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World of Warcraft: Wrath of the Lich King Hands On

MMO PC Hands On by Oli Welsh

29 October, 2008

Page 1 of 2. Page 2 ->

Easy mode. That's what MMO veterans of EverQuest and its ilk like to call World of Warcraft, and to some extent - when it comes to death penalties, ease of soloing and generous quest rewards - they're right. Warhammer Online has stripped things back even further, with instant respawns, easy teleportation around the world map, and content carefully sculpted into a non-stop waterslide of experience points. Could the next WOW expansion, Wrath of the Lich King, go any further?

Well, yes and no. In Blizzard's enthusiasm to clean the slate and put every player back on a level playing field for the expansion, early Lich King quests shower you in gear that easily replaces all but the best Burning Crusade equipment. Furthermore, there's the controversial move to make all high-end raids accessible to teams of just ten players. But there's one area in which WOW has always been uncompromising: travel and exploration.

WOW is an explorer's game. With its huge, exquisitely crafted play-fields, minimal instancing or invisible walls, and insistence on lengthy real-time travel, it always has been. Wrath of the Lich King is no different. More so than the Burning Crusade's Outland, more so even than some of classic WOW's two landmasses, the new continent of Northrend has been created as a journey. No, scratch that - an expedition.

The twin starting zones at the eastern and western extremities of Northrend, Howling Fjord and Borean Tundra, are already well-documented. But the choice between them isn't an easy one. Howling Fjord is home to the lowest-level dungeon - Vrykul fortress Utgarde Keep, quite reminiscent of Hellfire Ramparts - and it arguably has the more densely-packed, sophisticated and rewarding quest lines. Despite the zone's size, it's efficiently crammed around the spectacular, intimidating Utgarde where it plunges from the Fjord's high cliff-tops to the sea. The fight focuses on the struggle with the warlike Vrykul.

'World of Warcraft: Wrath of the Lich King' Screenshot 1

Friendly red dragon reclines in the Borean Tundra.

Borean Tundra is a vast, open expanse of coastline, windswept moorland and hot springs, more thinly populated than Howling Fjord, but more easily navigable. Questing centres on the struggle with the wilderness and helping out the Tuskarr, the friendly and adorable race of walrus-men whose giant sea-turtle transports connect the Tundra and the Fjord via the vast Dragonblight zone between them.

You'll also encounter the mages of Dalaran here, and the first stages of the fight against the Blue Dragonflight and its mage hunters, who aim to stamp out all magic use from the world. This battle centres on the offshore island Coldarra and the Nexus dungeon, an obscenely pretty, crystalline structure containing some of the most breathtaking sights in WOW to date. Overall, the Tundra seems less structured than Howling Fjord, but offers a more powerful, alien atmosphere that's quite distinct from anything in the game to date. If you're more bothered about a sense of the new than speedy progress, this is the place to be.

What you won't be doing is pressing straight on to the new capital city Dalaran, and establishing a base of operations there. Although there is a shortcut involving the services of a friendly mage, Blizzard is quite deliberately withholding any sense of being at home in Northrend from players; Dalaran is mostly inaccessible until the mid-70s at the earliest. Instead, you'll be returning to the main Alliance and Horde bases in Howling Fjord and Borean Tundra, and from there using regular transports back to the mainlands to trade and train. There's some inconvenience involved, but the ports have most services you need - and you feel very much like you're clinging to the edges of this new continent, pushing into it with your allies.

'World of Warcraft: Wrath of the Lich King' Screenshot 2

Luminescent, aurora-tinged skies are an ever-present feature.

The vast new zones are very liberally scattered with flight paths, even to the smallest settlements, and there are fewer neutral towns and common quest lines; the division between Alliance and Horde was nebulous at best in Burning Crusade, but has been reinforced this time around. With no handholding questing indicators, adventurousness and good orienteering are still prerequisites, but once you've done your initial exploring, backtracking and tedious travel times are reduced.

