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Worms: A Space Oddity Review

Wii Review by Ellie Gibson

28 March, 2008

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In 1998, my best friend and I spent hours playing Worms 2. We played it in a basement flat in Catford, him sitting on a broken office chair, me on a rickety piano stool, taking it in turns to shove each the other out the way and grab the mouse. We watched the action unfold on a 14-inch CRT monitor, while a CD drive made of whalebone and powered by steam whirred away under the desk. For hours.

Imagine if someone from the future had come to us and said, "In ten years' time, you will still be playing Worms. But you will be playing it on a 46-inch high definition flatscreen television, using motion-sensing controllers which will be wirelessly connected to a hugely popular Nintendo console the size of three DVDs." What would we have said?

"What's a DVD?" first off. Then, "You mean there will be a console more popular than the Dreamcast?" and "Will there be hoverboards?" and "Are they doing another series of This Life?" At which point the man from the future would lose his temper and say, "Look, I'm really here about the Worms thing," and we'd go, "Oh. Brilliant!"

But what if the man replied, "Well, not really. See, you will still be playing Worms in ten years. Almost exactly the same game, in fact. Only rubbish. And it'll look crap on your massive telly. And the motion-sensing controllers will be much fiddlier to use than a mouse. And 90 per cent of the other software for the Nintendo console will be collections of appalling mini-games, and you'll be forced to play them until your elbows crack and your wrists snap, like the modern-day equivalent of a lockjaw girl in a match factory, just so you can afford to rent half a paving slab in a part of London that has more murderers than tube stations. Also don't rely on the State pension."

Lost in space

'Worms: A Space Oddity' Screenshot 1

The range of hats you get to choose from is particularly poor.

He'd have been telling the truth, unfortunately. I'm going to spend my old age living under a bridge and eating out of bins using a fork I have to hold with my toes, and Worms: A Space Oddity is rubbish.

For those who aren't familiar, it's the first Worms game for the Wii and the 56,978th in the series. Worms is a strategy game involving turn-based battles across 2D landscapes. (There were some flirtations with 3D and "forts" a few years ago but all that's best forgotten.) What made the original games great was the huge satisfaction to be had in annihilating your enemies, and the huge range of weapons you had to do them over with.

Not to mention gadgets such as bungee ropes, girders and blowtorches that helped you navigate battlegrounds and take cover. There was real scope for working out increasingly creative and ever-more gratifying strategies. As a result, the winner was left brimming with joyful satisfaction, while the loser was filled with rage. Boiling, spitting, furious rage. The kind of rage that makes a grown man push a woman off a piano stool, say.

There are 17 weapon and gadget options in Worms: A Space Oddity. That includes the surrender flag and the miss-a-go skipping rope. You also get a rocket pack and teleporter, a laser sight for practicing shots, a digger and girders. So that leaves ten weapons, many of which have been given odd new names. The bazooka is an 'impact frag', the grenade a 'time frag', the uzi a 'blaster'. Instead of air and napalm strikes, you get 'UFO' and 'drop ship' strikes. Then there's the 'astro punch' (dragon punch), 'atom pack' (dynamite), 'cluster frag' (cluster grenade) and 'guided frag' (homing missile). The only remotely silly weapon is the 'robo sheep', which scampers across the landscape until you detonate it.

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Comments: 1-50 of 92 in total | next 50 »

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HarryPalmer
28/03/08 @ 11:17
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Viking review? if you could have it up by lunch time (1pm) so i know whether or not to buy it that would be great, cheers.

