WOW dual spec requirements relaxed
Several UI features being added, too.
In an update on the World of Warcraft website, Blizzard has confirmed that it's relaxing the requirements for the dual talent specialisation coming in the next patch.
As suggested by the test server, dual specs will be available from level 40 (not level 80 as originally planned), and will cost 1000 gold to access.
Blizzard has also removed the requirement for players to be near a Lexicon of Power in a city to switch talent spec. You'll now be able to do it anywhere, any time, as long as you're not in combat or in a PVP arena or battleground. Switching will take 5 seconds and reset mana and resources to zero.
A one-click equipment manager's being added too, allowing swift switching between gear sets at the bank or from your bags, using the character window or a hotkey.
WOW's objective tracking will be improved, allowing players to track multiple quests and achievements at once and use quest items without looking through bags. The Looking For Group interface will allow you to specify group roles - damage, tank or healer - and you'll be able to queue for PVP Battlegrounds from anywhere in the world, rather than at Battlemasters in the capital cities.
All this will be delivered in WOW's monster patch 3.1, along with the Ulduar raid zone and Argent Tournament. There's no date or title for the update yet, but expect it sooner rather than later.
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Comments (36) Latest comment 3 years ago
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Blizzard may have a massively successful game but it is this one small corner of the old content that is starting to spoil the goods for people. I know Blizzard have alluded to that they will be doing a complete professions overhaul in the future, but it doesn't stop the face that forums are getting flooded with posts daily about why Engineering is and has fallen so behind.
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It should be in the game by default, unlockable at lvl 20.
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A guild who won't invite someone cause of being an Engi, is fucking stupid. I mean, what does tailoring bring to a raid? Gear? They'd replace that easy from content. Blacksmith the same, and also LW. The gear will get replaced.
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I dont see why you would say that? its the other way round
A first time player would like to group and do instances. A player just powerleveling an alt would just stick to 1 pve spec and grind quests and levels to max level. The first timer however (lets take a priest for example) would like to spec holy now and again to heal in instances then go back to shadow for solo content.
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It makes NOSENSE.
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I think the problem isn't the profession but the passive buffs/benefits other professions can get. Tailors do get special buffs from clothmaking (and will get some special cloak enchants for themselves in patch which is a buffto the profession), Enchanters get their own ring enchants, Jewelcrafters get their own souped-up gems, Smiths get their own sockets for gems, Leatherworkers get bracer enchants way above anything others can get, Inscriptors get shoulder enchants that make grinding Exalted with the Sons of Hodir look a pointless waste of time, Alchemists get extra effects from their elixirs.
I was looking at the engineering "benefits", both for end-game and pvp purposes, but it is pretty clear that they're not a patch on actual enchants, or anything others get. The goggles used to be good but were nerfed to epic 72 stats, basically outdone by instance blues at level 80. Guns that no-one buys and tanks can get their own soon cutting engineers out of the loop altogether. I will give you one thing for engineering in WoW, they can make an awesome 'copter (soon to be available to all after having engineering requirement dropped quietly) and a sick-as-hell bike (but this requires 12,500 golds worth of mats that can only be bought at a vendor, and one of those is only available at the rate of one every 8 hours) - and it will cost engineers gold to learn this stuff so it works out more expensive for them by about 600 gold overall. The few PvP benefits engineering has have and are being nerfed to be worse and even detrimental to themselves - speed boost will drop PvP flag, haste on gloves is being nerfed, cannon on gloves being nerfed a bit... ironic that it's the one profession that needs bufffing and they continue to nerf it.
I do get the balance problem, you can't make one profession too OP than another, but I do think Engineers deserve some recognition. Blizzard have barely answered their pleas, pretty much insulted them and are being so quiet that it's driving them to despair. Sad really. Raid guilds not taking engineers is completely understandable - they cannot improve themselves in any beneficial way so are being left at the wayside. The problem is compared to engineering, every other profession in WoW is OP - and raid guilds, especially those getting ready for Ulduar and the hard modes, want people who can improve their own stats and be more effective in that situation. This is raid guild logic, engineers are just unfortunate that their profession isn't working for themselves in a similar way.
But yeah, I think when we talk about World of Warcraft we tend to look at it as if Blizzard are getting it right. Thought at least on page one of comments about this upcoming patch, it might be worth reminding people that there are still parts of this game that are inherently broken and unworkable, and this is one. Thought it might be nice to at least show them that some of us have been paying attention to their pleas and we'll stand with them in demanding equal rights. Jeez, that sounds so damned political doesn't it...