After the two initial zones, players from both ends of the continent are led towards Dragonblight. This, in many ways, is the heart and soul of the new continent, and the largest single zone Blizzard has created to date. A mixture of melancholy, snowbound forest, iced-over dragon graveyards and the shrines of various dragonflights, Dragonblight is also where the fight against the Scourge begins in earnest with the epic Wrath Gate quest lines, culminating in players' first encounter with the Lich King himself.

'World of Warcraft: Wrath of the Lich King' Screenshot 3

Crystalsong Forest.

Every storyline and theme of the expansion meets here, including the steady unveiling of the secrets of the Titans, creators of the world. In the early-to-mid-70s, Dragonblight is where you'll be spending all your time. In addition, there are the underground dungeons of Azjol-Nerub, where the insectoid Nerubians are struggling to free themselves from the Lich King's control, and high-end raid zone Wyrmrest Temple.

The next two zones are perhaps the two most familiar and conventional in the expansion. Sholazar Basin in the west is a tropical crater recalling Un'Goro in the classic game; Grizzly Hills, as we remarked when we first previewed Lich King, is almost an all-in-one homage to the mountain ranges and forests of classic WOW. It's the music that conjures a new atmosphere in these two zones, more so even than the rest of the continent, although the score is superb throughout. Grizzly Hills' lilting bluegrass fiddle themes are pure North American nostalgia.

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Comments: 1-31 of 31 in total

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Benno
29/10/08 @ 13:34
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Is there cake though?
farticusmaximus
29/10/08 @ 13:39
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The cake is a pie.
Trane
29/10/08 @ 13:40
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The pie is the truth.
farticusmaximus
29/10/08 @ 13:44
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The truth is out there.


In essence then, cake->pie->truth->there, so yes, there is cake but you need a 'special' brain to find it ;)
Orange
29/10/08 @ 13:49
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I'm sure the environments are very nice, albeit cartoonish and lacking in details.

I suppose the quest design and grinding is still the same though.
ZuluHero
29/10/08 @ 13:50
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cancelled preorder. no way can i find the time to play this and everything else that is out this month. Fabelling atm. Fallouting on friday. Mirror's Edging and Leaving 4 dead next month as well. Not taking into account games like GoW2 and Tomb Raider on top of those... :S

Cancelled sub too. Quite therapeutic actually :)
Edited 2 times, most recently on 29/10/08 @ 13:58
Canyarion
29/10/08 @ 13:57
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This got me excited. TBC never appealed to me, but this has since the beginning. And now even more.
Chimpy
29/10/08 @ 14:01
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Really looking forward to it.
ZuluHero
29/10/08 @ 14:03
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I hope it's not another RF online...
Chimpy
29/10/08 @ 14:06
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Me too, RF was shite!
iokthemonkey
29/10/08 @ 14:24
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Sounds pretty uninspiring really.

WoW is too narrow in its vision. What it does, it does well, certainly, but this expansion is does nothing to broaden the game's horizons.
Adam_T
29/10/08 @ 14:38
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I wouldnt worry about getting this on launch anywa tbh. It'll be overcrowded (provided the servers stay stable that is) and chat will just be full of people yelling 'omfg look at this sooo c000l' and other noobish bollocks from 11 year olds.
tobsen
29/10/08 @ 14:55
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This game still looks like it was designed for six-year olds, totally cheesy.
Chimpy
29/10/08 @ 15:03
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Because it's well done and easy to get into, it's a kid's game?

Is there some rule that says it has to be awkward and difficult to be a suitable game to adults to play?

It's like saying you wouldn't go to your favourite football team's match because there's kids in the crowd.
hula hoops
29/10/08 @ 15:42
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I am excited.

Less than 3 weeks to go ... wohoo
viper_h
29/10/08 @ 15:48
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Ugh I too have so many games to play, but this is still tempting me back...

