X360 vs. PS3 Face-Off: Round Seven
One man, 12 games, many arguments.
After a joyous yuletide spent playing Naughty Dog's supreme Uncharted: Drake's Fortune, it's back to the frontlines of the Xbox 360/PlayStation 3 console war for this reporter, with the latest battery of cross-platform confrontations. You know the score by now: impartial criticism on each multi-format release is the name of the game, the aim being to supplement the original Eurogamer reviews with additional commentary relevant to each version of the game, with gameplay the primary concern.
As is the norm with our face-off comparison features, each game feature is supplemented with a range of ultra-clean screengrabs losslessly extracted from the HDMI ports of the PlayStation 3 and Xbox 360 Elite. A Digital Foundry HD capture station is used to acquire every last pixel output by the consoles at full 24-bit precision, with the unit calibrated to full-range RGB and both systems set up likewise. As 1080p performance is so variable on PlayStation 3, we've included screenshots of this video mode in action where applicable and how the results compare to the Xbox 360's in-built GPU scaler on the same titles.
So... the games then. A colossal array of wares to get through in what is the biggest face-off feature yet; 12 titles that between them rate a 'not bad at all' 7.5/10 when their Eurogamer review scores are taken as an average.
- Kane and Lynch: Dead Men
- TimeShift
- Ghost Recon Advanced Warfighter 2
- Tony Hawk's Proving Ground
- Guitar Hero III: Legends of Rock
- Blazing Angels: Secret Missions of WWII
- Medal of Honor: Airborne
- Dynasty Warriors: Gundam
- Bladestorm: The Hundred Years' War
- Lego Star Wars: The Complete Saga
- Clive Barker's Jericho
- John Woo Presents Stranglehold
Once again, many thanks to the Beyond3D Forum's invaluable Quaz51 for his assistance in getting to the bottom of the technical issues inherent in a few of these cross-platform conundrums.
Kane & Lynch: Dead Men
An intriguing combination of ultra-violence and squad-based shooting from the creators of Hitman and the under-rated Freedom Fighters, Kane & Lynch: Dead Men has plenty going for it in the shape of strong characterisation, a no-holds-barred approach to gaming brutality and an excellent array of variety in the game's many missions. As Kristan noted in the original Xbox 360 review, the way that IO Interactive has managed to seamlessly incorporate the game's storyline into the actual action without the need for excessive cut-scenes is also worthy of praise.

However, in terms of overall polish, Kane & Lynch disappoints with some terrible flaws in several of the missions and some horrendous difficulty spikes. I also thought that the Gears of War/Uncharted cover system felt unfinished and unwieldy and saddled with some awful collision detection, meaning that you often take damage even though you think you're safely hidden. The squad-based strategy elements also appear to be somewhat superfluous and overly fussy for all the return they actually give you in the heat of battle. Also curious considering the basic nature of the game is the complete omission of online co-op from the roster of options.
However, the good news is that the PlayStation 3 and Xbox 360 versions of the game are very close indeed, to the point where you really need to look hard to notice any kind of difference at all. The only tell-tale sign is in the heavily anti-aliased look of the Xbox 360 game, with full-on 4x MSAA smoothing off the stylised visuals in a far more pleasing manner than the AA-free PlayStation 3 conversion of the game.
Gameplay-wise though, both games are a match, so if the action grabs you, you won't really feel short-changed regardless of the system you happen to own. However, based on my experiences with the game, that's a pretty big 'if'. For PS3 owners, the majestic Uncharted is clearly the superior purchase.
TimeShift
While it's difficult to disagree with much of Tom's expert 6/10 dismissal of this particular game, I have to admit that along with GRAW 2 and Guitar Hero III, TimeShift offered the most fun I had out of all the titles included in this mammoth face-off. Graphically slick and packed with good-looking set-pieces, it may seem rather too close to Half-Life 2 in its fundamental execution but the time-travel shtick adds an interesting twist to the basic gunplay. What is missing is the assured touch of a master designer, necessary in elevating a nice concept and a decent piece of technology into a truly unmissable game, but regardless, there's still the core of a decent release here.

Unfortunately the good will I had for the game diminished rapidly after loading up the PlayStation 3 version. Don't get me wrong, graphically it's very close indeed to the original Xbox 360 version as the comparison screenshots doubtless reveal. But this is one of the rare occasions where even a low-res internet video would reveal the night and day difference between the two versions. Put simply, TimeShift PS3 at its best still drops frames compared to the 360 game, even when barely anything is actually happening. At worst, it's extremely jerky and plagued with v-lock screen tear. What is interesting is that the 360 game has the option to enable or disable v-lock (it's turned on by default). There is no such facility in the PS3 game, it's off by default in an attempt to keep the speed up. That particular gambit fails to pay off and the unwelcome consequence is a nigh-on constant screen tear effect.
I actually had a fair amount of fun playing this - on Xbox 360 at least. Sure, it's a fairly formulaic first-person shooter and its more original elements could've been better implemented in a more imaginative design, but for gamers who've squeezed every last iota of fun out of 2007's premier league FPS releases, TimeShift on 360 does just enough to make it worth a shot, especially as a post-Christmas rental or a well-chosen pick from eBay or the bargain bins. As the New Year gaming drought savagely kicks in, TimeShift is one of the more worthy also-rans of 2007 I'm definitely going to be catching up on.
Ghost Recon Advanced Warfighter 2
Ubisoft has something of a Jekyl and Hyde reputation for their PlayStation 3 wares. On the one hand we have titles like Rainbow Six: Vegas, which look and play just as well on either platform. On the other we have titles like the now infamous Splinter Cell: Double Agent, rightly reviled as one of the worst cross-platform endeavours of all-time, and of course the disappointing PS3 rendition of Assassin's Creed.

By and large, Ghost Recon Advanced Warfighter 2 happily falls into the former camp. Despite turning up on the PlayStation 3 months after the original Xbox 360 version, everything appears to have made it across to the Sony platform intact, and the game itself is absolutely fantastic. I have to admit to being a complete GRAW virgin prior to putting this feature together, but this is definitely one of the few titles from this feature that I'll be returning to once I have some spare time.
Gripes? Of course, there are a couple, and yes, as you might imagine, they are directed solely at the PlayStation 3 rendition of the game. The visuals lack the anti-aliasing of the Xbox 360 version but rather than leave things as they are, the developers thought they could mimic the look of the original game by applying an overly generous amount of blur to the proceedings. I'm really not sure why this is making it into so many PS3 conversions (Orange Box, Need for Speed ProStreet and Assassin's Creed to name but three) but it doesn't look good, wiping out a lot of the fine detail of the excellent graphics. As Tom Bramwell pointed out after witnessing Portal on PS3, it's like playing the Xbox 360 version with Vaseline smeared all over your expensive HDTV. My only other bugbear is the usual cross-platform 'gotcha' - token SixAxis controls inferior in every regard to the basic analogue sticks and disabled by default. Why bother?
However, when GRAW 2 is designed so well and plays so wonderfully, the complaints feel petty. Coming to the franchise as a complete virgin, I thought this was a simply a great game - and one I'd be happy to play on either platform. But if I had to make a choice it would be the 360 version, if only for the gamerscore challenges and the fact that the excellent graphics aren't diminished by the needless Vaseline effect.
Previously on Eurogamer.net...
To catch up on the previous clashes check out rounds one to six below.
You may also like...
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: Final Fantasy 13-2
-
Face-Off: The Darkness 2
-
Metal Gear Solid: The "Lost" HD Remasters
-
Why Can't Games Do Sex?
-
Dear Esther Review
-
UFC Undisputed 3 Review
-
Girl Vader stars in Kinect Star Wars trailer
-
Assassin's Creed 3, Splinter Cell: Retribution coming this year?
-
Metal Gear Online to be switched off in June
-
Mojang won't sue FortressCraft dev, "bored" by Minecraft clones
-
Eurogamer.net Podcast #100: Ellie returns! And we filmed it!
-
Remedy discusses Alan Wake 2
-
Darksiders 2 release date announced
-
Will there be a PS3 version of The Witcher 2?
-
If I Were in a Sealed Room With a Girl, I'd Probably XXX trailer
-
Mass Effect 3 teaser trailer invades Earth
-
Total War: Shogun 2: Fall of the Samurai gameplay
-
Only Modern Warfare 3 made more money than Skyrim in 2011
-
Motorola Xoom 2 Tablet Reviews
-
App of the Day: Candy Train
-
PlayStation Vita trailer launches new Sony campaign
-
Happy Action Theater Review
-
Dead Island dev's Haste becomes Mad Riders
-
Why Devs Owe You Nothing









Comments (223) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It is yawn-orific stuff to be quite frank.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
As your new year article said in point 3. why try and compare who has the best console when there all good with good things to play on them.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Why does GH have no downloadable content on PS3?
>the complete lack of anti-aliasing on the PlayStation 3 version of the game.
That would be the 10MB Smart 3D memory in action on the 360. Looks like you guys like it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm with you there. It's working so far!
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm with you there. It's working so far!
2 for me so far
Comment below viewing threshold Show
That being said, would someone care to explain exactly what 'v-lock tear' is and how it relates to graphics?
Cheers.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Just a horizontal tear in the screen, with one half of the screen a frame or two behind the other. Most noticable when the camera is panning horizontally. Look up 'V-Sync' if you're interested, I have no idea why EG call it 'V-Lock'.
@GamesProgrammer
Ditto. They are all the more pointless because all of us PS3 owners know by now what the deal is.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
He was probably the crazy German that jumped on his 360 to get a free PS3 at launch
Comment below viewing threshold Show
Missing the point, fella.
Comment below viewing threshold Show
Comment below viewing threshold Show
Cheers fella, just the answer I was looking for
Comment below viewing threshold Show
Comment below viewing threshold Show
I've a feeling maybe flat-panel screens show it up more, since we hear a lot more about it in this generation. It's certainly not a new phenomena (I remember Soul Blade on PS1 tearing like a bastard for instance).
Comment below viewing threshold Show
Apologie, quick question since we're all being so very civil today: from a brief look at your EG profile, it looks like you used to have a 360, then sold it and got a PS3 around launch. Would that be correct?
----------------------------------------------------------
I didn't sold my X360 because of that... i sold it because i happen to have a good computer that can run Gears of War (with added content), Bioshok, Lost Planet etc... with better graphics and performance (in time Mass Effect will be available on Pc too as well as Halo 3) so, no point for me in maintaining the console anymore.... the only top game i really like "that are not on Pc as well" is Forza 2.
On the other hand Ps3 have truly exclusive games, games that i cannot play in any other platform including Pc, games such as God of War, Uncharted, Ratchet, Motorstorm, Gt5, Metal GEar, Killzone, Little Big Planet, Heavenly Sword etc... i like X360, but between a good computer and a X360, or a good computer and a Ps3, i preferd the second option.
Comment below viewing threshold Show
Comment below viewing threshold Show
As long as games are developed 1st on the 360, they'll suck on the PS3.
Nuff said. "
I'd agree with same old same old, but 360 first doens't guarantee crap on PS3 as strangle hold show's. but the devs are slowy getting better
Comment below viewing threshold Show
Heheh .... you seem to be grumbling that Apologie is not being a cock. I prefer the civil version myself.
