Worms Review
The worm has turned up again.
Version tested: Xbox 360
When I got back from holiday and Kristan asked me to review Worms, my shoulders slumped a bit. "I expect I know why that is," he said. "It's because you think that - having slaved half to death while you sunned yourself on a beach somewhere - I am deliberately punishing you with a game that a) everyone has played, b) the two people who haven't can download off Xbox Live and try out anyway, and c) that is probably exactly the same as it always used to be."
"Correct," he added.
Worms' longevity is, of course, tremendous - even by the standards of an industry that continues to support Mega Man, Trip Hawkins and whoever it is that accidentally uploads all Ubisoft's product information to a public FTP once a month. It was 1994 when it first popped up, if Wikipedia remembers correctly, and won plaudits for its delightfully surreal premise, daft weapons and funny accents. Since then it's become something of a national institution, a bit like Terry Wogan or Babs Windsor, at least in the sense - if we're prepared to dispense with the usual games industry standard of "is it ripping off enough films" - that it's failed to do anything particularly inspired in the last ten years and now just sits there reciting the same punchlines while we all applaud like an audience of poorly medicated Kilroy disciples.

Levels are randomly generated before each round, but you can regenerate if you're not keen - and writing down the level code will allow you to relive them later.
Worms is, as everyone knows, a strategy game where teams of up to four spineless pink cartoons batter one another across a 2D landscape, having to overcome severe movement restrictions, proximity mines and harsh terrain in their attempts to sling explosives at one another or dispense rougher justice hand to hand. Often described simply as turn-based, in effect it's still an action game, with players taking it in turns to wiggle, hop, swing and jetpack their way around each randomly generated level in real-time, trying to cause as much damage to the enemy as possible within a time-limit.
Reviewers continue to pay tribute to Worms' "British sense of humour", but it's not as witty and irreverent as seems to be its reputation - really it's just a lot of high-pitched squeaking and silly names. The animation system's often pegged as delightfully expressive, and the big eyes with moving pupils were definitely a good idea, but most of what counts for comedy is icons in thought bubbles and a lot of expressions that suggest the worms are as weary of my company as I've become of theirs. Sometimes they get a bit het up by the action, but they'll be pleased to learn I'm here to maintain their frowning vigil as the AI takes 20 seconds to decide whether it wants to skip its turn or, more likely, fire at me in an unplannably precise, wind-assisted arc of perfect, incredibly unfair exploding death. What was I saying again? Oh yes - after staring at roughly the same thing for the best part of a decade, it occurs to me that it hasn't really done much more than blink and wear a sign on its head that says "Willy".

Levels are sprinkled with barrels, but sadly there's no napalm to spill.
One possible response here is that Worms on Xbox Live Arcade was simply intended as a restrained port rather than a new game, with the mechanics and weapons already set in place. But that would simply beg the question, where have all the weapons gone? Someone on our forums compiled a helpful list of the FORTY-EIGHT that aren't included here, and while some of them were hardly indispensable, others - the Holy Hand Grenade, the bungee rope, the petrol bomb and the napalm strike to name a handful - are sadly missed. All we've got left is the bazooka, grenade, cluster bomb, uzi, shotgun, fire punch, airstrike, sheep, banana bomb, prod and fireball. At least you can still place girders, blowtorch your way into hillsides and swing around with the ninja rope - although the latter is harder on a console pad than with the PC's three-finger d-pad, and, come to think of it, people placing girders and tunnelling are quite irritating to compete against.
The other possible response is that Worms was the lantern but YOU were the light. When you threw a grenade and it trickled down a hill at just the right speed to blow somebody into a stack of mines, killing them when your best hope was a wound, you'd be left hooting at your own good fortune. That still happens now and then, and it's certainly funnier when it happens to a real person.

Graphically it's all very similar to Worms Open Warfare on the PSP, which is to say not as clear as some of the PC versions, but still quite sharp.
