Worms Open Warfare 2 Review
The same, only different.
Version tested: PSP
In 2000, Japanese director Takashi Shimizu helmed a direct-to-video movie called Ju-on. The same year he directed a sequel, which was pretty much the same as the first movie. In 2003 he directed a theatrical remake of the first Ju-on, this time subtitled The Grudge, and then promptly directed another sequel/remake before the year was out. In 2004 he remade the movie yet again, this time with Sarah Michelle Gellar for American audiences, and then in 2006 he directed another American-skewed sequel to this remake of a remake of a sequel. He's currently working on - you guessed it - The Grudge 3, which comes out next year. That's the same source material, reworked seven times, by one man.
Don't panic - Eurogamer hasn't gone all Total Film on you. It's just that the arrival of the latest in the endless procession of Worms games is usually our cue to grumble about how Team 17 now seemingly exists solely to rejig an old 2D strategy game ad infinitum. Many have sniffed and sneered at such unyielding reliance on one idea. Not that I begrudge (ho!) them this indulgence. Done well, Worms is still one of the purest and most amusing games of its type, and if this is what it takes to keep one of Britain's oldest independent developers above water then so be it. Even so, to see the company that once bestrode the Amiga scene, colossus-style, working on the same game over and over does make an old hack like me feel a little melancholy. Bring me next-gen Superfrog, dammit.
Naturally, when trying to keep the same recipe fresh over so many years, mistakes are bound to slip into the mixing bowl. The ill-advised move to 3D is now firmly in the past, but last year's grotty Open Warfare DS and the cute-but-truncated Xbox Live version both showed that remixing isn't always an improvement. Thankfully, with Open Warfare 2 the series has reached a sort of zen-like equilibrium, evolving the familiar Worms template in smart new directions and taking full advantage of the PSP hardware while retaining the fan-pleasing elements that have allowed the franchise to endure.

Each time period has its own quirks. During the Pirate levels, the sea level can rise suddenly.
For a series so shackled to a decade-old formula, Open Warfare 2 actually represents the biggest shake-up in how Worms is played in years, all without damaging the beloved core gameplay. Options, options, options are the order of the day, with a bulging bowl of customisation on the side. And blue cheese dip.
There are several new game modes, each of which take the gameplay to fun places. Puzzle mode, as the name suggests, gives you a set task to perform and limited means with which to achieve it. Sometimes it'll be reaching a checkpoint, nestled on some seemingly impossible outcrop. Others involve killing a set number of worms (who don't return fire) from some disadvantaged location, or using a limited weapon set. As well as offering a nice change of pace from the turn-based slaughter that made Worms famous, there's also a strong educational element to these challenges. Success relies shrewd use of the various means of traversing the terrain - ninja rope, teleport, jetpack - or skill with the core weapon types. By getting better at Puzzle mode, you're also getting better at Worms proper.

The background animations, such as this enormous bomber, are a real treat.
There's a more carefully constructed Campaign mode, which offers up more interesting scenarios than the usual four-on-four deathmatch. Starting in the Pirate era, you work your way through levels set in both World Wars, the Cold War (ie ice levels) all the way up to space combat, with reduced gravity. Each Campaign mission boasts some new tactical obstacle - such as an enemy worm bunkered at the bottom of the map that lobs air strikes your way once his comrades are disposed of - and there are even boss battles at the end of each time period. These pit you against a single worm, who is either tricky to reach (the first is on top of a mountain surrounded by mines) or hard to defeat (the second has over 200 health).
The weapons selection is generous, with old favourites like the Exploding Sheep and Holy Hand Grenade joined by new items like the Buffalo of Lies (which charges across the level, blowing up everything it hits) and the Bunker Buster (an air strike variant which burrows straight down into the ground and explodes). The AI balance is better than it has been in recent years, with a nicely judged difficulty curve. CPU worms no longer lob wind-assisted bazooka shots with game-killing accuracy, and they'll even make the same sort of stupid mistakes as a human player, meaning last minute turnarounds are possible even when playing solo.
The game does still suffer from terrain frustrations, with the old floating pixels occasionally scuttling your best laid plans. I failed one puzzle level because a Bunker Buster, used to create a tunnel for me to drop down, left a solitary pixel at the bottom of the shaft. I couldn't get past it to the exit, and had to restart. Grrr. Equally, there are familiar moments where tiny invisible debris hanging in mid-air will block a well-aimed shot. It's been a bugbear since 1994, and while I understand that having unsupported chunks of scenery collapse under real-world physics would undermine the basic concept of Worms, surely it's possible to code something that checks for niggling tiny specks of detritus and automatically erase them after an explosion?

Another customisation option - you can also change the colour of your worms, as this green fellow shows.
Online you can now take on friends and strangers alike in new modes such as Rope Race, an absolute hoot for fans of the ninja rope, which works surprisingly well on the PSP controls. Indeed, the online component of this package is impressive across the board. Playable across either a local ad hoc network, or the full interweb infrastructure, there's support for such multiplayer features as buddy lists, clans and multiple accounts on the same PSP while results are uploaded to a daily leaderboard, accessible through the PSP or on the internet. All commonplace on more established online platforms, but a real treat to see on a handheld. Sadly the PSP's diffuse online community doesn't seem to be getting into the spirit of things. I found frequent examples of hosts spitefully booting players, or dropping matches entirely, when things didn't go their way.
And the new features don't stop there. Success in the offline modes earns you points which can be traded in for new features - level themes, worm accessories and animations, weapons and sound packs. You can customise each worm on your teams individually with hats and other silliness, so they become more than just the same four character models with funny names. And you can even create your own levels, using a powerful and intuitive editor. Draw them freehand, and the game can "melt" your stark lines into something more suitable. Define the number of random objects, place your own landmines, dig and fill holes - it's incredibly easy to come up with fiendish challenges of your own, save them to the memory stick and then share them locally or online.