/slithers back inside host
Xerx3s
28/03/08 @ 11:17
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I feel really sorry for t17. Being forced to do nothing else but remake the same games over and over again.
Dougs
28/03/08 @ 11:18
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Oh dear
dsmx
28/03/08 @ 11:20
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Sorry spadge your efforts don't look to be good enough. The question I keep asking is why haven't you re-released worms 2 or worms Armageddon on one of the consoles.
mingster
28/03/08 @ 11:25
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I'd love to go back in time with todays gadgets and freak out people showing them the latest technology.
don't reckon it would be long before you'd get abducted by secret govenment forces and interogated about the future though.
Crea
28/03/08 @ 11:29
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Viking review in time for a lunchtime purchase or rejection please! :)
evilbert
28/03/08 @ 11:30
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@ Xerx3s - don't feel sorry for them! You would think that by remaking the same game over and over that they might eventually get it right and make a good one! Like Ellie, I had great fun with the original Worms back in the day and nothing bar Hogs of War on the PS came close to it since.
Edited 1 times, most recently on 28/03/08 @ 11:33
gizmo
28/03/08 @ 11:32
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Ouch, move on T17. I wonder if they're stuck in a sort of Groundhog day?
vegard
28/03/08 @ 11:33
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too bad...still, team 17 made so many great amiga games that i still love them. GOD I AM OLD!
Daymare
28/03/08 @ 11:35
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That's just it, the price. Let's, for instance, compare Space Oddity with SSBB. The latter is on dual-layer, choke-full of content and unlockable stuff and stages and characters and videos and 8h single player mode and just about everything, while the former has about 2 min worth of forgettable video, less weapons then versions before, laughable costumization options, negligible unlockables, no online, teams with only three worms, only a few backgrounds/planets, small stages, camera issues, etc. etc. And yet, they're priced the same. Ten years later and they have to leave stuff out just so they can release yet another and another version, gradually putting stuff back in that was suppose to be there in the first place. Shame. Very disappointed, as it could have been a perfect multiplayer game for Wii.
wonk
28/03/08 @ 11:43
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Bummer, I haven't played a Worms game since the Amiga (I personally think the Director's Cut version was near perfect) and I was just about ready to give the franchise another go, shame this sucks so bad.

Like Ellie, I am not that gutted about the lack of online multiplayer but everything else makes this sound like a real cash-in. Worms, like SSBB, is supposed to be chocked full of content, the mechanic is simple so all the thinks like concrete donkeys and bungies provide the variety and replayability, this just sounds terrible and I for one and very disappointed.
Edited 1 times, most recently on 28/03/08 @ 11:46
old skool
28/03/08 @ 11:45
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shhhhh !!!!

Don't tell smelly the score...he might get upset...
Charroux
28/03/08 @ 11:45
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This is an *enormous* missed opportunity. There's nothing wrong with the Worms formula IMO. The execution in this case seems just dire. No online play? Fewer weapons? Crappy minigames? And £40 bleedin quid? Count me out...

Edit: not to mention that the Wii controller *should* be perfect for this game.
Edited 1 times, most recently on 28/03/08 @ 11:46
japstersam
28/03/08 @ 11:48
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worms used to be amazing, i always liked all the premade names you could have when you customised your team...'The Face' always made an appearance in mine....
this looks crap though, shame!
+yeah i was wondering about the viking review as well xD
spadge
28/03/08 @ 11:49
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As I've said previously, this title is aimed at a much more casual market, not necessarily hard-core gamers and we worked with THQ's marketing in terms of hitting what was thought to be the game it needed since publishers do all the research on this stuff.

The games market has grown and developed in the last decade and the Wii (and to some extent the DS) have brought a wider range of players and many of these are new gamers, not ones who are perhaps jaded by games in general. Obviously it's very disappointing that Ellie didn't like the game but we think large sections of the Wii audience will, developing Wii games in competition with the 1st party Nintendo titles breathing down your neck with almost unlimited time/budget & with major franchises is pretty difficult all told - we just don't have the same luxuries when we're developing titles with 3rd party publishers.

In terms of pricing, that has very little, if anything to do with Team17 at all. For the XBLA edition we self-published that and were in control of all content, pricing, PR, everything - that in turn had very little to do with THQ, who are publishing this & the Open Warfare series. Other Team17 self-published titles are planned (we used to do that stuff in the early 90's too...). At the moment I can't comment on what these may be or when they will occur and on what platform. We are working on non-Worms titles too, just before anyone asks about that... questions about Alien Breed notwithstanding.

With the XBLA edition of Worms, we also aimed a more 'casual' approach to the game, especially given that whilst its been popular in Europe for a while, there was an opportunity to really introduce it to the US Market. The game was 'most played' on XBLA last year - and only just outsold by TMNT (which coincided with a film release) - this justifies the position we took at the time in my book. We can appreciate the comments by fans of the older series and we're currently cooking something up - more news on that later this year.