Indeed, played with a couple of friends sharing a controller, it will happen enough to ensure GOOD TIMES, and since the game only costs about the same as three pints, it's ideal to slump giggling onto the couch with. Then again, you probably own one of the previous versions capable of supporting round-the-computer gameplay, so perhaps it's the online multiplayer bit you'll be interested in. In which case, you'll need to know that games with lag are annoying, but that you should be alright once you stop people downloading legally obtained media in the other room. Admittedly you're reliant on the good, non-quitting nature of your opponent if you want to see out a round that becomes one-sided, but it certainly does what it needs to do. Beyond the online, you've got random games against the AI, or 20 "Challenge" levels, but these only really earn the name when the opposition starts behaving impossibly.
But for a few missing weapons, then (sorry - a few dozen missing weapons), this is as close to the series' peak as we've been since the days when the novelty hadn't worn off on the PC, and given the right company you'll find it quite approachable, with simple controls and the usual potential for comedy failure. Whether that's enough though is debatable - and it's a safe bet you already own plenty of games less reliant on fluke and pratfalls to entertain.
6 / 10
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Comments (105) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I will say one thing, it looks bloody fantastic on a HD setup.
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This goes back to the start of the series, Worms on the Amiga - and every weapon that's there is useful and balanced - unlike the ludicrous ones that have been thankfully removed.
That said, if you're not a die-hard wormhead (grins, waves) you won't get the amazing kick out of playing this in ranked matches that I do, so I think the score is harsh but fair.
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I'm sure that's not the case, and I have a lot of respect for Team 17, but this just didn't push the right buttons for me at all. It didn't even use the full 50MB file allocation which, for a game like this, could have been used for an extra visual theme, more weapons, or whatever.
For me, a missed opportunity. But if you absolutely must have more Worms I'm sure it does the job. It didn't for me.
/edit: actually, I'm being harsh. A six is a fair score - especially given some of the really shit titles on XBLA. Worms didn't do it for me, but it's far from the worst game on there.
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The games can take a while, even the single player ones (as pointed out, the worms take ages to 'think') so it's not really a 'go on for a quick go' kinda game.
However, find a good bunch of people online and it's good enough, and certainly worth the MS Points just to hear the cries and laughs of your opponent!
Always thought a lot of the later weapons seemed a bit *too* much anyway.
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Not a bad version of it though...
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Removing the gimmicky weapons leave this incarnation of Worms easily the most pure in the series since the first...
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Honestly, which pillock at Team17 thought it'd be fun to introduce a pointless 20 second wait for every AI turn, at the end of which the AI usually skips a turn or gets a perfect shot???
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It did feel a bit more cut-down than I was expecting though, only 3 landscape types and not many weapons, I know a lot of them are gimmicks, but thats what makes them fun to use every so often and lessens the monotony of grenade, grenade, bazooka, grenade, cluster grenade etc. etc.
Still good fun though, although I upset my gf when I took an unlikely win and she won't play now
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@DanWhitehead totally agree but this has been the same since the amiga days. these worms have phds in avionics or something like that but sometimes can't jump for shit. Single player has always been shit to the point of a 2/10 score for me.
It is a bit of a lazy port being very close to (if not exact) the psp one that i already have. they could have put extra options in to reduce round time and turn time like previous versions, unless i missed these. i think you can increase the damage inflicted to quicken a game. Sometimes tighter time limits create panic in the tactics. I also miss the option to choose the worm you will use. the count down before your turn is there so i may have missed that too. the maps are too narrow and flat. This cuts down on the epic artillary exchanges and limits the darkside tactics.
like I said before though i prefer this weapon set, although a few others could have been included.
can spadge give some feedback on our comments?
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/squeaky voice
Worms on the ps1 was one of the few games I've been able to get my Mrs to play, and that was largely because of the squeaky lunacy, and the fact that you could turn off the timer in that version, so she could spend as long as she liked lining up the blowtorch/pneumatic drill/girders to make it harder for me to blow her pink squealers up.
Am going to dust it off, I think
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Still one of the best multiplayer games ever.
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Seems perfectly weighted to me. Nice limited selection of weapons and options - sometimes less is more. Only minor criticism is lack of control on explosion strength. Seems there is not so much power in the explosions - or is this improved with different schemes?
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Finding the controls a bit fiddly though. Is that just me ?
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As for moans about hosts dropping out and missing weapons. Pish and tish.
Hosts drop out of all games now and then - play it with people you know then you know there not idiots who will drop out when they are losing.
Missing weapons - all the weapons you need are there. No theres no SUPER sheep, or carpet bombs, or armageddon. But the original worms didnt need them.....
