World War II still rich with potential - Pitchford
Plenty more stories to tell.
Gearbox boss Randy Pitchford has told Eurogamer that the Second World War remains a rich vein of material for videogames - but he also believes that moving to a different era was the right decision for Infinity Ward's Call of Duty series.
The third game in Gearbox's Brothers In Arms series, Hell's Highway, is nearing completion and is due to launch next year. It will cover the pivotal Operation Market Garden period of World War 2 - and speaking with Eurogamer, Pitchford hinted broadly that this will not be the developer's last fling with the conflict.
"We have to sit down and think about what we're doing next," he cautioned, "but I'm really interested in World War II, and I expect to spend a lot of time there." (You can make up your own hilarious time machine pun, I'm sure.)
As to our suggestion that gamers might be experiencing a touch of World War II fatigue in the wake of so many games focused on the war in the past five years, Pitchford was having none of it.
"I'm pretty sure that there's going to be another game where I'm a space marine and I save the world from aliens," he admonished. "I'm pretty sure there's going to be another game where I'm a wizard or a knight and I'm fighting dragons and orcs... And I'm pretty sure that there are going to be more games where we're soldiers in wars."
"Some of them might be fictional wars, and many of them will be real, historical wars. In terms of historical wars, there are a lot of great ones - going back to the Romans and the Greeks, all the way to modern day, but in current history there are few as significant as World War II. In fact, there are none. If World War II went a different way, the whole world would be different. It's very significant, and it means a lot to us."
"It's also a great backdrop for gameplay. This is man to man fighting here. The stories are dramatic - we could make an infinite number of games in the World War II space and still have material to cover."
Brothers In Arms' tight focus on individual battles and specific characters also helps to ensure that there'll be a rich vein of material to tap into for a long time to come, Pitchford explains.
"Because our stories are focused, we're not burning through the material. I mean, it's like when you watch Saving Private Ryan, and it's about a squad of guys in a particular time and place. It's not a survey of the war, it's focused, and by giving that focus there's a depth there that we're not accustomed to with other games. There's also an opportunity to get into that depth with other stories."
Not all developers feel the same, obviously - with Call of Duty 4 being the most obvious defector from the World War II camp in recent months. However, Pitchford says that he believes Infinity Ward's move to modern times is a "brilliant decision".
"I think those guys view themselves as really good first-person shooter developers - not as World War II developers," he explained. "They just like making shooters. I mean, I think those guys could be really comfortable and great at making a Halo type of game, and I think they'd give Bungie a run for their money if they did that. Whereas I - and a lot of us - are pretty invested in this particular material that we're covering here."
Brothers In Arms: Hell's Highway is due out next year, so we'll be taking an early hands-on look at the game in the coming weeks.
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Comments (37) Latest comment 4 years ago
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I do like WW2 games, but ultimately you're stuck with a particular historical weapons set and there's sweet FA you can do about that aspect. Thompson, Garand, etc etc - bit boring after a while
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I realised some time after playing CoD 3 I don't actually enjoy ww2 fps that much. I'm just a little burnt out. He condemns sci fi and fantasty but the reality is those settings are free to do whatever they want.
Historically accurate ww2 games are bound to be very, very similar.
Was really looking forward to BIA, now...not so much. It's been 'near release' for a very long time.
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The only WW2 games I've played in the last few years are CoD 2 and Company of Heroes, so if another WW2-themed FPS came along soon there's no reason I wouldn't play it if it was a good game
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I'm off to google now! *fantasizes about a team deathmatch in a passchendaele setting*
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WW2 games = only the cream of the crop should exist, the rest should just be sent to hitler's bunker.
WW2 games (or any genre for that matter) will never be 'done' while technology is still progressing. A WW2 game ten years from now is going to be a far more intense/immersive experience than any WW2 game right now so there's always room for more GOOD ones.
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If the WW2 game is good, what's the problem? The prblems I've had with WW2 games have never been because they've been set in WW2, but because the execution was ropey, or things didn't make sense, or it was a shameless cash-in.
A good WW2 FPS, with proper, free-roaming goodness would be ace, where you could go into every building, shoot out of every window, jump over every hedge without being stopped by some inexplicably invisble obstruction.
