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World of Warcraft: Wrath of the Lich King Interview

MMO PC Interview by Oli Welsh

22 August, 2008

Page 1 of 3. Page 2 ->

With the next World of Warcraft expansion, Wrath of the Lich King, well into beta testing and due out before the end of the year, we've been poring over the details - the spectacular Death Knight starting zone especially - for some weeks now. We've also been pondering the implications of the absurdly generous new friend recruitment drive, as well as theAchievement system, and how it relates to Blizzard's new company-wide Blizzard Accounts. We caught up with co-lead designer Tom Chilton and producer J. Allen Brack in Leipzig - where Blizzard unveiled the Lich King cinematic - to canvass their views.

Eurogamer: The Death Knight starting area is very different to anything you've done in World of Warcraft before.

Tom Chilton: Absolutely. We felt like that was part of delivering on making the Death Knight feel like a hero class. Really what that means, more than anything else, is that your start is heroic. You end in the same place as any other character class, for balance, but we wanted to make sure that the start felt very different, not only with level 55 - but because of the level, we can assume more about the player, we know they know something about the game, so we can do more with them than we'd be comfortable doing to a level 1 player that's never seen WOW before.

There's also the lore aspect - we wanted all Death Knights to start as servants of the Lich King. So how does the player become a Death Knight that's a free agent with their own agenda? We had to answer that as well.

You're also using instancing quite a lot more... the world changes dynamically as you move through the story.

'World of Warcraft: Wrath of the Lich King' Screenshot 1

The aurora effects make for some of the best sky-boxes in gaming history...

J. Allen Brack: It's actually not instances. What we do is we have different world states, and depending on what quests you've completed, it changes what world state you're seeing. It's also broken up between Horde and Alliance... because until you finish that quest, we don't really want the Horde and Alliance conflict muddying what's going on. The Lich King doesn't care for PVP.

Eurogamer: Is that less static world something we're going to see more of in the game proper?

J. Allen Brack: Yes, we actually have used it in several places in Northrend, what we call the phasing technology. There's quests that you do when you arrive at a town that's overrun by Scourge, it's like a "Choplifter" quest, you have to fly in and rescue villagers. As you bring them back to your quest hub, those villagers are there permanently for you, whereas if somebody who hasn't done the quest shows up, they don't see them.

When I talk to players who aren't in beta about the Death Knight, and explain its abilities, they simply can't understand how it could ever be balanced. [Laughter.] How do you do that? Is the Death Knight's overpowered feel all smoke and mirrors?

Tom Chilton: At the end of the day, if the DPS [damage per second] output of the class and the tanking mitigation stats add up to about the same, then we're going to be okay. They have a couple of signature abilities, like the Death Grip, that help them feel very different as a class. But I honestly think that balance-wise, they're coming along pretty well.

'World of Warcraft: Wrath of the Lich King' Screenshot 2

... and Dragonblight has some of the best trees.

Eurogamer: So what makes a hero class different, in terms of design?

J. Allen Brack: To be honest, as far as the overall class design goes, we really treat it like just another class. Where the hero part of it really comes out is in that starting experience. But when we're approaching it mechanically as class designers, we create it like any other class. Optimally, we want every class to feel overpowered... The phrase that we use for the Death Knight is epic but equal.

Eurogamer: The new recruit-a-friend initiative has some pretty amazing incentives for fast levelling, both for new players and veterans. Isn't it just a multi-boxer's delight, and ripe for exploits?

Tom Chilton: [Laughs] Well, we actually are perfectly content to endorse multi-boxing to some reasonable degree. If a person wants to go out and buy a second account and power-level themselves, we're okay with that.

J. Allen Brack: Also, part of the point of the system was to get everyone to the point where they could actually take advantage of Wrath of the Lich King. We want to make sure that when the expansion comes out, new players can roll a Death Knight and be ready to go.

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Comments: 1-12 of 12 in total

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drunkymonkey
22/08/08 @ 13:25
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Nice interview, and good choice of questions, especially about the old content.
dan13l
22/08/08 @ 13:49
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Formatting's a bit knackered. There are EG questions that aren't highlighted as such.
Pirotic
22/08/08 @ 17:46
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It's a shame they are happy about the multiboxing, why can't they just do a tipple EXP week for everyone :(
LFace
22/08/08 @ 18:56
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It is indeed a sad shame that Blizzard has no gripes with multiboxers as its more money for them, but ultimately it is truly pissing off the rest of the paying public who gets absolutely battered in the battlegrounds by a group of several shaman smacking you all at the same time. I personally class it as an exploit and so should Blizzard but unfortunately £££ talks..
Benno
22/08/08 @ 19:34
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That never, ever, ever happens. Maybe once in a blue moon. Its seriously not a problem compared to other things that need fixing (rogues).
Krelle
23/08/08 @ 01:46
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So rogues are the broken class these days? I thought it was the old water-MAGE-plz, again.
dudefella
23/08/08 @ 11:22
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How are rogues broken? Legitimately asking. They don't seem over- or under powered. Speaking as a lvl 70 rogue.
Kremlik
23/08/08 @ 18:39
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dude - rogues are class as 'broken' as once rogues get a hit in 1v1 then it's likly gameover of the over player due to the stunlocking, but that a big issue with wow's pvp combat the crowd control is a bit powerful so when pvping if you get hit by CC then you can't do much to defend yourself, CC is used very agressivly in wow, not like many which it normal is a defencive trait..

Players love CC a lot as it stops players from fighting back, which is the reason why many slate rogues in wow and pvp in it in general
Krelle
24/08/08 @ 00:54
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sounds like the general squishi-whine then. I take it rogues aint unbalanced at all. They're just rogues.

hula hoops
24/08/08 @ 16:20
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I don't understand why people whine about multiboxing.

It doesn't matter if there are 1 person behind that 5 characters or 5 different people, the chances are if you get jumped or even try to jump 5 characters by only yourself you wil be dead.

If you want to kill multiboxers, bring some friends with you .. pure and simple. Whining only gives pleasures to anyone beat you.
anomagnus
26/08/08 @ 15:25
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We are very cognisant of trying not to design Achievements that encourage really deviant behaviour, or even just excessive gaming behaviour. We don't want it to turn into a "you must play 24 hours a day, 7 days a week" kind of thing. We're very wary of Achievements that feel extremely grindy, or really motivate players to do things that they probably shouldn't.

What?!??! Your entire mmo is built on grind. Grind instances till you're ready for raids, grind raids until you have equipment, Grind Rep, grind gold grind pvp!?!?!?! Its nothing BUT grind

I'm not saying WAR will be different, but at least the reward system for grinding is superior in it.
iokthemonkey
03/09/08 @ 15:13
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"We are very cognisant of trying not to design Achievements that encourage really deviant behaviour, or even just excessive gaming behaviour. We don't want it to turn into a "you must play 24 hours a day, 7 days a week" kind of thing. We're very wary of Achievements that feel extremely grindy, or really motivate players to do things that they probably shouldn't.

What?!??! Your entire mmo is built on grind. Grind instances till you're ready for raids, grind raids until you have equipment, Grind Rep, grind gold grind pvp!?!?!?! Its nothing BUT grind

I'm not saying WAR will be different, but at least the reward system for grinding is superior in it."

LOTRO features this system but they've integrated it in such a way that you'll usually find simply by playing you'll come close to unlocking the feature. So you may have one to "Kill 50 Wargs." But you'll also have quests that involve killing X number of Wargs then "Collect X Number of Warg Tails" and so on, so by the time you've done them you'll be about 10 kills away from the achievement.

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