And as someone says - hours of fun for less the the price of a few pints of beer. Cracking value gromit.
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I found that it was pinpoint accurate 50% of the time, and wildly inaccurate to the point of damaging itself or wasting a turn the other 50% of the time.
The AI in this game is appalling.
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/still mourns for Worms Armaggeddon port.
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Admittedly, it should REALLY have included more visual themes (the 3 on offer are lovely, but 3 is never enough), but hopefully they'll appear as downloadable content. What I really would have liked would have been more options for generating levels, as at the moment I seem to continually get almost identical levels. Options for how much "furniture" to add after the basic form had been generated, for example, or the number of mines. What about allowing worms to be placed in teams, rather than just random placement (random IS better, but options and variety are good)? Or good old Banzai mode from the original game, where every explosion was the maximum size and banana bombs became even more devastating? I'm quite happy with the limited weapon set, but some of those on offer are kinda gimped from their original worms potency (the two punches being prime examples).
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At the price of 2.5 of your London pints, it's a bit hard to get excited about a 6/10 (consumer average scores are meta-scoring around 8.3* in comparison). It depends what people's expectations are/were. The game does what it says on the tin, it's a very playable, accessible multiplayer-focused game. XBLA needed something like Worms really - hence being chased by MS to do it. The suggestion that we've cynically stripped weapons to provide them as DLC is contemptible. [Update: The user score here on EG is 8/10, even with the "1" that someone gave it]
As ever, we've no choice but to stomach subjective reviews wether good, bad, indifferent or uninformed. At the end of the day, people can decide for themselves on XBLA due to the trial/purchase deal. I don't think a lot of the reviews "get" what we've done with it (i.e. casual space, low price - and low data size) but c'est la vie.
We take on board the lack of weapons, but this is an update of the original - streamlined for a more casual experience, hence it being called "Worms" not "Worms Armageddon 2" (or similar). We appreciate people may like to see "Worms Armageddon 2" but this isn't it.
The lack of voices and themes was purely due to a 50mb limit (high def art and localised audio bumped us almost to the 50mb). We didn't have the luxury of the new 150mb limit when we were wrapping this up last year and just because it's recently gone up, doesn't mean we could benefit immediately. Voices and themes are coming via DLC and before you all shout "rip off!" - there'll be a ton of freebies even though MS control the pricing policies, not us. The themes in HD are like 9-10mb each btw, so we couldn't squeeze another in. Two more voice banks (out of the 30 or so on the way) wouldn't have made a great deal of difference to comments about that either - actually they'd just piss people off because it wasn't THEIR favourite.
We've had great feedback from players, yes the title does look great on a HD rig, but anything other than that and we'd have been tear-gassed by angry remonstrators.
Whatever we do, we're dammned by one section or another. This one rolls back the years and dives into strategy - and it's actually very good fun abusing people over live and chasing the leaderboards. It's doing rather well, sales wise, so any questions about the longevity & appeal of this (or other long running franchises) are null and void.
BTW There will be a UT (update) to fix a couple of minor lobby problems only noticed when tens of thousands were trying to play, generally speaking everything has been pretty good - (/Smug on) I shudder to think how many games of Worms have been played in the last week, we were no.7 most popular Live title (including full price games) and no.1 on XBLA by some way. (/Smug off)
Specific responses to user comments:
Weapon "packs" are very, very unlikely. This would only fragment the community online for the haves and have-nots. The game plays very srategically due to the balance in the weapon set and certain features (like select worm) totally screw that up. Should the title be a success (cough!) then we'll very likely look at doing something else with a different feel & feature set once we have heard people's thoughts about the game (our forum is pretty lively right now).