As for "getting it right" it might be worth a look at the DS/PSP editions of the game (Open Warfare 2) released last Autumn, both of which have scored very high metacritic review scores and are now available at reduced prices.
old skool
28/03/08 @ 11:51
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I played Worms 2007 on my LG KU990, isn't half bad really. You get the feeling it's one of those IP's that should just be put to a quick death.
old skool
28/03/08 @ 11:54
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@spadge

That's all good and well but if a game's controls are lacking then what do you expect ?
FooAtari
28/03/08 @ 11:56
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I don't understand whats so hard about this T17

Just remake the first game with some fancier graphics and be done with it. Played that to death back in the day.
presh
28/03/08 @ 11:59
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ouch
Daymare
28/03/08 @ 12:01
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@spadge

Well, I tried a few rounds with my "casual gamer-ish" (girl)friend, and she didn't get on with controls very well:/ There should defenitely be a few (or as many as possible, really) different control options.
Edited 1 times, most recently on 28/03/08 @ 12:03
dsmx
28/03/08 @ 12:01
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Or you could remake Worms Armageddon and give people the option of turning the more outlandish weapons off and you'll keep everyone happy.
TheNinkyNonk
28/03/08 @ 12:02
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@spadge

You say this is aimed at a more casual audience, but how are they/we supposed to know this? Calling it 'Worms:...' implies it's been around for some time (which it has) and thus might put off new 'casual' buyers. It also sends signals to those of us thatalready like Worms that it will be, y'know, Worms-proper and not Worms-lite.

Might I suggest that if you're approached to produce a game aimed at a different demographic, you actually use some original IP so as to differentiate the product instead of tarnishing your very, very old one?
wonk
28/03/08 @ 12:03
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@spadge: Thanks for taking the time to contribute to the discussion here, developers are rarely as accessible and honest and I personally appreciate that.

On the broader point, I find it interesting that T17 seem very focussed on re-invention with the Worms franchise rather than refinement. Coincidentally, last night I was reading an interview with Andy Davidson (orginial creator of Worms) in Retro Gamer and he mentioned that he left T17 after Worms: The Directors Cut due in part of differences about the direction the franchise was taking. It occured to me that Andy wanted the series to evolve as a SSB has, as a fan service type thing, refining and expanding weapons and content rather than reinvention.

I can understand T17 amd THQ's wish to appeal to the broadest market possible, and on the Wii that does mean targetting people not necessarily familiar with the franchise but I personally think it is possible to do both, having an accessible and appealing game to a new audience that still build on the depth and variety of the first few versions that Ellie identifies as missing.


coojam
28/03/08 @ 12:03
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I always loved the graphics in the first game and not really the more cartoon ones since. Maybe you could make an adult version of worms with "photo" realism? I'm half heartedly joking here, but maybe it could work?
spadge
28/03/08 @ 12:04
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I don't believe the publisher (or Nintendo upon submission/testing) suggested there was anything wrong or untoward about the control mechanisms developed for this - quite the reverse given our publishers responses. The wii controller isn't instant like a mouse might be and that explains it's occasional sluggishness when using it in remote mode.

Given that we've developed the title for a number of platforms (and the controls are generally all fine) I'm not sure why it appears we've gone out of our way to deliberately make things difficult or less than intuitive. The aim (again working closely with the publisher) was to make a lot of use of the Wii gesture controls and not over-complicate the game for a wider market, we knew that here would be some resentment from veterans of the series, but such is life. The development of the game on Wii is really quite a new direction opposed to the Open Warfare series released last summer.
wonk
28/03/08 @ 12:08
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@spadge

Can I ask, do developers do gold-version play testing with target demographics like the test screenings common in film-making? That is, testing the game on people unconnected with its development/QA?
Nikanoru
28/03/08 @ 12:10
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The wii controller isn't instant like a mouse might be

Then why, pray tell, do many games and apps manage actual instant response anyway? Magic?
Saladin
28/03/08 @ 12:10
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DVDA...I feel so dirty for understanding that joke :(
Eighthours
28/03/08 @ 12:13
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As I've said previously, this title is aimed at a much more casual market, not necessarily hard-core gamers

I'm sorry, Spadge, but this has always struck me as a very poor excuse, much along the lines of George Lucas's "Star Wars Episode I is just a kid's film, so who cares" dismissal of criticism.

Take Pixar, for example. Yes, their films are aimed at kids and the mainstream. Yet they're still astonishingly well put together (in general) without cutting any corners or treating their audience like idiots, and as a result the hardcore film fans love them too. "We're aiming for the casual market" in the games industry equals an excuse to deliver less content at a lower quality, and it has to stop.

