Xbox Live indie games earn six figures

More than just a home for prototypes?

Despite cries of "woeful" marketing and a service that's "not financially viable", developers are making decent money on the Xbox Live Indie Games channel.

The teams themselves reported revenues ranging between $21,000 (13,000) and $129,500 (80,200), and revealed a strong rate of converts from trial to full-game purchase.

GamerBytes deduced that best seller "I MAED A GAM3 W1TH ZOMB1ES 1NIT!!!1", which has been downloaded 160,000 times, made around $112,000 (69,366) after Microsoft's cut. Avatar Drop and RC-AirSim were the second and third best sellers in 2009, but only converted a small number of their 400,000-plus trial users.

Avatar Drop made $81,900 (50,714) and RC-AirSim made $129,000 (79,880).

Titles outside of the top 20 best-seller list made a lot less, taking home between $500 (310) and $17,500 (10,835).

Today, the list of best-selling Xbox Live Indie Games has two new leaders: The Impossible Game and Soul. Have you played them? Are they good? Do let us know! We won't laugh.

Comments (40)

Comments for this article are now closed, but please feel free to continue chatting on the forum!