(/Rant on) A "loveless port" and "a bit of a lazy port" are, to be fair, pretty shitty and uninformed comments and as such, well wide of the mark. I'd suggest you come to our local on a Friday night and suggest this to the very people who worked hard on this title - and to the very same people who are piling in their personal hours playing and chatting to the XBLA community. Disgusting, really. Easy to say lads, not so easy to do. Email me and let me know what job you do and I'll blindy suggest you're a lazy so and so too, without grounds obviously. If you don't like what you see, then don't bloody buy it! We totally get that it's not everyone's cup of tea. (/rant off)
AI. Always something of a bugbear. It's an extremly tough title to do good AI for, it takes a while because it's given time to calculate tens of thousands of moves - unlike a human, it can't "read" the landscape as such (especially given the random and destructable terrain) and it can't really get too emotional about it. Strategically this game is very advanced. I admit that we do resort to levelling up this by occasionally allowing the CPU to throw in a good shot or two, but other than wait a very long time, that's the rub. We make no bones about it, this edition is multiplayer centric (on or offline). The AI does have 5 flavours though and does use all the weapons. Before anyone suggests the AI is more "lazy programming" I'd suggest they see shots of the AI "thinking" and firing thousands of trajectory arcs, movement decision points and more besides whilst it contemplates it's surroundings, worm positions and what weapons are available.
I'll check back later if there are any more questions or whatever, but most is being covered on our own forums ([link url=http://forum.team17.com)]http://forum.team17.com) [/link]
As for us doing original stuff, this is just one of the things we've been doing of late and whilst not much can be discussed on that stuff, Worms remains a key IP for us - and gamers in general if the 360 XBLA take-up is anything to go by. New IP and exciting updates to games of our past are on the agenda.
You're likely to see more of us on digital platforms in the future, it should be pretty interesting in terms of our existing and also new IP. However, we're still in the mainstream retail area of the market and some announcements will be forthcoming about those titles.
Cheers. (And be easy on me, am jet-lagged from GDC excesses)
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Except they've stated time and time again that there will not be new weapons in DLC. New sounds, new level themes, but no new weapons.
A smaller, better balanced weapon set does make the game better. Of the 'missing' weapons about 5 were actually useful, if overpowered (the baseball bat, for example, was pretty much an insta-kill. Gee, I'm sad that's gone) and the remaining 30+ were just f'in stupid incidental rubbish. Carpet bombs? Indian nuclear test? Mad french sheep? The in-jokes these represented are 5+ years old!
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My problem with it is that it only ever picks either an awesome result or a terrible one. I've never seen it do one somewhere in between, as most human turns are, and which it must get quite a few of returned in its thousands of calculations.
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My opinion is a fair way from uninformed and I'd be happy to discuss further (email in profile) if you feel I'm unduly harsh - either way, congratulations on the success. Hopefully some of the DLC and/or a future release will be able to hit the mark for me.
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1 the game has problems holding games. you have no indication as to the connection quality of the match so perhaps the games that drop are rubbish connections.
2 if the host leaves on purpose or not, why not just hand it to another player.
not everyone has a mate online who wants to play worms every time they want to play. i hate it when people say play with people you know. its not always possible and defeats the purpose of ranked matches.
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LMAO
Fanfuckingtastic lol
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...when it works...
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This may have washed on the Amiga etc versions of Worms but we're talking about an Xbox 360 here with its considerably greater processing power, so I fail to believe it takes 20 seconds to work out trajectory arcs on a 2D game, at the end of which it simply decides not to do anything (skip a turn) or fire a perfect shot (which is zero fun.)
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I just have the opening music throughout the entire game, unlike the PSP which has music for the different scenario's. Probably going to be released as an add-on, which is a bit of a rip-off even though the game was cheap.
I went straight ahead and bought it without getting the trial first... could that be why the music never changes?
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Septimus: No, it's because music is fairly expensive, data-wise. There was space for just 2 pieces (ambience and sudden death). More music will be available by DLC. You can also get hold of other music and use that.
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Heh. I'd play you anytime, I'm currently around 140th online (as 'myrmican'). I've been playing since the first version (although I liked the 'director's cut' better)
I disagree that the extra weapons are vital - they're not. Dark side has never been unbeatable, even back on the Amiga when it was first called darkside because it was on the second side of the weapons loadout. Dark side is eeevil strategy, that's for sure, but everything you need to beat it is already there.
For example, how are mad cows different from sheep, exactly? I assume you mean running one down a tunnel, but if you're that close then you can probably get closer and do the job properly.
Mole bombs - you might be right, but I always found them unreliable - and like all the 'special' weapons, hard to practice with.
I like the way that the strategy of the current version is reliable and predictable - it does make for a better game, although I confess - I'm not in the least bit worried about the last few rounds being darkside dominated. It's part of the endgame to a really intense battle, just like it always was.