Still, I admire engineers in their dogged faith that their profession will get buffed, they've been waiting two years or more now... it's inspirational and depressing in equal measure.
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Which happens to be about half the world?
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But as someone who does play WoW, these changes do make the game more accessible but I will say this - it's a lot of fuss over very little and it doesn't actually hide the fact that there are still parts of the game which have been neglected for some time. Battleground queues will not improve with this, Arena is still not as popular as it once was, instances got nerfed so much that people are bored rigid with them and the general state of professions - no profession likes the other because each one has specific advantages over the other (other than engineering which as I stated, is the butt of the joke), the economies are in a bit of a state right now and achievements are a sticking plaster over the stark realisation that Wrath of the Lich King actually didn't bring with it a heck of a lot that was new.
This said however, if Blizzard are serious that their next major content expansion will be the end of this year, the lack of content can be justified (less content additions but with more frequency can add up to a lot over the next couple of years). I just don't know if that is going to happen, what with work on Diablo 3 AND an as-of-yet-unnamed MMO in development, I wonder if they're just killing time until they wrap it up and show off their new baby.
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Now the recent article on politics in EVE was intriguing to the MMO layman (and I would wager that a great deal of gamers who consider themselves hardcore don't have any major experience of MMOs). I just think there's something fansite-ish about the covering of every twist and turn in WOW that doesn't seem to fit in with the rest of Eurogamer's news. But in fairness I don't need to read these articles and that's fine!
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"It doesn't, I know raid guilds who will not let engineers join in raids as it has no raid viability"
lol, what did you raid? BRM?
No serious guild would ever have such a rule. You simply must have made it up yourself.
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omg, get real.
The upcoming patch is a rather big thing I hear.
EG covers LOTRO and WAR in the same way. If there is a big patch coming, itll get some news articles.
It must be wonderful to have as little to do as you. Cant imagine how it would be to be able to bitch about stuff I dont even care about. God bless you.
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That said, it's true that I do go into more detail on WOW, but that's because many more of our readers play WOW than any other MMO (it's certainly not a "tiny subset"
As a side note, it's not just MMOs; we've run similarly detailed stories on updates to Gears of War 2 and Team Fortress 2, for instance.
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They've added crit to the boot enchant to help a bit, too.
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MMOs are complex beasts, more so arguably than most other genres, and this does create challenges for how MMOs should be covered. With that in mind, you're right to not even attempt to make this particular news story more accessible to non- WOWers, it wouldn't be worth it.
Maybe it's just the old-fashioned gamer in me struggling to come to terms with this new breed of games, and a frustration at being 'out of the loop'. I know I'm not the only reader who's ambivalent about MMOs. But I do appreciate that you're aware of this, and I think the more accessible you can be (at least where its appropriate), the more likely it is that the likes of me will give something like WOW or EVE a chance!
Keep up the good work.
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Level 40 dual-specs is new to me.
1000G? There goes the forth bank tab I was saving for.
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Thank you. I accept the apology.
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Make a Death Knight on the same side you play your lvl 37 char.
Do the quest line until you are sent to Sylvanas & Thrall / King (depending which faction you play).
Collect the 30g+ you got for 1 hour of questing and send it to your lvl 37.
Delete your DK.
Repeat...
Fastest way for someone without a high level char to make 30g+ in an hour in game at least until you arrive in Outland.
With a high level char you simply do 3 dailies in like 20 min or less.
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Oli: Re "old news", I'm aware that the relaxed requirements have been on the test server for some time, as you'll see from the link in the article - this is the first official confirmation that that's how it will be in the release patch, and it's recent (relatively - the update was made late Monday US time). Test server features should never be taken as gospel...
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/Wonder if I m socially handcapped/retarded and thus why not interested in MMO?
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I think this will sooner rather than later as I already have downloaded the patch in the background dloader
tbh i think it would be a good idea if they got rid of the gold requirement, this would mean that lower level dungeons would be more accessible to new players and people could learn to play their class earlier - its very rare you'll see a tank of healer in lfg for any instance under 70
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the problem is there are too many dpsers and not enough tanks or healers
at least with this it will allow people who play hybrid classes play different roles depending on the situation - you still have a role its just this role may vary from situation to situation - imo this is a great move
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