I also own more than one console - and this article is a waste of time as most of the games have been out for ages. If they compared at the time of release it may have some use.
Anyway - rule of thumb. Big crashy noisy games for the 360 ... games with a more subtle, chilled out approach get them for the PS3. Purely cos of the drive noise. It's a stupid method to use to decide. But no worse than any others.
Comment below viewing threshold Show
I've only played the Timeshift demo but I didn't experience any framrate issues whatsoever.
It's the same with Pro Evo (full game). Everyone witters on about slowdown. The only time I have ever seen it in about 500 matches is during an online game. I really do wonder about people's settings frankly.
Likewise I didn't notice anything resembling vaseline on my screen whilst playing the GRAW2 demo.
I agree with some of your comments on Tony Hawk's Proving ground though. It's a great game. So much content and it never drops a frame from what I've seen.
Oh and a note to EG. It's all very well posting articles about how we should have a New Years Resolution not argue about console and which is best. Then you go and post this blatant flamebait on January 3rd!
Comment below viewing threshold Show
Comment below viewing threshold Show
You're wasting your money buying virtually any of those games regardless of which platform you're buying on.
Comment below viewing threshold Show
Comment below viewing threshold Show
Can't help but wonder how many people complaining about these articles would still do if the results were reversed.
Comment below viewing threshold Show
You really are an ignorant foe, the Cell is still in its infancy, The Cell BE architecture is not a magic bullet. Simply re-compiling an existing application for the Cell will not see any benefit. Most systems must be re-architected and data re-designed to take advantage of the architecture. But when that's done, the performance is unrivaled by any consumer-level technology on the market today... that's why these games are not as good or even better on the Ps3... give the system time and it will impress you.
Comment below viewing threshold Show
must be deja vu again.
edit: ah, it's cut and paste from "Tapping the Potential of Cell".
[link url=http://linuxp s3.net/content/view/16/34/
]http://linuxp s3.net/content/view/16/34/
[/link]
Originally published on PSINext on August 23, 2006. So nearly 18 months ago.
That's rather a long infancy the Cell is having, don't you think?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
That's all fine and well for the processor, but it's the graphics chip which renders the image you see on your screen and the one in the 360 is better than the one in the PS3 so it wont really get all that much better in these head to head which has the better graphics/frame rate comparisons.
Comment below viewing threshold Show
The PS2 didn't have hardware anti-aliasing and the PS3 can't afford the memory space to do it properly for it in games which use a lot of texture space.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
A reporter who is not biased does not need to proclaim how unbiased he is.
Comment below viewing threshold Show
You are such a joke! I loved that first post of yours where you pretended (rather unconvincingly) to be a normal (non-retarded) person, but I knew it wouldn't be long before you started with your cut & paste jiggery-pokery, Oh and you even managed to write a list of the upcoming PS3 games which (you hope) will be "teh best evar!!!"
Honestly man, don't you get bored of typing out the exact same drivel day after day? You know, repeating the same thing 1000s of times won't make people believe you any more, it just makes us think you're a bit slow (putting it lightly).
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Says Kryon. KRYON ffs. Irony overload.
Comment below viewing threshold Show
I'd be making the PC my lead platform, and developing all the games using PC's
I'd then think about porting the code to both consoles
I'd then think about saying 'PS3 lead platform' to guarantee some sales even if my game is shite
It will be lead platform for a lot more games in future, that's good business, just like having 1080p on the COD4 box, twill be bullshit 1/2 the time (all games apart from the exclusives) but it will work, Apologistes will buy
Comment below viewing threshold Show
sometimes I scan through comments to get his little gems of wisdom.
PS tripple FTW.
Comment below viewing threshold Show
I don't recall myself cutting and pasting the exact same thing day in, day out. I don't recall churning out the same list of upcoming titles with every post I make either, so I can only assume that you don't know what the word 'irony' means as your use of it is wholly incorrect.
The dictionary is your friend.
Comment below viewing threshold Show
Comment below viewing threshold Show
I post the same things because you guy's post the same shit all the time as well... these articles have been debated infinitely, Eurogamer should stop making these lame articles "at least for a while"... there are no point anymore.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It would be useful to discuss anisotropic-filtering as well as anti-aliasing, as, perhaps due to also playing pc games, I find the differences in AF stand out as much as the AA ones in few of the screenshot pages.
Also, the colour balance on many of the comparisons seem very different. Are both systems calibrated to the same black/rgb level, or is just the effect of the ATI and Nvidia image/saturation differences?
A final point, and one which I accept might not be of importance to most people, is that it'd also be nice to know how the 360 versions handle the loading/streaming of game data during play, in terms of whether there is constant full-speed disc noise or if it stops during gameplay. For folk like me, not having the greatest of hearing, and often gaming late at night, this is rather important, particularly in recent games such as Assassins Creed which appears to offer no subtitle support at all.
Comment below viewing threshold Show
BTW - I've aksed this before but never saw the answer. What Gamertag did you use on your 360?
/B
Comment below viewing threshold Show
B
Comment below viewing threshold Show
It might have more physics cycles, or better audio DSP effects or more accurate animation interpolation but not graphical quality.
Comment below viewing threshold Show
Could you point to a screenshot where you can see the difference? Ta.
Comment below viewing threshold Show
Oh dear. I was referring to the regurgitation of tired arguments. Just because you don't cut and paste doesn't make it any less boring. Or you any less boring than apologie. Hence irony.
Sorry for not making this simple enough for you to understand.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"Oh dear. I was referring to the regurgitation of tired argumblah blah blopity bloo etc"
Zzzzzzzzz......
Comment below viewing threshold Show
You shouldn't talk about games at all, until these stupid devs don't figure out how to work with this revolutionary - oh my god, da awesome! - technology, that is da powa of da C3LL!
Thank you,
PS3defenseforce.desperate
Comment below viewing threshold Show
Agreed. I don't think anybody (except this Apolonog guy) will argue mulitplatform games on the PS3 are represented on the screen as well as the 360 versions, but that's not really all there is too it. Some games are genuinely ruined by the 360 deciding to use it's disc drive to escape the Earth's gravity. PS3's Assassin's Creed had a very undocumented +1 there for me.
Comment below viewing threshold Show
"Oh dear. I was referring to the regurgitation of tired argumblah blah blopity bloo etc"
Zzzzzzzzz......
"
Well you did tell me to use a dictionary
Disappointed in the response. I was expecting some of the legendary Kryon wit, masquerading as vague homophobia of course. I guess you really are just a cunt after all.
My new years resolution not to ignore anyone fails after only 3 days
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Not trolling just stating facts.
Comment below viewing threshold Show
Comment below viewing threshold Show
The noise factor is an issue for me too with my 360 but it doesn't stop me enjoying it.
Comment below viewing threshold Show
Bless you. I think anyone aware of Kryon's standard of posting realises he's a big boy and doesn't need you fighting his battles, nor is he afraid of using 'colourful' language himself.
I don't think using the term 'irony' and then explaining why really counts as 'goading' does it. Unless he is very sensitive.
I did try to discuss, he took the piss, I called him a rude word. I think I would use that approach whether I am in a pub - or on a forum - at work. At least I am consistent.
Finally I was hardly claiming glory by admitting I ignored him. In fact I said it was a failure on my part. But if he refuses to discuss - then I don't see I have any choice.
Now run along ... I'm sure there is someone in need of you defence out there somewhere.
Comment below viewing threshold Show
Comment below viewing threshold Show
Link to a couple of shots where AF stood out, here:
[link url=http://images.eurogamer.net/assets/a rticles//a/8/9/9/7/2/Graw_720p20.jpg.jpg
]http://im ages.eurogamer.net/assets/artic...[/link]
That one is a bit odd, no differences on floor level, but its noticeable on the fence on the left for example. Reason it seems strange is i'm sure thats the kinda thing that used to happen in the past when comparing ATI to Nvidia image quality(for last gen cards), but in reverse.
Another one:
[link url=http://images.eurogamer.net/assets/a rticles//a/8/9/9/8/3/Bladestorm3.jpg.jpg
]http://im ages.eurogamer.net/assets/artic...[/link]
Just a slight difference here on the ground, but the colour saturation differences makes it a bit difficult.
In more general terms, I've noticed a lot of discussion on AF differences over at the beyond3d and neogaf forums (perhaps most noticeable in titles like VF5 and Oblivion), but it does seem to be overlooked in these articles in preference to AA discussion.
Comment below viewing threshold Show
but between 360 and PS3 it doesn't matter, both have their marketplace, and both their fans...when ICO team drop a game i might even buy one
all Sony did wrong was releasing later (oh and the rumble bollox but that's small)...it meant the very hardcore gamers went out and bought 360's...and they buy the biggest volume of games http://ww w.360voice.com/blog.asp?tag=Bil... such as myself..
that's where the money is made as far as i'm aware, from software liscensing...things would have been Ok for Sony as people like myself will get all 3...only gamerpoints came along, and it will win the SOFTWARE war for MS, that's the real war going on, and publishers follow it...so no matter what the units of hardware that flush out, gamerpoints, such a small thing will mean 360 wins the software battle...and MGS, sorry to say will be timed....it could even mess up Free Radical if they backed the wrong horse and produce something not up to the standard 360 gamers have with FPS (Again tho, gamerpoints to the rescue the lucky so and so's)
the only way to avoid this apologie is to go out and buy 145 games rightaway for your PS3...give it a couple o years and that many will be available...Ubi's figures come out next week, business is booming, and you'll find the Cell didn't manage to power that
Not that it matters, ICO team are the shit....after Valve of course, they make Half life, one of those games nobody'd be playing so it's useless to compare, just like this lot..
Comment below viewing threshold Show
Comment below viewing threshold Show
With the PS2, Sony got away with making a fairly developer-unfriendly system, and its success allowed their hardware designers to ignore developer's complaints as they made the PS3. People high up at Sony have realized that approach simply won't work anymore and are trying to fix the problem. Sony is actively improving their libraries, tools and developer support in order to make PS3 development easier. They are giving first party developed techniques and code to third-party developers so that multi-platform games should start looking better on PS3.
Games developed from the ground up on PS3 are the ones that will really show off the PS3's CPU advantage. The complexity of the distributed processing architecture means that PS3 engines won't fully blossom until a little later in the lifecycle than the PS2. This has put the PS3 at a disadvantage early in its lifecycle, but within two years you will see games that surpass what is possible on the Xbox 360.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"The GPUs on the Xbox 360 and PS3 are roughly equivalent, with the Xbox 360 arguably having a slight edge."
There's no 'arguably' about it Apolol, but seeing as you seem to know so much about the subject why don't you indulge us with your vast tech knowledge? Oh wait, or did you just cut & paste that whole post from some 2005 SDF forum?
Comment below viewing threshold Show
Oh an apolwhatsyerface
the 360 GPU and PS3 GPU are about as close as diamonds and coal.
as for the CPU the 360 has 3 cores with 2 hardware threads each so with the redundancy built into the cell architecture it's 6 and 7. 360 also has a unified memory architecture
Why do you think most if not all games on 360 look so much better?
Comment below viewing threshold Show
Comment below viewing threshold Show
Really who in their right mind gives a shit?
