X360 Spring Update today
This morning, actually.
The first of Microsoft's biannual Xbox 360 updates for 2007 should start to filter through to users at 10am UK time this morning, 9th May, the platform holder said while we were trying to get some bloody sleep you'd think they'd turn the thing off at 3am wouldn't you.
The "Spring Update", as it's known among people who need a handy way of referring to it on the Internet, counts support for Microsoft Live Messenger among its many introductions and tweaks. Once installed, users will be able to have up to six conversations at a time with people on their friends list, regardless of whether they're on the dashboard, in a game, listening to music or watching a film, with support for up to 20 people in one conversation window. Hopefully it still has the "block" function too.
Part of the attraction is the ability to chat with people who are on their PCs as well as those messaging you from their Xbox 360s, while any of you with mobile phones that support Messenger will also be available for a bit of inter-platform banter. In addition, you will be able to see at-a-glance whether people on your Windows Live Messenger list have gamertags and then add them to a unified friends list.
Along with support for a USB keyboard, the Xbox 360 version of Live Messenger will offer an on-screen keyboard option and support for the forthcoming Xbox 360 Text Input Device due out this summer.
Live Messenger isn't the only update to the Xbox 360's functionality though, with Microsoft using the Spring Update to roll out a broad range of additions to all areas of the console's user experience - from the way that Achievements identify themselves when you unlock them to the depth of support for various media formats. A list of changes can be found on Xbox.com.
For those of you waiting eagerly for the update to hit, Xbox Live's director of programming Larry Hryb says he will post notification on the Major Nelson blog when the Live Operations team starts to roll it out across the service, hopefully within minutes of your reading these words. Or some time ago if you're trying to confuse me by reading this after lunch.
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Comments (77) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I hope so.
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/buys 10
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/buys 10"
Oh yeah, they look cute now, but when you have to take 20 dragons out for a walk every morning you'll regret it.
(o/
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oh yeah and don't get too excited, D Dragon may rekindle some fond memories, but plays like a dog these days..when are we gonna see something decent on XBLA?
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Symphony of the Night wasn't decent enough for you?
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Worms, Catan, Geometry Wars?
Back in your hole, troll!
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Don't be an spastic.
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Don't quote people on ignore list
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"i wouldn't want someone talking to me while watching a film!"
It will be an option. An OPTION you hear?
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I must be the only 360 owner that hasn't suffered from v-sync issues.
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Sorry but you're wrong and here's why...
Prior to the Autumn 2006 update, Dead Rising had roughtly the same amounts of minimal v-sync tearing in both component video and VGA for me (it's difficult to say exactly the same because tearing was dependent on how much is going on onscreen, etc.). After that update though, Dead Rising had constant tearing with VGA but next-to-none with component video ON THE SAME SAMSUNG HDTV.
Thus, I can confidentally conclude that the dashboard update messed the game up and it has nothing to do with the HDTV. I suspect Microsoft changed the VGA timings slightly which the game relies on to keep the tearing at a minimum and that's why it is so bad.
Saint Rows, even when patched with v-sync enabled in the options, has slight tearing with VGA, noticeable on the trees and lampposts near the top of the screen, where it has none at all with component video. If the game is v-synced then there shouldn't be any tearing at all.
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It stayed made up?
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This v-sync issue isn't dierctly related to the 360, me thinks, a friend of mine bought a Samsung LCD, and he has terrible, terrible v-sync problems while watching normal cable TV.
I also have a Samsung, altthough no the same model, and the image is perfect while 360ing, and very good while TVing.
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That's allready configurable..., since the Autumn update 2006.
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I've only ever seen ONE single tearing, and that was once in PDZ.
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The game name thing is working.
The biggest dif i've noticed so far is that marketplace now has it's own blade! - Though it's background is a really nasty red!!!
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It has nothing to do with the TV and everything to do with the program. I can confirm Dead Rising s also a prime suspect f it through VGA.
Anyone well versed i the age old art of PC performance will be all to aware of the benefit against cot of frame rate V-Sync ensures when the machine is up against it.