Incidentally, I liked Worms XBLA a lot.
dsmx
28/03/08 @ 12:15
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If I was doing the controls I would of used the b button to bring up the inventory, the pointer to select weaponry and aim airstrikes, d pad to move and aim, the a button to fire, some wii mote gestures for jumping and the 1 and 2 buttons to zoom in and out.
spadge
28/03/08 @ 12:15
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Wonk. Fair points although there's some reasoning behind it all (which I won't go into). I don't think your sentiments are too far away from how we feel here but generally speaking, publishers have their own agenda and directions to go in - which we work with in a partnership. I think that has worked very well in the Open Warfare series and it remains to be seen if the right choices have been made for the Wii market (Take2's Carnival Games sells very well despite the hard-core dismissing it, for e.g.)

With regards to Andy it was a case that he wanted to work in a certain way and we didn't - we didn't get on with his new concept and as a result he didn't work on anything much after Worms2 and went his own way, which was a shame but that's life. I think we've moved on and Andy did very well from the whole Worms thing. In the time that Worms came to the fore and when Armageddon was released, the industry had moved on (largely due to the PSX's arrival) and we had to react to that.

In terms of evolution rather than revolution, I think that Worms Armageddon/World Party were testament to that just as the Open Warfare series is and the XBLA edition went back to the roots of the game.
Camorrista
28/03/08 @ 12:19
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I don't even care about the game. You only need to read until the first sub-header to see that this review is utter genius.

Genuinely funny, thanks Ellie!
retrend
28/03/08 @ 12:21
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good to see u have taken casual for dumbed down and shit. i would feel sorry for you lot for having to keep making the same game, but I certainly wouldnt hire you to do anything other than a worms game, as your record proves you cant even get them right despite the practice.
Cyhwuhx
28/03/08 @ 12:21
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.::: I'm still amazed at the fact that both THQ and T17 don't realise that the casual appeal in Worms lies with the weaponry. Having all those insane items is what makes the game fun and accessible. The less weapons and the more normal they are, the more hardcore the experience becomes. For some reason they think completely the other way around. People don't want to take in the wind while aiming a bazooka. They want to throw a Concrete Donkey and be done with it. While laughing at whoever is going down.

Each new version seems hell-bent on making a tournament-draft instalment, which is not fun. To anyone.
Camorrista
28/03/08 @ 12:23
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Christ, not even a banana bomb?! The FIRST game had it, for crying out loud!

Lazy doesn't even begin to describe it.
spadge
28/03/08 @ 12:24
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Eighthours, fair point but I don't think we quite have the luxury of Pixar productions (in terms of time/resources) to make the game we probably would make if left at it for a fair bit longer. Most games these days are built to aggressive production schedules, not this vague "cooking" process until they pop out finished and lovely. There are exceptions of course, but even then that's no guarantee of commercial success. In most cases, time and money largely dictate the quality of game development/production - it's the same with films.
spadge
28/03/08 @ 12:30
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Camorrista, the direction for the game is somewhat different to the original - we were asked to give the game a space 'b-movie' feel and that's where it all went, the mechanics of the original game are still in there, but adapted for the Wii gestures. It's not a port of the original or recent XBLA title, etc.
spadge
28/03/08 @ 12:36
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Retrend. The fact that Worms XBLA was 'most played XBLA title of 2007' (and 2nd best seller, still in the XBLA top-ten) and the DS and PSP editions of Open Warfare2 released last year both score around 80% on metacritic/game-rankings actually prove otherwise - so if you want to have a pop, at least get your facts straight eh.

Our publisher requested a very specific direction and that's where we've ended up, rather than a Wii edition of Open Warfare 2.
Daymare
28/03/08 @ 12:39
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/eagerly awaits for Wii edition of Open Warfare 2 with added stuff, tons of unlockables, more control options etc:)
SomeRandomGuy
28/03/08 @ 12:46
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counter review... Might change a few yers minds

http://www.1up.com/do/reviewPage?cId=316...
dsmx
28/03/08 @ 12:47
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Spadge regardless of what you told to aim for there is no excuse for getting the controls wrong and making the arsenal smaller than the arsenal in the very first worms. I'm well aware of the time constraints that developers are under but all I can see from this game is another half arsed wii game that didn't have enough time and money put into it. The exclusion of online play, the lack of weaponry, the imprecise controls in a game that needs precision will ruin anyone's experience of it.
Ruruja
28/03/08 @ 12:51
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£40 when you can play the classic for around £6?
Mr.Small
28/03/08 @ 12:53
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DVDA

