XBLA can't handle games over 2GB
Microsoft clarifies as rulebook retires.
Microsoft may overlook the size of most Xbox Live Arcade games today, but the company says there is a 2GB limit the system inherently cannot break.
Scott Austin, director of digital games at MS, told IGN as much at the Tokyo Game Show this week.
His comments come after titles like Shadow Complex (1GB), Watchmen: The End is Nigh (1.2GB) and Red Alert 3 add-on Commander's Challenge (2GB) bent the rules to breaking point.
Those rules once restricted XBLA games to 50MB of space, but when Microsoft made exceptions to Castlevania: Symphony of the Night, Bionic Commando Rearmed and Super Street Fighter II, others sensibly followed.
Xbox Live Arcade has gained serious momentum thanks to its recent Summer of Arcade promotions, which have delivered titles like Braid, Castle Crashers and Trials HD. The result has been support from big-name studios, chiefly Epic, which released the brilliant Shadow Complex this summer.
And even with a hard cap of 2GB, Xbox Live Marketplace now has a Games on Demand area that can cope with full-scale Xbox 360 digital distribution. Microsoft has been quick to future-proof its golden goose.
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Comments (36) Latest comment 2 years ago
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Games on demand are 6 or 7 gigs so why would there be a limit in XBLA games when all it is is a different window on the dashboard
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Because of the way the content is stored and served. Games on demand is streaming what is in effect a signed disk image down to your console. The structure that manages arcade games does a lot more than that and is used by a lot more people. The hard limit is set in place so that the system can serve the maximum amount of people without slowing to a crawl.
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As long as the focus remains on small, gameplay focused games (such as the recent Shadow Complex, Trials HD, Splosion Man and even Marvel Vs Capcom 2), all with free demos then I won't be able to resist paying a visit each week to try the next "gem"
Don't get me wrong, the ability to download larger games still has a place and if MS would just lower the price a little for the GoD stuff then I'd most likely consider downloading a couple on there too!!
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4GB minus 1 byte actually. 2GB is the limit for FAT16.
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Bad news for indie developers?
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And 1GB for Shadow Complex? Wow...
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XBLA / PSN is my favourite feature of this generation because it means games which would've died deaths at retail have a decent chance of making cash again; no distribution costs beyond bandwidth and, by and large, games stay there long past the point they would've disappeared off shelves.
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If there was a real problem, I'm sure they'd create a new category/stream whereby devs can release fully fledged (but not previously retail distributed) games directly through GOD.
For fuck's sake, if you're making a 6-10GB game why the hell aren't you releasing it on a DVD in the first place?!
Sam & Max, Monkey Island, Splosion Man, Trials & Shadow Complex are all AAA retail-quality titles that are all well under 2GB. THAT is precisely what XBLA should be encouraging more and more of.
And they should dial down the pisspoor 80s quality arcade conversions that are no better than WAP/JAVA versions. If I can play Frogger et al for free online or on my phone, why do I want to play a pixellated mess on a 40" screen?!
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In any case, most XBLA games shouldn't be getting anywhere near that mark (or even 10% of it...).
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What you may experience and what is actually under the hood are usually two completely different things.
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The home made one man stuff has xna so why not let games on demand fly more freely?
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But then (IMO) the positive pressure exerted by PSN having no file size limit has kept pushing the limit higher and higher with the exceptions mentioned in the article making it harder and harder to justify.
Hurrah for that competition! Even though several of my favourite XBLA games were 50mb or below I'm glad they now have the option of larger stuff. So long as it's just for the sake of it.
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it's sooo cumbersome!
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1 gbyte and above can seriously f-off!
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hoping it doesn't continue to be a Golden 'Fleece' of our wallets.
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not really sure what the problem is,just go to 'Games Marketplace',press right once to 'all new arrivals' and then flick through....the Arcade section is actually the first segment you come to after you select 'all new arrivals'.....if you want older arcade games just go to 'Games Marketplace' 'browse titles' and select whatever letter the game begins with...now with the improved speed,it should take about 10-15 seconds to find the game you want
....just don't try and look for Double Dragon,for some reason they took that off,maybe it was one of those titles that was underperforming when they threatened to take them down
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The problem that I see, is the same kind of thing that's beginning to happen on iPhone, which is that large developers start their incursion into Live Arcade, and with their established skills, steal the limelight from indie developers, that are trying to find their feet and get their games out there.
Give it a year or two, and games like Splosion Man, Dust or Braid, will get buried under the weight and production values of bigger titles from bigger devs. MS should keep an eye on this, and look to reward those developers that keep their game size limits down.