If I was in the market for a console right now, the performance of these games would hardly be my primary worry would it?
Comment below viewing threshold Show
"Games developed from the ground up on PS3 are the ones that will really show off the PS3's CPU advantage. The complexity of the distributed processing architecture means that PS3 engines won't fully blossom until a little later in the lifecycle than the PS2. This has put the PS3 at a disadvantage early in its lifecycle, but within two years you will see games that surpass what is possible on the Xbox 360"
Burnout: Paradise was developed primarily on the PS3. Where is the ultra-giga-leap forward in quality there, then, over the 360 version?
Seriously....
Comment below viewing threshold Show
"What a stupid article. It's only purpose seems to be as a comment cunt magnet.
Really who in their right mind gives a shit?
If I was in the market for a console right now, the performance of these games would hardly be my primary worry would it?"
Maybe none off this list but what about all the others? Taken as a whole, you could absolutely make a decision on which console is better.
Comment below viewing threshold Show
COD4 - better on 360, The Darkness - Better on 360, Assassin Creed - Better on 360, this incs: framerates, graphics and lighting all better on 360...As for Fight Night if you notice on PS3 there are certain effects, lighting, background and crowds and animation missing.
Got PS3 and 360 - Rainbow Six also suffers on PS3.
Comment below viewing threshold Show
Just a couple of things to add that I've noticed from comparing the demos on both machines. One is that Kane and Lynch seems to have screen tearing on the PS3 where the 360 doesn't (they both use the same level). I've got the 360 version and never noticed any tearing in the single player campaign, only the splitscreen co-op mode (which is understandable and forgiveable). Secondly, GRAW 2 on the PS3 might lack the texture detail and AA of the 360 version and have inferior effects but at least it doesn't have any tearing. Personally I preferred the look of the PS3 version as it sacrificed the image quality slightly for the sake of a tear-free framerate which is a good thing in my book. I wish more developers would do that.
Comment below viewing threshold Show
Comment below viewing threshold Show
Burnout: Paradise was developed primarily on the PS3. Where is the ultra-giga-leap forward in quality there, then, over the 360 version?
------------------------------------------------------------ ------------------
Of course both versions are the same, Burnout is not an exclusive title and dev's that aim at a multiplatform market don't gain anything in making one of the versions much better then the other, they must be close to each other... and i mentioned 2 years... later these year (2008) people will see the resuts.
Comment below viewing threshold Show
"Of course both versions are the same, Burnout is not an exclusive title and dev's that aim at a multiplatform market don't gain anything in making one of the versions much better then the other, they must be close to each other... and i mentioned 2 years... later these year (2008) people will see the resuts"
I'm not talking about exclusives i'm talking about primary development platforms and in this case, that was the PS3. So what you're now saying is that only exclusives will take advantage of teh Cell? If that's the case, PS3 owners everywhere are fucked.
And, just for the record, how long do you think devs have had PS3 kits for? November 2006? Wrong, try a LOT earlier than that. This '2 year' magical number is almost up mate and theres sweet fuck all thats demonstrating this beast of a console you keep going on about.
Comment below viewing threshold Show
And, just for the record, how long do you think devs have had PS3 kits for? November 2006? Wrong, try a LOT earlier than that. This '2 year' magical number is almost up mate and theres sweet fuck all thats demonstrating this beast of a console you keep going on about.
-------------------------------------------------
With the PS2, Sony got away with making a fairly developer-unfriendly system, and its success allowed their hardware designers to ignore developer's complaints as they made the PS3. Sony is now actively improving their libraries, tools and developer support in order to make PS3 development easier. They are giving first party developed techniques and code to third-party developers so that multi-platform games should start looking better on PS3... the tools available now are much much better then the ones you mentioned, that's why you will see "not only in exclusives but multiplatform titles as well" a big leap in terms of quality.
that's why i repeat myself... as you can confirm, i had already answered your question in my previous post.
Comment below viewing threshold Show
And can I just say: I HATE AA! I sit a fair old way away from my TV and a find that games without AA look perfectly crisp whereas those with it look 'glossy' like some american sit-com.
Comment below viewing threshold Show
LOL!
Comment below viewing threshold Show
Once the games start coming out and the price drops further, it'll prove its worth. You only have to look at the underpowered PS2 or Wii (in comparison to the Xbox/360) to see that you don't necessarily need powerful hardware to have truly great games. And the PS3 *will* have many great games, don't kid yourself, many of which won't be available on the Xbox 360. That's the reason I bought mine and the same argument can be applied to the Wii and 360 as well which is why I also own those too. IMO there's no such thing as the perfect games console, all of them have something to offer the others don't and all of them have their good and bad points, that's what makes owning them all so interesting and exciting.
I doubt people who only own a PS3 will be bothered or even aware that the Xbox 360 has slightly better looking multiformat games, after all it never bothered PS2 owners. And the best games on any hardware tend to be those developed exclusively for the machines so games like Killzone 2, Gran Turismo 5, Metal Gear Solid 4 and Final Fantasy XIII are going to be the games that most PS3 owners want not tat like TimeShift, Tony Hawk's Proving Ground and Jericho.
This article is only really of interest to people like myself who own both machines and want to buy the best version of a game, usually it's on the Xbox 360 admittedly (although I think I'm buying Burnout Paradise for the PS3 based on the demos as it has a more stable framerate than the 360 version). Shame that this info isn't available at the time of a game's release when it would be more useful really but at least I can try the demos and make my own mind up in a lot of cases...
Comment below viewing threshold Show
Comment below viewing threshold Show
The sad thing is, how many times are you going to have to say that? I know I've heard it far too many times , in fact it's said practically every time a PS3 game is released (as the majority of PS3 titles are not exclusive, i.e. ports). As for hating AA, come off it man. PS3 games look jaggy, sorry, but no one (not even Apolol) can try and say they like jaggy graphics. It made PS2 games look cruddy and does the same (to a lesser extent) to PS3 games.
Comment below viewing threshold Show
Comment below viewing threshold Show
"I think the PS3 is a good all-rounder"
Agreed and +1 to all your other comments. A mate of mine was going to buy a 360 as they were cheaper but when he added up what it would have cost for online, wireless and HD playback (all of which he wanted) he decided to go for the PS3.
Comment below viewing threshold Show
Aye, as they were running in 480p, not 720 or 1080! Look, I just prefer it! When I had a PC and sat 2ft away from my games AA made it look better but the further away you move the more you get natural AA anyway. So a 720+ resolution from 8ft away looks great without AA IMHO.
Comment below viewing threshold Show
"They are giving first party developed techniques and code to third-party developers so that multi-platform games should start looking better on PS3... the tools available now are much much better then the ones you mentioned, that's why you will see "not only in exclusives but multiplatform titles as well" a big leap in terms of quality.
that's why i repeat myself... as you can confirm, i had already answered your question in my previous post."
You've answered nothing. Nada. Zip!
What you've done is try to circumvent my response and its failed. Badly.
First you said that 2 years after launch we'll start to see beastly, God-like games, on the PS3.
Then you said, no, that's not what I mean. What I mean is that the developers are only now getting updates and new dev libs in order to start coding beastly, God-like games, on the PS3.
So what you now mean is...PS3 owners will need to wait ANOTHER two years, so that devs can get their heads around these new dev libs and start coding beastly, God-like games, on the PS3.
You just go around and around and around and around, don't you.
Comment below viewing threshold Show
LOL, that's like saying " I don't wear my glasses when my wifes around so she actually looks quite attractive"
symbiote, Sony apologist to the bitter end
Comment below viewing threshold Show
What are YOU talking about - Assassins Creed on PS3 pales compared to the 360. I'm playing right now and am witnessing a graphical/texture drop, framerate problems, longer loading times and less sharper display...all on PS3.
Don't write crap just to keep your self happy.
APOLOGIE - PS3 fanboy, lier and hypocrite.
The Darkness, COD 3 and 4...better framerates, graphics from effects to lighting and textures all better on 360. Apologie - please get the fact right, as I actually do own both systems and do compare them - unlike you and you many mates who seem to have the 360.
Fight Night 3 on PS3 had better coloring - but also had frame animation and lighting, with various crowds missing all in the backgrounds. Also certain graphical effects on were also gone on PS3.
Remember APOLOGIE the 360 has not been pushed to it's full limit too...So don't keep saying next year, or the year after blah blah blah..the PS3 will go beyond god.
Comment below viewing threshold Show
"Agreed and +1 to all your other comments. A mate of mine was going to buy a 360 as they were cheaper but when he added up what it would have cost for online, wireless and HD playback (all of which he wanted) he decided to go for the PS3."
Pity he didn't factor games into the decision making process, really.
Sorry, couldn't resist
Comment below viewing threshold Show
Nice to know all the viral marketing plants are back as usual.
Comment below viewing threshold Show
Sony's brand name could be what keeps them in the game until the big releases come out despite better multiplatform titles on the 360.
Comment below viewing threshold Show
Apologie - Sure, at some time some developers will learn to get more and more out of the Cell and GPU on the PS3. This happens for all consoles. As developers learn they squeeze out more and more out of it. But do you think this only will happen for the PS3? Regardless if the 360 has the cell or not, it does have a nice tri-core CPU and a great GPU and there is nothing that suggests that the improvement of 360 exclusives also won't improve.
Comment below viewing threshold Show
Taken from that link...
“The amount of action we’re able to put on the screen at 60 frames per second dwarfs what we were able to do a year ago at 30 frames per second,” claims Insomniac’s (Resistance, Ratchet) Chief Creative Officer Brian Hastings, “What’s most exciting is I think we’ll see just as big a leap from our second generation engine to our third as we did from first to second.”
User-created content will be a feature of 2008, claims Epic boss Mark Rein (Unreal Tournament 3). “We’re really excited about bringing robust user-created content to PS3. PC gamers can use the included Unreal Engine 3 tool set to create mods which can be played on PS3.”
So, to summarise, PS3 developers praise PS3 platform?
I'm sure it has absolutely nothing to do with keeping Sony sweet or protecting their own interests.
Comment below viewing threshold Show
A 360 developer praises the 360: He knows what he's talking about, he's experienced, if he says it, then the 360 is the best thing ever!
A PS3 developer praises the PS3: He has to say it, moneyhats, kissing Sony's arse, business agenda, etc.
A 360 developer trashes the PS3: The man knows what he's talking about! It's true! It MUST suck!
I haven't heard of too many PS3 developers trashing the competing system, for some strange reason... but I can guess how much these people would agree...
Dear God, the ignorance in EG is amazing...
Comment below viewing threshold Show
Sony did ask for it, but come on its round seven, are we not getting tired or got the message loud and clear by now? Let do the feature every six months instead. EG please, enough is enough!
I have PS3 and do consider it quite a good console and regularly use it for BR rental as well as for the exclusives, but X360 is the serious gamer's console of choice that you would be daring fool to miss out on.
Look at the top tens for 2007 by any multi-platform magazines/sites, to give one example in current Gametm (issue 65) which have 6 titles in top ten available for X360 and only 2 for PS3 (actually Games ignored PS3 version of The Orange Box and listed only one for PS3).