I always disabled it, and lived with the tearing, which didn't seem so bad some how at 19" but at 50" in the front room with others watching it can be a little worrying for some users.
MS will do well to note that some users think that their 360 is about to pack in when they see it.
Would be great to be ble to force it on or off in hardware as a system option - but be what ever the software producers wants when online to help connection synchronisation.
edits - currently on a friends laptop with Vista running. Either it is shit and slow (vista with a couple of windows open) or I can now type faster than computers can register the keys - what a pain in the aarse checking it over.
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Why does that sound so very, very, very wrong! LOL
Answer: it is simply not possible to have v-sync tearing while watching normal TV programmes as far as I'm aware anyway, either he's describing ghosting/smearing/motion-blur or there really is some other technical fault with his HDTV. Either way that is *not* v-sync tearing...
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And right in the middle of the screen most of the time!
Which is a shame as at times it looks amazing (the speach given by the clown by the mono-rail is arguably the 360's finest hour. Obviously Gears is awesome non stop, but the dithered shading does detract quite heavily at times - when pheonix looks like a dirty tramp who never washes his neck.)
edit - Vista + Laptop + only 1 gig of ram and a AMD Turion 64 + Radeon Xpress = crapiest performance I have witnessed since my 4 Mb 25Mhz 386.
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So components should be a better option than VGA?.
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http://ww w.avforums.com/forums/showpost....
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It does look better on VGA for me. But it looks better on composite on my brother's tv.
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I've never played moto go, so I can't comment.
I have played DR however, and that was v-sync free for me.
I don't care about the technical gibbergabber, all I know is that I'm v-sync free.
In fairness though, I did play it b4 I downloaded the autumn update, so things may have changed.
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Well I don't know why.
I guess I should rejoice that I am lucky.
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yea the autumn update messed it up, now its full of tearing, when it wasn't before
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Stuck at work, can someone confirm yay or nay for streaming of them?
Ta!
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and its running at 1360 x 768
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most video files from the net have already been through the MPEG encoding grinder twice already (once for the DVD / digital TV source, once again for the DivX/Xvid encode), putting them through a third produces awful output on an HDTV.
The press release says it supports MPEG4 Part 2, which is what DivX basically is. But someone said they didn't work? Was that a DivX compressed avi?
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Apparantly they are aware of this and are working on a patch.
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What is the reason for Europe's issues? Is it PAL? Different TV's? The 220hz power? I don't get it.
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Xbox support are about as useful as an ashtray on a motorbike.
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Blame the irish.
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"Well I've certainly been on US forums where users have complained of v-sync tearing with 360 games so I guess you've just not seen them but they are they, I can assure you... try the Volition forums for one, the Saints Row thread was rife with complaints about v-sync tearing from European and US users, which resulted in the developers adding a v-sync option in the patch...
I'd like to think so, but I just ran a search on [link url=http://www.Neogaf.com.]http://www.Neogaf.com.[/link] I tried the word 360 from yesterday's posts and came up with 541 matches. I then tried tearing and didn't come up with a single one.
Now tearing will come up if you extend the search past yesterday, but I used yesterday, because it caps out at 1,000 hits and using more than one day would get more than 1,000 "360" hits, so I just ran it for the past week and it came back with 23...
If you look at the Eurogamer threads it's like 5 "360" instances for every "tearing" comment. Explain that? It's not a USA thing. It has something to do with Eurogamer or Europe...
WOW, I just checked and in this single thread of 56 posts, we have 19 instances of the word tearing. This is crazy. Is it a Eurogamer conspiracy? Is it the same users posting over and over and over again about tearing? What the hell is it? Sony shills making this up? If not, what then?
And Neogaf is way bigger than Eurogamer. 6,307,562 posts, 2,317 users online right now, 152,000 threads, 20,000 members.
20,000 members and only 23 instances of the word "tearing" in the last 7 days???? It's a Eurogamer thing or a Europe thing. I think it might even be Eurogamer, because there must be quite a few Europeans on Neogaf.