Swinging across the level on a ninja rope is easier than you might think on the PSP control pad.
This surfeit of options sums up the whole Open Warfare 2 experience. There's so much gameplay crammed into this UMD, all of it undeniably part of the series heritage yet often refreshingly unique, that it's arguably the first truly essential Worms game since Worms 2. And, best of all, this explosion of new additions enhances the core appeal, rather than simply being mindless clutter thrown in to pad out a press relelase. Team 17 clearly took a long, hard look at what Worms fans would want from a handheld title in this age of wireless multiplayer, and went out of their way to deliver on that promise. From the fully-featured multiplayer to a host of carefully crafted single player modes, Worms hasn't been this fresh in years. Yay.
8 / 10
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Comments (43) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Pretty much so, but I was anticipating the same 'juicy' look and feel of PC worms (2 and later, before it's gotten all 3D on us).
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Anyone here that has played both versions care to give me nudge on the right direction?
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[link url=http://www.metacritic.com/games/platforms/ds/worms openwarfare2
]http://ww w.metacritic.com/games/platform...[/link]
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Slow, lazy Tuesday.
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Here's hoping a Two Worlds review is next. I still don't know whether to get it and am waiting on EG to make up my mind for me.
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I still reckon the Worms 2D PC (and console) games remain the best. The DS games are just lacking in the animation department, and they're simply not as hilarious. Still worth getting for the multiplayer aspect at least.
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And the japanese original of Ju-On was well scary, that horrible creaky noise still makes my hair stand on end.
The Buffy remake The Grudge was just 'meh' tho.
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Metacritic has but three reviews
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I disagree - I'm dying for 2D worms with good implementation of (more) physics, where you would use the terrain in more unique ways. Like shooting something in the air (which would be hard to hit) and make it collapse on other worms for MASSIVE DAMAGE, for instance. I'm a lil' bored of this dig in/watch the water/watch the wind/calculate the trajectory mindset worms are stuck in since the original.
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Frank Sinatra
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I see what you mean, but I think it would ultimately move the game away from it's strategy roots and make it more of a mindless blaster. There's no real advantage in finding the optimum position on the terrain if someone can just blow the crap out of it from below and make it collapse from under you. Gameplay would shift from tactics and precision to wanton destruction which, while being a change of pace for the Worms series, would actually make it less interesting, in my opinion.
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These latest editions are about as fine as a handheld version can be considering the smaller screens/resolution. Any idea when we can expect a DS review?
I am interested to see what EG thought of the new one compared to the one released 18 months ago. Customer response and other reviews have been pretty emphatic so far. I imagine you might not have review copies yet since we still haven't got our final boxed copies here at T17.
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Might get this one.
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AI Worms have infinite jetpack use, so they can just fly around the map 'til their hearts are content, while for the human it runs out really quickly. Stuff like that is shit and unfair, so the single player game can just fuck off.
Also crap are the flaq clouds that appear, meaning you cant see a portion of the map for several turns. Really very annoying.
Add to that the stupid earthquakes that happen, causing your worms to slide off of ledges into water means you cant really play near the edges of maps with any confidence. Why the hell did it need that? It didn't and it's shit.
I created one profile for me and my girlfriend created another for her. We went to play each other and found out you can only use one profile at a time, so she couldn't load her team of worms to play against mine and had to create a duplicate team under my profile to do so. So that sucks balls.
It's like they've taken the charm of the original PSP game and blurred it with soft focus and accessories. So far I'm not sure why I paid £30 for this after paying £18 for the original when it was new.
Erm... now to do a Eurogamer and end on a positive.
Oh yeah, the low gravity conditions in the space setting makes for an interesting twist. And the first time I used a Concrete Donkey I nearly burst my pancreas laughing. Cool weapon!
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I love the fact you can make cash and pay for items, it all feels like a mini xbox live in your hand.
Without a doubt, the best 2d worms game ever.
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Myeah, you're probably right and since spadge backed you up, it's time I let go of this dream about Worms I had for so long:I
@spadge
Are Wii Worms gonna be 2D?
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You can turn those special events off if you find them so annoying.
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Unfortunately I imported a copy of Traxxpad and I've been messing with that, so I haven't been back to Worms OW2 since Saturday - I'll need to check it out a bit more.
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Hope this makes for a more pleasurable experience
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//smacks forehead
Nice one mate - I don't know why I didn't think to try that.
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Never mind Superfrog, I want a new Alien Breed.
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And there's 80 odd of us and a bunch of external freelance folk. That might change though, we're about to expand again
BTW The DS version of WOW2 has scored highly in other major sites; Gamepro: 9.5 (4.75/5), 1UP 9/10, IGN 8.7/10 so it'll be interesting to see what EG make of it
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Alien Breed on the DS please.
With no bugs.