At the moment I'm playing or in the middle of:
KotOR, FFVI, Jedi Academy, Eternal Sonata, Lost Odyssey, Fable II, Saints Row 2, De Blob, Boom Blox, and probably a few others that I can't remember at the moment.

I've got games I've never even played, and I'm getting Fallout 3 and Red Alert 3 this week.

Planning on getting Mirror's Edge and Left 4 Dead too. Getting WotLK is too much, I fear...

*pre-orders*
drunkymonkey
29/10/08 @ 16:09
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Nice article, Eurogamer! This has left me feeling pumped for the expansion!
Marshall2008
29/10/08 @ 16:16
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Its all looking good. I have 12 copies pre-ordered (I get 25% discount) for my mates and myself. If its a midnight opening of Northrend it will be cool as with BC we all queued at the dark portal and raced through at midnight. A good reason to stay up and get blootered drunk. (if you are really drunk the constant disconnects due to so many people in one area don't annoy you as much, unless you are a violent drunk I suppose :) )
RedSparrows
29/10/08 @ 16:22
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The one thing I love most about WoW is the game world. It is gorgeous, varied and vast. I loved exploring it when I first started, and finding every nook and cranny to finish some achievements meant I found little quirks and things I'd never seen, after months of gametime.

This looks to continue that - for some reason, a massive, panoramic vista of sublime 'zones' makes me go weak at the knees and immediately fall in love. The bonus is that the detailed content is so good that it's all a wonderful package.

Oh I forgot, I must be a child with a rudimentary grasp of games and the Hierachy Of Leetness.

/fascetious
Gaol
29/10/08 @ 16:45
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Sounds fucking amazing.

Azeroth has the most style, polish; and the best music, of any mmorpg world. The article is spot on when it notes that Blizzard know world building without par. Yes, it can be a bit 'clinical' or 'cartoony' due to the low system requirements; but they do exceptionally well within their self imposed limits; and the flipside is an engine anyone can run, not just hardcore PC gamers.

And what is it with the '6' year old and '11' year old comments. So fucking what if it is kid friendly, so are Mario, Banjo and countless others - doesn't stop them being great videogames. Find a guild or community of like-minded people - with 11 million playing it isn't that tough.
butler`
29/10/08 @ 17:02
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I'm doing quite the opposite to most in this thread, as I trust many others are.

Yes there are many quality titles coming, but I'd sooner pick them up in 6-8 months time (your Mirror's Edge, L4D, GoW2) in the bargain bins. They can wait.

You can't enter a WoW expansion late and hope to get the full experience.
paulf
29/10/08 @ 17:52
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so gaol are you actually saying you like a mmorpg ? ;)
Mooks
29/10/08 @ 19:20
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My DK duel wielding frostmourne is gonna own you bitches!!!
MaxHughes
29/10/08 @ 20:13
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Glad I stopped playing :D
Hive
29/10/08 @ 20:38
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Quick correction: You have access to buying flying skill in Northrend at 77 not 78.
Lemming81
29/10/08 @ 20:46
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Gaol wrote:

"Sounds fucking amazing."

What a shock from the guy who trolls every WAR related thread.
otto [mod]
29/10/08 @ 20:56
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I am literally beside myself with anticipation, GIEF.
dudefella
29/10/08 @ 21:47
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good god I can't wait
Gaol
29/10/08 @ 22:18
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Aye paulf, I do like WoW on its own terms. That is, a theme park ride, that I always leave at level cap when it gets far less rewarding. In the EQ lineage, it's probably perfected the formula.

All a lot less sophisticated than the stuff Koster tried years ago with UO and SWG imo, but publishers (excluding CCP) don't seem to believe there's a market for sandbox stuff anymore.
Henrik_se
30/10/08 @ 12:11
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Wrath Gate.. Gnnn.. Can't wait!
otto [mod]
12/11/08 @ 16:43
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