I believe as most of the sensible people would that PS3 would take better share of 2008 top tens, but the proof in the pudding to date is not as tasty as what been available for X360 owners.
/That would explain why the stupid scale shown half a stone extra since some months ago!
p.s. Hey Apologie; you still havent given us your former gamertag for XBL?
Comment below viewing threshold Show
I really want to buy a PS3 game for that black box sat under my TV for over a year now (first a US one and now a UK one) - but apart from UT3 these is simply nothing worth buying AND not done better on X360.
Please Mr Sony give me a game worth buying - I have loads of money - you provide the games and I provide the money. Easy.
Comment below viewing threshold Show
"A 360 developer praises the 360: He knows what he's talking about, he's experienced, if he says it, then the 360 is the best thing ever!
A PS3 developer praises the PS3: He has to say it, moneyhats, kissing Sony's arse, business agenda, etc.
A 360 developer trashes the PS3: The man knows what he's talking about! It's true! It MUST suck!
I haven't heard of too many PS3 developers trashing the competing system, for some strange reason... but I can guess how much these people would agree...
Dear God, the ignorance in EG is amazing..."
Your logic is flawed. The 360 consistently delivers in terms of releases and release quality. The PS3 does not. As these comparison pieces show.
Therefore, when 360 devs speak out, it doesn't stretch the imagination to have to agree.
When PS3 devs speak out, its time to roll ones eyes.
Comment below viewing threshold Show
Comment below viewing threshold Show
These comparison pieces show multiplatform games designed primarily for the 360, as it has the biggest installed user base between two consoles of similar CPUs and the PS3 with a limited GPU in comparison. The investment to make the PS3 version look as good with sub-par development tools is not worth it.
None of this, believe it or not, means that the hardware is crap.
No, my logic is not flawed.
Then again, I'm not sure if you understood what I meant.
As for Kryon, feel free to use your personal attacks with Apolol, as both of you belong nicely in my ignore list. Thank you.
Comment below viewing threshold Show
Well actually I did... I inferred that I bought the PS3 for its exclusive games not the multiformat titles.
I was one of the people that bought the PS2 at launch in November 2000 and looking back it too had a dire first year with a lack of decent games and developers were struggling to code for the hardware. So it's really no different for the PS3 and only a fool would suggest that the machine doesn't have some good games now or won't have loads of great games in time. You only have to look at the PS2 now to know that it came good in the end. I believe the same will be true of the PS3 once the price drops further and PS2 games start drying up. So what if the multiformat games look better on the 360, I won't be able to play Gran Turismo 5, Metal Gear Solid 4 or Final Fantasy XIII on anything other than Sony's machine and those are the games I bought the machine for not stuff Need for Speed or FIFA. I think the PS3 has had more good games in its first year than the PS2 had... certainly for me Uncharted, Ratchet & Clank ToD and Unreal Tournament III are three of my favourite games of 2007 and I can't play any of them on the 360.
Comment below viewing threshold Show
That's funny, I thought you were already ignoring me? Anyway the fact remains that you are a fanboy and well known SDF member so your opinions hold little water.
Comment below viewing threshold Show
"These comparison pieces show multiplatform games designed primarily for the 360, as it has the biggest installed user base between two consoles of similar CPUs and the PS3 with a limited GPU in comparison. The investment to make the PS3 version look as good with sub-par development tools is not worth it.
None of this, believe it or not, means that the hardware is crap.
No, my logic is not flawed.
Then again, I'm not sure if you understood what I meant"
Your logic is absolutely flawed because, as a PS3 owner, your excuses mean nothing when my only option on a game purchase is a lesser version of the same game on a same-gen platform.
As a PS3 owner, are you saying I should sympathise with PS3 devs, because of the reasons you've cited? Or should I be expecting my version of the game, on a pricy console NOW, to at least match if not surpass the quality of the 360 version? I mean, the PS3 is some kind of wonder-console that has limitless untapped power, isnt it?
Ultimately, you're saying that I can be happy with my PS3, safe in the knowledge that whilst the 360 has the superior versions of games, 'my hardware is still not crap'. Because what? I don't play games on my PS3?
Your logic isn't flawed. It's bollocks.
Comment below viewing threshold Show
Comment below viewing threshold Show
Wait a year, the ps3 will outsell the 360. The devs will start developing for ps3 first and foremost then do ports to 360 - THEN you'll see 360 ports which look worse than the ps3 ones.
(and not to mention - more ps3 games, etc etc etc).
It'll be about that time i'll finally get around to buying one too.
Comment below viewing threshold Show
I hope so.
I just want a balanced selection of games ASAP. If I knew it would have taken so long for the devs to get their shit together, I might have held off on the PS3 purchase (even though i'd have forsaken BC).
I was looking at Lair today, after being unable to locate Warhawk in any shops. That's how desperate i'm getting...
My fault entirely, though, for being an impulse buyer on the day the PS3 60gb price reduction came into effect.
Comment below viewing threshold Show
Really, a small box on the actual review (either at the time or tacked on later) is less of a waste of time, for us and you.
/own all systems and care even less. Average games/developers better on 360, good developers and good games doesn't matter what console you get it on.
Comment below viewing threshold Show
Why the hell any 3rd party developer would choose to make anything PS3 exclusive is beyond me ( certainly without some kind of enticement from Sony ).
Comment below viewing threshold Show
"Ultimately, you're saying that I can be happy with my PS3, safe in the knowledge that whilst the 360 has the superior versions of games, 'my hardware is still not crap'. Because what? I don't play games on my PS3?
Your logic isn't flawed. It's bollocks. "
+1
@ SeesThroughAll
There are just as many Sony apologists who say:
"Give it a year or two, they're still struggling to get to grips with the new hardware - they only released it in late Autumn 2006, you know...."
Except devs had final dev kits months and months and months (in some cases, no doubt a year) before that time. What, you guys thought the developers received a kit a month or two prior to the PS3 release and magicked up a quick game or two? Yeah, right.
There are also Sony fanboys who repeat Sony's own words:
"All you have to do is wait for the potential to be tapped. Give it time."
Wait, so you want me to lay out money, now in order to play great games in a few months time? Tell you what, when lots of good games come out, how about I buy your console then? By which time it will probably have had a price drop, too, meaning I get even more value for my money. Why buy something and use it as a doorstop until you get a chance to really use it?
There have also been what I can only guess are Sony employees saying things like:
"Yes, the graphics on PS3 may look worse, but you know - I kinda like my games to look like ass! Yeah, the framerate sucks, but it's like watching a pretty slideshow!" (That last one is an exaggerated extrapolation - i.e. a lie - but the thought processes behind the comment have been exhibited several times. In this very thread, no less!)
I'm sorry, but worse graphics are worse graphics and for people who do own both consoles, like my brother-in-law, these comparisons are very useful to him - when you splash out so much money for games and you have the choice between two versions, surely you would want to buy the best possible version, no?
Undoubtedly, there have been Xbots just as bad (see Halo 3 'not really HD' threads for ready evidence of that special type of madness where people say 'Actually, I think worse is the new better' like some kind of drooling fashion-conscious gimpoid), but I just thought I'd bring a little balance to your comments. Aren't I nice?
@ Apologie and anyone wondering where that comment about the 360 and PS3 GPUs being similar came from:
<a href="http://www.n4g .com/ps3/News-32115.aspx
">http://www.n4g .com/ps3/News-32115.aspx
</a>
Section 8. about two-thirds of the way down. Good ol' cut-n-paste - where would fanboys be without you. Also, STA, this article shows a PS3-centric dev being critical about the 360 - not overly critical, but it's very clear from which cup he chooses to sip.
Comment below viewing threshold Show
also, has no one at EG realised that the pictures for both machines look nearly identical? show the flaws in video please
Comment below viewing threshold Show
Comment below viewing threshold Show
At least you can play online on the PS3.
Comment below viewing threshold Show
At least you can play online on the PS3.
How long did that take you to think up?
Comment below viewing threshold Show
Ah, how true. Although according to Engadget, it was 21st August 2006 when final kits were shipped. Mayhaps allow me to remove 'final' dev kits from my previous wording? Pwetty pwease?
Obviously the hardware specs, toolkits and whatnot would be different to the alpha and beta kits they released throughout early 2006, although I'd guess the major work wouldn't change - it would just be a case of optimising the code for the finalised hardware, yesno? Whatever, I stand corrected and thank you for pointing that out!
@ Reddevil93
+1 Although I've only experienced the odd 'Connection Interrupted' message on CoD4 this Christmas break, my brother-in-law and my boss have both been teairng their hair out at the Live outtages! They'd better offer up some decent goodies as compensation for that 'downtime' (I'm sorry, what's that? It's not your fault and the service is actually working perfectly? Riiiiight, so I guess it was just the whole Internet at fault, yeah?) - like a free arcade game of choice, or some MS points. And then children, it did snow on Christmas Day, even for St. Lucifer and his oh-so-merry gentlemen....
Comment below viewing threshold Show
There's a big difference between having an opinion and throwing it in everyone's faces like shit. You people, especially Kryon, seem to have blurred that difference immensely. Either that or he knows how much of an arse he's being, and does it for shits and giggles.
Comment below viewing threshold Show
"Fantastic, the 360 fangang abusing everyone who has a disagreement with them about a fucking video game console yet again. Sad thing is, it just grows every time we see it. It's easy to take the piss out of ApoIogie even though the 360 gang abusing him are often far more abusive to the rest of the regulars around here.
There's a big difference between having an opinion and throwing it in everyone's faces like shit. You people, especially Kryon, seem to have blurred that difference immensely. Either that or he knows how much of an arse he's being, and does it for shits and giggles."
Care to name and shame or are you, too, just throwing more fuel on the fire?
Comment below viewing threshold Show
"As for hating AA, come off it man. PS3 games look jaggy, sorry, but no one (not even Apolol) can try and say they like jaggy graphics. It made PS2 games look cruddy and does the same (to a lesser extent) to PS3 games."
I have to agree with Symbiote, as I like games when they are without AA. Makes the visuals sharper, more in-your-face (in my opinion). Of course, that doesn't mean I don't appreciate having the option to turn AA on and off, just to play around and go AA whenever I feel like it
Comment below viewing threshold Show
You arent playing both versions at all .In fact ,most you Xbots havent touched a PS3 ever .Let alone bought one and buy the two versions of most games to compare side by side .You just go to the forums to say you have and that the X360 version looks a lot better hoping you can trick someone into believing it.No doubt some crap ports and the odd game here and there can look better on the MS machine ,but the recent efforts in both plattforms are about the same when the PS3 version isnt a bit superior.
Going back to AC look at this comparision (scroll down a bit to see the screenshots ) and come to tell me again the PS3 doesnt have more detail please .
[link url=http://zonaforo.meristation.com/foros/viewtopic.php? t=932648
]http://zo naforo.meristation.com/foros/vi...[/link]
Stop your proselitizing foolishnesh .I have seen lots of pics of Assasins Creed on both versions and the PS3 version has a lot more detail than the 360 one.Frame rate wise I havent experienced a single problem with AC in my PS3 so from here on all what you (or Eurogamer for that matter ) have to say that contradicts my experience is complete BS .