XD
Zelos
28/03/08 @ 12:57
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This is standard procedure for Worms games, isn't it? They release a quickly-made, crap version with lots of weapons and features cut out. Then 6-12 months they release a full version with the bugs fixed, more weapons and online play. They did it for the PSP and DS.
Eighthours
28/03/08 @ 13:06
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Eighthours, fair point but I don't think we quite have the luxury of Pixar productions (in terms of time/resources) to make the game we probably would make if left at it for a fair bit longer. Most games these days are built to aggressive production schedules, not this vague "cooking" process until they pop out finished and lovely. There are exceptions of course, but even then that's no guarantee of commercial success. In most cases, time and money largely dictate the quality of game development/production - it's the same with films.

Fair points all. I guess what I'm trying to say is that aiming at a casual market shouldn't make a game dev/musician/film director not care about the attention to detail that they would have put in if they were after hardcore sales under the same time pressures (actually, I hate the terms "hardcore" and "casual", but there doesn't seem to be anything better).

Too often, in my opinion, aiming at the casual market seems to encourage a certain attitude of, "Well, they won't notice if we don't do this, and don't do this, and don't do this, and short cut on this, so let's just bodge it" and that's unfortunate. I'm not saying that's you (I haven't played the Wii version of Worms yet), it's just a general state of disappointment about the current state of third party Wii development.

There's nothing wrong with doing things "on the cheap" at all - there are many games, past and present, that haven't had gazillions of pounds spent on development and yet are brilliantly fun. Yet there are many more where you get the impression that the devs thought they could shortcut or ignore aspects of game design that should be essential, because they figure that their target market's "uneducated" enough (another horrible word) to still buy the software despite its major failings.
Edited 1 times, most recently on 28/03/08 @ 13:07
andromeda
28/03/08 @ 13:07
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wiilol
spadge
28/03/08 @ 13:20
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Zelos. Open Warfare 2 actually came 18months after Open Warfare... not "6/12 months". If we'd have gone for the feature set of WOW2 on the DS/PSP when we started the game in Autumn 2005, we'd have been laughed at since there was no online play libraries for either - also, as the market expands and there are more and more consoles, you can budget more on development = more content/features, that's just how it works - not just for us, but for pretty much all developers except those working for 1st party hardware manufacturers. Many games series update annually, Worms doesn't although it does appear on a wider range of platforms annually.
retrend
28/03/08 @ 13:22
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spadge I have played both those versions, and do you know why they are popular and good? because they are the exact same game as worms 2. from a decade ago.
spadge
28/03/08 @ 13:26
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Eighthours, I really can't accept that there was any "uncaring" attitude by anyone involved with the game. The content and direction might not be to everyone's tastes but thats certainly not to suggest it was uncaring work at all. I think the Wii has taken a lot of developers/publishers by surprise (with one obvious exception, the platform holder itself) and it's such a new and wildly different marketplace to the other consoles, it's difficult to hit the nail on the head from the off. I tend to agree that there's a perception that the market is younger and more casual and publishers are trying hard to meet that market. How it pans out in terms of market & demand we'll have to see.
spadge
28/03/08 @ 13:28
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Retrend, they are based on the same formula, they aren't the same game - WOW2 features quite a range of features above and beyond W2/WA. It's what people were asking for, they got it, in whats one of the most feature-packed handheld titles of all time.

You could argue that a lot of titles are essentially the same game as a decade ago. Improvements and refinements have affected all games. People seem to neglect to consider that in a decade, gaming has gone mass-market and that means a constant flow of new players, I just don't get how people who have been playing games for years somehow perceive that the industry revolves around them.

At the end of the day, you pay your money and you take your choice. There's a lot of games & systems out there, there's a ton of choice and just like me who hates "Ashes To Ashes" after loving "Life On Mars" we are all entitled to that.

That said, I haven't felt compelled to have been on BBC forums berating the hell out of the stupid directional decisions (imho) they've made with that... :-p
Edited 1 times, most recently on 28/03/08 @ 13:33

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