I'm thinking along the lines of Battlefield: Bad Comany (scenery destruction), merged with Assassin's Creed (free-roaming), Half-Life 2 (good story line told through action, not cutscenes) and Call of Duty 4/MoH:Airborne (character/equipment progression).
Oh, and to not have a D-Day landing. Or fight in Northern France. Or Africa.
A race to Berlin would be good, with the option of being Western Allied, Soviet or Nazi.
Oh and no arbitrary 'drive tank-shoot tank' or 'plane gunner' missions; do it well, or not at all - don't stick them onto the side with the gaming equivalent of sticky-back plastic. Lone wolf sniper missions are an acceptable pace-change game mechanic.
That's about it for now.
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Try Secret Weapons Over Normandy. Not great, but pretty solid and enjoyable all the same.
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there
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[link url=http://www .theonion.com/content/node/44458
]http://www .theonion.com/content/node/44458
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"you start to wonder if it's really worth it," said 23-year-old Avers, who has been decorated 1,327 times since 1995, when he began fighting on his Sega Genesis. "I've already given my life several dozen times in this endless, senseless war game."
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If they're going to INSIST on dragging another tale out, I'm not against listening, but it needs to be fleshed out as much as possible. I want them to tell a story. Plot it out like a movie. Then have the game play it out. Rather than less than significant, or realised chapter bookends shoving the player between chapters. Wars are dramatic events and birth heroes, but why does that drama so rarely make it into these games.
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Personally I still like the WW2 setting. Like anything else a good is a good game. Nothing since CoD 2 has stood out so there is plenty room for more quality titles.
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For those whining about WWII overload. That is rubbish. If anything there is a (near) modern warfare overload at the moment.
EA churns out a WWII shooter every year just like all its other franchises. You don't actually have to buy it.
I really like that there are still people working on WWII games that are most likely to be good. A good WWII shooter will always find enough time with me. If you cut out all the EA crap over the years and that Midway sh*te there aren't that many WWII shooters.
In my opinion only CoD, (the first) MoH, and the Brothers in Arms series were worth playing (And Company of Heroes, if strategy is your game). And besides, does BIA play the same as CoD? No it doesn't. The gameplay inbetween games may differ very much. Sure you use the same guns, but the whole experience is different.
And I'd rather fire a M1 Garant, or thompson then generic alien gun #1, which coincendentally does the exact same as one of the aforementioned guns, namely kill.
In the end it doesnt matter in what setting a game takes place, as long you can have fun with the gameplay and story. And some people might get bored of WWII, while others get bored of SCIFI, that just happens.
The only game genre they really need to stop churning out sequal after sequal is sports, because there is hardly any innovation going on... mostly because there is only 1 company making sport games.
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Theres plenty of interesting untapped theatres/battles/campaigns from WW2, Market Garden isnt one of them.
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I would be really happy to see a game set in Stalingrad. the variety of missions in the russian section of cod 2 was superb, I had an adrenaline overload whilst fixing the field-phone lines.
I also liked the focus in COD 3 of the Falaise gap. There was plenty of variety in the missions and the interlinking objectives was very nice.
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Think, then type dudes.
How many WWII are on the horizon? A handful? BIA Hell's Highway, Saboteur?
Yeah, what we really need is more sci-fi shooters, you know, to join Haze, Killzone 2, Unreal Tournment 3, Borderlands, Fontlines: Fuel of War, Fracture, Blacksite, Enemy Territory: Quake Wars, Dark Sector, The Chronicles of Riddick: Assault on Dark Athena, Bionic Commando, Rage... did I miss many?
If you're not interested in the era, don't buy them. Just remember, not everybody dislikes the same things you do.
WWII is the largest conflict in human history and I agree with Pitchford that there are many more stories to tell. I like the BIA approach, focusing on a single story rather than a superficial WWII highlight reel. If developers find the compelling stories and make good games, I believe WWII is as good a backdrop for a game as any.
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Would be kind of remiss not for me to point out that sci-fi as a genre offers vastly more potential for variety than WW2, because it's not a single conflict in a limited timespace....
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