Most of the games the Eurogamer guy (or MS guy more like ) here always find a way to despise albeit slighty the PS3 version ...well lets say he seems the only one to find those gripes .Games as Medal of Honor Airborne ,Stranglehold ,Guitar Hero III and Timeshift are absolutely identical in both plattforms as recognized by most games mags ,so you xbots should stop smoking herbs .The PS3 and 360 AA are different just because one is a Nvidia card and the other a Ati one ,these cards even in the PC always have some subtle differences its not as if one is better than the other it just has subtle things that put it apart .Attacking the PS3 versions just because it doesnt look exactly the same is being a bit stupid .
But why do I care ,if one thing all these forums have demostrated is that the Live service must have some subliminal thing that turns citizens into idiots .So sad .
Comment below viewing threshold Show
I think it is the absurd hyperbole that usually comes our way from the Sony camp that triggers people. Maybe they should be a bit more down to earth is some of their claims (like 360 devs seem to be?)
"I have seen lots of pics of Assasins Creed on both versions and the PS3 version has a lot more detail than the 360 one"
You are confusing lack of AA with extra detail.
Comment below viewing threshold Show
Comment below viewing threshold Show
"It's easy to take the piss out of ApoIogie even though the 360 gang abusing him"
I actually laughed in real life and almost spat my coffee over my keyboard at reading this tripe. "Abuse" him? Apolol gives as good as he gets and he deserves most of the comments levelled at him. The only reason you stick up for him is because you used to be treated like him. You think people don't remember the way you acted a year or two ago in these forums Malik? I do, and you were ridiculed just as much as Apolol is now. The difference between you and Apolol is that you lost heart when you were constantly put in your place and eventually toned down your insane rabid Sony biased love fest of crap that you used to spout all over the place.
Anyway, defending Apolol is certain proof of your SDF heritage Malik. Good for you.
Comment below viewing threshold Show
I'm glad I'm not the only one who remembers Maliks 'true form'
@VMerken
"I like games when they are without AA. Makes the visuals sharper, more in-your-face"
Well, imo there's a big difference between sharp and jaggy but each to his own. So you thought RE4 looked better on the PS2 than on the GameCube did you?
Comment below viewing threshold Show
For me (as a not so active gamer) the only reason to get a ps3 next to my xbox360 would be for blu-ray, not the games.
Comment below viewing threshold Show
"Of course both versions are the same, Burnout is not an exclusive title and dev's that aim at a multiplatform market don't gain anything in making one of the versions much better then the other"
Well, that certainly explains why Lair was so buttery smooth, being an exclusive and all.
I understand how you read the Sony press releases and believe them as gospel truth, but out of curiosity . . . how can you predict things will look exponentially better? Sure, they will look better (and they'll look better on 360 and *pray God* Wii too), but what makes you think this astounding, unrivaled leap in quality is coming?
Here's why I ask -- Sony has NEVER shown anything running on a PS3 that has been leaps and bounds over 360 -- not even a tech demo. They designed the friggin' chip. They've had longer than anybody else to learn to code for it (btw, why design something that you don't know how to use?), and they've never been able to show ANYTHING that says "here is the potential". If even Sony can't make the damn thing morph Akira-like into some unmatchable 4th-dimension toy, why would you believe them that it's possible?
Perhaps it IS possible -- but perhaps it's possible that the 360 has untapped potential that will allow the machine to fellate me whenever I get an Achievement too. Why don't you believe that? Why just believe the amazing, untapped, never-seen-but-trust-us-it's-really-there-guys magic power of Sony?
Have you (and the rest of the SDF) ever considered the possibility that Sony was just fluffing? Like the 120 frames-per-second nonsense? Or the "rumble is last gen" crap? Or MS spouting nonsense about how they would let gamers sell their custom designs on Marketplace? I don't want to be the one to ruin things for you, but . . . sometimes big companies lie to make you buy their product.
Comment below viewing threshold Show
Well said , I've always liked Nvidia chips cause of the way they produce the colour compared to ATI.
its amazing how perfetic this "console War" is like my dick is bigger than yours. Its also amazing that any one who like the PS3 gets the head shot as soon as they say anything.
I got one for 2 reason Blu ray and the games , Yes there are fucking games out on the PS3 i don't own all 3 consoles so even games like lost planet excite me cause they are new.
Comment below viewing threshold Show
fyi: Lost Planet is definite rental material (presuming you didn't already know that). Loads of fun to blow thru, but that's about it. Multiplayer is meh at best (too damn slow), but definitely worth the play.
Comment below viewing threshold Show
I have seen a lot of both PS2 and GameCube videos (and of course, GC is looking better - mainly because it uses better quality textures and effects - and engine cut-scenes
But what I wanted to say - I basically haven't noticed any major differences on PC when playing without AA and with 8xAA (probably one of the games I don't mind playing without AA at all). AF seems to have bigger visual impact (improving mainly world textures). I have seen some 16xAA, 16xAF screenshots on GTX SLI setup and while they were obviously even better, the actual improvement wasn't so different as, for example, in HL2 or F.E.A.R.
So I really think that AA, especially in higher resolutions, when watched from distance on TV is not that important... And I am saying this from the perspective of PC gamer who prefers playing everything on highest details possible, even using (individually choosed) improvements (textures, shader effects, etc.) whenever possible.
Comment below viewing threshold Show
I'm educated more than most on the capabilities of the PS3 having developed a published game on it.
Comment below viewing threshold Show
"I have seen a lot of both PS2 and GameCube videos (and of course, GC is looking better - mainly because it uses better quality textures and effects - and engine cut-scenes"
Yes, one of those effects is AA :0)
I agree that at extremely high res AA is less crucial (although I'm talking about resolutions that the 360/PS3 do not achieve) but it's the idea that AA actually somehow makes games look worse at 360/PS3 (or especially even PS2) resolution that I find laughable. Jaggies are not a good thing (imagine buying a movie like ToyStory and watching it with jaggies, people would think it was lame, why is there a difference with games) and I feel that anyone claiming they like jaggy graphics (claiming it looks sharper etc) perhaps have a secondary agenda. It doesn't look sharp, it looks rough, there's definitely a difference imo.
Comment below viewing threshold Show
Anyway, to comment on TV gaming with AA or without AA I would need to actually try to play those games, so I cannot say.
I'd say though, that quality textures, texture filtering and effects are more important than high AA.
Comment below viewing threshold Show
when did you sell your 360?
Comment below viewing threshold Show
Comment below viewing threshold Show
"with the unit calibrated to full-range RGB and both systems set up likewise"
Comment below viewing threshold Show
shits on PS3, and 360
polishing turds is cool n all, but you can't polish them to the level of the Killzone2 trailer...people who lie like that get their card pulled, and some silly 620/1000 system turned out the ace of spades
tis over, nothing to see here, move along now
Comment below viewing threshold Show
Think maybe he's in deep denial about making the wrong (or at least a wrongly-timed) decision, hence the massive cognitive dissonance and attemps to convince himself otherwise.
Comment below viewing threshold Show
However, more importantly. The developer, Guerilla, has an awful track record, despite procuring large budgets and extensive development schedules. In case anyone had forgotten, Killzone was actually quite crap, I could not force myself past the third mission, or thereabouts. Moreover, let us not forget the monstronisty that was Guerilla's Vietnam themed game, released sometime before Killzone. There is very little that bodes well for this game, and does not seem worthy of the anticipation it has generated.
Besides, who calls a game "Killzone", what an awful stupid brain-numbingly ridiculous name. I hope it turns out decent, if only for the sake of the Playstation 3, but I am not holding my breath.
Comment below viewing threshold Show
Comment below viewing threshold Show
PS3 is a revolutionary piece of hardware that have yet to be decoded, read these:
Recently I came across a link on http://www.gpgpu.org that I found interesting. It described a method of ray-tracing quaternion Julia fractals using the floating point power in graphics processing units (GPUs). The author of the GPU code , Keenan Crane, stated that ?This kind of algorithm is pretty much ideal for the GPU - extremely high arithmetic intensity and almost zero bandwidth usage?. I thought it would be interesting to port this Nvidia CG code to the Cell processor, using the public SDK, and see how it performs given that it was ideal for a GPU. First we directly translated the CG code line for line to C + SPE intrinsics. All the CG code structures and data types were maintained. Then we wrote a CG framework to execute this shader for Cell that included a backend image compression and network delivery layer for the finished images. To our surprise, well not really, we found that using only 7 SPEs for rendering a 3.2 GHz Cell chip could out run an Nvidia 7800 GT OC card at this task by about 30%. We reserved one SPE for the image compression and delivery task. Furthermore the way CG structures it SIMD computation is inefficient as it causes large percentages of the code to execute in scalar mode. This is due to the way they structure their vector data, AOS vs SOA. By converting this CG shader from AOS to SOA form, SIMD utilization was much higher which resulted in Cell out performing the Nvidia 7800 by a factor of 5 - 6x using only 7 SPEs for rendering. Given that the Nvidia 7800 GT is listed as having 313 GFLOPs of computational power and seven 3.2 GHz SPEs only have 179.2 GFLOPs... in the end the point is that after people start to dominate these new and amazing technologie (and let's not forget that Cell is exclusive to Sony at least until 2010)games on the Ps3 will start to look much better then anything X360 can offer, and yes, Killzone2 looks amazing from a technical point of view, gameplay is yet to be seen.
Comment below viewing threshold Show
"There's a big difference between having an opinion and throwing it in everyone's faces like shit. "
Isn't that what these articles are doing? Throwing your opinion that the PS3 would shit all over the 360 back in your face? Time to man up and admit you were wrong, I think.
Comment below viewing threshold Show
That's all fine and well, but then where do you run the physics, game logic, audio, streaming and all other game related processes if you use all but one of the CELL's SPEs for rendering the scene which the RSX should have been doing?
Comment below viewing threshold Show
The Cell is a new architecture and will seem strange and alien to many used to rather more conventional desktop designs (Half life 2 Dev, anyone??). In order to utilise it properly programers will have face new problems and devise new ways of solving them. It remains to be seen how much of the Cell’s potential can be achieved and how difficult it is to extract it, but it’s clear that STI are trying to make this as painless as possible.
Many people do not like change, to them Cell represents a threat. For others it represents an opportunity.
Lets see how many take the opportunity, and what other opportunities the other CPU vendors come up with in response.
Comment below viewing threshold Show
Is it really that obvious, so obvious that hardly anyone on Eurogamer agrees with you, including those who have extensive knowledge of computer hardware, and one who claims to have been involved in the development of a published Playstation 3 game? There is nothing about this situation and your claims which strikes anyone as "obvious". Though, you said it yourself, "no one really knows what can be achieved with Cell", and that, my creepy fanboy friend, is not necessarily going to be a good thing.
I hope you are right, by the way. The Playstation 3 has little going for it at the moment, and competition is good for the industry (as well as my bank balance). It would be nice if the Playstation 3 can do what you say, though I suspect that even if it is that much more powerful than the Xbox 360, that few, if any, developers will successfully push it that far. In last generation, Sony had such a lead that they could afford to have a developer unfriendly machine, but in this generation things are different, and not looking good for Sony.
