remove debris or blow open doors. Fire has obvious uses, but also makes the Happy Tree Friends run away - handy for speeding them up past timed hazards. Finally there's an action button, used for activating switches, levers and valves. Should you fail to deactivate or provide a detour past perils, the Tree Friends take damage and if all five should die then you flunk the level.

The most immediately apparent problem with the game is the plodding cursor, which drags painfully slowly around the screen, coupled with some very clunky scrolling. The triggers shuttle your view left and right, but the game follows a strictly linear path and the scrolling follows this with no room to roam. You can't zoom in or out, or control the camera in anything other than horizontal motions. If the level moves upwards, then you're view automatically follows the trail. The top of the screen is cluttered with health gauges and a mostly useless power gauge with a large animated picture of Lumpy the moose, all of which can obscure the things you need to be clicking.

'XBLA: Happy Tree Friends and Ticket to Ride' Screenshot 1

Gore blimey! Etc!

Even the Tree Friends can get in the way, both of each other and your cursor. Freeze a character and you'll be unable to click on whatever is behind them - including other wandering characters. Any kind of rapid reaction to an imminent disaster is pretty much impossible, so what should be an effortless celestial viewpoint becomes a constant battle against the game engine, filled with frustration and fussy accuracy issues.

These gripes are only made worse by the game's flat-line construction. There are 30 levels in all, each of which takes a few minutes to play. So, realistically, you're looking at maybe two hours' play, at the most. There's no apparent difficulty gradient, with levels following much the same formula from the start of the game to the end. Often, the only challenge comes from the aforementioned gameplay issues and sudden and unfair difficulty spikes, such as instant-death obstacles or levels that rely on guiding the characters across moving platforms - a horrible chore using the clumsy freeze/thaw method of controlling their movements. An annoyingly tricky level can be followed by an incredibly simple one, regardless of whether you're on Level 1 or Level 20.

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Comments: 1-22 of 22 in total

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convercide
30/06/08 @ 07:19
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"Even then, a Happy Tree Friends game in which you try to avoid gruesome death seems to be missing the point somewhat."

Amen to that.
pingu
30/06/08 @ 07:27
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Um... why a page & a half for a 4/10 and only half a page for a 7/10?
convercide
30/06/08 @ 07:31
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I'm guessing Dan likes Happy Tree Friends and it's a bit of a rant. I'd do the same to be honest. Not that I'm a sadist and want to kill the fluffy blighters.

Or so I tell my shrink.
Edited 1 times, most recently on 30/06/08 @ 08:32
DanWhitehead
30/06/08 @ 07:36
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Sometimes it takes longer to explain why something doesn't work than to explain why something does.
menage
30/06/08 @ 07:37
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I didn't even get to the bad parts. The game had me annoyed from the title screen and first few seconds.
CreepinJesus
30/06/08 @ 08:13
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"If the level moves upwards, then you're view automatically follows the trail."

Watch it.
Triggerhappytel
30/06/08 @ 08:22
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Sega seem to be going to way of Midway and Atari.
mcmonkeyplc
30/06/08 @ 08:38
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After the poker smash review I take these with a pinch of salt.
mikeck
30/06/08 @ 08:42
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I tired the trial for Happy Tree Friends and whilst the tutorial was passable, I got stuck on the first bit of the actual demo...I think I may be a bit crap. Anyway, that doesn't change the fact it was pretty darn pants!
Kafeen
30/06/08 @ 08:53
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@mikeck

I was stuck on the same part for ages. I ended up quitting back, playing the tutorial then going back to it. It still took me a while to find the thing to press, it was over the other side of the wall. Poor level design if you ask me. The whole game was very disappointing.
Toothball
30/06/08 @ 08:53
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Oh, Ticket to Ride uses the US map by default. My sister introduced me to the board game with the Europe map, so I'd forgotten that they'd made other editions. Quite an entertaining game.
barchetta
30/06/08 @ 09:11
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Was pleasantly surprised by Ticket to Ride. Having not played a board game for years in either real or virtual form I found myself engrossed in the demo. I guess the CPU goes easy on you in order to break you in but having won it left me wanting to try out other stategies etc - this in itself is unusual as most demos, once completed (often on a 1st time run thorough) get deleted immediately.
chrisjm
30/06/08 @ 09:13
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ticket to ride is great, but online some people are SO SLOW to take their moves. i had a tedious game with 4 people, most moves can be thought out while your waiting... it also seems to reward you far more to get a long route than to complete journeys which seems odd. i completed 6 but someone who had just 2 won as his route was longer.
there is a europe add on map coming out soon too, the achievements are already posted online, im hoping its free.
DanWhitehead
30/06/08 @ 09:16
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The DLC for Ticket to Ride is 200 points for each new map, unfortunately. Europe and 1908 are both ready to go.
menage
30/06/08 @ 09:22
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@Triggerhappy

If they didn't license 4 Platinumgames games I would have agreed. But in my book they just bought pure gold!

And they still have the Total war thing.
Edited 1 times, most recently on 30/06/08 @ 10:22
muscleblade
30/06/08 @ 09:28
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@mikeck and Kafeen

Same here.
Mr_V
30/06/08 @ 09:28
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Somewhat pedantic comment on the last paragraph: I'm not sure that Ticket to Ride really qualifies as a "German" game. Its designer, Alan R. Moon, is a British-born American, and the board game was published by the US/French company Days of Wonder.

That said, it's very clearly a "German-style" board game, and I would guess it racked up the majority of its sales in Germany (as "Zug um Zug"). Some of the sequels (e.g. the Märklin Edition) very specifically target a German audience.
mikeck
30/06/08 @ 09:36
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@Kafeen and Muscleblade...

Glad I wasn't the only one then, such frustrating level design!
Tiger_Walts
30/06/08 @ 10:21
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Rube Goldberg?

This is Eurogamer, not USGamer. Please use 'Heath Robinson' or 'Pythagoras Machine' instead.

-Roger English
brooza
30/06/08 @ 12:18
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I enjoyed HTF (having never seen the cartoon) and bought it.

Also found Ticket To Ride surprisingly good. Not bought it yet, but seriously considering it.
Triggerhappytel
30/06/08 @ 22:56
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@ menage

I agree on the Total War front. Empires looks bloody awesome, and buying The Creative Assembley was probably the best decision Sega have ever made - from a critical perspective, at least. However, as much as I love Okami (and, to a lesser extent, Viewtiful Joe), I wasn't particularly impressed by the first look at Platinumgames' new titles, so it shall definitely be a wait and see on that front.
Edited 1 times, most recently on 30/06/08 @ 23:59
Liggur
28/07/08 @ 07:52
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The map colours in Ticket to Ride are terrible, its difficult to tell the difference between orange and red routes on the map.

They should give an option to re-skin it to match the boardgame map.

Comments: 1-22 of 22 in total

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