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As for the weapons, I'm firmly in the "Amiga weapon set is god" camp. Things like the concrete donkey and homing clusters broke the game, and it's nice to see that T17 went back to basics.
Edit: And anyone who claims that the later weapons were needed, then take any weapon set you want, and I'll still be able to kick your wormy little butt around the map with just a ninja rope, shotgun and blow torch.
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Same deal as last time eh, £5 in used 50p's behind the bike-sheds.
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Still love the game, so thanks for the hard work.
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Where are:
the team options - 2vs2 or even 2vs1 goliath match
clan options
design a emblem
connection speed feedback.
host switch
time limit changes
one hit kill matches
allow cpu in match
rising sea level option
smaller girder option
counter darkside tactics
decent lobby system (this one sucks so bad.)
Record your own voice pack
design worm skins.
i could go on and on.
yes its only £6...but i am sick of this only £6 on xbla excuse. At the end of the day you get no physical media, i cant hire it, i cant buy it used, i cant sell it on - therefore it has no value, the is no merchandise, no box, no manual, no marketing as such the only middleman is Microsoft. there is no (the big red herring) piracy. So because its only £6 should we have a limited MP game, which is after all what it is all about. I just think that extra could have been done to allow us to decide how to play worms....such as the decision to allow us to select which worm goes next. Saying all that I like it lots for MP, it just could have had a bit more polish added considering how many versions there are out there for cheap.
By the way i am lazy so you can call me that if you like. I automate all my work and sit on these forums ranting.
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Selecting which worm moves next actually buggers up a lot of the strategic play (it's a lazy way to play!).
Some of your points and your general (lazy) dis-satisfaction that this perhaps isn't "Worms Armgeddon 2" are duly noted. It depends also what you call "polish" since it looks reasonably polished, ticks all the high def boxes...
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Way to miss the point of the game, fella.
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I never played any of the sequels so I have no idea which weapons are 'missing' so the weapon set that's in there seems very well balanced to me. If anything there might be too many as there are a couple of weapons that I never use/never see anyone else use online.
The only real problem that I have with it is that it could do with a few more level themes as I got bored of the ones in there pretty quickly. Although, working on a Live Arcade game myself, I can appreciate why things like that had to be cut back to fit into the size limit. Luckily I think we'll be able to take advantage of the new bigger limit...
Actualy theres one more thing, all of the achievements were way too easy to get! I like it when they're a bit of a challenge.
All in all I love it and I think 6/10 is a bit harsh, especially when you compare it to some of the other Live Arcade games that EG have scored higher. 8/10 at least, and definitely the best XBLA game available...at least until in a few months time
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Starting a 4 player match and losing a player and going back to the lobby to pick up another player - thats adding that little extra polish (although its in most games so is kinda standard now).
HD is not the be all and end all - i would love to know the % for SD and HD. its pure marketing.....it would have been nice to see worms for the Live! era more than the HD era.
I understand that memory is a problem, but is it so much of a problem that a lobby that does more than the basics could not have been included, or to allow for team matches.
The select a worm thing could have been a option. In my experience it can add to the strategy as it adds a chess like strategy to the selection of worm and actions - only an option not standard.
In the end I take it that this a game is aimed at the casual player with no scalability for the more experienced who have poured money into the franchise. If thats the case why the levels of expertise in the game. At the end of the day if i did not know the game and want to play it bog standard i could chose beginner. If, like i have, i have played for years then have the other options (memory permitting). When you select the game from the list available the options active could easily be displayed so that you can pick the setup you would like to play e.g. rising water level - 15sec turn time. All polish and going that little bit extra for Live!
I don't really mean to be harsh but sometimes its frustrating when something you want to love, does not turn out how it would have, if you had the talent to make it yourself.
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Btw here at the studio, we're still bewildered at how something like PacMan gets 2 more than us, given it also qualifies for all of the opening gambits in the review. I think it's a case of Tom practising "safe six" again.
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from what ive got from the game so far i'd of happily paid much more, i own 4 other versions of worms and already this is the most played - and i paid £30 for each of the others! Live is great, just annoying when you play against people who just bury and girder themselves rather than playing. 9/10 from me.