Comment below viewing threshold Show
Somewhere in the development of a game someone needs to work out how to make a profit from it. With Sony's track record in throwing away it's architectures and coming up with an almost all new one every generation it's not a particularly good investment in the technology unless you can get returns from it which are over and above the returns from the alternatives.
I don't see the PS3 returning more than the 360 for developers or publishers over this generation so the CELL will remain an untapped potential hindered by other architectural weak points.
Comment below viewing threshold Show
The more things change the more they stay the same.
Comment below viewing threshold Show
Yep, I hear Intel are busting their balls trying to figure out how their Core 2 Quad can ever compete with teh Celltastic..............
You're so far behind the curve I've got neck ache just trying to read your damn posts crazy-man.
Comment below viewing threshold Show
"Well, imo there's a big difference between sharp and jaggy but each to his own. So you thought RE4 looked better on the PS2 than on the GameCube did you?"
I prefered the GC version because it has better lighting effects, more enemies onscreen simultaneously in certain scenes (the Water Hall is a great example of this) and better geometry (more polygons per enemy and for the backgrounds). AA has nothing to do with it - I'd probably prefer the GC version without AA, but since I never saw it, I can't really say what I'd go for.
Comment below viewing threshold Show
I'm not saying that the Cell is worthless -- it's quite a nice chip.
But it's JUST a chip.
In this thread alone you have used "revolutionary" repeatedly to describe it. It's a custom designed processor chip -- I'm not so sure what's "revolutionary" about it. Aside from being exceptionally fast at math processing, what has it "revolutionized"?
Developers have had 18 months to "unravel it's secrets". Does this mean that there's some glowing magic hidden within the chip, waiting to be unlocked like the Hellraiser cube . . . or does this mean that developers can't figure out how to get the damn thing to function as a GAME chip?
The PS3 isn't one giant Cell chip. It's multiple components that have to work together to provide the game experience. If your PS3 is hooked up to a 1950's-era black-and-white television, then regardless of the machines potential you're only going to get a grainy, black-and-white image produced. If the RAM is creating a bottleneck (especially considering how much of it is used by the OS) then the bloody machine could have 100 Cell chips . . . it's only going to function as a game system as well as its weakest link.
SDF members like to knock the 360 because it uses DVDs instead of a larger format . . . and they have a point. Regardless of how good a system the 360 is, it's going to be limited by the ammount of data it can take in from the disc. I could make the greatest game for it, but if it needs 10 gig + to be accesed simultaneously by the system, and I can't load anything into a hard drive, then the game won't run.
Cell doesn't change the laws of physics. It doesn't offer magic. It's a math intensive processor. A very powerful one, perhaps the most powerful available in a commercial machine. But that doesn't make games.
As developers take more time with the chip, they'll learn how to use it more effeciently . . . the same as with the 360, the Wii, and every other programmable hardware platform. However, these are incremental steps. The way you talk, the developers just haven't found the secret 4th-dimension section of the chip, and once they do games will become unfathomably better. That's not going to happen. It's not as if Sony created a virtual reality chip, then hid it so developers could waste their time and money trying to find it. If the Cell had this kind of magic in it, Sony would be showing it off. ALL IT DOES is extremely fast math.
Think back to the tech demos from E3 06. Pretty? Yes. Revolutionary? No. Since then, what have you seen that's been done with a Cell that can't be equaled by the 360?
The PS3 isn't being used to maximum ability -- true. Neither is the 360.
Comment below viewing threshold Show
"AA has nothing to do with it - I'd probably prefer the GC version without AA"
Well, I'm lost for words...So you actually believe that even with the lower resolutions of last gen (I believe the GC's native res was 640x480) anti-aliasing did not improve the visuals? In fact you believe AA hindered visuals, even at a low res? I find this hard to believe, I guess you like jaggy graphics then, that's...just... very odd.....
Comment below viewing threshold Show
PS3 has a much faster processor, superior graphics card and in what concerns RAM, i know the ps3 Ram is better than Xbox 360's ram. Do you want to know why?
-It uses XDR Ram. Next year, Toshiba is going to release these new XDR ram cards. According to this article.[link url=http://www.gizmodo.com/gadgets/peripherals/s torage/toshiba-first-...
]http://ww w.gizmodo.com/gadgets/periphera...[/link]
XDR ram is 12x faster than the typical PC ram.
-ps3 ram operates at 3.2 GHz.
ps3 ram
256MB XDR Main RAM @3.2GHz -CPU
256MB GDDR3 VRAM @700MHz-GPU
xbox360
512 MB GDDR3 RAM @ 700 MHz DDR (SHARED)
Unified architecture
What do you notice?
ps3 256 mb ram CPU ram operates at 3.2 GHz.
360's 512mb shared ram operates at 700 MHz.
-This is an example of how ps3 creates more with little. Clearly the ps3's 256mb CPU Ram operates way faster than the xbox360
.Even if 360's Ram in unified.
Ps3 CPU ram beats xbox360's CPU ram. The better ram, the faster, and better performance. Ps3 will be faster, and have better performance than the 360.
xbox360 shares its ram.
This slows down 360's CPU. Like intergrated G-cards do with Computers. Intergrated G-cards share the computers ram.
Ps3 is a much more capable machine then the Xbox360...
Comment below viewing threshold Show
ps3 256 mb ram CPU ram operates at 3.2 GHz.
360's 512mb shared ram operates at 700 MHz.
...Clearly the ps3's 256mb CPU Ram operates way faster than the xbox360"
No, no, no Apologie (and I'm saying this as a friend
Ram isn't just about GHz, it's also about how many bits are processed per clock cycle.
For XDR, it's 64 bits processed per clock cycle, which is 64*3200 bits/sec, or 25600 bytes/sec (25.6GB/s).
For GDDR3 (in BOTH consoles), it's 128 bits processed per clock cycle and at 2 passes per cycle, which is 128*700*2 bits/sec, or 22400 bytes/sec (22.4GB/s).
You can see this in the official specs, eg;
[link url=http://www.ps3.net/p s3-specs.php
]http://www.ps3.net/p s3-specs.php
[/link]
"Main RAM 25.6GB/s
VRAM 22.4GB/s"
That's 25.6GB/s for XDR and 22.4GB/s for GDDR3, as shown above.
Hence the XDR memory in the PS3 is SLIGHTLY faster than the GDDR3 memory in both consoles.
You seem to be on an endless quest to prove the PS3's superiority with information you don't understand Apologie.
(Edit: Repaired link).
Comment below viewing threshold Show
i only asked because he has stated recently on several occasions that he owns both systems and this has been his defense when being called a fanboy. however, now he is claiming to have sold his 360 and i was just curious as to when this happened.
Comment below viewing threshold Show
I'm not, i'm just pointing out an obvious truth for anyone who isnt as retarded as yourself.
Comment below viewing threshold Show
Comment below viewing threshold Show
"Well, I'm lost for words...So you actually believe that even with the lower resolutions of last gen (I believe the GC's native res was 640x480) anti-aliasing did not improve the visuals? In fact you believe AA hindered visuals, even at a low res? I find this hard to believe, I guess you like jaggy graphics then, that's...just... very odd....."
Look, I own a PC, where you can turn AA on and off in most games, and get all the resolution you want. So I know what AA is, how it works and what effect it has, regardless of the resolution. Yet even with that knowledge, I tend to turn it off most of the time because I'm not a fan of the effect. As I stated earlier, that is my personal opinion.
I know the majority of the users prefer AA and thinks it makes the game prettier. That's fine but for me, AA is a post-processing effect which creates smoother edges on nearby geometry at the cost of blurring out information from the background geometry. As such, it's a "distortion" of the output from the rendering engine. Over the years, I've noticed that I prefer playing without that distortion which is why I posted to support Symbiote's opinion.
However - and I also said this earlier - I do appreciate having the option to turn AA off and on, just to play with both outputs when I feel like it. Having an option is better than not having an option and that's something I missed in, for example, the PS2.
Comment below viewing threshold Show
"Look, I own a PC, where you can turn AA on and off in most games, and get all the resolution you want. So I know what AA is, how it works and what effect it has, regardless of the resolution"
You are muddying the waters though, you say "regardless of the resolution", this is a really silly thing to say. Obviously, the higher the res, the less anti-aliasing is needed. We are not talking about ultra high res PC games here. PS2 games looked jaggy not 'sharp'. You claim to like that, that's your choice but it IS odd. Even symbiote admitted that PS2 games would have benefited from AA. Like I said, each to his own but I feel you are probably the only human in existence who does not appreciate the benefits of AA at a lower res.
Comment below viewing threshold Show
Of course Harry Potter loses the battle and will die.
Comment below viewing threshold Show
Harry potter and The Untapped Power.
Harry potter and The Lack of Ram.
Harry potter and The Invisible B/C.
(apparently hermione gets her bewbs out in the last one)...What? She's Legal now!
Comment below viewing threshold Show
I'm going to skip the tech debate, since Yaz laid it out pretty clearly and I have no doubt you're just going to ignore him.
Let me see if I understand what you are saying:
CPU in PS3 is better
Graphics chip in PS3 is better
Ram in PS3 is better
That about right? And these are the three that have come up so far. I'm willing to bet you'd posit that the wiring in the PS3 is better, the electricity is cleaner, the screws are milled more precisely, etc. But just to look at the top three . . .
Then why do the games, AT BEST, merely equal the 360?
I'm playing on a Yugo . . . you're using a Ferrari. Yet you can't beat my lap times.
And don't give me "it'll take developers years to fully comprehend how godlike the PS3 is" nonsense. Gears of War came out a year into the 360s lifecycle. So did GRAW2.
SDF posts were saying "just you wait" LAST year. They said this before Motorstorm. They said this before Lair. Before Heavenly Sword. Nirvana is always just around the corner . . . but it never seems to get here, does it?
Uncharted is a great game. So is R&C. They both look great. Untouchably great? Dear God no. The preview video for GT5 looks unbelievable -- in my opinion the prettiest game I have ever seen. Of course, all that pretty comes at a price -- there's nothing under the hood going to simulating driving physics, since it's all going to the eye candy (bouncing off other cars at 130+ KMH isn't a "real driving simulator"
*sigh*
Let me try a different tact. Lets assume for discussion's sake that the PS3 really is the second coming of Jesus, and one day (soon! totally soon!) developers will be able to produce magically life altering code that simply can't be matched by anything else on the market. If/when the PS3 accomplishes this feat, I assure you I will be at the store buying one.
Why on Earth would I buy one before that?
I didn't buy an HDTV when they were first sold -- because there wasn't anything that took advantage of them. If someone offered to sell me an actual Ferrari, I'd buy it, but only to say I own it -- there's nowhere around here (Los Angeles) that I could safely take advantage of the power. If I'm just going to go to the store for groceries, I can do that in my Yugo and it will take me exactly the same ammount of time . . . and save me considerable cash. I wouldn't buy a time travel machine, on the promise that at some unspecified point in the future it will work.
Who's telling you that the PS3 is capable of trancending reality? Aside from Sony and 1st party developers, of course. Do other developers say it's a good machine? Sure. Do they say it has untapped potential? Sure. Do they say it's capable of a "revolution" in games? No. It's just a good machine. Good like the 360 (better at some things, worse at others). Developers say the same things about the 360 . . . and they can actually get games to work on that.
