Xbox Live indie games earn six figures
More than just a home for prototypes?
Despite cries of "woeful" marketing and a service that's "not financially viable", developers are making decent money on the Xbox Live Indie Games channel.
The teams themselves reported revenues ranging between $21,000 (£13,000) and $129,500 (£80,200), and revealed a strong rate of converts from trial to full-game purchase.
GamerBytes deduced that best seller "I MAED A GAM3 W1TH ZOMB1ES 1NIT!!!1", which has been downloaded 160,000 times, made around $112,000 (£69,366) after Microsoft's cut. Avatar Drop and RC-AirSim were the second and third best sellers in 2009, but only converted a small number of their 400,000-plus trial users.
Avatar Drop made $81,900 (£50,714) and RC-AirSim made $129,000 (£79,880).
Titles outside of the top 20 best-seller list made a lot less, taking home between $500 (£310) and $17,500 (£10,835).
Today, the list of best-selling Xbox Live Indie Games has two new leaders: The Impossible Game and Soul. Have you played them? Are they good? Do let us know! We won't laugh.
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Comments (31) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I refuse to start messing with fake UK/US accounts.
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+1. I really don't understand why these small time developers are tying themselves to a platform that is only available in 26 countries (LIVE) when they could make for the PC and go worldwide on the regular net or Steam.
MS really needs to stop buying exclusive DLCs and invest that cash in adding more countries to LIVE in my opinion. As the online aspect of gaming continues to grow they run the risk of simply not selling units in unsupported territories in the next generation, whenever that may be.
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So that's only 1 game out of 765 making 'six figures' in *dollars*, and before taxes. Hardly 'indie games earn six figures' as the title claims.
Enough to buy you a games console if you are a student, but no way to make a living.
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"Today, the list of best-selling Xbox Live Indie Games has two new leaders: The Impossible Game and Soul. Have you played them? Are they good? Do let us know! We won't laugh."
Do let us know and we won't laugh. as the end sentences. Basically EG want to promote indie games as being a complete joke even though some of them are quite good. With attitudes like that what chance do these indies have.
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Has the Trials HD symptoms of 'must have another go' After 10 mins I was shouting at my friend for recommending it due to the addictive/difficult nature of it.
Finishing it felt so so good!
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It fooled me, it has a misleading name.
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On that note: my latest game is out, please give it a try. PLEASE. I have 5 kids to feed!
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@stomp224 have downloaded it but not tried it yet.
has anyone else tried "pluckys 3d adventures" yet? - its an absolute steal for 80pts (no im not connected to it in any way)
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If you don't like Microsoft taking a cut, why not pay for your own hosting, distribution, etc?
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Have to say I'm far more likely to plonk my cash down after they brought in the (much) lower prices and the 80point price-point actually has some pretty good stuff in there. Still some utter crap but they're being shown up by some of the great releases I've seen on there recently.
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Downloading now, looks very good from the screenshots! how long did it take your team to make and publish?
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Also, I don't know what the average team size is, but it only needs 2 or 3 guys working on a game before everyone's slice of the pie ends up being rather small.
As a platform for trying out ideas, or as a kind of "public CV" for someone looking to get more work in the industry, this is a fine platform. But its not the money spinner the article suggests and neither will it be anytime soon.
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From start to finish = 13 months. It was done mostly in everybodys spare time. I was the audio chap, btw
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Ah cool! I hope it works out for you I really do!
I have downloaded and will be trying it in the next half an hour, just had to buy a new gold membership as it ran out this morning:
"This mail is confirmation that your subscription to Xbox Live Prepaid 3 month Gold Membership Card has been cancelled on 27 January 2010." lol
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Your game has to be good, though.
edit:
@Stomp224
I'll defintitely have a go - it looks appealing, after just glancing at the lovely screenshots! I also have 600 spare points, you reminded me of Total Recall and made me chuckle (in my head), you also reminded me of a childhood favourite game of mine - Rainbow Islands - which should have been ported to XBLA by now - THE ORIGINAL GAME - and you made a cheeky plug on here.
Sold, fella - impulse purchase.
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Come on, MS. You sell Windows to countless businesses and governments across the planet, and you clearly are fleecing small game creators for no reason but greed and because you can.
I have some cool game concepts I'd love to get onto Live, but this news and just listening to you guys is putting me off doing anything with them. Perhaps we should approach such endeavours not to make money but for the love of games.
As for advertising of such games, it's clear we can't rely on MS here. There are ways to get your game notice for nothing, if you put your mind to it though.
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Well no, not when the alternative is a cut of someone's revenue which works out around $40,000. And then everyone else's too.
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I played it and.......
VERY impressed!! a superb indie game that really does have the retro feel, the sounds are perfect too!
Buying it shortly to show my support and already rated it 5 stars!
My only concern though is I don't see any unlock or buy screens in the demo, you have to exit back to the dash then unlock it from there, hopefully people will know how to do that anyway so all should be fine!
Go check it out people, download it and give it a play - http://ma rketplace.xbox.com/en-US/games/...
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The point made about Microsoft charging for developers to create games on the 360 and taking a cut from the games profits. Microsoft do provide the programs for creating games for PC and the 360 FREE. You can develop a game for the PC and the 360 FREE. You only pay the annual charge if you join the XNA creators club to use the 360 for developing and debugging the game onthe 360. Because Microsoft make the development programs free and a 360 game can be developed on the PC there is no need to join the XNA club until you are certain that you can actually create the games in the first place. Develop on the PC then join XNA club when your game is complete.Consider that to create a game with other programming languages is costly, especially when you buy the program and find you really don't have what it takes after all. Microsoft let you find out before you pay anything.
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Wow, thanks for the support! Glad somebody likes it