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although it all ads to the fun, if everyone played the same may as well play the cpu
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The slow AI definitely is the worst part of an otherwise excellent game. Well worth the £6.
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Anyhow, I do wonder if you have any plans to streamline the online experience. The ability to change team and weaponset without ending a session would go down a treat for me. Also, I understand there might be a need to censor some worm and team names in public matches, but is this necessary in private games? I also don't quite get why "Lin TseHsu" is treated as a banned worm name - one of the greatest Qing Empire officials doesn't seem controversial to *me*.
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Please, Oh plEase make your next proper Worms sequel 2D again with emphasis on physics. Physics as in: there's, for instance, a pole with a worm on top. You shot the pole - it "brakes" and the worm falls down. No more pieces od terrain left in the air (or atleast make it an option).
Put interactive stuff on the maps like elevators, special map-specific weapons, triggers that do something, special map-specific hazards (not just water), etc. Of course that eliminates "randomness" of terrain, but it could be an option or a set of pre-made, special maps.
Close-ups on worms saying something or making a face.
Maybe make it more cynical and, dare I say, bloody?
There are of course many more possibilites.. I just think going 3D didn't do anything for this franchise.
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Apart from a few minor, minor issues, it's great value for a pretty tried and tested game which is undeniably fun.
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8/10, Pac-Man can fuck right off.
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WHAT A SHOCK
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Looking forward to the extra voice packs (missing my Scottish) and themes and please do some non-random levels too like you used to
Would love to have more control over the custom settings as well like determining ratio of barrels to mines, density of... and ratio of weapon crates to utility crates etc
And two players playing Live on the same console at the same time! Multiplayer multiplayer
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...Considering that this game apparently is selling quite well, Worms Armageddon 2 on xbox live wouldn't be out of order, now would it? That would satisfy both camps, me thinks.
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As for HD... wouldn't a vector based system for 2d graphics take a lot less space? When you're dealing with geometrical shapes filled with simple colours, or reasonably simple gradients, vectors may be a better solution as far as compression is concerned.
As for music compression...how about HD midi music?
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Getting pissy? Where was that? The only aspect of any of this where I got pissy was in relation to the suggestion of lazyiness on the part of people I employ.
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It also isn't Armageddon. I'm not even going to show this the slightest bit of support (that said, when it's time for the Worms theme(s)/gamerpics to appear, I'm sure to be far more partial.)
In terms of what's missing from Arcade, Gradius or R-Type...FFS!...Little spaceship, staggeringly low odds, pick-ups to even things out. Monstrous Alien Invaders to stop. Old-school, yes, but most sorely missing. Pinball FX will be another welcome addition though, I'm sure.
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The only thing I really miss in this version is the holy hand grenade, but due to space constraints, I can understand why certain weapons weren't featured.
I also think it is commendable that spadge comes on here and answers people's questions, and criticisms, rather than the cynical 'fuck you' mentality of say, ubi or EA.
If Team 17 have time for us, I have time for them! Keep up the great work and congratulations on producing such a great title which I am gaining many hours of fun from.
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I know it may sound premature to suggest this, but going by the majority of good feedback this title has recieved, is it likely there will be a sequel to this version on XBLA that will take advantage of the increased file size, offering a 'fuller' experience?
Keep up the good work!
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But, Spadge, why can't we set banana bombs to infinite in local multiplayer? My friends decided to have a bit of a laugh and set everything to unrestricted but we were disappointed that some things cannot be set to infinite.
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Damn, I though my post was a pretty obvious reference to the Team17 AmigaPower LOLawsuit!
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The gripe about the annoying wait times for the AI to actually decide to do anything is very valid, though, as is the stupidly high accuracy that it has with grenades and the bazooka. No human player could ever make shots as perfect as that with the same level of frequency.
7/10 for me. Would have been 8/10 if the AI wasn't insane.
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Interesting to see a developer say what everyone knew - 50mb was too small with the demands of high definition (still not sold on that - +20 overrated). I'm surprised the people making XBLA ports haven't looked at sequenced audio - at least I assume they havent, we used to get nice music off that 4 channel Amiga chip, and it only took a few hundred k.
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If we're talking retro-Amiga-tastic gaming. Pinball Dreams and sequels would be a goer on X-Box Live. A trigger each for the paddles. Wonderland.