I'm not knocking the PS3. As I've said repeatedly, it's a good machine. But all this SDF nonsense about it being unrivaled is just silly.
Comment below viewing threshold Show
[link url=http://www.gameplayer.com.au/Home/PREVIEWS/ PREVIEWGAME/tabid/1484/Default.aspx?CID=bb1443ed-30f8-4eb2-b 212-8926111caf49&v7Pager=3
]http://ww w.gameplayer.com.au/Home/PREVIE...[/link]
http://ww w.gamesradar.com/gb/xbox360/gam...
Comment below viewing threshold Show
Jesus you people are stupid. You can label me a fanboy as much as you want, all I have to say is you're full of shit. Seriously, you're just applying a persona to me which you like to take the piss out of and use to discredit my opinion when that persona is far from the reality.
Comment below viewing threshold Show
Comment below viewing threshold Show
Did you honestly think that if you toned down your fanboy drivel for a few months people would forget your past rantings? Look at it like this, you basically have an anti-social gamer order, an ASGO if you like, yeah we'll give you a bit of leeway as long as you're a good little boy and don't revert back to your tardism ways but the second you try and troll again (like now) you'll instantly be put back in the "utter cretin" category and people will ridicule you once again.
Run along now and stop being a twit, you've just undone months of good behaviour son...
Comment below viewing threshold Show
I can't bring myself to ban Apologie though. I don't know why.
Comment below viewing threshold Show
I can't either, then again I can't ban anyone. I guess it's the entertainment value they provide.
Comment below viewing threshold Show
I see you admited that the Ps3 RAM is not inferior in terms of performance when compared with the X360 (as many people defended here), on the contrary, in your own words, is even SLIGHTLY better (we are almost in agreement, except for the fact that i don't consider it only slightly better but clearly superior).
Xbox 360 have 512 MB of memory, same as PlayStation 3, but they have general purpose memory, rather than system-specified memory, and only have a 10 MB internal frame buffer... and so that's why they can't do 1080p full frame, because the image has to be in the frame buffer and a full 1080p image is 8 megabytes, so you can't double buffer... right????!!!!!
Comment below viewing threshold Show
Apolol, the ram is utilised in different ways because of the different architecture of the two systems. You are fighting a losing battle because as Yas rightly said, you do not understand the technology you are talking about.
Comment below viewing threshold Show
Must try harder.
Comment below viewing threshold Show
i'm going to keep asking until you answer me. when did you sell your 360? was it in the last couple of weeks?
Comment below viewing threshold Show
"PS3 has a much faster processor, superior graphics card and in what concerns RAM, i know the ps3 Ram is better than Xbox 360's ram. Do you want to know why?
-It uses XDR Ram. Next year, Toshiba is going to release these new XDR ram cards. According to this article.[link url=http://ww w.gizmodo.com/gadgets/periphera...
]http://ww w.gizmodo.com/gadgets/periphera...[/link]
XDR ram is 12x faster than the typical PC ram.
-ps3 ram operates at 3.2 GHz.
ps3 ram
256MB XDR Main RAM @3.2GHz -CPU
256MB GDDR3 VRAM @700MHz-GPU
xbox360
512 MB GDDR3 RAM @ 700 MHz DDR (SHARED)
Unified architecture
What do you notice?
ps3 256 mb ram CPU ram operates at 3.2 GHz.
360's 512mb shared ram operates at 700 MHz.
-This is an example of how ps3 creates more with little. Clearly the ps3's 256mb CPU Ram operates way faster than the xbox360
.Even if 360's Ram in unified.
Ps3 CPU ram beats xbox360's CPU ram. The better ram, the faster, and better performance. Ps3 will be faster, and have better performance than the 360.
xbox360 shares its ram.
This slows down 360's CPU. Like intergrated G-cards do with Computers. Intergrated G-cards share the computers ram.
Ps3 is a much more capable machine then the Xbox360.."
Does anyone else think that Apologie sits at home, rocking backwards and forwards, muttering this kind of stuff to himself over and over and over and over again?
As though if he says and posts it enough, it will actually make some kind of difference out in the real world? Y'know, where games *are* sat on shelves, proving beyond this kind of bollocks, that all of the above means fuck all (apparently).
Mind over inferior matter, maybe?
I know, blame the devs! The hardware is awesome!! Look at it, sat there, all grill-like, shiny and moody. Like it's lurking, waiting for that opportune time (sometime 2-3 years after release) to pounce, grab me by the collar, flip me over and pound my ass with exclusive Cell powered, Blu-Ray games...that think!
GAMES THAT THINK, FFS!
/FFS!
Comment below viewing threshold Show
AND THE FACTS!
Bandwidth
The PS3 has 22.4 GB/s of GDDR3 bandwidth and 25.6 GB/s of RDRAM bandwidth for a total system bandwidth of 48 GB/s.
The Xbox 360 has 22.4 GB/s of GDDR3 bandwidth and a 256 GB/s of EDRAM bandwidth for a total of 278.4 GB/s total system bandwidth.
Why does the Xbox 360 have such an extreme amount of bandwidth? Even the simplest calculations show that a large amount of bandwidth is consumed by the frame buffer. For example, with simple color rendering and Z testing at 550 MHz the frame buffer alone requires 52.8 GB/s at 8 pixels per clock. The PS3's memory bandwidth is insufficient to maintain its GPU's peak rendering speed, even without texture and vertex fetches.
The PS3 uses Z and color compression to try to compensate for the lack of memory bandwidth. The problem with Z and color compression is that the compression breaks down quickly when rendering complex next-generation 3D scenes - This can be seen as washed out colors, lighter texture details etc.
HDR, alpha-blending, and anti-aliasing require even more memory bandwidth. This is why Xbox 360 has 256 GB/s bandwidth reserved just for the frame buffer. This allows the Xbox 360 GPU to do Z testing, HDR, and alpha blended color rendering with 4X MSAA at full rate and still have the entire main bus bandwidth of 22.4 GB/s left over for textures and vertices.
Ooops!...Sorry George (below)- got the wrong name (now corrected)
Comment below viewing threshold Show
???
Thank you very much
Comment below viewing threshold Show
There was nothing for me to 'admit', I'm simply saying it as it is.
"we are almost in agreement, except for the fact that i don't consider it only slightly better but clearly superior".
25.6 vs 22.4 is not clearly superior Apologie, it's only slightly superior. This is not a matter of opinion, it's a matter of fact. You were saying it's clearly superior when you claimed the XDR memory was 4-5 times faster than the GDDR3 memory (i.e. 3.2Ghz vs 700Mhz). It was not an example of the memory being 'clearly superior', it was an example of you being 'clearly wrong'.
"Xbox 360 have 512 MB of memory, same as PlayStation 3, but they have general purpose memory, rather than system-specified memory, and only have a 10 MB internal frame buffer... and so that's why they can't do 1080p full frame"
So the 360 games with a native resolution of 1080p are just figments of our imaginations then?
The embedded 10MB EDRAM can handle any frame buffer requirements through the use of tiling. You can read about it here (written before the upgrade to 1080p);
http://ww w.beyond3d.com/content/articles...
Comment below viewing threshold Show
"You are muddying the waters though, you say "regardless of the resolution", this is a really silly thing to say. Obviously, the higher the res, the less anti-aliasing is needed. We are not talking about ultra high res PC games here. PS2 games looked jaggy not 'sharp'. You claim to like that, that's your choice but it IS odd. Even symbiote admitted that PS2 games would have benefited from AA. Like I said, each to his own but I feel you are probably the only human in existence who does not appreciate the benefits of AA at a lower res."
With "regardless of the resolution", I'm talking about knowing what the effects of AA are, in both low and high resolutions. Of course AA becomes less necessary at higher resolutions since the human eye can only distinguish different objects when they have a certain size.
Why do I prefer AA? It's hard to put into words. One could think of it as an "artistic" choice, akin to musical and graphical taste, where you turn away from the "smooth" to the "dirty". I don't want any post-processed edge blur on the geometry, I want the "raw output" from the rendering engine. You talk about jaggies at low resolutions, for me they are a clear distinction between the visible parts of nearby and far-off geometry, an honest representation of their resolution. As such, they don't disturb me in the least. Weird, but maybe I'll change my opinion in the future and revert back to smoothness, dunno.
Comment below viewing threshold Show
PS3 does not have a bandwidth advantage over Xbox 360. With 360 you have 512MB of shared system memory on a 22.4GB/s bus. That might not seem like a lot, but then factor in the 256GB/s internal eDRAM framebuffer bandwidth, which deals with all of the more bandwidth intensive processes and leaves the shared system bus free for just texture and vertex data and CPU.
The difference between these two consoles is maybe ~20% all things considered (not my guess). Anything you can do on PS3, you can approximate well enough on 360 and vice versa.
360 will always have slightly more available memory and cheaper AA.
PS3 might have a texture filtering advantage because 24 TMU’s > 16 TMU’s.
Comment below viewing threshold Show
Also many games are not selling on PS3...Looking at the European charts & Usa and even Japan - hardly any PS3 titles make it 10 - 15 top...360 in Japan has had more top 10s then PS3...If games don't sell; PS3 will start to really have more problems then it's having now...Lucky for me my brother left his pS3 with me and hasn't bothered with it since (almost a year ago).
Comment below viewing threshold Show
I dont see why it matters that much, it makes a good media center but all technical babble aside for once(suprised?).... it's simply not right to call PS3 the better machine, if anything based on the situation so far the 360 is making it look bad(tell me Im wrong with a straight face. Whether you own a PS3 only or not you can only go calling all developers, even ones who've sided with Playstation crap for so long... times up IMO its not rocket science nothing in the ps3 hasnt been seen before cells design maybe... I dont think people realise that doesnt mean its components).
Right final thoughts, I find these articles interesting(and I never thought Id see EG do anything to make Sony look bad either), Im sure if they ever find a bunch of games that makes the PS3 look good(which they havent been able to do or Im positive they would have already) they would have as soon as possible(the last thing you can ever call this site is pro microsoft/xbox).
Comment below viewing threshold Show
The Xbox 360 has 22.4 GB/s of GDDR3 bandwidth and a 256 GB/s of EDRAM bandwidth for a total of 278.4 GB/s total system bandwidth.
------------------------------------------------------------ ----------------
Its not exactly true
@warbo
That might not seem like a lot, but then factor in the 256GB/s internal eDRAM framebuffer bandwidth, which deals with all of the more bandwidth intensive processes and leaves the shared system bus free for just texture and vertex data and CPU.
------------------------------------------------------------ --------------------------
You can not render from EDRAM on x360,need to copy to system RAM first,on PS3 side you can simultaneously make calculations on GPU and CPU, and standart HDD for fast data stream,remember any medals has two sides
Sorry my bad English
Comment below viewing threshold Show
Comment below viewing threshold Show
@zorik4
Or should I call you Apolol, how stupid do you think people are? If you are going to pretend to be someone else at least change the format of your posts FFS!
Comment below viewing threshold Show
Well for the fact the article was written after several developers said that the memory of the 360 and inc bandwidth was an advantage to 360 and this causing problems on PS3...