Go ahead and run your own search on Neogaf if you don't believe me.
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But then, most gamers will swear blind they can tell the difference.
Funny really.
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SR is not the only one but maybe the 360 game with the worst tearing.
Tearing is not isolated to EU/PAL consoles or even the 360, I just assume most gamers doesn't notice or mind it.
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3 flashing red lights of death.
Very, very, unimpressed.
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The new vga settings are Extra Tasty. Vga was excellent for me already on my widescreen monitor but now its all the sweeter and more vibrant. Blacks are blacker too.
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All I'm saying is how can the word tearing only appear 23 times in one week on Neogaf with thousands and thousands of posters, yet it in every damn Eurogamer thread I slog thru post after post of tearing complaints.
It doesn't make sense. Explain that to me. It's a European thing or maybe it's become some rallying cry on Eurogamer. It's so isolated an issue, that you have you give one review example out of the 200+ games. I never hear about it or see it, except for on Eurogamer.
It's bizarre. What is the real reason?
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Microsoft should be replacing/repairing any console manufactured before January 1st 2006 for free:
[link url=http://www.eurogamer.net/article.php?article_id=67825 ]http://ww w.eurogamer.net/article.php?art...[/link]
...meaning that you should be eligible.
Stick it to the man, etc.
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Ok but seriously it works! it finally works like it should...yay!
ok quick edit...sorry to hear that you got the ring o death .... personally I think the update is great..as far as updates go.
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True, but it wasn't in this case - I owned SR and the tearing shown in the video was exactly the same as in the game.
"It's so isolated an issue, that you have you give one review example out of the 200+ games. I never hear about it or see it, except for on Eurogamer."
Not really - I see this mentioned on a regular basis... also on US forums. But gaming sites and "professional" reviewers often ignore this as a "minor" issue (no matter the origin of the site).
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And Neogaf is way bigger than Eurogamer. 6,307,562 posts, 2,317 users online right now, 152,000 threads, 20,000 members. "
@JackB: That's not overly surprising, whatever way you look at it. As soon as tearing is mentioned in any one thread, there are bound to be more responses using that same word. If the search is capped, that provides its own issues - because you're looking at an extremely small sample it's quite possible (I'd go so far as to say "likely"
Obviously, there are holes in this, but I'm just pointing out that it's not entirely clear-cut. For what it's worth, I've only experienced tearing once in memory, but this may simply be me not noticing it, rather than anything else.
As for the real topic, I've not installed the update yet. I'll do it tomorrow, if I can work up the nerve..
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V-synch tearing isn't possible whilst watching regular TV. V-synch tearing is something which happens within the graphics engine of the game itself and has nothing to do with the monitor/TV being used to display the image. The only time a TV itself will cause picture tearing is if there is some kind of problem with any picture processing the TV applies to the picture. I'm pretty much 100% certain this will be why he has tearing on everything, whilst you don't.
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As for the new Dashboard update... I'm very happy as far as the improvements to VGA output are concerned! The new option to change the colours via the display options makes a huge improvement to the picture quality. In my specific case my TV has a tendency to over-strengthen reds due to the backlight technology it uses, and the only way to balance this out is to dial down the colour quite severely. Unfortunately, the TV doesn't give you control of the colours on the VGA channel, and while too much colour isn't such a problem with games it's meant that DVDs have always looked awful on my 360 - the update has fixed that finally.
The only negative I've come across so far is a crash which happened whilst I was switching back and forth the new colour option, but given how much I was switching (and constantly moving between the dash and DVD playback on top) I wasn't really surprised. Oh, and yes, the Marketplace background colour is a touch horrid.
Thanks for the VGA update Microsoft. About bloody time... But thanks.
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Now if only MS allow us to play PAL50-only Xbox 1 games thru VGA also....
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I had three lights of death too, seems like a pattern is emegering again as i have an launch day console too. Keep on Mircosofts case, as soon as I mentioned consoles being produced before the 1st of Jan 2006 being covered for warranty repair they arranged to fix for free... there is hope !
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