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Things did get a bit fiesty, that's true, but as far as I'm aware there were no legals involved - unless I was in a coma when it happened. We were young, niaive and very passionate. I've grown up now and am old, niaive and very passionate
Funnily enough, one of the AP guys tried the opposite on us when we used a quote out of a review in our advertising (or Ocean did, as it happens). 12 years back... all water under the bridge now in the rich fabric of life.
Bloodflowers: Doing sid-like or amiga 4-channel audio would be fine, but I'm not sure everyone would want (or get) "retro cool". We went for modern-day, high-def, full audio and all that. I know some people think high-def is a bit of a cuckoo's egg, but really stuff looks awesome - and I'm not just saying that. The wii (god bless it) looks visually rough when I go back to that after the 360. I know I shouldn't care, but it DOES. Doesn't stop me from being ripped a new one by my 5yr old at bowling though.
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Blimey, Martyn. If it's really 12 years under the bridge, why are you still determined to lie about it in public? Allow me to "quote" your post in the same way that review was "quoted":
"I was in a coma when it happened. I... pissed... on... my 5yr old"
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6/10 is way too low a score. It seems to me the reviwer was still on holiday when he came to review this game. Personally i feel 8/10 is a fair score.
This release on XBLA prompted me to go out and buy Worms World Party on the PC to compare the two games - only £4.99, so no real hardship. Having played WWP for a bit i feel that generally the weapon set on the XBLA version is just about spot on. At first sight it seems pretty stripped back, but a lot of the WWP weapons do the same thing, but look slightly different. Cows, sheep and Old Woman (for example) all do roughly the same thing - they just add a slight comedy element due to them looking different.
The only things i would think needed to be included (IMO) was the napalm - Air strikes the are effected by the wind, petrol bombs, and restricting the roping to a set number of turns - i feel infinite ropes are a bit too many.
The other thing i noticed that was in WWP blowing up the barrels produced buring fuel which spread out over the landscape rather just than the explosion that happens on the XBLA version. The buring fuel seems to be better to me.
More varied scenery types would benifit the XBLA release, but as they are coming via downloads that will be sorted out in the future (hopefully not too far in the future).
Overall a very good XBLA release. Thanks to Team 17
DAZ
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Your comments in the PCG review incited it all from what I recall. I know we've never spoken much, or really got on, but that's fair enough really.
I do recall you saying in the PC Gamer review of the original game (40%, ta - and I don't have it to hand, so forgive me if not precise) something along the lines of "If they expect this to sell on consoles, they better think again".
So, 2million console sales later, an all-formats number 1 and umpteen awards later, Ocean had a bit of a cheeky laugh about it (shortly before being bought by Infogrammes) using various quotes like the one about the Hurrican coming to the south-west etc etc. It was only in the trade mag as far as I know (CTW at the time) and was a touch tongue-in-cheek, a bit of fun.
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6/10 bit low, should be an 8.
as for other IP from Team17, what about Alien Breed or AB Tower Assault for XBLA then eh?
My Favorite T17 games, they would be an instant sell for me!
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The stuff I miss:
- Certain weaponry, as others have already said. Won't flog that dead horse.
- That catchy theme song.
- Free for all vs computer. No fun playing vs 3 cpu teams when they all band up.
- Proper ninja rope.
- Less binary AI, as others have stated. I can't understand how the AI takes longer time to decide on the actions when it's less natural than on the Amiga version I've played the most. Surely the 360 has more raw power to draw from, Shirley?
Thanks though, it's well appreciated by me!
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There's nothing wrong at all to suggest you don't like this, are disappointed at that, ask why something was done (there's usually a reason, or maybe an oversight) but saying "That's shit, you're a bunch of twats" despite providing a brief moment of self-indulgence, achieves nothing.
It still amazes me that people are so utterly emotive about games, much more so than films or books. Perhaps it's the interaction and affinity people have, but I guess that's another thread.
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But anyway, I'm playing this online more than GRAW2 at the moment. It's just... relaxing? Funny? Both?
The games can take an age to play sometimes, but overall it's just fun =)
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best XBLA title to date, and its a sin that a game like pacman gets a 8 while this gets a 6 - absolutely nuts.
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Alienbreed COOP next please, Spadge