------------------------------------------------------------
Because they dont understand PS3 architecture ,x360 much development friendly platform,and easy to work with yes it is!First PS3 games did not use XDR RAM for video memory,texture streaming too,but now look at UT3,Uncharted,GT5P utc. they look great,In some places better than best x360 games Remember Ps3 only one year old
Remember too the 360 has a separate fleixable memory for reserved shading effects which is not part of the 512mb Ram
-----------------------------------------------------
Where ?You speak about EDRAM? As far as I know it can be used only for AA
Comment below viewing threshold Show
Comment below viewing threshold Show
Saying the PS3 is only 1 year old is not being correct. It is infact the same age as the 360. The only reason the PS3 was late was due to the problems on manufacturing enough parts for is BR...This holding up the original release date, causing the PS3 to hit a year later then 360 (actually less then year as PS3 hit Japan earlier!).
I've pointed this out before: that PS3 dev kits where out around 2005: Remember Motor Storm, Heavenly Sword, Resistance - where being shown by Sony E3 2005 and even Assasins Creed (showed a bit later - when it was issued to be a PS3 exclusive, but then came on 360 which looked/played better)...all being showed in early form footage. The fact is because of the delay PS3 games listed had more development time for better production...The 360 did not as the 1st set of game were rushed and the fact the 360 was originally planned to come at same time as PS3, but was pushed forward to avoid the PS3 release date...This being the cause for less development time on 360's games at the beginning and more time for Sony to develop more parts and game development.
Also the games sale have been very disappointing on PS3. Look at the top 10 around the world and you hardly ever get any PS3 titles. 360 game sell well, are regular in the top 10 and even Japan 360 has had more top 10s then PS3. Also remember the biggest market for game is USA, then UK & Europe, then Japan...all being dominated by 360, even beating the Wii in games sale. Why io earth do you think that many once exclusives to PS are now with 360 - which has more exclusives and PC/360 only games coming...Because the games are selling, this bringing more revenue to the developers, this the main reason for developers to develop.
Also you keep forgetting the 360's GPU, core and thread technology has not even been used it's full effect.
Comment below viewing threshold Show
/wobbly lip & tear in eye
b...b.....b....b.b.b.bbb...BUT...Teh PowaZ of ter CELL??!!!!one111eleventynine!!!one
:'(
Comment below viewing threshold Show
Comment below viewing threshold Show
. It is infact the same age as the 360. The only reason the PS3 was late was due to the problems on manufacturing enough parts for is BR...
--------------------------------------------------------
Its not true .latest devkits and final RSX has arrived in 2005
Also remember the biggest market for game is USA, then UK & Europe, then Japan...all being dominated by 360
-------------------------------------------------------
Im sorry?
USA Ok agree
Europe hell No
[link url=http: //www.n4g.com/industrynews/News-78508.aspx
]http://ww w.n4g.com/industrynews/News-785...[/link]
PS3 73,614 1,953,642
PS2 70,057 44,272,772
PSP 51,757 8,641,209
x360 38,212 3,860,039
<a href="http://vgc hartz.com/eweekly.php?date=39383
">http://vgc hartz.com/eweekly.php?date=39383
</a>
Japan 360 dominated? Are you kidding
<a href="http://vgchartz.co m/japmonthly.php
">http://vgchartz.co m/japmonthly.php
</a>
Also the games sale have been very disappointing on PS3.
------------------------------------------------------------ -------
Motorstorm 2 000 000 units sold , same Resistance not so bad
Why io earth do you think that many once exclusives to PS are now with 360 - which has more exclusives and PC/360 only games coming..
------------------------------------------------------------ -----------
japan devs 100% will support PS3 ,she has more 100% exclusives than x360 because PC and x360 not the same platform,but they have similar games,if you have strong PC you should not buy x360,and Sony has best 1st party developers like Polyphony Square Naughty dog utc
Also you keep forgetting the 360's GPU, core and thread technology has not even been used it's full effect.
-----------------------------
Same as PS3
But thanks to the PC/360 cross, 360 has another advantage in game development. Look forward to Stalker and the next Command & Conquer.
------------------------------------------
Its not an advantage,look at Ps2 latest games like God of war2,videogame console should not be similar on PC with gamepad,and Latest Command & Conquer3 Tiberium Wars Looks worse on x360 than PCver
Comment below viewing threshold Show
my god did you just refer to the ps3 as a she?
Comment below viewing threshold Show
I'm didn't say that Japan was dominated in the games charts by 360 - what I said that 360 has had more top 10s then PS3 in Japan - the last PS3 gamesI remeber to hit the top 10 in Japan was Bladestorm, and recently come and gone: GT5P...Games in many game charts for PS3 across the world simply don't sell to get in the top 10-15...Wii has sold the most console but in USA and Europe you don't see many games for Wii entering the top 10-20, and the PS3 simply has the least sold game units...ALso I meant dominated by game sales, not the console sales...Though the 360 is still selling well and not slowed down (actually has increased) after the hype of the 1st year - the most important.
PS3 Uncharted & Rachet & Clank never even reached the top 20 chart in Europe and haven't really sold in USA...The market in UK and with Europe is continuing to expand and grow at a faster rate then Japan, and the fact is in Japan it is slowing down. Many developers are now looking at Europe and the USA for revenue much more & more...Check the charts out regular and you'll see...In Japan it's the DS, Wii all the way. Wii's biggest title Mario sold less then was expected, this was reported by Japanese salesand even Nintendo admitted they sold less then expected; with many games on 360, outselling Mario..even non AAA titles.
The biggest sales per ratio for games is the 360 - this includes exclusives and also many multiplatform games are the biggest sellers on 360. That's another reason many games are continuing from all directions to 360. Also some cool titles on Live too, also more Xbox 1 games coming too (PS3 has now stopped this for some strange reason), PC to 360 games, online gaming heaven, exclusives, mutiplatform...the PS3 simply can't compete when it comes to gaming.
Comment below viewing threshold Show
PMSL, Poor Apolol, I bet he dresses his PS3 up in little dolly clothes and then gives it one up the USB. XD
Comment below viewing threshold Show
Though the 360 is still selling well and not slowed down after the hype of the 1st year - the most important.
----------------------------------
Yes
but Europe and Japan PS3 selling better now
online gaming heaven, exclusives, mutiplatform...the PS3 simply can't compete when it comes to gaming.
--------------------------------------------
PS3 already has 100% exclusives (not like X360 exclusives) and its still early too tell what she (correct me) can't compete
Comment below viewing threshold Show
Comment below viewing threshold Show
man stop talking about your ps3 like its a woman! its really starting to give me the creeps!!!!!
Comment below viewing threshold Show
Comment below viewing threshold Show
In Europe 360 selling more then PS3 by 2+ to 1...That's the fact!
PS3 has 100% exclusives - What like: URIII, GTA, Resident Evil, Virtua Fighter 5, Silent Hill, DMC, Assassins Creed..etc - mostly at once originally exclusive to PS3...Oh! Haze has been hinted to hit 360 6months later (Not that I'm really bothered with it)...Don't be surprised to MGS4 on 360 (has been hinted...and due to the massive cost in making the game - Remember MGS2 was always claimed to be PS2 only).
Comment below viewing threshold Show
In Europe 360 selling more then PS3 by 2+ to 1...That's the fact!
---------------------------------------------------------- Where?
<a href="http://vgchartz.com/ ehweekly.php
">http://vgchartz.com/ ehweekly.php
</a>
OK in UK, Australia
but
European / Others Charts for Week Ending 06th January 2008 :
Weekly Total
PS3 125,196 3,654,894
X360 88,916 5,337,682
PS3 has 100% exclusives - What like: URIII.......
------------------------------------------------------------ ----
They all multiplatform games
PS3 has 100% exclusives - What like: GT5P Uncharted, Lair, Retchet ,Motorstorm ,Resistance,Folklore
x360 has 100% exclusives - What like: Forza ,PGR,Lost Odissey ,Mass Effect (not sure about 100%)
and not like Gears of War, Viva Pinata utc
Don't be surprised to MGS4 on 360
--------------------------------------------
CES 2008: Sony Lists MGS4 as 'Exclusive'
<a href="http://n4g.com/ps3 /News-97682.aspx
">http://n4g.com/ps3 /News-97682.aspx
</a>
Too much fanboys here
Comment below viewing threshold Show
In Europe 360 selling more then PS3 by 2+ to 1...That's the fact!
---------------------------------------------------------- Where?
http://vgchartz.com/ ehweekly.php
Too much fanboys here
@zorik4
here
[link url=http://vgchartz.com/hwt able.php?cons%5B%5D=PS3&cons%5B%5D=X360®%5B%5D=UK®%5B% 5D=France®%5B%5D=Germany®%5B%5D=Spain®%5B%5D=Italy& reg%5B%5D=Scandinavia®%5B%5D=Other+Europe&start=38676&end =39453
]http://vg chartz.com/hwtable.php?cons%5B%...[/link]
yea zorik4...cause you are so impartial
Comment below viewing threshold Show
Comment below viewing threshold Show
The 360 IS as powerful as the PS3.
Ok, that's not 100% true in the sense that overall, the PS3 is *slightly* more powerful (when devs can access it's power). That's what ALL the developers who work on both consoles say. ALL of them (when asked of course).
They state that the CPU in the PS3 has a slight edge over that in the 360, but the GPU in the 360 has a slight edge over that in the PS3. It's practically a draw.
The main difference between the two consoles therefore is the HDD as standard in the PS3 and the larger capacity of the Blu-ray drive. But it's Blu-ray drive is slower (but much quieter) than the DVD drive in the 360. However in most cases, this can be solved by multiple DVDs on the 360 if necessary.
Regarding the XBox, it was only cut short because it came out late last gen (a full 18 months after the PS2 was launched!). This was MS's first console, therefore they decided to make sure that their second console came out at the expected start of the next generation, instead of being late like the first XBox.
Lastly, the updates to the 360 are not making it more powerful, it's just adding more features to the console (bigger HDD, HDMI port, cooler running processor etc). The same is happening on the PS3, where there's the 20GB and 60GB models (with hardware support for backward compatibility), an 80GB model (with hardware and software BC), and now a 40GB model (with no BC at all). Expect further PS3 models in futures, but the power is exactly the same between them.
Comment below viewing threshold Show
The game works better on the LEAD platform (which is usually the 360 / PC)
I suppose what it does provide tho' is an account of how PS3 ports of 360 (lead platform) games are getting better and very close to the original 360 / PC vision of the game... so much so that the general public will by now perceive them as being 'the same'. I played TimeShift on PS3 and it does run smoother on 360, same with Ass Creed etc. but I still enjoyed them.
Had I bought them on 360, would I have enjoyed them more?
Doubtful, but I look forward to the day when it doesn't matter which version you pick up and perhaps articles like this will help bring that day closer.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Half Life 2 on PS3 plays fine, sure it drops the odd frame in episode 2 but nothing to get excited about IMO. Fantastic game (whatever the system).
Comment below viewing threshold Show
Yes.
Comment below viewing threshold Show
If you look at Ratchet & Clank you see a very very nice game. So I don't think it's the lack of power that makes these games look less good as their X360 counterparts.
I suppose we just have to hang on a little longer and then we'll see some very nice games getting released on the PS3... Can't wait to see GT5, MGS4 and GTA4.